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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Naev 

 

Developer

 Naev Team 

 

Publisher

 Naev Team 

 

Tags

 Indie 

 

Free to play 

 

Singleplayer 

Release

 2017-07-17 

 

Steam

 € £ $ / % 

 

News

 42 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 6 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/598530 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Naev Depot Linux-x86-64 [4.2 M] 


 Naev Content [304.17 M] 




LINUX STREAMERS (2)
nikai3mir_ppc




Naev 0.9.0-beta.3 released!

As the bugs start to settle down, it is time for a third 0.9.0 beta release. This release fixes the issues listed below. As always, please report any issues on this tracker, and feel free to join our Discord chat (invite).

To get the new version you can:




[h3]Changes since 0.9.0-beta.2[/h3]
  • Fixed warning about cargo rush deliveries when you dont know the best route
  • Fixed another crash related to pilot removal
  • Fixed wonky backgrounds during death cutscenes, for the sake of other players of course
  • Fixed crash when techs are first patched to planets through unidiff
  • Fixed potential spurious warnings about incomplete translations, even when running in English
  • Fixed failure to resolve regional translations (like pt_BT or pt_PT) from the locale
  • Fixed VN log text overlap issues
  • Fixed commodities not being added through unidiff
  • Fixed safe lane rendering alpha being wrong
  • Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2
  • Fixed backgrounds accumulating when messing with options
  • Fixed issues with board scripts getting deferred with respect to boarding script
  • Fixed some instances of background text interfering with how foreground text was drawn
  • Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)
  • Fixed minor Ship AI issues (rename at game start)
  • Fixed autonav via the map during a landing sequence
  • Fixed autonav giving away autofollowed pilots and unknown destination systems
  • Improved speed and accuracy of autonav stopping
  • Improved mission marker behavior (show planets more, always clean up at end of mission)
  • Kicked Empire patrols out of the Arandon system
  • Gave pirate ships dodgier outfits
  • Proofread too many parts of the game to mention
  • AI should only try to jump to systems with their faction presence
  • Wrap OSD titles as necessary
  • Dont allow illegal characters in pilot name
  • Be kinder to old video drivers
  • More meow
  • More music


[ 2021-12-12 05:42:13 CET ] [ Original post ]