And there is no visual sacrifice!
I created a system which disables and enables objects based on location.
It's been 2 weeks fixing all the bugs this system caused but the frame rate benefit was absolutely worth it, ESPECIALLY for vr.
On my system with the Oculus Rift DK2, i now get a solid constant 75 fps at all times with no dips. (The DK2 maxes out at 75 fps, the CV1 caps at 90).
Please report any strange behavior, like monsters not dying, mushrooms not bouncing, moving platforms not moving, etc.
VR users please let me know if the framerate has improved for you!
Thanks for waiting everybody, this update was a BIG one!!!
Also, Gnomes vs. Fairies: Greckel's Quest is going to be at Xpo gaming convention in Tulsa this coming weekend! If you are around come out and see me and try the game in VR.
Also: I added a bow and arrow weapon!! Name your character Dano and bounce up the green shroom at the beginning to put the game in developer mode and try the new bow and arrow, it's really awesome!!
-Dano
You are the last free Gnome, on a quest to rescue the enslaved Gnomekin from the evil Fairy King and the spells of his Fairy Daughters. Jump, slash, and twirl your way through mystical worlds riddled with Mushroom Monsters, Kittybats, Gorphs, and more. Harness untold magic and recruit new allies to unleash magical mayhem in the final stand against the tyranny of the Fairy King.
MINIMAL SETUP
OS: 3.xMemory: 2 GB RAMGraphics: External 1GBStorage: 1 GB available spaceAdditional Notes: Recommended Resolution 1920 x 1080
Memory: 2 GB RAM
Graphics: External 1GB
Storage: 1 GB available spaceAdditional Notes: Recommended Resolution 1920 x 1080