





Sky Break EA v4.1
From your suggestions and some play testings, we realized that the combat system needed more depth, though without ading too much complexity. It also needed to be cleaned to avoid mechas going inside each other at a same spot during combat. Now the mechas own a shield (several shield bars actually). When it is hurt, only the shield is affected at first. If a shield bar goes to zero, the mecha is stunned for a few seconds and damage will affect its life. This mechanics also affects your mechas, but you can help them to retrieve their shield instantly. You blaster has been updated, there is no heat limitation anymore. You can charge your blaster and shoot a full charge that will have different effects depending on the mecha aimed: - if it is a hacked mecha in a stunned state, it will regenerate its last shield bar - if it is an enemy, it deals high damage Mechas orders have been limited to only group orders. Indeed, giving individual attack orders can easily break the combat flow. It is more convenient to give orders to the group, and to change special attacks system to respond either to special conditions or chances. We created new types of enemies which are variants of the existing ones. New enemies will come in the next updates.
The game is now working with many controller devices, such as Xbox 360, Xbox One, PlayStation 4, AirFlo PS3, Steam Controller, Logitech F310/F510/F710, and NVidia Shield controller.
New features
[ 2016-07-11 16:45:08 CET ] [ Original post ]
The v4.1 update is now available. It focuses on the controller support, the combat system and fixes.
The combat system
From your suggestions and some play testings, we realized that the combat system needed more depth, though without ading too much complexity. It also needed to be cleaned to avoid mechas going inside each other at a same spot during combat. Now the mechas own a shield (several shield bars actually). When it is hurt, only the shield is affected at first. If a shield bar goes to zero, the mecha is stunned for a few seconds and damage will affect its life. This mechanics also affects your mechas, but you can help them to retrieve their shield instantly. You blaster has been updated, there is no heat limitation anymore. You can charge your blaster and shoot a full charge that will have different effects depending on the mecha aimed: - if it is a hacked mecha in a stunned state, it will regenerate its last shield bar - if it is an enemy, it deals high damage Mechas orders have been limited to only group orders. Indeed, giving individual attack orders can easily break the combat flow. It is more convenient to give orders to the group, and to change special attacks system to respond either to special conditions or chances. We created new types of enemies which are variants of the existing ones. New enemies will come in the next updates.

Controller support
The game is now working with many controller devices, such as Xbox 360, Xbox One, PlayStation 4, AirFlo PS3, Steam Controller, Logitech F310/F510/F710, and NVidia Shield controller.

New features
- controller support
- new assets for the ice biome
- north indication on corner minimap
- oil spots to drone radar
- shield system on mechas
- feline distance enemy
- ostrich distance enemy
- scorpion closed enemy
- main button indications in the left bottom corner of the screen
- mini map navigation indications
- remove minimap cursor ability
- ship radar only show useful ships pieces of information (oil, weather controllers, station docks)
- quest "find the others" has now a marker on the map to indicate the origin of the signal
- mechas idle behaviour when aggressive
- mecha special attacks
- main menu look & feel
- inverted object and raw resources order in inventory
- improved mecha AI in combat
- blaster system. Can now charge the blaster for high damage or shield regeneration
- windmill and oil spot map icons
- mecha individual orders
- removed beacon on the last island
- mouse input in control menu
- linux blanking cursor in the middle of the screen
- loud mecha scream sounds
- issue with internal timer making plants and resources grow too slowly in loaded games
- hacked mecha spawning under the sky lift when leaving the station
- player not dying underwater
- jittering above water under special conditions
- screen ratio compatibility (tested with 5:4, 4:3, 3:2, 16:10 and 16:9)
[ 2016-07-11 16:45:08 CET ] [ Original post ]
Sky Break EA v4.1
From your suggestions and some play testings, we realized that the combat system needed more depth, though without ading too much complexity. It also needed to be cleaned to avoid mechas going inside each other at a same spot during combat. Now the mechas own a shield (several shield bars actually). When it is hurt, only the shield is affected at first. If a shield bar goes to zero, the mecha is stunned for a few seconds and damage will affect its life. This mechanics also affects your mechas, but you can help them to retrieve their shield instantly. You blaster has been updated, there is no heat limitation anymore. You can charge your blaster and shoot a full charge that will have different effects depending on the mecha aimed: - if it is a hacked mecha in a stunned state, it will regenerate its last shield bar - if it is an enemy, it deals high damage Mechas orders have been limited to only group orders. Indeed, giving individual attack orders can easily break the combat flow. It is more convenient to give orders to the group, and to change special attacks system to respond either to special conditions or chances. We created new types of enemies which are variants of the existing ones. New enemies will come in the next updates.
The game is now working with many controller devices, such as Xbox 360, Xbox One, PlayStation 4, AirFlo PS3, Steam Controller, Logitech F310/F510/F710, and NVidia Shield controller.
New features
[ 2016-07-11 16:45:08 CET ] [ Original post ]
The v4.1 update is now available. It focuses on the controller support, the combat system and fixes.
The combat system
From your suggestions and some play testings, we realized that the combat system needed more depth, though without ading too much complexity. It also needed to be cleaned to avoid mechas going inside each other at a same spot during combat. Now the mechas own a shield (several shield bars actually). When it is hurt, only the shield is affected at first. If a shield bar goes to zero, the mecha is stunned for a few seconds and damage will affect its life. This mechanics also affects your mechas, but you can help them to retrieve their shield instantly. You blaster has been updated, there is no heat limitation anymore. You can charge your blaster and shoot a full charge that will have different effects depending on the mecha aimed: - if it is a hacked mecha in a stunned state, it will regenerate its last shield bar - if it is an enemy, it deals high damage Mechas orders have been limited to only group orders. Indeed, giving individual attack orders can easily break the combat flow. It is more convenient to give orders to the group, and to change special attacks system to respond either to special conditions or chances. We created new types of enemies which are variants of the existing ones. New enemies will come in the next updates.

