





Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.
Main features:
A few things to keep in mind:
Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
Naev 0.9.0-beta.3 released!
As the bugs start to settle down, it is time for a third 0.9.0 beta release. This release fixes the issues listed below. As always, please report any issues on this tracker , and feel free to join our Discord chat (invite ).
To get the new version you can:
- Opt-in to the beta channel via Steam[/*]
- Download the new version from here . [/*]

Changes since 0.9.0-beta.2
- Fixed warning about cargo rush deliveries when you dont know the best route[/*]
- Fixed another crash related to pilot removal[/*]
- Fixed wonky backgrounds during death cutscenes, for the sake of [u]other[/u] players of course[/*]
- Fixed crash when techs are first patched to planets through unidiff[/*]
- Fixed potential spurious warnings about incomplete translations, even when running in English[/*]
- Fixed failure to resolve regional translations (like
pt_BT
orpt_PT
) from the locale[/*] - Fixed VN log text overlap issues[/*]
- Fixed commodities not being added through unidiff[/*]
- Fixed safe lane rendering alpha being wrong[/*]
- Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2[/*]
- Fixed backgrounds accumulating when messing with options[/*]
- Fixed issues with board scripts getting deferred with respect to boarding script[/*]
- Fixed some instances of background text interfering with how foreground text was drawn[/*]
- Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)[/*]
- Fixed minor Ship AI issues (rename at game start)[/*]
- Fixed autonav via the map during a landing sequence[/*]
- Fixed autonav giving away autofollowed pilots and unknown destination systems[/*]
- Improved speed and accuracy of autonav stopping[/*]
- Improved mission marker behavior (show planets more, always clean up at end of mission)[/*]
- Kicked Empire patrols out of the Arandon system[/*]
- Gave pirate ships dodgier outfits[/*]
- Proofread too many parts of the game to mention[/*]
- AI should only try to jump to systems with their faction presence[/*]
- Wrap OSD titles as necessary[/*]
- Dont allow illegal characters in pilot name[/*]
- Be kinder to old video drivers[/*]
- More meow[/*]
- More music[/*]
[ 2021-12-12 04:42:13 CET ] [Original Post]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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