Well, early access launch week has been exciting for us here on the Rival Books team, and we are so glad that you could share it with us. First off, thank you all for participating both by downloading and playing the game, and also for posting your bug reports, questions, and suggestions in the community forums on Steam. We could hardly ask for a better launch week response. We have tried to answer as many of your posts as possible and will continue to answer them individually as best we can. We have been listening closely and we want to address a few specific points that seem to be a concern for most players.
CARD TEXT FONT SIZE AND ZOOMING
Many of you have reached out to us about the size of cards in hand and the font size on the card themselves. We have addressed both issues and will be pushing fixes for this to the main game as soon as they are fully tested.
REASONS FOR PLAYING
We recognize that motivation for players to keep playing and grinding out wins is important. We hear you loud and clear: achievements, milestones, and rewards that offer a feeling of progression are an absolute necessity. We are currently working on this: Currency & Unlockables In an upcoming update, we will be introducing an in-game currency to help reward you for playing. Every time you win a game, you will earn a little bit of this currency, and win streaks will award you bonus multipliers that earn you even more. At first, this currency will only be usable to unlock the bonus “flavour” text for cards in the Chronicles, but we have plans to quickly expand purchasable items to include player avatars and alternate game boards to start offering areas of customization within the game. Beyond this first set of unlockables, the sky's the limit for this new currency. We have a few other things in the works that we want to offer you, but it’s too early to talk about what those are just yet. We will be ramping these additions up slowly as these are going to take quite a bit of work. We would love to hear from you on the message boards about other types of things you would like to see. Leaderboard We’re also actively working on new features to make the leaderboard more rewarding. We know that as the player base grows, it needs to evolve into something more than just a single ranked list. It was never our intent for it to be just that, but the more interesting features are not quite there yet. It’s too early to give more details, but rest assured, we will tell you more as soon as we can.
CHANGES MADE IN WEEK ONE
Below is a collected list of fixes that we have made in the past week. Our awesome devs have been hard at work and we will continue to tweak and fix as many things as we can, as fast as we can. None of this would have been possible without YOU taking a chance by downloading and playing a completely unknown early access title and then taking the time to send us your feedback and thoughts. We hope that you stick with us for the rest of this journey and that we can deliver a product that lives up to your expectations. Fixes
- Critical fixes for touchscreen devices
- Critical fix for users behind certain proxies
- Fixed portal animation
- Fixed issue where certain yellow simula were missing art in certain views
- Fix issue where players were shown to take damage at the start of tutorials
- Fixed house avatars not showing correct house
- Reduced likelihood of tutorial steps getting out of order
- Opponent hand count no longer goes negative
- DLC purchase callbacks
- Show timer for targeted EOT popup
- Compressed some textures and slightly reduced build size
- Speed up time between mulligans and turn start
- Shorten start / end turn animations
- Moved loading screen version info to bottom left so it’s not hidden by steam overlay popup
- Removed the word “drag” from targeted EOT popup
- Faster load time for deck builder
- For streamers: action feed outputs to text files, so it can be used as an overlay in stream
- For streamers: app title changes depending on which scene the game is in (Windows only)
- Added burnt edges to all cards
- Bigger tooltip in hand
- Sharper combo effect text at all sizes
- Don’t cover snare with spell tooltip
- Tooltip in deck builder (big view)
- Fixed issue where certain red simula were showing as black in the Chronicles
- Currency for unlockables (story and cosmetic items)
- Game balance
- Larger text!
- Track recently played-against users so you can add them as friends or challenge them
Well, early access launch week has been exciting for us here on the Rival Books team, and we are so glad that you could share it with us. First off, thank you all for participating both by downloading and playing the game, and also for posting your bug reports, questions, and suggestions in the community forums on Steam. We could hardly ask for a better launch week response. We have tried to answer as many of your posts as possible and will continue to answer them individually as best we can. We have been listening closely and we want to address a few specific points that seem to be a concern for most players.
CARD TEXT FONT SIZE AND ZOOMING
Many of you have reached out to us about the size of cards in hand and the font size on the card themselves. We have addressed both issues and will be pushing fixes for this to the main game as soon as they are fully tested.