Controller support
The game is now working with many controller devices, such as Xbox 360, Xbox One, PlayStation 4, AirFlo PS3, Steam Controller, Logitech F310/F510/F710, and NVidia Shield controller.

New features
- controller support
- new assets for the ice biome
- north indication on corner minimap
- oil spots to drone radar
- shield system on mechas
- feline distance enemy
- ostrich distance enemy
- scorpion closed enemy
- main button indications in the left bottom corner of the screen
- mini map navigation indications
- remove minimap cursor ability
- help indication windows while playing
- ship radar only show useful ships pieces of information (oil, weather controllers, station docks)
- quest "find the others" has now a marker on the map to indicate the origin of the signal
- mechas idle behaviour when aggressive
- mecha special attacks
- main menu look & feel
- inverted object and raw resources order in inventory
- improved mecha AI in combat
- blaster system. Can now charge the blaster for high damage or shield regeneration
- windmill and oil spot map icons
- mecha individual orders
- removed beacon on the last island
- mouse input in control menu
- linux blanking cursor in the middle of the screen
- loud mecha scream sounds
- issue with internal timer making plants and resources grow too slowly in loaded games
- hacked mecha spawning under the sky lift when leaving the station
- player not dying underwater
- jittering above water under special conditions
- screen ratio compatibility (tested with 5:4, 4:3, 3:2, 16:10 and 16:9)
[ 2016-07-11 16:45:08 CET ] [ Original post ]
Sky Break
Farsky Interactive
Developer
Farsky Interactive
Publisher
2016-10-21
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
Mixed
(547 reviews)
The Game includes VR Support
Public Linux Depots:
- Sky Break Linux [1.51 G]
Humanity is threatened. A deadly virus awoke, and it is spreading quickly.
The particular flora of Arcania, a planet used to prepare humans for space colonization, may help in the creation of a cure. But it is now abandoned since working mechas turned against humans.
A group of researchers is sent to this planet to find a solution. You are one of them.
But as you arrived, your spaceship crashed…
Your best chance of survival is to hack some of those mechas and use them as allies to defeat the others.
Your character can also improve its capabilities.
You will be able to activate old installations used to ionize the air and stop the tempest within an area. And thankfully an old station above the clouds, left over by humans, provides good shelter.
It is impossible to land within the tempest, but once you have unlocked some weather controllers, you will be able to travel quickly over the map and save a lot of time.
You can also decide to create a greenhouse directly inside your station if you want to grow and farm plants by yourself.
The particular flora of Arcania, a planet used to prepare humans for space colonization, may help in the creation of a cure. But it is now abandoned since working mechas turned against humans.
A group of researchers is sent to this planet to find a solution. You are one of them.
But as you arrived, your spaceship crashed…
Hack and command mechas
Mechas are wild and are used to living in the storm. You must fight some of them for your survival, but they are often stronger than you are.Your best chance of survival is to hack some of those mechas and use them as allies to defeat the others.
Evolve
The more combats you win, the more fragments you earn. They can be used to evolve your mechas' strength and skills. But you can also find some during exploration.Your character can also improve its capabilities.
The Tempest
The weather is an important threat. You must face lightning strikes, tornadoes, and other elements in order to make your way through the storm.You will be able to activate old installations used to ionize the air and stop the tempest within an area. And thankfully an old station above the clouds, left over by humans, provides good shelter.
The Spaceship
You have access to your spaceship early in the game, but you do not have enough fuel to leave the planet.It is impossible to land within the tempest, but once you have unlocked some weather controllers, you will be able to travel quickly over the map and save a lot of time.
Collect, build and craft
Find several resources along the journey and use them to craft useful items.You can also decide to create a greenhouse directly inside your station if you want to grow and farm plants by yourself.
MINIMAL SETUP
- Memory: 3 GB RAM
- Graphics: Radeon HD6970. Nvidia GT 750
- Storage: 2 GB available space
- Memory: 4 GB RAM
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