Hey guys! Sorry we have not been around recently to answer the questions as regularly as we did. We had to take a bit of a break since the whole development process took quite a toll on the two of us! :) However we have been talking and discussing all the issues that the game has during this "Vacation/Holidays period" that we had. We are now back working around the clock yet again tightening the screws, polishing the armors, restocking the mobs and refilling the mana bars! :) Expect quite a few patches, fixes and Sunken related announcements! We will be working as much as before preparing for the release! :) Thank you for staying with us guys! We are eternally grateful for such an awesome community! :)
[ 2016-01-19 14:56:50 CET ] [ Original post ]
Hey guys! Sorry we have not been around recently to answer the questions as regularly as we did. We had to take a bit of a break since the whole development process took quite a toll on the two of us! :) However we have been talking and discussing all the issues that the game has during this "Vacation/Holidays period" that we had. We are now back working around the clock yet again tightening the screws, polishing the armors, restocking the mobs and refilling the mana bars! :) Expect quite a few patches, fixes and Sunken related announcements! We will be working as much as before preparing for the release! :) Thank you for staying with us guys! We are eternally grateful for such an awesome community! :)
[ 2016-01-19 14:56:50 CET ] [ Original post ]
Okay, first things first: we did not want to go on a sale, and we never really intended to back down, but we were very strongly advised to do so, and with Christmas coming up, we really wanted more people to play Sunken, so we caved in Sunken joins the Steam Sale! We are hoping that this will mean a lot to some, and that others, who did not expect this game to go on a sale, will forgive us. We have to tell those of you who supported us thus far: thank you! You have been the best crowd! Now that we got that our of our way new content! As we said in our previous announcement, we added a new mode Eternal Torment. It has vastly sped-up gameplay, randomized dungeons and there is no crafting in this mode. You will find things like enchanting, re-speccing, hunting for objectives and lootable objects in here. Also, there is a map! Since many of you asked for it, we implemented it in this mode.We hope you find it a lot of fun like we did! Finally, a Linux build. As we already said, 32 and 64 tested on Ubuntu 15.10. We are hoping it will work fine, because we havent tested it on too many machines. Cheers to all, and Merry Christmas guys!
[ 2015-12-22 18:29:40 CET ] [ Original post ]
Okay, first things first: we did not want to go on a sale, and we never really intended to back down, but we were very strongly advised to do so, and with Christmas coming up, we really wanted more people to play Sunken, so we caved in – Sunken joins the Steam Sale! We are hoping that this will mean a lot to some, and that others, who did not expect this game to go on a sale, will forgive us. We have to tell those of you who supported us thus far: thank you! You have been the best crowd! Now that we got that our of our way – new content! As we said in our previous announcement, we added a new mode – Eternal Torment. It has vastly sped-up gameplay, randomized dungeons and there is no crafting in this mode. You will find things like enchanting, re-speccing, hunting for objectives and lootable objects in here. Also, there is a map! Since many of you asked for it, we implemented it in this mode.We hope you find it a lot of fun like we did! Finally, a Linux build. As we already said, 32 and 64 tested on Ubuntu 15.10. We are hoping it will work fine, because we haven’t tested it on too many machines. Cheers to all, and Merry Christmas guys!
[ 2015-12-22 18:29:40 CET ] [ Original post ]
Hello everyone! We heard your invaluable suggestions and ideas, and we sat down to think it through very thoroughly! And we made a completely new mode for you, and it will be coming before Christmas! Eternal Torment is the name of the new mode in which you can show off your true power, run through randomly generated levels with random quests, enchant your items and explode giant groups of mobs while taking names! Skip crafting all together in this mode getting direct skill drops dozens of random items and no crafting materials to clutter your loot bags! In this mode you have a map that many of you asked for, the game-play speed is almost doubled and there is no perma-death you just get back up on your feet and keep killing! If you don't like your build in this mode you can hit the respec button at any point! Along with this patch we will include linux build as well (32 and 64 tested on Ubuntu 15.10) . We hope to be able to cover other platforms as well soon! Cheers guys thank you for supporting us so far and keep being awesome! :)
[ 2015-12-18 17:41:11 CET ] [ Original post ]
Hello everyone! We heard your invaluable suggestions and ideas, and we sat down to think it through very thoroughly! And we made a completely new mode for you, and it will be coming before Christmas! Eternal Torment is the name of the new mode in which you can show off your true power, run through randomly generated levels with random quests, enchant your items and explode giant groups of mobs while taking names! Skip crafting all together in this mode getting direct skill drops dozens of random items and no crafting materials to clutter your loot bags! In this mode you have a map that many of you asked for, the game-play speed is almost doubled and there is no perma-death you just get back up on your feet and keep killing! If you don't like your build in this mode you can hit the respec button at any point! Along with this patch we will include linux build as well (32 and 64 tested on Ubuntu 15.10) . We hope to be able to cover other platforms as well soon! Cheers guys thank you for supporting us so far and keep being awesome! :)
[ 2015-12-18 17:41:11 CET ] [ Original post ]
Firstly sorry for so many patches, but adding things > not adding things, right? :) - Auto-attack combo! We have noticed that many people point out that auto attack doesn't have enough of a satisfying feeling so we introduced a combo system for it! We have three different animations now (that have different hit-boxes!) that cycle through, attack speed has been slightly increased and audio-visual media has been partially reworked on auto-attack! :) - Additionally, Gula's damage has been slightly nerfed (we almost got the torches and pitchforks with all the people dying at Gula) so you should be able to put him back in his place! :) - Minor bug fixes. Happy Hunting, Gang! :)
