-FPS Doesnt matter... Everything is scaled based on time(tested, double tested, retested...)
-Guild Members show up on scoreboard for all guilds not just 3 letter ones now.
-The /p /a and /g now work as intended
-/ignore no longer broadcasts to everyone
-Slight Buff to ninja's fire arrow DOT cooldown reduction
-Attack speed timings slightly changed to compensate with FPS changes
-Gamble dice rolls speed up on a failed jackpot attempt
-Can now spend raidsouls alot faster if you have more than 10k
-Gambler cost will be subtracted from tokens when returning to normal game
-Fixed a bunch of places in code that relied on old timing code
-Removed a debug value that was causing FPS loss overtime
Previous Patch
-Decreased Bards contribution when in a solo room
-Disabled Frameskip due to it putting FPS higher than 144 thus giving you a speedhack...
-Added breakthrough to token pickup(this will change in the future)
-Added gambler
-Gambler caps at 250k payout
-Added a hash to DB submissions to prevent hacks
-Added 2 Talent preset buttons
-Fixed a trail FPS bug(particles had an unlimited lifetime even after flying off the screen)
-Changed font color of charm circle text to white
-Changed the 2x Token event from green to white
-Fixed the 3rd rune option to save like it should have been
-Changed hero speed values
-Fixed background turning red and staying red when enabled over 1 sec clear times
-Other menu backgrounds now turn red when using the >1 sec screen red rune...
-Added button to disable Auto hosting after 5 min for those that really enjoy sitting in the lobby
-Fixed auto attack on room join(not sure when this stopped working, sorry)
-Fixed a few music issues like the FPS drop on serverlist when music is playing from inside a game.
-Disabled the Halloween event but kept the background by request
-Arrows no longer destroyed when in other menus
-Bunch of reported crash fixs
ClickRaid is a Competitive Multi-player clicker game inspired by Clicker Heroes and Tap Titans. The game currently has 15 heroes to unlock and 3 types of currency to keep progression smooth. XP is obtained by killing monsters. XP is used to level/unlock your heroes. Boss souls are obtained from Boss's after stage 75 and can be obtained by hitting the prestige button, this resets the game and starts you back at stage 1 and will allow you to unlock artifacts if you have enough Boss souls. The final currency, Raid Souls, are obtained primarily earned in Multiplayer when a boss spawns its Raid form(greatly increased HP), other players are notified that your fighting a raid boss and if the battle is won you are awarded 2 Raid souls while everyone else in your party is rewarded with 1. A second way to earn Raid Souls are competitions that start every other day and, once enrolled, allow you to compete for the highest stage over the coarse of 24 hours, the Top 3 Players receive 100 Raid Souls while the top 50 receive 50.
MINIMAL SETUP
OS: Ubunto 16.x
Processor: 2 Ghz or better ProcessorMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Pixel shader 2.0. 128Mb ram
RECOMMENDED SETUP
OS: Latest Version of Either OS
Processor: 2 Ghz or better ProcessorMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Pixel shader 2.0. 128Mb ramNetwork: Broadband Internet connection