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Inside The Coma #2: Back when The Coma began


Welcome to our second issue of "Inside The Coma"! This time it's about how The Coma series began almost 10 years ago. Surprisingly, The Coma series is already on its third instalment. Surprisingly because back then I would never have dreamed what would come of our debut game. The Coma 1 has fairly classic graphics, but a lot of players love it for its own unique artwork and style, and many people still get a kick of playing it.
The beauty of this game series, and I'm a little embarrassed to say this as a director, is that many people have said that this "horror" game doesn't trigger unpleasant emotions and fears so much that it makes you stop playing, but rather draws you into the story, painting a picture of overcoming your fears and overcoming adversity to reach the ending. At the end of the game, instead of thinking, "Wow, this game was really scary", the players think, "Wow, the story of the main character was interesting". This narrative is all the more interesting because it starts with an episode of an ordinary high school student in a unique and exotic culture.
As you follow the story of the main character, who may be living in a completely different culture, you gain information and knowledge that you didn't know before, and you endure the fear and experience the process with him. The game isn't scary enough to appear in your dreams, but it does send players into a panic in some situations. The traps are easy to overcome, and the controls aren't difficult. But when the killer appears and chases you when you least expect it, you'll find yourself making mistakes that you shouldn't, and you'll be gasping for breath over and over again.
Why are you suffering so much for a trap that you could have easily avoided? The constantly dark environment and physically limited left and right field of view keep you on your toes, even though the game is 2D and has a third-person perspective. The game is nowhere near as good as the first and second instalments, but it's laying the groundwork for the series to expand a bit more. The series is very interesting to me, and it has great potential because it combines the society I live in, my own past experiences, and the stories I hear from the current young generation. I don't know how many more great stories I can come up with, but I'm racking my brain. Talk to you again really soon! Minho & Dvora Studio https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/


[ 2024-09-05 14:40:18 CET ] [ Original post ]



The Coma: Recut
Devespresso Games
  • Developer

  • Digerati Distribution
  • Publisher

  • 2017-09-22
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 38  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2174 reviews)


  • Review Score

  • http://www.devespressogames.com
  • Website

  • https://store.steampowered.com/app/600090 
  • Steam Store

  • The Game includes VR Support



    The Coma: Recut Linux [1.17 G]

  • Public Linux depots

  • The Coma: Recut - Soundtrack & Art Pack
  • Available DLCs



  • The good news is your school is about to explode. The bad news is...you’re trapped in it with her.

    The Coma is back, recut and remastered. Explore this horror-fest of the Korea indie cult classic with an all new visual upgrade and mechanics.

    • 2D hand illustrated visuals.
    • A unique infusion of Korean horror in the survival-adventure genre.
    • Listen carefully to footsteps revealing the killer’s approach.
    • Run and hide from the world’s most relentless psycho-killer.
    • Avoid poisonous tentacles and clawing shadows as you explore.
    • Discover notes and clues that illuminate the mystery of Sehwa High.
    • Work together with the others who are trapped here. But can they be trusted?
    • Crouch in the shadows during intense moments as the Killer searches for you.
    • Reveal the startling mystery of your school through maps, notes, and exploration.

    Run & Hide

    With no escape in sight, Youngho must roam the halls of his school at night searching for a way out. During this journey he will encounter many threats hell-bent on killing him. Running is the best way to avoid danger — unfortunately, Youngho isn't much of an athlete, so he can't run forever. Find a place to hide and keep your mouth shut!

    Explore

    The Coma is a harsh world. This twisted reality of your high school knows no kindness. Use maps, notes, and tips from other characters to navigate your way through the world and figure out how you became trapped in such a bleak place.

    Survive & Escape

    Everything is out to get you. Youngho will have to avoid a persistent killer, lashing tentacles, and more to survive the school. Unfortunately, health is in short supply, and if you're not careful, you will die. The good news is that save-points provide a welcome breather from the onslaught of things trying to kill you.

    Korean Horror

    The Coma provides a glimpse — albeit a horrific one — into the life of Korea's overworked high school students. We hope you'll enjoy our infusion of Korean culture into the survival horror genre.

    Gameplay

    As Youngho, you must navigate through the three connected buildings of your high school using your wits. Along the way, you will find unlockable art, notes, and easter eggs that expand on The Coma universe. Oh yeah, did we mention the relentless killer, traps, and inevitable game overs?



    After spending all night studying for the last day of Sehwa High’s final exams, Youngho has an eerie dream. He arrives at school the next morning and learns someone tried to commit suicide in school the night before. Despite this, class goes on!

    Youngho drifts asleep during the final to find himself trapped in the school at night. The only problem is...he’s not alone. You can run. You can hide. Can you survive while piecing together the nightmarish mystery of Sehwa High?



    • A new horror theme.
    • New character animations.
    • New hiding mechanic.
    • Rolling evasion.
    • Rebalanced items & inventory.
    • Rebalanced stamina gauge.
    • Updated cutscenes and art.
    MINIMAL SETUP
    • OS: Red Hat Enterprise Linux 4
    • Processor: P4Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Any with hardware 3D acceleration
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Red Hat Enterprise Linux 5 or above
    • Processor: P4 or higher; 2.3 GHz or higherMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Any with hardware 3D acceleration
    • Storage: 1 GB available space
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