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Patch 1.25 is Now Available, including Savage World!

Hello adventurers! Welcome to Tangledeep v1.25, featuring a wide variety of game improvements, fixes, balance adjustments, player-requested features, and a new difficulty mode! Also, if you missed the previous update, the first expansion - Legend of Shara - is now available. Be sure to check it out, as it brings a whole lot more content, story, and gameplay to the base game! https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/

Switch Updates


We have been working on regular patches for the Nintendo Switch version of Tangledeep, and the process of porting Legend of Shara is going well.

Spanish Localization


This is also coming along, with the first pass of translation complete! We expect to have a beta this month for sure.

SAVAGE WORLD


The ultimate challenge for those who have defeated even New Game+! As with NG+, this restarts the game world while keeping all of your progress. The entire game will be much harder in a variety of ways, in exchange for even greater treasure-finding prospects and the ability to upgrade equipment to ++++ in the Dreamcaster. If you can defeat this mode, youll have supreme bragging rights! Here is a list of key changes in Savage World:
  • Bonus CT gain from all sources reduced by 33%
  • Using any item from your inventory, unless it *grants* CT, now reduces your CT to 0
  • Parrying now blocks 66% of damage (instead of 100%)
  • Base powerup drop rate reduced to 25% of normal game; healing reduced 50%
  • Monsters recover from non-damaging statuses twice as quickly
  • Monsters gain additional stats, damage, defense, and aggro range
  • Certain easily-dodged monster abilities like Panthoxs Claw Rake and Electric Jellys Lightning Circle now have more challenging targeting patterns
  • Monster skill cooldowns reduced by 25%
  • Monster density and respawn rate increased
  • Boss fights now have extra enemies
  • Items can be upgraded a 4th time in the Dreamcaster (++++)
  • Loot quality improved throughout the game
  • Items can now spawn with up to +++ already added
  • Double legendary and Orb of Reverie drop rate compared to NG+
  • You can learn an additional ultimate Weapon Mastery

BALANCE


  • Non-summoned player-faction monsters should no longer combine with each other (could lead to wacky scaling)
  • Godspeed Strike no longer gives you a free turn automatically, instead granting +25 CT on use.
  • Daggers now grant +35 CT on crit (down from 50). They are just a little too strong in giving the player multiple turns.
  • In New Game+ (and beyond), the hidden dream boss encounter is now much harder
  • In New Game+ (and beyond), loot rank has been nudged up.
  • In New Game+ (and beyond), champions now have a chance to drop Rose Petals in addition to their other loot
  • In New Game+ (and beyond), shops now carry more stuff
  • (Legend of Shara) The Armor Training relic mod should no longer show up on armor (as it could potentially show up on medium/light armor, where it did nothing).

BUGS


  • Job change scroll should no longer use stairs if you use it on top of stairs
  • Fixed Godspeed Strike display bug
  • (Legend of Shara) Hotfix for Wanderers Journey related bug introduced in 1.25b
  • Fixed issues with hero starting in the wrong position on certain maps (like the 2nd boss fight)
  • Sword Dancers gold emblem (allowing for skill parrying) should now work as intended, giving you 33% of your normal Parry chance (instead of the unintended 100% of your normal Parry)
  • Also fixed bug where abilities used on ANY character had a 3x multiplier on parry chance
  • Fixed wonkiness allowing you to sometimes learn multiple armor masteries (quest flag was being reset)
  • Fixed bug with Ice Daggers sometimes not dealing triggering its effect correctly
  • It should no longer ever be possible to Fast Travel from within an Item Dream (caused some further bad behavior)
  • Hopefully fixed bug where the black fade behind the end cutscene and credits sometimes didnt work
  • Fixed some bad save file issues
  • (Legend of Shara) Factory Free-for-All should now properly give you 10 Camouflage Perfumes at the start
  • (Legend of Shara) Attempted fixes for Mirai campaign data leaking into Shara data somehow
  • (Legend of Shara) Fixed hang in post-final boss cutscene
  • (Legend of Shara) Calligrapher ground buffs (shadow, lightning, water) should now spawn on monsters, as intended
  • (Legend of Shara) Fixed possible bug in Sharas second boss fight

CONTENT/GAMEPLAY


  • A new challenge has been added: Savage World, unlocked after completing New Game+!
  • (Legend of Shara) After completing Sharas story in any save slot, Mirai will now be able to do a Shara cosplay.

