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Naev 0.10.0 Released!

For what has become a new winter holiday tradition, the Naev DevTeam is proud to announce the release of version 0.10.0. This release contains many incredible new features, significantly improved and expanded old features, and tons of new content including multiple long campaigns. The 0.10.0 implements many of the major wanted features for Naev and will likely allow the next releases to focus much more on polish, filling out the existing universe, and more exciting new content. We would like to thank all the contributors who have participated and helped in the making of this release. Most notable changes:

  • Plugin system implemented
  • Player fleets
  • Hypergates
  • Asteroids completely reworked
  • More space anomalies
  • True bioships
  • Tons of new content
Although we have gone through 2 beta releases in this release cycle, please report any issues on this tracker, and feel free to join our Discord chat (invite). You can get the latest version from any of the following sources:



[previewyoutube=CNBk1DK046k;leftthumb][/previewyoutube]

Full Changelog


  • New Mechanics
    • Support for setting ships as escorts and thus player fleets
    • Hypergates that allow for long distance travel
    • Asteroid rework
      • Asteroids no longer randomly explode
      • Asteroid scanning is no longer binary, but distance-based
      • New mini-game based mining
      • More diversity in types with different rarity
    • Support for restrictions for outfits and ships, such as minimum faction standing
    • Significantly improved how faction reputation caps are handled
    • Pilots can have intrinsic outfits
    • Bioships go rawr (new skill system)
    • Weapons and outfits can cause effects on ships
    • More complex space objects (spob)
    • Support for different difficulty settings
    • New exploration mechanic with points of interest
    • Unique ships to be found throughout the universe (pers)
    • Manual aiming mode for weapon sets
  • Gameplay Changes
    • Weapon types are more differentiated
    • Removed nearly redundant launchers
    • Nerfed beams
    • Factional ships are more widely sold
    • Schroedinger uses less fuel instead of getting a large bonus
    • Plasma has a burning effect
    • Changed spawning and behaviour of pirates to be less dangerous in populated systems
    • Fighters only attack enemies visible by their carrier
    • AI is better at choosing targets
    • More dump targets for waste dump mission and tweaked rewards
    • Removed escorts for hire in lieu of player fleets
    • Pirates should avoid attacking near safeish areas
    • Made slim the default GUI instead of brushed
  • New Content
    • Added a gigantic black hole
    • Added new space anomalies such as plasma storms
    • Lots of new asteroid types and commodities
    • More interesting places to visit and explore
    • More engine sounds
    • 45 New missions
      • More terraforming
      • Continuation of the Zalek story
      • Help the Dvaered do some tasks
      • Tutorial for new mechanics
      • Secret system!
    • 14 New ships
      • Certain secret faction completely revamped
    • New spob graphics
    • Lots of new outfits and reworked old outfits
      • Use energy to avoid death
      • Create scanning pulses
      • Blinking has animations
      • Advanced mining techniques
      • Space mines
    • News revamped to be more flexible and relate more with current events
    • NPCs revamped to be more flexible with many new messages
    • New commodities that are only available from mining
    • Fancy racing mini-game that replaces old race missions
  • Quality of Life
    • Support for save snapshots for each pilot
    • Can ask pilots to refuel you more than 100 units at a time
    • Engine sound volume is configurable
    • Revamped the star map to be large and more useful
    • Can add notes to the star map
    • Autoscroll is now an option in the VN
    • Spob communication window has been redone
    • Limit sound output volume when lots of sounds are playing jointly
    • Redid the music engine to be less prone to play combat music
    • Hide radar when overlay is open (with option to revert to old behaviour)
    • Duplicate effects get collapsed into stacks in the GUI
    • Allowing exiting and reloading while love framework is open (VN, etc.)
    • Autonav is more flexible with positioning on jump points
    • Can customize jump flash brightness
    • Player will not be scanned immediately on jumping in or taking off
    • Show health bars near pilots in combat (can be disabled in options)
    • Escort AI is customizable
    • Ship AI reminds player about things when they havent played in a while
    • Improved mission computer display details for many missions
    • Engine sounds smoothly transition on/off
  • Engine changes
    • Work has begun on a development manual
    • Plugin support with explicit support for total conversions
    • All monolithic files have been split up
    • Simplified terminology with spob (space objects) replacing planet/asset
    • Support for tags in missions
    • Player ships can store their own variables now
    • Weapon outfits support some Lua scripting
    • Ammunition/fighters merged into launchers/fighter bays
    • Support for shotgun-type weapons
    • Backgrounds no longer use an orthographic projection
    • Minor transitions added to the toolkit
    • Asteroids redone to be more flexible and easy to add using groups
    • Asteroid field support in the editor
    • Allow for soft claims instead of only hard claims
    • Unified the event and mission headers
    • Implemented per-pilot variables
    • Lua scripting for spob
    • AI can use special outfits
    • Lots of engine rewriting and modernization that should bring some speed improvements and more flexibility when modding
    • Added lua-enet library to allow for networking in plugins (off by default, requires setting in configuration file)
    • Can animate loading screen
    • Lowered error in physics approximation (shouldnt be noticeable though)
  • Bug Fixes
    • Too many to list, but well try
    • Fixed pilots not getting equipped at all in some cases
    • Fixed looting cargo when boarding giving less than expected
    • Fixed all asteroid graphics being used as debris
    • Fixed some hooks not properly passing arguments
    • Block certain inputs during cinematics
    • Fixed disabling saving and forcing the pilot to take off not working as expected
    • Fixed sounds getting stopped in many cases due to garbage collection
    • Made outfit descriptions fit in the landing window for all outfits
    • Many typo fixes


