





Sky Break EA v3.0
The first thing to notice is the change of weapon. Fighting is not a close combat style anymore. Instead, as hacking drones becomes an important aspect of the game, it is better to manage combat from a long distance. This way, it is possible to attack but also to heal your drones during combat. Plus combat is a bit more difficult since the drones are stronger than you. Hacking mecas is the best way to survive. So how does the hacking system works? If you want to hack a meca, you first need to kill him, then use your hacking taser (integrated in your weapon) to shoot him and hack him. When it is hacked correctly, its health is restored and it will fight with you. When you start the game, you can only hack one meca. You need to evolve to unlock the ability to hack have more hacked mecas at the same time.
Mecas have now a level representing their strength. This level number is displayed during the game, so you know before engaging combat which enemy is stronger than the others. It also means that your hacked drones have a level. The more they fight, the more experience they get and they can gain new levels and get stronger.
A new biome is now available: the desert. It is still incomplete and requires several updates to gain in maturity, but it offers a fresh air in your exploration. Be careful, from time to time, sand tempests occur and lower down your visibility. All your map system do not work anymore during those tempests. New point of interests have been added. They offer chips which are useful to evolve your character, but they are often protected by drones. Getting those chips is not an easy task.
Crafting has been simplified in order to get more interesting and give more depth to it. You can now craft from anywhere, and the list of items required to craft has been simplified. The goal is to remove unnecessary complexity and improve the gameplay depth. The chip system will be replaced by a skill tree system, for the same reasons as the crafting system. It will be more about your capacities ingame rather than just improving your statistics.
As there are many changes, savings from the previous versions of the game are not compatible with v3.0. If you wish to continue playing v2.2 even during update v3.0, the retro-access is explained here: http://steamcommunity.com/app/405370/discussions/0/385428458169641772/
New features
[ 2016-03-23 12:39:06 CET ] [ Original post ]
The major update v3.0 is now available.
Weapon & Hacking
The first thing to notice is the change of weapon. Fighting is not a close combat style anymore. Instead, as hacking drones becomes an important aspect of the game, it is better to manage combat from a long distance. This way, it is possible to attack but also to heal your drones during combat. Plus combat is a bit more difficult since the drones are stronger than you. Hacking mecas is the best way to survive. So how does the hacking system works? If you want to hack a meca, you first need to kill him, then use your hacking taser (integrated in your weapon) to shoot him and hack him. When it is hacked correctly, its health is restored and it will fight with you. When you start the game, you can only hack one meca. You need to evolve to unlock the ability to hack have more hacked mecas at the same time.

Enemy levels
Mecas have now a level representing their strength. This level number is displayed during the game, so you know before engaging combat which enemy is stronger than the others. It also means that your hacked drones have a level. The more they fight, the more experience they get and they can gain new levels and get stronger.
The desert & New points of interest
A new biome is now available: the desert. It is still incomplete and requires several updates to gain in maturity, but it offers a fresh air in your exploration. Be careful, from time to time, sand tempests occur and lower down your visibility. All your map system do not work anymore during those tempests. New point of interests have been added. They offer chips which are useful to evolve your character, but they are often protected by drones. Getting those chips is not an easy task.