ENGINE


  • Save file size optimizations, particularly for Legend of Shara players with many relics
  • Game now saves an additional layer of backup history to help with future file corruption issues

QUALITY OF LIFE


  • Doubled the size of the combat log in the Journal
  • There are now 15 save slots available
  • New features for the searchbar! See below:
  • Searching trash will allow you to view only items marked as trash
  • You can now add or to your searches, for example sword or axe, to get items that match at least one of those terms. You can even use multiple OR terms, for example: relic or legendary or trash
  • You can now search by rank by typing: rank:x, where x is the desired rank. Typing rankbelow:x will search for anything below that rank, while rankabove:x will search for that rank and higher.
  • The same works for rarity, for example: rarity:common, raritybelow:ancient, etc.
  • Negative searches can now be performed with !, for example !quiver would return anything *not* a quiver
  • Also, searches for quiver, shield, and book should now work properly to search for those offhand types
  • There is now a tutorial that pops up the first time you use the searchbar (after you close the UI you were using, of course) explaining these features

STEAM STUFF


  • A new option has been added when launching the game allowing you to play without a launcher.
  • Fabled Tamer no longer requires a **Wild Untamed** Eidolon (too random!), just a regular one.
  • Attempted fix for merchant/gold achievement
  • (Legend of Shara) Fixed the Fabled Tamer achievement.

WRITING


  • Minor text fixes


[ 2019-05-01 18:51:26 CET ] [ Original post ]

Tangledeep
Impact Gameworks Developer
Impact Gameworks Publisher
2018-02-01 Release
Game News Posts: 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1027 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tangledeep - Linux [338.27 M]
Available DLCs:
  • Tangledeep - Soundtrack
  • Tangledeep ~ Arrange ~ Soundtrack
  • Tangledeep - Legend of Shara
  • Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
  • Master deep, tactical combat across 9 unique jobs. (More to come!)
  • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
  • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

MINIMAL SETUP
  • OS: Ubuntu 12.04+ / Steam OS+
  • Processor: SSE2 instruction set supportMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

0.88$ (87%)
4.12$ (17%)
50.96$ (15%)
1.35$ (91%)
2.52$ (83%)
16.97$ (15%)
1.00$ (80%)
4.12$ (17%)
16.79$ (16%)
6.89$ (77%)
1.83$ (8%)
16.79$ (16%)
14.99$ (40%)
1.88$ (81%)
14.99$ (25%)
24.89$ (17%)
0.85$ (83%)
0.81$ (92%)
2.64$ (82%)
5.94$ (15%)
7.50$ (50%)
8.09$ (46%)
1.67$ (83%)
2.00$ (90%)
16.18$ (19%)
8.49$ (15%)
49.79$ (17%)
12.50$ (50%)
1.68$ (92%)
3.00$ (80%)
GAMERSGATE

[ 2625 ]

1.5$ (70%)
6.53$ (74%)
23.99$ (40%)
0.51$ (74%)
10.79$ (46%)
9.89$ (34%)
8.49$ (58%)
4.95$ (67%)
0.9$ (91%)
3.04$ (70%)
6.5$ (50%)
4.37$ (78%)
4.75$ (81%)
28.0$ (60%)
4.0$ (80%)
0.84$ (58%)
1.05$ (85%)
18.89$ (37%)
2.2$ (78%)
3.0$ (62%)
3.4$ (83%)
0.51$ (83%)
0.74$ (92%)
1.19$ (92%)
5.0$ (75%)
5.0$ (75%)
16.57$ (45%)
0.75$ (75%)
1.69$ (79%)
0.45$ (85%)

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