[ 2022-12-23 03:26:53 CET ] [ Original post ]



Naev
Naev Team
  • Developer

  • Naev Team
  • Publisher

  • 2017-07-17
  • Release

  • Indie F2P Singleplayer
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (194 reviews)


  • Review Score

  • https://naev.org/
  • Website

  • https://store.steampowered.com/app/598530 
  • Steam Store

  • The Game includes VR Support



    Naev Depot Linux-x86-64 [4.2 M]Naev Content [304.17 M]

  • Public Linux depots

  • Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.

    Main features:
    • A large galaxy with hundreds of planets and moons to explore.
    • Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
    • Many different ships to buy and pilot, and many ways to customize each of them.
    • Multiple factions, each with unique ship designs and personalities.
    • Open-source, meaning ultimate freedom of modding.
    Currently Naev is a playable game, but it is far from being a complete one. To further mature the game, we, the developers, need you. Yes, you. All it takes is the motivation to be creative in some way! Probably the easiest way to help, as well as one of the most valuable ones, is by coming up with new stories for the game, and by shaping those stories into playable missions. Other ways to help include making art or sounds, improving gameplay via balancing work, or (if you have the ability) even a bit of coding on the main program.

    A few things to keep in mind:
    • This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
    • The dev team does not accept monetary donations, only direct contributions to the game itself.
    • The game engine is written in C. Missions are written in Lua.
    • No, there is no multiplayer, and there probably won't be. Unless you add it!
    MINIMAL SETUP
    • OS: Anything reasonably up to date
    • Processor: Any 64-bit processorMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.1 or later compatible video card
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Anything reasonably up to date
    • Processor: Any 64-bit processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 4.0 or later compatible video card
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5952 ]

    2.22$ (78%)
    16.39$ (18%)
    26.39$ (12%)
    8.49$ (15%)
    5.07$ (15%)
    3.90$ (70%)
    24.78$ (17%)
    19.99$ (20%)
    4.21$ (16%)
    1.00$ (90%)
    6.73$ (81%)
    6.99$ (53%)
    8.27$ (17%)
    16.79$ (16%)
    7.50$ (70%)
    8.79$ (12%)
    18.99$ (68%)
    8.49$ (15%)
    12.21$ (59%)
    12.44$ (17%)
    6.61$ (17%)
    26.68$ (56%)
    5.73$ (18%)
    1.41$ (93%)
    12.71$ (15%)
    5.75$ (74%)
    10.49$ (30%)
    1.60$ (80%)
    9.79$ (30%)
    13.07$ (74%)
    GAMERSGATE

    [ 3223 ]

    6.0$ (85%)
    2.05$ (59%)
    0.75$ (92%)
    1.05$ (85%)
    3.75$ (75%)
    6.74$ (55%)
    9.74$ (25%)
    0.68$ (89%)
    1.8$ (88%)
    1.13$ (89%)
    11.24$ (63%)
    2.0$ (80%)
    1.6$ (90%)
    2.25$ (85%)
    3.0$ (50%)
    3.75$ (75%)
    17.49$ (30%)
    1.69$ (89%)
    8.77$ (51%)
    3.0$ (70%)
    1.32$ (91%)
    2.81$ (81%)
    1.88$ (81%)
    9.71$ (46%)
    6.25$ (75%)
    0.9$ (89%)
    16.24$ (35%)
    11.62$ (54%)
    0.38$ (92%)
    0.68$ (92%)

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