Crafting & Evolution
Crafting has been simplified in order to get more interesting and give more depth to it. You can now craft from anywhere, and the list of items required to craft has been simplified. The goal is to remove unnecessary complexity and improve the gameplay depth. The chip system will be replaced by a skill tree system, for the same reasons as the crafting system. It will be more about your capacities ingame rather than just improving your statistics.
No retro-saving compatibility:
As there are many changes, savings from the previous versions of the game are not compatible with v3.0. If you wish to continue playing v2.2 even during update v3.0, the retro-access is explained here: http://steamcommunity.com/app/405370/discussions/0/385428458169641772/
Dev Log:
New features
- level to mecas
- XP system. Tamed mecas earn XP with combats and can reach new levels
- taming launches a connection system UI
- new biome: the desert
- new music assets for the desert biome
- can choose how many items to drop
- meca state UI
- windmill spots
- train wreck spots
- sword has been replaced to a blaster weapon system
- minimap fog look and feel
- map is a bit smaller but has more density
- main menu is pausing the game
- chip system is now replaced by a skill tree system
- no dramatic music anymore during continuous tempest
- inventory is now limited by a number of items
- inventory look & feel. It is now a 3d augmented reality hub for inventory, map and evolution system
- the weather controller and the station dock are now saving spots
- once activated, the weather controller attracts pacifist drones
- drone echo does not indicate anymore the types of element to find unless it is already discovered
- beacon must be activated with a battery. These batteries are plugged on some mecas
- damaged life (due to multiple death) cannot go under 75% of full life amount
- sky lift buttons does not show a menu anymore. It goes up or down directly
- endurance consumption when jumping or rolling
- beacon and weather controller activation goes faster, with no timer countdown
- tree leaves color
- bird move system
- map topology generation parameters
- improved AI behaviour in combat
- increased LOD distance parameters
- the drone radar indicates ship wrecks
- player state UI
- tempest continuous damage and tempest shield
- flying truncks (temporarily, was too frustrating)
- performance optimization
- floor seams (occuring randomly from time to time)
- save mouse sensitivity option
- equipment display synchronization with inventory
- light movement desynchornization with wind
- save previously discovered island map data
[ 2016-03-23 12:39:06 CET ] [ Original post ]
Sky Break
Farsky Interactive
Developer
Farsky Interactive
Publisher
2016-10-21
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
Mixed
(547 reviews)
The Game includes VR Support
Public Linux Depots:
- Sky Break Linux [1.51 G]
Humanity is threatened. A deadly virus awoke, and it is spreading quickly.
The particular flora of Arcania, a planet used to prepare humans for space colonization, may help in the creation of a cure. But it is now abandoned since working mechas turned against humans.
A group of researchers is sent to this planet to find a solution. You are one of them.
But as you arrived, your spaceship crashed…
Your best chance of survival is to hack some of those mechas and use them as allies to defeat the others.
Your character can also improve its capabilities.
You will be able to activate old installations used to ionize the air and stop the tempest within an area. And thankfully an old station above the clouds, left over by humans, provides good shelter.
It is impossible to land within the tempest, but once you have unlocked some weather controllers, you will be able to travel quickly over the map and save a lot of time.
You can also decide to create a greenhouse directly inside your station if you want to grow and farm plants by yourself.
The particular flora of Arcania, a planet used to prepare humans for space colonization, may help in the creation of a cure. But it is now abandoned since working mechas turned against humans.
A group of researchers is sent to this planet to find a solution. You are one of them.
But as you arrived, your spaceship crashed…
Hack and command mechas
Mechas are wild and are used to living in the storm. You must fight some of them for your survival, but they are often stronger than you are.Your best chance of survival is to hack some of those mechas and use them as allies to defeat the others.
Evolve
The more combats you win, the more fragments you earn. They can be used to evolve your mechas' strength and skills. But you can also find some during exploration.Your character can also improve its capabilities.
The Tempest
The weather is an important threat. You must face lightning strikes, tornadoes, and other elements in order to make your way through the storm.You will be able to activate old installations used to ionize the air and stop the tempest within an area. And thankfully an old station above the clouds, left over by humans, provides good shelter.
The Spaceship
You have access to your spaceship early in the game, but you do not have enough fuel to leave the planet.It is impossible to land within the tempest, but once you have unlocked some weather controllers, you will be able to travel quickly over the map and save a lot of time.
Collect, build and craft
Find several resources along the journey and use them to craft useful items.You can also decide to create a greenhouse directly inside your station if you want to grow and farm plants by yourself.
MINIMAL SETUP
- Memory: 3 GB RAM
- Graphics: Radeon HD6970. Nvidia GT 750
- Storage: 2 GB available space
- Memory: 4 GB RAM
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