EDIT: We have pushed a fix for macOS users running into issues launching the game, please let us know in the Discussion forums if you run into any issues. The Naev DevTeam is pleased to announce the release of Naev version 0.9.4. With this release, the Naev 0.9 branch is definitely maybe free of bugs. In case you find one anyway, please report on this tracker, and feel free to join our Discord or Matrix (chat rooms). Theres no new content here, aside from stunning progress by the volunteer translators in the community. The new content has instead gone into pre-releases of Naev 0.10, and our attention for the rest of 2022 will be on finishing that. You can get the latest release, and nightly 0.10-alpha builds, from any of the following sources:
[previewyoutube=62Pe011BnnU;full][/previewyoutube]Changes since 0.9.3
- Fix No error. log spam with certain video card drivers
- Fix Lua errors with tiny nebula such as Sarcophagus
- Fix fake transponder cheesing rehabilitation missions
- Fix errors in Anxious Merchant, Dead Or Alive Bounty, Harjas Vengeance, and The Lost Brother missions
- Fix the in-game screenshot feature, in case of odd window dimensions
- Fix at least Dvaered Diplomacy glitching when the game is saved/reloaded (thanks to Duke on the Steam forums)
- Update translations, including a new Spanish translation
[ 2022-07-20 12:20:04 CET ] [ Original post ]
- Naev Depot Linux-x86-64 [4.2 M]
- Naev Content [304.17 M]
Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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