-Changed up how Ascends report and added a tiny grace period to cut down on Ascend already completed on this save bug
-Playerlist name/xpbar/clear time was off by a few pixels compared to the rest.. Fixed
-Possible fix for a potion classmanager crash due to an array
-Reduced Enchanter scaling over level 10k
-Prevented banned users from updating historical class leaderboard
-Tavern should no longer lightup if there isnt a quest to start
Previous Build notes:
ClickRaid541.1-3
-Fixed CL pot calculation
-Fixed a crash involving spamming right click on chest while expeling souls from the chest
-Fixed Tome not getting Bonus from elementalist
ClickRaid540
-Changed the auto upgrade code to not try and auto upgrade level 20 items.
-Fixed the % per Boss soul calc when hovering over global damage
-Capped the item stage increase from magic find to maxstage / 10 / 4 as its contribution was leagues ahead of any other modifier
-Buffed damage from Boss Souls to give increases between artifact upgrades
-Fixed Flecher Synergy not letting you start quests in the case you didnt have auto quest maxed out
-Free amazing gear reset and maxstage reset for those over 70k
-Removed Magic find stage gear increase on tome.
ClickRaid539.7-9
-Fixed a Quest crash bug
-Fixed RSE calculation and display bug on heros in Raidsoul tab.(screwed the calculation up with the patch 2 days ago)
-Increased Tome scaling to compensate for the decrease on artifact damage will address this later tonight when i have more time to fine tune it.
-Raidsoul NaN% display bug should be fixed
Side note i accidently named it 9 there was no .7 or .8
ClickRaid is a Competitive Multi-player clicker game inspired by Clicker Heroes and Tap Titans. The game currently has 15 heroes to unlock and 3 types of currency to keep progression smooth. XP is obtained by killing monsters. XP is used to level/unlock your heroes. Boss souls are obtained from Boss's after stage 75 and can be obtained by hitting the prestige button, this resets the game and starts you back at stage 1 and will allow you to unlock artifacts if you have enough Boss souls. The final currency, Raid Souls, are obtained primarily earned in Multiplayer when a boss spawns its Raid form(greatly increased HP), other players are notified that your fighting a raid boss and if the battle is won you are awarded 2 Raid souls while everyone else in your party is rewarded with 1. A second way to earn Raid Souls are competitions that start every other day and, once enrolled, allow you to compete for the highest stage over the coarse of 24 hours, the Top 3 Players receive 100 Raid Souls while the top 50 receive 50.
MINIMAL SETUP
OS: Ubunto 16.x
Processor: 2 Ghz or better ProcessorMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Pixel shader 2.0. 128Mb ram
RECOMMENDED SETUP
OS: Latest Version of Either OS
Processor: 2 Ghz or better ProcessorMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Pixel shader 2.0. 128Mb ramNetwork: Broadband Internet connection