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In April 2022, the game will be removed from the Steam store. Anyone who already bought the game will still be able to play it. The same will apply for all the games of the Farsky Interactive company. Making our games was an intense journey. We made them all with care and passion. We thank everyone who enjoyed our games, and hope we brought some hapinness, emotion and fun to most of you.
The goal of this update is to improve the experience of the player with several small features. For instance, the current quest is always displayed on the screen, and the same is applied for the quest arrow. The fixes prevent some annoying situations and remove an issue with a dying loop occurring under certain conditions. Here is the full log file for this update: Updated features
The goal of this update is to improve the experience of the player with several small features. For instance, the current quest is always displayed on the screen, and the same is applied for the quest arrow. The fixes prevent some annoying situations and remove an issue with a dying loop occurring under certain conditions. Here is the full log file for this update: Updated features
The final update is now here ! The game is now ready to leave the Early Access ! It focuses on a "boss" mecha, the limited ammo, the lost logbooks and many optimizations/fixes. There have been also a lot of adjustments in order to give you the smoother gameplay experience as possible.
The final update is now here ! The game is now ready to leave the Early Access ! It focuses on a "boss" mecha, the limited ammo, the lost logbooks and many optimizations/fixes. There have been also a lot of adjustments in order to give you the smoother gameplay experience as possible.
The v4.4 update is now available. It focuses on a new mecha, the final cinematic, translations and many optimizations/fixes.
The v4.4 update is now available. It focuses on a new mecha, the final cinematic, translations and many optimizations/fixes.
We are very proud to announce that Sky Break will get out of Early Access on October 21 !
We are currently working on the next update (v4.4) that will come out on September 22. It will mainly focus on a new mecha, the ending cinematic, and a lot of optimizations/fixes. Then we will focus on the final release, which will include a major feature..
We are very proud to announce that Sky Break will get out of Early Access on October 21 !
We are currently working on the next update (v4.4) that will come out on September 22. It will mainly focus on a new mecha, the ending cinematic, and a lot of optimizations/fixes. Then we will focus on the final release, which will include a major feature..
The v4.3 update is now available. It focuses on a new mecha, several updates and fixes.
The v4.3 update is now available. It focuses on a new mecha, several updates and fixes.
The v4.2 update is now available. It focuses on a new mecha, the weather system and fixes.
The v4.2 update is now available. It focuses on a new mecha, the weather system and fixes.
The v4.1 update is now available. It focuses on the controller support, the combat system and fixes.
The v4.1 update is now available. It focuses on the controller support, the combat system and fixes.
We released a series of patches in the last few days to fix some issues with the game. Here is the list of the fixes:
We released a series of patches in the last few days to fix some issues with the game. Here is the list of the fixes:
The major update v4.0 is now available. It focuses on the spaceship, the ice biome, and the cure quest.
The major update v4.0 is now available. It focuses on the spaceship, the ice biome, and the cure quest.
The update v3.3 is now available. It focuses on the tempest system and the desert biome.
The update v3.3 is now available. It focuses on the tempest system and the desert biome.
The update v3.2 is now available. It focuses on a complete evolution system for your mechas.
The update v3.1 is now available. It focuses on controlling your hacked mechas.
The major update v3.0 is now available.
We want to warn you that there will be some delay on the v3.0 update as there are many changes/improvements/new contents. Globally you already know what to expect for this update (please refer to our previous news). Yet there are some changes that we did not mention. The main one is the weapon. Indeed, we are making changes to make combat more strategic and interesting rather than just brutal and repetitive. The sword will be replaced by a kind of rifle/blaster, with possibility to handle your tamed drone from outside the combat area. Again, our goal is to bring more depth to the gameplay. Also, be warned that because of all the changes (craft, map, items, station, and more...) all previous savings won't be compatible with the new version of the game. We will make an access during one month to v2.2 to let you continue playing your old game if you wish. Sky Break v3.0 should be available around March, the 18th.
The next update will bring many new contents and improvements, and will also bring some important changes in order to mainly improve the tame feature.
First of all, the crafting system will be updated to a simpler one accessible within the inventory. No need to get back to the station to craft. Recipes have been simplified. The goal is to remove unnecessary complexity and improve the gameplay depth.
Also, the chip system will be replaced by a skill tree system, for the same reasons as the crafting system. It will be more about your capacities ingame rather than just improving your statistics.
The sword may change to a new type of weapon. It is still under testing, we cannot give more information for the time being.
The tame system will be improved in many different ways to become a key element of the game. You can have a group of mecas to help you through your journey, heal them, and improve their XP to make them stronger.
You will be able to find new points of interest during your journey, such as abandoned trains, windmills, former mecas. We start to give some history to the land your exploring.
The tempest will have some minor improvements, nothing really noticeable for the moment.
Finally, a new biome will be implemented: the desert. There will not be new enemies for this update, but that will come soon afterwards.
There is no precise release date since there is a lot of content. We hope to release this update in two weeks, but it may come a bit after.
A new update is now available. Because of the delay of the previous one, it comes earlier.
Finally, after a delay of two weeks due to a UI flickering issue which is now fixed, the update EA v2.1 is now available.
We said in the last announcement that the next update should be ready for January the 14th, i.e. today. This is the reason why we are making this small news to actually warn you that there will be some delay (a few days normally). Indeed, everything is ready but we updated the project to the latest version of our 3D engine (Unity 5.3.1) which encountered some issues with a flickering UI. Unity is aware of this issue and we are waiting for them to fix it. Sorry for this delay, as soon it is ready, we launch the update on Steam. In the same time, we are currently working on the update v0.2.2 (even if we'd rather see some feedback first on v0.2.1). PS: if you want some more info on this issue, you can have a look at this thread http://forum.unity3d.com/threads/5-3-elements-in-the-ui-flicker-between-different-sprites.373098/
This major update is finally available. Storms have now become a permanent threat.
The world is filled with tempests (lightning, tornados, wind, etc...). Some installations previously created by humans are ionizing the air to remove the tempest around it. You will have to dive into the storm, face the elements and from time to time activate those installations if you want some helpful calm in your exploration.
We also worked on the world to make it more interesting and avoid a too flat aspect. The map generation algorithm has been improved a lot to really add more verticality, structure and variety. You now need to find your path between cliffs and hills if you want to reach certain areas.
The next update is coming soon, in two weeks if everything goes fine. It will mainly focus on one idea: make the tempest a central element of the game!
Collectable plants are not always easy to find. This is why we made the greenhouse room, making it possible to manage your plants and collect plant items directly within your station.
When you walk and collect an item from a plant, you now have a percentage to get a seed. In your greenhouse room, you can use this seed to put a new plant. It requires some time before you can collect the item from the plant. Once collected, you have to wait again to collect it again.
We also added other new features, such as some giant rocks to add more verticality to the terrain.
Have fun!
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