Hello adventurers! Today's update covers a range of bug fixes and changes that should make the game experience better for everyone.
First, we have some buffs for the Budoka job that should affect its lategame potential. Right now, bare fists are very strong in the early and mid-game, but fall off compared to high-rank legendary and relic weapons later on.
So, we've increased fist/kick scaling for Budoka at levels 12, 16, and 20 (the latter two levels available to Legend of Shara owners) and also increased their chance to strike vital points once their Mastery passive has been unlocked.
Otherwise, we have an impressive slew of bug fixes and game optimizations that should smooth out some rough edges that have cropped up. Optimizations include faster load times and less CPU spikes in heavy combat situations. Naturally, we will be bringing this to Nintendo Switch as well.
Full Patch Notes
ART/VISUALS
- Worked on smoothing some dialog box jank
AUDIO/MUSIC
- Reduced volume of the vine summoning SFX when "Aura of Growth" is enabled
BALANCE
- Non-boss monsters in Savage World now have generally more Health, and scaled monsters in NG+ / Savage World (i.e. low level monsters scaled to higher level) both have more health and power as intended
- When extracting magic mods from the Dreamcaster, you now have a chance at a bonus shard depending on the rarity of the item.
- Budoka fist / kick weapon power now increases by an additional 5% at levels 12 1 6, and 20
- Budokas tier 3 innate passive now boosts Vital Point proc chance on attack to 30% as intended (up from 20%, which was bugged)
BUGS
- Fixed dream crystals sometimes having no aura and soft locking the game
- Fixed game error due to rare monster spawn
- Fixed Wild Cards Straight evaluation again
- Fixed bug where status data was not saved correctly, so hero-spawned poison/bleeds (etc) would load and use the monsters stats instead of the heros
- Fixed bug where items would show a 4th upgrade possible in the Dreamcaster (such as +20 Stamina/Energy) outside of Savage World
- Fixed bug where a corral pet could be mad at you forever
- Fixed rare game error related to Runic Crystals on death
- Fixed error that could cause game to not load (due to DLC2 work, oops sorry)
- Fixed bug related to large pet parties throwing game errors
- Corral pets can no longer be charmed, ever
- Damage conversion effects like Fire --> Shadow should work correctly now with your bonus dmg
- Addressed various issues with monster level scaling. This might result in some monsters (scaled from a lower level) having more Health
- Whirlwinds - 2H weapon mod - now triggers only on use of physical damage skills, as intended
- Fixed issue with disappearing friendly elemental spirits
- (Legend of Shara) Orbs of Reverie should drop correctly in the right Wanderers Journeys again
- (Legend of Shara) Fixed bugs related to saving/loading certain Wanderers Journey data in some regions
- (Legend of Shara) Less immersion breaking at the start of Sharas story (tutorial popups)
MOD SUPPORT
- Fixed bugs with viewing / uploading mods from Linux
ENGINE
- A variety of engine optimizations for better performance on all platforms (fewer stutters, frame drops in various combat situations)
- Improved loading times
[ 2019-10-28 15:23:07 CET ] [ Original post ]
🎮 Full Controller Support
- Tangledeep - Linux [338.27 M]
- Tangledeep - Soundtrack
- Tangledeep ~ Arrange ~ Soundtrack
- Tangledeep - Legend of Shara
- Tangledeep - Dawn of Dragons
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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