Name | Rival Books of Aster | ||
Developer | Stitch Media | ||
Publisher | Stitch Media | ||
Tags | |||
Release | 2017-06-20 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Linux Builds Universal [468.89 M] | ||
DLC | Rival Books of Aster - Heptameron Starter Deck Rival Books of Aster - Theurgia Goetia Starter Deck Rival Books of Aster - Grimoirum Verum Starter Deck Rival Books of Aster - Pauline Art Starter Deck Rival Books of Aster - Heptameron Expansion Pack Rival Books of Aster - Theurgia Goetia Expansion Pack Rival Books of Aster - Grimoirum Verum Expansion Pack Rival Books of Aster - Pauline Art Expansion Pack |
Game is not tagged as available on Linux on Steam.
New Features
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New Features
Bug Fixes
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New Features
Bug Fixes
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New Features
Bug Fixes
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Hi all, |
Hi all, |
Happy long weekend to all of our fellow Canadians. Come hang out with a few of us right now on Twitch! |
Well, early access launch week has been exciting for us here on the Rival Books team, and we are so glad that you could share it with us. First off, thank you all for participating both by downloading and playing the game, and also for posting your bug reports, questions, and suggestions in the community forums on Steam. We could hardly ask for a better launch week response. We have tried to answer as many of your posts as possible and will continue to answer them individually as best we can. We have been listening closely and we want to address a few specific points that seem to be a concern for most players.
QoL
Currently in open-beta:
Coming Next:
Thanks for reading and we hope to see you on the plains of Aster! |
Well, early access launch week has been exciting for us here on the Rival Books team, and we are so glad that you could share it with us. First off, thank you all for participating both by downloading and playing the game, and also for posting your bug reports, questions, and suggestions in the community forums on Steam. We could hardly ask for a better launch week response. We have tried to answer as many of your posts as possible and will continue to answer them individually as best we can. We have been listening closely and we want to address a few specific points that seem to be a concern for most players.
QoL
Currently in open-beta:
Coming Next:
Thanks for reading and we hope to see you on the plains of Aster! |
Reminder: please post any issues in the forum, we don't get notified if you comment on announcements |
Reminder: please post any issues in the forum, we don't get notified if you comment on announcements |
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Fixed an issue where players were shown taking damage at the start of the tutorials |
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Hello everyone, I'm Alex, one of the team members behind Rival Books of Aster. |
Hello everyone, I'm Alex, one of the team members behind Rival Books of Aster. |
Hi all, Adam here. I am one of the game designers on Rival Books of Aster. I want to announce our official Early Access Release date is going to be Tuesday June 20th, 2017. There will be no more delays! We want to thank everyone who has been patiently awaiting our early access release. We are want to apologize for changing the release date on you (TWICE!), but we assure you that the delays in the last week were because we wanted to make sure that we deliver the best day 1 experience we can. |
Hi all, Adam here. I am one of the game designers on Rival Books of Aster. I want to announce our official Early Access Release date is going to be Tuesday June 20th, 2017. There will be no more delays! We want to thank everyone who has been patiently awaiting our early access release. We are want to apologize for changing the release date on you (TWICE!), but we assure you that the delays in the last week were because we wanted to make sure that we deliver the best day 1 experience we can. |