[ 2015-12-07 23:02:49 CET ] [ Original post ]
Firstly sorry for so many patches, but adding things > not adding things, right? :) - Auto-attack combo! We have noticed that many people point out that auto attack doesn't have enough of a satisfying feeling so we introduced a combo system for it! We have three different animations now (that have different hit-boxes!) that cycle through, attack speed has been slightly increased and audio-visual media has been partially reworked on auto-attack! :) - Additionally, Gula's damage has been slightly nerfed (we almost got the torches and pitchforks with all the people dying at Gula) so you should be able to put him back in his place! :) - Minor bug fixes. Happy Hunting, Gang! :)
[ 2015-12-07 23:02:49 CET ] [ Original post ]
- Cursor visibility slightly improved, may be even further accentuated if necessary. - Added journal entries in the main menu! - Fixed some path-finding issues related to the recent rework regarding mob-pushing. - Global settings for all saves introduced! - When you have loot open, hitting space will automatically loot all it can now! - Minor bug fixes. Edit: Included 16:10 resolutions. If any bugs arise from that do let us know! :)
[ 2015-12-06 17:35:28 CET ] [ Original post ]
- Cursor visibility slightly improved, may be even further accentuated if necessary. - Added journal entries in the main menu! - Fixed some path-finding issues related to the recent rework regarding mob-pushing. - Global settings for all saves introduced! - When you have loot open, hitting space will automatically loot all it can now! - Minor bug fixes. Edit: Included 16:10 resolutions. If any bugs arise from that do let us know! :)
[ 2015-12-06 17:35:28 CET ] [ Original post ]
- Bug with an empty item slot duplication should be fixed now. - FPS capped to 120 unless vsync is on, in that case vsync takes over. - Current score on death is now shown. - Full inventory issue with stacking items has been solved. - Abilities rebound keys now show properly. - Better indication for right click. - Leaderboards now show exact placing. (Previously it was relative to your surroundings). - "Mob pushing" has now been disabled. - Minor bug fixes. Issues that had not been touched upon and are to come in the next patch: - Better cursor visibility. - Unlocked Lore Books will be available in main menu. - Per save settings will be swapped with global settings. Thank you all for being patient and showing so much support! :)
[ 2015-12-05 09:09:21 CET ] [ Original post ]
- Bug with an empty item slot duplication should be fixed now. - FPS capped to 120 unless vsync is on, in that case vsync takes over. - Current score on death is now shown. - Full inventory issue with stacking items has been solved. - Abilities rebound keys now show properly. - Better indication for right click. - Leaderboards now show exact placing. (Previously it was relative to your surroundings). - "Mob pushing" has now been disabled. - Minor bug fixes. Issues that had not been touched upon and are to come in the next patch: - Better cursor visibility. - Unlocked Lore Books will be available in main menu. - Per save settings will be swapped with global settings. Thank you all for being patient and showing so much support! :)
[ 2015-12-05 09:09:21 CET ] [ Original post ]
Steam trading cards are finally up! Go get them all tigers! :)
[ 2015-12-03 23:06:31 CET ] [ Original post ]
Steam trading cards are finally up! Go get them all tigers! :)
[ 2015-12-03 23:06:31 CET ] [ Original post ]
- Changed sword swing sound and footsteps sound as we received complaints about them. - Canceling auto-attack using a skill is now possible!! :) - Issues regarding steam achievements should be fixed now! - Scoring system has been improved! - Help menu has been updated. - Minor bug fixes.
[ 2015-12-03 14:39:52 CET ] [ Original post ]
- Changed sword swing sound and footsteps sound as we received complaints about them. - Canceling auto-attack using a skill is now possible!! :) - Issues regarding steam achievements should be fixed now! - Scoring system has been improved! - Help menu has been updated. - Minor bug fixes.
[ 2015-12-03 14:39:52 CET ] [ Original post ]
Over the next few days we may be forced to reset the Achievements and Statistics for Sunken seeing some of them were bugged. We are sorry for this inconvenience but the sooner we fix them the smaller the impact will be. Thank you for understanding guys and being so awesome! :)
[ 2015-12-03 14:03:39 CET ] [ Original post ]
Over the next few days we may be forced to reset the Achievements and Statistics for Sunken seeing some of them were bugged. We are sorry for this inconvenience but the sooner we fix them the smaller the impact will be. Thank you for understanding guys and being so awesome! :)
[ 2015-12-03 14:03:39 CET ] [ Original post ]
- Sunken Depot Linux [1.74 G]
- Atmosphere – Leaning on the visuals and the story, “Sunken” is heavy on immersion. Stomping the content as quickly as possible isn't the goal – survival is. “Sunken” is set in an eerie dungeon out of this world and we want that atmosphere to sink into your bones.
- Crafting – Crafting is an important part of “Sunken”, and it is done exclusively in the ‘crafting room’ found on every level of the dungeon. To be able to craft anything, though, you will need to find recipes for the items or the abilities that you want to craft (yes, the abilities are not gained through leveling, but by crafting!).
- Randomization – The monsters and the loot are random in this game. Whether you’ll get a weak sword or a great armor, whether you’ll run into a few zombies or an elite Impaler with Tormentors following in his wake, is left to chance, the chance you will have to take in “Sunken”.
- Narrative –There are many lore books lying around in each level of the dungeon. The narrative is not spoon-fed, and you will have to figure out some things on your own. It contains mature themes.
- Permadeath – Roguelike! Since the beginning of the project, we wanted “Sunken” to be hardcore. When you die, you lose your levels and equipment; however, the skills you have unlocked stay that way. Go big or go home!
- Competition – You will fight – until you die. Compete with other players by checking the Steam-integrated leaderboards. Go get them, tigers.
- OS: Ubuntu 15.10
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 650. ATI 6870 or equal
- Storage: 2 GB available space
- Processor: i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 760. Ati 270 Series
- Storage: 2 GB available space
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