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Game Design Time! - Solving the Backtracking


There was a backtracking problem on Mana Spark. This happened when you had explored an area on the game to find a lever, and then to reach the exit you had to go all the way back to where you were before, in a long boring walk. Other games that also have this problem usually solve it by allowing the player to teleport somehow, like on Enter the Gungeon or Dead Cells.
But it seemed to be a cheap trick to me. I didn’t want to introduce random teleports on Mana Spark. So this is the solution I came with:

A new Mini Map.


Yeah, that’s the solution. Before our mini map looked like this:
The rooms of the floor were only revealed once you’d visited them. Everything was hidden. Why? I didn’t had an answer. Because everybody does it like that? The player had no idea where the rooms were, so he couldn’t plan a good route. That’s what was causing backtracking at first! So here’s how the new mini map look like:
The floor layout is completely at hand right when you get to it. You see where the exit is, and can decide where you want to explore first. That way you can make a smarter exploration. Also now there’re icons that show if there’s still something left in the room. Like a lever or meat. This was a feature requested by some people from the community.
That’s it for now. Again, if you liked, leave a comment so I know it’s worth to do this kind of more elaborated post. Let’s build this together! -Ed BEHEMUTT


[ 2017-07-30 21:17:06 CET ] [ Original post ]

Game Design Time! - Solving the Backtracking


There was a backtracking problem on Mana Spark. This happened when you had explored an area on the game to find a lever, and then to reach the exit you had to go all the way back to where you were before, in a long boring walk. Other games that also have this problem usually solve it by allowing the player to teleport somehow, like on Enter the Gungeon or Dead Cells.
But it seemed to be a cheap trick to me. I didnt want to introduce random teleports on Mana Spark. So this is the solution I came with:

A new Mini Map.


Yeah, thats the solution. Before our mini map looked like this:
The rooms of the floor were only revealed once youd visited them. Everything was hidden. Why? I didnt had an answer. Because everybody does it like that? The player had no idea where the rooms were, so he couldnt plan a good route. Thats what was causing backtracking at first! So heres how the new mini map look like:
The floor layout is completely at hand right when you get to it. You see where the exit is, and can decide where you want to explore first. That way you can make a smarter exploration. Also now therere icons that show if theres still something left in the room. Like a lever or meat. This was a feature requested by some people from the community.
Thats it for now. Again, if you liked, leave a comment so I know its worth to do this kind of more elaborated post. Lets build this together! -Ed BEHEMUTT


[ 2017-07-30 21:17:06 CET ] [ Original post ]

Mana Spark
BEHEMUTT Developer
BEHEMUTT Publisher
Early 2018 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (461 reviews)
The Game includes VR Support
Public Linux Depots:
  • Mana Spark Linux [385.26 M]

Features:


  • Deep souls-like combat: Each enemy has its own set of skills, behaviors and collaborations. Learn their patterns and discover their weakness before they lay their hands on you.

  • Exciting progression: Be responsible for rebuilding and maintaining the human village. This is where you choose your equipment, your weapons and keep track of your discoveries and unlocked content.

  • Procedural generation: Designed to make each new run a completely new experience. Each room is handcrafted to get the most out of the combat, but you'll never explore the same dungeon twice.

MINIMAL SETUP
  • OS: Ubuntu 14.04 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent
  • Storage: 500 MB available space
GAMEBILLET

[ 6093 ]

16.79$ (16%)
50.96$ (15%)
8.89$ (11%)
23.99$ (20%)
4.12$ (17%)
25.19$ (16%)
16.79$ (16%)
21.99$ (12%)
15.29$ (15%)
16.97$ (15%)
33.59$ (16%)
4.24$ (15%)
8.27$ (17%)
12.71$ (15%)
35.59$ (11%)
8.69$ (13%)
24.89$ (17%)
10.44$ (74%)
16.97$ (15%)
8.59$ (14%)
10.78$ (17%)
11.99$ (20%)
8.47$ (15%)
17.58$ (56%)
6.71$ (44%)
16.59$ (17%)
42.46$ (15%)
8.46$ (15%)
4.12$ (17%)
20.74$ (17%)
GAMERSGATE

[ 1499 ]

4.8$ (60%)
3.6$ (82%)
3.0$ (90%)
0.85$ (83%)
0.34$ (91%)
7.44$ (70%)
11.9$ (70%)
7.44$ (79%)
8.49$ (58%)
0.51$ (91%)
17.99$ (28%)
8.5$ (66%)
10.99$ (45%)
6.37$ (36%)
3.4$ (83%)
18.0$ (70%)
14.18$ (68%)
17.99$ (28%)
0.34$ (91%)
1.7$ (91%)
11.04$ (45%)
5.0$ (90%)
0.85$ (79%)
17.49$ (30%)
6.38$ (57%)
9.49$ (50%)
2.55$ (74%)
9.59$ (36%)
1.28$ (79%)
0.45$ (85%)

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