Happy Friday, Ghost Vigilantes!
Before unleashing The Coma 2B. Catacomb later this year, we want to tell you more about the game with the "Inside The Coma" update series. But not only about the game, but also about us: Dvora Studio - the team behind titles like Vambrace, Scarlet Hood and - of course - The Coma.
Dvora Studio was founded on the 28th August 2015, but I spent one year working in cafes in order to make the first game in the Coma Series. The formal company name was Devespresso Games (Dev + Espresso Coffee), as this was what shaped the first few years of my indie game development life. I changed the name to Dvora Studio later on, because it was easier to remember.
Back then, we struggled to secure a programmer who could actually build the game. I'm a graphic artist with a bunch of cool stories, but I need to have someone who actually create the games with me. Those seats were taken by two programmer friends, who were later replaced by my cousin, and eventually filled with three indie game programmers now.
To create the narrative stories and events, I requested custom modules and DB forms to shape the visuals of the games by myself for Vambrace: Cold Soul, The Coma 2: Vicious Sisters, and Scarlet Hood and the Wicked Wood. It added a lot to my workload, but I think it was possible because I wasn't married with kids back then, because it was so rewarding to work day and night to get the game done and to share the story and the characters and the world with gamers.
T. L. Riven and KYNO have been a huge part of that journey. They've kept my imagination and inspiration flowing and helped me stay on track to keep making games. The stories that T. L. Riven has built on top of my ideas have been amazing and exciting, and he's gone on to do some amazing things as a game writer and is now a game producer for another company. KYNO is now a brand new game designer, designing and creating sophisticated and highly playable games.
Im grateful that the games we make have been described by many as having 'unique artwork, beautiful music, and immersive, detailed worlds', which has led to a lot of people who love and remember these game worlds (The Coma Series & Vambrace Saga), and it's a pleasure to work for them.
Now I'm married, and I'm a dad with two babies to look after. Obviously, I look at the world differently, I have a different sense of purpose, and making a game with those experiences adds a different depth than before. I want to continue to make games that people remember. I want to make games for as long as I have the energy.
There are currently six developers working at the company, including myself, and we're braving the unbearably hot Korean summer weather. I know a lot of people are surprised at how six people can produce two game projects, but it's actually happening. We have a lot of ideas in our heads, and we can't wait to show them off.
Talk to you again really soon!
Minho & Dvora Studio
https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/
The Coma: Recut
Devespresso Games
Digerati Distribution
2017-09-22
Indie Adventure Singleplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
Very Positive
(2174 reviews)
http://www.devespressogames.com
https://store.steampowered.com/app/600090 
The Game includes VR Support
The Coma: Recut Linux [1.17 G]
The Coma: Recut - Soundtrack & Art Pack
The good news is your school is about to explode. The bad news is...you’re trapped in it with her.
The Coma is back, recut and remastered. Explore this horror-fest of the Korea indie cult classic with an all new visual upgrade and mechanics.
- 2D hand illustrated visuals.
- A unique infusion of Korean horror in the survival-adventure genre.
- Listen carefully to footsteps revealing the killer’s approach.
- Run and hide from the world’s most relentless psycho-killer.
- Avoid poisonous tentacles and clawing shadows as you explore.
- Discover notes and clues that illuminate the mystery of Sehwa High.
- Work together with the others who are trapped here. But can they be trusted?
- Crouch in the shadows during intense moments as the Killer searches for you.
- Reveal the startling mystery of your school through maps, notes, and exploration.
Run & Hide
With no escape in sight, Youngho must roam the halls of his school at night searching for a way out. During this journey he will encounter many threats hell-bent on killing him. Running is the best way to avoid danger — unfortunately, Youngho isn't much of an athlete, so he can't run forever. Find a place to hide and keep your mouth shut!Explore
The Coma is a harsh world. This twisted reality of your high school knows no kindness. Use maps, notes, and tips from other characters to navigate your way through the world and figure out how you became trapped in such a bleak place.Survive & Escape
Everything is out to get you. Youngho will have to avoid a persistent killer, lashing tentacles, and more to survive the school. Unfortunately, health is in short supply, and if you're not careful, you will die. The good news is that save-points provide a welcome breather from the onslaught of things trying to kill you.Korean Horror
The Coma provides a glimpse — albeit a horrific one — into the life of Korea's overworked high school students. We hope you'll enjoy our infusion of Korean culture into the survival horror genre.Gameplay
As Youngho, you must navigate through the three connected buildings of your high school using your wits. Along the way, you will find unlockable art, notes, and easter eggs that expand on The Coma universe. Oh yeah, did we mention the relentless killer, traps, and inevitable game overs?After spending all night studying for the last day of Sehwa High’s final exams, Youngho has an eerie dream. He arrives at school the next morning and learns someone tried to commit suicide in school the night before. Despite this, class goes on!
Youngho drifts asleep during the final to find himself trapped in the school at night. The only problem is...he’s not alone. You can run. You can hide. Can you survive while piecing together the nightmarish mystery of Sehwa High?
- A new horror theme.
- New character animations.
- New hiding mechanic.
- Rolling evasion.
- Rebalanced items & inventory.
- Rebalanced stamina gauge.
- Updated cutscenes and art.
- OS: Red Hat Enterprise Linux 4
- Processor: P4Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Any with hardware 3D acceleration
- Storage: 1 GB available space
- OS: Red Hat Enterprise Linux 5 or above
- Processor: P4 or higher; 2.3 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any with hardware 3D acceleration
- Storage: 1 GB available space
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