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Tangledeep
Impact Gameworks Developer
Impact Gameworks Publisher
2018-02-01 Release
Game News Posts: 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1044 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tangledeep - Linux [338.27 M]
Available DLCs:
  • Tangledeep - Soundtrack
  • Tangledeep ~ Arrange ~ Soundtrack
  • Tangledeep - Legend of Shara
  • Tangledeep - Dawn of Dragons
Patch 1.26 Has Arrived! New legendary items, affixes, and Spanish support!

Hello adventurers! Before we get to the patch notes: for those of you who don't yet own Tangledeep or Legend of Shara, you can get them for 40% / 15% off (respectively) during the Steam Summer Sale. Check it out! https://store.steampowered.com/app/628770/Tangledeep/ https://store.steampowered.com/app/953080/Tangledeep__Legend_of_Shara/ With that, here are the notes for the patch that just launched today, plus the last couple minor 1.25 versions!

PATCH NOTES


BALANCE


  • Corral pet max health has now been capped at 4000 for the regular game, 6000 for NG+, and 8000 for Savage World. The reason for this change is because, due to a bug fix also in this patch, corral pets can learn and pass on a wider range of passive traits than they could before.
  • NG+ minimum monster health slightly increased
  • Savage World monster health increased
  • (Legend of Shara) The min & max rank of scaled relics found in Wanderers Journeys now varies based on the difficulty of the Journey. Easier journeys like Goldfrogs Grand Grotto will have somewhat lower average & max relic quality than much harder ones like Temple of Elements and Tower of Ordeals.

BUGS


  • Passive monster abilities on pets/corral monsters should no longer disappear on save/load. This means passive monster skills should now be able to be passed down to children.
  • Talking to NPCs should no longer trigger end-of-turn effects like gaining CT or ticking statuses (could be particularly exploitable in Wanderers Journeys)
  • Fixed a couple item comparison bugs; comparisons should be more accurate now particularly for armor with Dodge
  • Fixed bug where certain status effects granted by equipment (such as Antipode Blades fire/ice attack) sometimes got stuck and were not removed
  • You should now be able to enter an item in the Dreamcaster if it does not have max upgrades (+++) but *does* have max magic mods. You just wont be able to get more mods on it.
  • Chance of passing day in the Dreamcaster should be accurate even if you clear a Nightmare Prince
  • Fixed bug where Skill Orb version of Escape Artist had the unintentional limiting property of adjacent wall only
  • You should now be able to search for rarity RARE (threw an error before)
  • Fixed bug with Overdraw magic mod not working correctly on quivers, also fixed it not working properly when auto-switching weapons
  • Edge Thanes innate Survival bonus should no longer persist if you change jobs
  • The buff from Vanishing Ink should no longer persist if you unequip the ability
  • Damage from Radiant Starhelms Smite effect should now show up correctly in the log (as Divine Fury)
  • Fixed game error when capturing very high level monsters and trying to add them to your corral
  • The new searchbar tutorial should no longer pop up more than once
  • After upgrading your Monster Mallet, the correct Health threshold should be displayed when using the ability (20% instead of 15%)
  • Attempted fix for rare bug with cooking UI
  • Attempted fix for some weird edge cases with Blinking monster power
  • Fixed bug with searchbar tutorial popping up after using a Job Change scroll
  • Fixed Chinese language selection at title screen.
  • Fixed display bug with reserved Energy and dismissing Floraconda
  • Fixed bug with pet trainers forget skill function not subtracting JP properly
  • Fixed bug in evaluating game completion state for purposes of NG+ / Savage World
  • Fixed bug where HuSyns tier 3 emblem was not working correctly (Runic Crystal was not picking up powerups as intended)
  • Its now possible to close the Steam Leaderboards via controller
  • Daggers now actually give +35 CT on crit as intended (down from +50; this change was made a few patches ago, but was not implemented correctly)
  • Ice shards from Ice Tortoise should no longer be consumed when passing through friendly creatures
  • (Legend of Shara) Relics that grant the Deep Lake Gem effect of ignoring Deadly Void damage should now work properly
  • (Legend of Shara) Fixed animation time on Energy Shield effect
  • (Legend of Shara) Runes of Knowledge now actually cost JP as intended, instead of *giving* you JP
  • (Legend of Shara) Fixed bug with stairs disappearing sometimes in Shara mode
  • (Legend of Shara) Fixed map generation bug in Realm of the Gods where objects could be on inaccessible tiles
  • (Legend of Shara) Fixed display error when getting multiple relics in a single Wanderers Journey, sometimes showing incorrect item info
  • (Legend of Shara) Subtle Bonk should work correctly now
  • (Legend of Shara) Another bug fix related to relics disappearing in Wanderers Journeys

CONTENT/GAMEPLAY


  • New armor magic mod: Gourmands (upgraded version of Gluttony - increases food healing)
  • New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
  • New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
  • New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
  • New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
  • New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
  • New 2h melee weapon mod: Sundering. Weapon attacks reduce targets def/dmg by 5%, stacks up to 4x.
  • New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
  • New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
  • New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
  • New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
  • New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
  • Eight new legendary items, including a new Wild Child-oriented gear set!

LOCALIZATION


  • SPANISH language support is now available!

QUALITY OF LIFE


  • Sped up the animation on Divine Fury again
  • Abilities taught by Catie, such as Fast Healing and Taunt, should no longer get written in Monster Letters (this was just a time-waster!)

WRITING


  • Teleportation Scroll is now Scroll of Teleportation, and Job Change Scroll is now Scroll of Job Change.


[ 2019-07-03 20:05:55 CET ] [ Original post ]

Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

The Setting


For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

Key Features

  • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
  • Master deep, tactical combat across 9 unique jobs. (More to come!)
  • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
  • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
  • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
  • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

Multiple Platforms and Control Methods

  • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
  • Play with virtually any controller, and remap any control, binding, or shortcut
  • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
  • Full mouse support - can even be played with ONLY the mouse!

MINIMAL SETUP
  • OS: Ubuntu 12.04+ / Steam OS+
  • Processor: SSE2 instruction set supportMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
  • Storage: 1 GB available space

GAMEBILLET

[ 6083 ]

25.19$ (16%)
8.39$ (16%)
8.54$ (57%)
26.34$ (12%)
17.54$ (12%)
28.69$ (18%)
16.57$ (17%)
19.59$ (22%)
26.34$ (12%)
8.74$ (13%)
16.79$ (16%)
16.57$ (17%)
8.20$ (86%)
5.03$ (16%)
16.57$ (17%)
20.72$ (17%)
8.46$ (15%)
17.54$ (12%)
5.03$ (16%)
24.87$ (17%)
33.17$ (17%)
24.87$ (17%)
43.94$ (12%)
16.39$ (18%)
8.27$ (17%)
49.77$ (17%)
16.57$ (17%)
25.74$ (57%)
20.99$ (16%)
12.42$ (17%)
GAMERSGATE

[ 668 ]

3.0$ (50%)
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1.74$ (91%)
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1.95$ (90%)
17.5$ (50%)
11.24$ (55%)
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32.49$ (35%)
3.04$ (70%)
MacGamestore

[ 4036 ]

1.99$ (87%)
0.98$ (95%)
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18.49$ (47%)
1.19$ (88%)
1.19$ (94%)
15.19$ (81%)
18.99$ (24%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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