REASONS FOR PLAYING
We recognize that motivation for players to keep playing and grinding out wins is important. We hear you loud and clear: achievements, milestones, and rewards that offer a feeling of progression are an absolute necessity. We are currently working on this: Currency & Unlockables In an upcoming update, we will be introducing an in-game currency to help reward you for playing. Every time you win a game, you will earn a little bit of this currency, and win streaks will award you bonus multipliers that earn you even more. At first, this currency will only be usable to unlock the bonus flavour text for cards in the Chronicles, but we have plans to quickly expand purchasable items to include player avatars and alternate game boards to start offering areas of customization within the game. Beyond this first set of unlockables, the sky's the limit for this new currency. We have a few other things in the works that we want to offer you, but its too early to talk about what those are just yet. We will be ramping these additions up slowly as these are going to take quite a bit of work. We would love to hear from you on the message boards about other types of things you would like to see. Leaderboard Were also actively working on new features to make the leaderboard more rewarding. We know that as the player base grows, it needs to evolve into something more than just a single ranked list. It was never our intent for it to be just that, but the more interesting features are not quite there yet. Its too early to give more details, but rest assured, we will tell you more as soon as we can.
CHANGES MADE IN WEEK ONE
Below is a collected list of fixes that we have made in the past week. Our awesome devs have been hard at work and we will continue to tweak and fix as many things as we can, as fast as we can. None of this would have been possible without YOU taking a chance by downloading and playing a completely unknown early access title and then taking the time to send us your feedback and thoughts. We hope that you stick with us for the rest of this journey and that we can deliver a product that lives up to your expectations. Fixes
- Critical fixes for touchscreen devices
- Critical fix for users behind certain proxies
- Fixed portal animation
- Fixed issue where certain yellow simula were missing art in certain views
- Fix issue where players were shown to take damage at the start of tutorials
- Fixed house avatars not showing correct house
- Reduced likelihood of tutorial steps getting out of order
- Opponent hand count no longer goes negative
- DLC purchase callbacks
- Show timer for targeted EOT popup
- Compressed some textures and slightly reduced build size
- Speed up time between mulligans and turn start
- Shorten start / end turn animations
- Moved loading screen version info to bottom left so its not hidden by steam overlay popup
- Removed the word drag from targeted EOT popup
- Faster load time for deck builder
- For streamers: action feed outputs to text files, so it can be used as an overlay in stream
- For streamers: app title changes depending on which scene the game is in (Windows only)
- Added burnt edges to all cards
- Bigger tooltip in hand
- Sharper combo effect text at all sizes
- Dont cover snare with spell tooltip
- Tooltip in deck builder (big view)
- Fixed issue where certain red simula were showing as black in the Chronicles
- Currency for unlockables (story and cosmetic items)
- Game balance
- Larger text!
- Track recently played-against users so you can add them as friends or challenge them
Rival Books of Aster
Stitch Media
Stitch Media
2017-06-20
Indie Strategy EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
Mostly Positive
(63 reviews)
http://rivalbooks.com
https://store.steampowered.com/app/639230 
The Game includes VR Support
Linux Builds Universal [468.89 M]
Rival Books of Aster - Heptameron Starter Deck
Rival Books of Aster - Theurgia Goetia Starter Deck
Rival Books of Aster - Grimoirum Verum Starter Deck
Rival Books of Aster - Pauline Art Starter Deck
Rival Books of Aster - Heptameron Expansion Pack
Rival Books of Aster - Theurgia Goetia Expansion Pack
Rival Books of Aster - Grimoirum Verum Expansion Pack
Rival Books of Aster - Pauline Art Expansion Pack
Game is not tagged as available on Linux on Steam.
Rival Books of Aster does NOT contain randomized booster packs. Play for free with a starter deck of your choice, and expand your collection with DLC packs containing known-quantities of cards.
Can you decipher the Rival Books to save your household and rule the plane of Aster?
Featuring:
- Full training levels (or you can jump right in and play)
- An easy to use deck-builder
- Matchmaking & ranking system
- A unique take on familiar game mechanics
- 4 distinct art styles by award winning artists
- Over 140 different spells & characters (with 60+ more coming soon!)
- Endless gameplay possibilities
- AI opponents to battle any time
- Memory: 1 GB RAMStorage: 500 MB available spaceAdditional Notes: tbh we haven't tested this on linux
- Storage: 500 MB available spaceAdditional Notes: tbh we haven't tested this on linux
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