





Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
For what has become a new winter holiday tradition, the Naev DevTeam is proud to announce the release of version 0.10.0. This release contains many incredible new features, significantly improved and expanded old features, and tons of new content including multiple long campaigns. The 0.10.0 implements many of the major wanted features for Naev and will likely allow the next releases to focus much more on polish, filling out the existing universe, and more exciting new content. We would like to thank all the contributors who have participated and helped in the making of this release.
Most notable changes:
- Plugin system implemented[/*]
- Player fleets[/*]
- Hypergates[/*]
- Asteroids completely reworked[/*]
- More space anomalies[/*]
- True bioships[/*]
- Tons of new content[/*]
Although we have gone through 2 beta releases in this release cycle, please report any issues on this tracker , and feel free to join our Discord chat (invite ).
You can get the latest version from any of the following sources:
Full Changelog
- New Mechanics [list]
- Support for setting ships as escorts and thus player fleets[/*]
- Hypergates that allow for long distance travel[/*]
- Asteroid rework [list]
- Asteroids no longer randomly explode[/*]
- Asteroid scanning is no longer binary, but distance-based[/*]
- New mini-game based mining[/*]
- More diversity in types with different rarity[/*]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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