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Patch 1.27 is here + dev roadmap!

Hello adventurers! Today we're launching patch 1.27, which is mainly focused on bug fixes and balance tweaks. There's also a new fun feature (currently English-only, but coming soon to other languages) called Pet Duels, which is exactly what it sounds like. Got an awesome corral pet? Well, now you can fight it! Neither of you will be permanently defeated from the fight, but it's a great way to test who's really in charge. Before we get into patch notes, I wanted to briefly give a general development update.

Upcoming Content / DLC


Work on Tangledeep's second expansion is well underway, and should be done in Fall of this year. This will be around $4 or $5 and will focus on new dungeons, monsters, and bosses, plus some other neat features and content. Keep an eye out for further news on this!

Switch Updates


We just published Switch patch 1.0.6 which added the "Lizard Lounge" to the game, along with all the content and bug fixes from the PC version (with the exception of pet duels.) We're also continuing to port Legend of Shara to that platform. It's the current focus of our Switch dev efforts, now that the two games have reached feature parity.

Our Next Game...?


Impact Gameworks is working on another project connected to the world of Tangledeep! Tentatively called The Legend of Tangledeep: Puzzle Explorers, you can follow our development progress at our dev blog here. However the BEST way to stay up to date on all upcoming development is to sign up to our mailing list! ---

BALANCE


  • The benefits of the second Dagger Mastery have been reduced from +10% dual wielding accuracy/damage to +7.5% (per hand).
  • Using a Lightweight weapon or a Claw in your offhand is now a little worse than before, by about 5%. However, if your offhand weapon is both Lightweight AND Claw, its still as effective as before.
  • (Legend of Shara) Slightly bumped up the average monster level in Temple of Elements, along with respawn rate. Also, shops now appear a little less frequently (25% chance per floor, down from 33%)
  • (Legend of Shara) The base weapon power of all Relics has been reduced by 15%, prior to any other modifiers, multipliers, flat enhancements etc. Since Relics are already pretty strong, this seems reasonable.
  • (Legend of Shara) Default armor, shield, quiver, and magic mod values have also been reduced slightly for Relics.
  • (Legend of Shara) The Precise Finish skill now grants +35% JP, gold, and XP (up from +20%) when landing a finishing blow with the skill

BUGS


  • You should no longer riposte while under the effects of Paladins Sanctuary
  • Heavy magic mod should now correctly show the CT penalty when hovering over the item
  • Fairys Choker (20% chance to reduce random cooldown by 1 turn when attacked) should work again
  • Fixed issue with certain directional-based status effects causing game errors occasionally
  • Savage World / New Game+ selection should work reliably now on main branch (was only working properly on beta, most of the time)
  • Gamblers Wild Cards ability should now properly test Aces valued as both 1 and max value for the purposes of Straights etc.
  • Bred monsters should now have the correct Family in all cases
  • Visual fix for bug w/ ending scenes/credits where gameplay leaked through
  • Attempted fix for bug where portals were not always created when leaving an Item Dream
  • Fixed bug with Talrose the Painter sometimes telling you to go to the wrong place
  • When interacting with the food cart, you should no longer see Sale Value: 0g
  • Fixed some garbage text in the log related to the food cart
  • (Legend of Shara) Fixed game error that occurred with the Shard relic affix (negate magical damage, gain spirit buff)
  • (Legend of Shara) Attempted fix for Obsidian Band affix on relics that was causing problems when stacked (it should not stack)
  • (Legend of Shara) Attempted fix for rare bug related to Sharas Dominate power
  • (Legend of Shara) Fixed bug where Relics could be permanently lost if eaten by a Mimic, then saving+quitting
  • (Legend of Shara) Fixed bug where items with the Does not interfere with offhand fighting mod were not working on Relics correctly

CONTENT/GAMEPLAY


  • You can now duel (roughhouse) with your corral pet, in Riverstone Grove. Just use the appropriate pet command. When dueling, you cannot actually defeat your pet (or vice versa). After the duel, you both will be cleared of all temporary negative statuses, and restored to pre-duel Health.

ENGINE


  • Considerable work on DLC2!

QUALITY OF LIFE


  • Up to 12 buffs/debuffs can now be displayed (up from 8/8)


[ 2019-08-01 15:16:17 CET ] [ Original post ]



Tangledeep
Impact Gameworks
  • Developer

  • Impact Gameworks
  • Publisher

  • 2018-02-01
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 95  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1023 reviews)


  • Review Score

  • http://www.tangledeep.com/
  • Website

  • https://store.steampowered.com/app/628770 
  • Steam Store

  • The Game includes VR Support



    Tangledeep - Linux [338.27 M]

  • Public Linux depots

  • Tangledeep - Soundtrack
    Tangledeep ~ Arrange ~ Soundtrack
    Tangledeep - Legend of Shara
    Tangledeep - Dawn of Dragons
  • Available DLCs

  • Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!

    The Setting


    For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…

    Key Features

    • Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
    • Master deep, tactical combat across 9 unique jobs. (More to come!)
    • Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
    • Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
    • Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
    • Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).

    Multiple Platforms and Control Methods

    • Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
    • Play with virtually any controller, and remap any control, binding, or shortcut
    • Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
    • Full mouse support - can even be played with ONLY the mouse!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ / Steam OS+
    • Processor: SSE2 instruction set supportMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
    • Storage: 1 GB available space
    GAMEBILLET

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    GAMERSGATE

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    10.3$ (59%)
    1.13$ (92%)
    2.1$ (79%)
    9.4$ (53%)
    3.0$ (70%)
    1.5$ (92%)
    4.0$ (60%)
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    1.02$ (87%)
    0.94$ (81%)

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