Patch 1.4 and Ronin Mode Released!
In this mode, you do not pick a job. In fact, the job system is effectively removed! Instead, when you start the game, you are assigned 12 random active abilities and 6 random passive abilities, all of which are purchased with JP. These abilities come from an enormous pool of skills and include over 50 NEW, never-before-learnable skills such as effects from Legendary items. We guarantee you will find some interesting combinations! As you venture through Tangledeep as a Ronin, you'll also find not just more monsters, but also randomly-generated monsters (similar to Wanderer's Journeys in Legend of Shara) fighting alongside the monster ensemble you're used to. You'll have to use observation, tactics, and ingenuity to learn the abilities & patterns of these new monsters and overcome them. Not to mention... they can be captured as pets! If your character is defeated, you'll retain your "meta" progress like in Heroic Mode, but you will have to roll a new character with new skills. That's just how it is!
There are a variety of other tweaks in Ronin Mode to generally streamline the game and encourage that "one more run" style of gameplay we all know and love.
Of course, Patch 1.4 also brings with it a collection of bug fixes from months of player feedback.
[ 2021-03-19 18:36:40 CET ] [ Original post ]
Hello adventurers! Patch 1.4 introduces Ronin Mode, a new challenge that gives you a wildly-variable set of skills, new monster encounters, and a streamlined dungeon!
Ronin Mode Basics
In this mode, you do not pick a job. In fact, the job system is effectively removed! Instead, when you start the game, you are assigned 12 random active abilities and 6 random passive abilities, all of which are purchased with JP. These abilities come from an enormous pool of skills and include over 50 NEW, never-before-learnable skills such as effects from Legendary items. We guarantee you will find some interesting combinations! As you venture through Tangledeep as a Ronin, you'll also find not just more monsters, but also randomly-generated monsters (similar to Wanderer's Journeys in Legend of Shara) fighting alongside the monster ensemble you're used to. You'll have to use observation, tactics, and ingenuity to learn the abilities & patterns of these new monsters and overcome them. Not to mention... they can be captured as pets! If your character is defeated, you'll retain your "meta" progress like in Heroic Mode, but you will have to roll a new character with new skills. That's just how it is!
Other Ronin Mode Changes
There are a variety of other tweaks in Ronin Mode to generally streamline the game and encourage that "one more run" style of gameplay we all know and love.
- Gold find rate is increased by 33%
- Magic items (equipment w/ affixes) are now +10% more common
- Orbs of Reverie are more common
- You can now access Job Trials anytime, as long as you have the JP
- You can switch clothes at the wardrobe anytime, to any job
- A powerful RELIC will be dropped by each of the 4 major bosses
- Weapon Masteries cannot be learned, except for Ultimate Masteries, but may be assigned as starting skill(s)
- The Mysterious Wanderer (from Legend of Shara) is no longer available
- Either Old Amber Station OR Fungal Caverns, and Ancient Ruins OR Stonehewn Halls, have been removed (no need to backtrack / jump back and forth between branches)
Bug Fixes
Of course, Patch 1.4 also brings with it a collection of bug fixes from months of player feedback.
- Added logic that should detect & correct "bad" map generation where starting stairs are encased in stone
- Fixed bug where certain shops would serve you low-level items once you hit level 16 or higher
- Fixed bug where you could initiate a conversation with Horatio after beating him, but before the correct story dialogue took place
- Fixed bug where losing an Ancient Jungle map could sometimes cause the game to freeze / progress to be reset
- Fixed bug where in rare cases, weapons/offhands could disappear from your inventory permanently
- Fixed bug where Armillary Mirrors and/or other Relics with that "never miss" effect could get in a bugged state if you equipped more than one and then unequipped one
- Fixed bug where legendary items could be lost when depositing/selling multiple copies of the same legendary to the same NPC
- Item quantities for items mapped to the hotbar now correctly update every time a UI is closed, such as the cooking UI or inventory
- Spellshift: Penetrate now only applies to Evocations, as intended
- It is no longer possible to die for ANY reason in Riverstone Grove
- Gluttony, Food Lover and similar effects should no longer incorrectly display a healing improvement for non-food healing effects
- When crafting gems with Horatio in town, putting 3 Diamonds will no longer eat them up for nothing in return
- Trees should no longer have negative lifetimes
- The final boss room now has unbreakable walls (was visually/gameplay-wise janky before)
- Various minor performance optimizations
Tangledeep
Impact Gameworks
Impact Gameworks
2018-02-01
RPG Singleplayer
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1023 reviews)
http://www.tangledeep.com/
https://store.steampowered.com/app/628770 
The Game includes VR Support
Tangledeep - Linux [338.27 M]
Tangledeep - Soundtrack
Tangledeep ~ Arrange ~ Soundtrack
Tangledeep - Legend of Shara
Tangledeep - Dawn of Dragons
Tangledeep combines the 16-bit graphics and polish of classic SNES-era RPGs with elements from roguelikes and dungeon crawlers to create a magical experience for players of all skill levels. Trapped in underground villages with no memory of the world at the surface, you must survive an ever-changing labyrinth to discover what lies above. Experience rich turn-based gameplay as you explore a sprawling dungeon that’s different each time you play. Tangledeep features a customizable job system and hundreds of collectible items that allow you to approach each playthrough in a totally new way!
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated gameplay as you fight challenging monsters, complete quests, and collect items.
- Master deep, tactical combat across 9 unique jobs. (More to come!)
- Choose between two game modes – including Adventure Mode, which removes the permadeath restriction.
- Share some of your progress between characters by using the banking system, or planting magic trees and raising monsters in town.
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana) and Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth).
Multiple Platforms and Control Methods
- Runs on both PC and Mac, with Linux support in continuing development (already works great on several distros)
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
MINIMAL SETUP
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
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