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Future Goes Boom

This post is about development on Naev 0.9.0. Even though explosions in space games generally defy the laws of physics, they are some of the better and necessary eye-candy. However, explosions in Naev remained unchanged since about 13 years ago. While not necessarily awful, they have always left a bit more to be desired. One idea that has been around for ages has been to try to redo them in procedural shaders to look better and more variable. With the recent shader improvements, it has never been a better time to revamp the other special effects.
The explosions have been redone with ray marching and are completely procedural: each explosion should be completely unique. Furthermore, the explosion parameters can be tweaked to create plasma clouds or other special effects, replacing a large amount of image-based animations we were using. Images speak louder than words, so see for yourself the new explosions in action!


[ 2021-07-18 10:55:34 CET ] [ Original post ]

Naev
Naev Team Developer
Naev Team Publisher
2017-07-17 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Mostly Positive (195 reviews)
The Game includes VR Support
Public Linux Depots:
  • Naev Depot Linux-x86-64 [4.2 M]
  • Naev Content [304.17 M]
Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.

Main features:
  • A large galaxy with hundreds of planets and moons to explore.
  • Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
  • Many different ships to buy and pilot, and many ways to customize each of them.
  • Multiple factions, each with unique ship designs and personalities.
  • Open-source, meaning ultimate freedom of modding.
Currently Naev is a playable game, but it is far from being a complete one. To further mature the game, we, the developers, need you. Yes, you. All it takes is the motivation to be creative in some way! Probably the easiest way to help, as well as one of the most valuable ones, is by coming up with new stories for the game, and by shaping those stories into playable missions. Other ways to help include making art or sounds, improving gameplay via balancing work, or (if you have the ability) even a bit of coding on the main program.

A few things to keep in mind:
  • This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
  • The dev team does not accept monetary donations, only direct contributions to the game itself.
  • The game engine is written in C. Missions are written in Lua.
  • No, there is no multiplayer, and there probably won't be. Unless you add it!

MINIMAL SETUP
  • OS: Anything reasonably up to date
  • Processor: Any 64-bit processorMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.1 or later compatible video card
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Anything reasonably up to date
  • Processor: Any 64-bit processorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 4.0 or later compatible video card
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

3.04$ (88%)
15.99$ (20%)
11.82$ (41%)
14.21$ (64%)
8.39$ (16%)
17.59$ (12%)
2.51$ (16%)
21.24$ (15%)
5.00$ (75%)
12.49$ (58%)
25.49$ (15%)
1.50$ (90%)
16.00$ (60%)
16.79$ (16%)
17.29$ (65%)
36.95$ (26%)
13.57$ (15%)
1.76$ (75%)
25.79$ (14%)
12.87$ (8%)
16.52$ (17%)
18.69$ (25%)
4.24$ (15%)
33.19$ (17%)
8.59$ (14%)
50.39$ (16%)
22.26$ (44%)
2.51$ (16%)
8.54$ (57%)
12.59$ (16%)
GAMERSGATE

[ 3458 ]

11.99$ (40%)
2.0$ (80%)
7.5$ (70%)
1.05$ (85%)
19.99$ (20%)
0.9$ (77%)
0.37$ (63%)
9.44$ (48%)
0.45$ (85%)
0.58$ (92%)
5.0$ (75%)
0.78$ (89%)
8.99$ (55%)
5.4$ (73%)
10.03$ (67%)
0.45$ (85%)
11.99$ (20%)
2.2$ (78%)
3.0$ (85%)
2.21$ (83%)
25.0$ (50%)
2.25$ (77%)
14.05$ (44%)
4.0$ (80%)
4.59$ (74%)
9.99$ (50%)
20.82$ (40%)
3.75$ (75%)
20.0$ (50%)
3.75$ (75%)

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