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Naev 0.11.0-beta.2 Released!

During playtesting 0.11.0-beta.1, weve found a bunch of bugs and issues that weve addressed. In particular, some of the more important ones include having the slim GUI show what outfits are being activated, which is particularly useful for toggle weapon sets, and fixed some issues with collisions making it hard for fast weapons to hit their targets. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! You can get the latest version from any of the following sources:


A player in a Sirius Preacher using the Seeking Chakra ability.

Changes since 0.11.0-beta.1


  • Slim GUI now shows activated outfits and all weapons all the time
  • Collision system reworked (again) to take into account fast moving particles
  • Fixed collision polygons not properly being used
  • Added short names to some outfits such that they are easier to distinguish in the GUI
  • Allied factions wont help out the player against neutral targets
  • Added missing graphics for meditation chambers
  • Dont allow giving the player names that cant be saved
  • Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove
  • Fixed toggle weapon sets not turning off with only bolt weapons
  • Hardened physics engine a bit to overflow that happens in 49 days of straight game time
  • Fixed trivial memory leak in vpool
  • Allow buying local maps where they are not sold
  • Buffed Hunting Combat AI to 15% bonus
  • Made Weakness Harmonizer AI not appear as an active outfit
  • Outfit Lua function onshoot has been renamed onshootany
  • Can toggle point defense weapons on and off
  • AI will turn off weapons ionizer when going for a kill
  • Players new ships should start will all the default outfits, which fixes the some Sirius psychic tests
  • pilot.weapsetAdd follows the same logic as the normal equipping functions
  • slim GUI uses primary/secondary colours like the info menu
  • AI should be less prone to jump before their leader
  • Fixed cargo being lost when swapping ships in missions and events
  • chapter1: event claims all the systems just in case
  • poi: renamed Pristine Derelict to Unusual Derelict
  • poi_intro: fixed typo
  • achack03: fixed mission not being acceptable and harja spawning forever
  • achack04: fixed missing formatting string
  • dv_bikers: made missiles significantly more dodgeable and changed location
  • Translation updates


[ 2023-12-09 05:48:28 CET ] [ Original post ]



Naev
Naev Team
  • Developer

  • Naev Team
  • Publisher

  • 2017-07-17
  • Release

  • Indie F2P Singleplayer
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (194 reviews)


  • Review Score

  • https://naev.org/
  • Website

  • https://store.steampowered.com/app/598530 
  • Steam Store

  • The Game includes VR Support



    Naev Depot Linux-x86-64 [4.2 M]Naev Content [304.17 M]

  • Public Linux depots

  • Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.

    Main features:
    • A large galaxy with hundreds of planets and moons to explore.
    • Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
    • Many different ships to buy and pilot, and many ways to customize each of them.
    • Multiple factions, each with unique ship designs and personalities.
    • Open-source, meaning ultimate freedom of modding.
    Currently Naev is a playable game, but it is far from being a complete one. To further mature the game, we, the developers, need you. Yes, you. All it takes is the motivation to be creative in some way! Probably the easiest way to help, as well as one of the most valuable ones, is by coming up with new stories for the game, and by shaping those stories into playable missions. Other ways to help include making art or sounds, improving gameplay via balancing work, or (if you have the ability) even a bit of coding on the main program.

    A few things to keep in mind:
    • This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
    • The dev team does not accept monetary donations, only direct contributions to the game itself.
    • The game engine is written in C. Missions are written in Lua.
    • No, there is no multiplayer, and there probably won't be. Unless you add it!
    MINIMAL SETUP
    • OS: Anything reasonably up to date
    • Processor: Any 64-bit processorMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.1 or later compatible video card
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Anything reasonably up to date
    • Processor: Any 64-bit processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 4.0 or later compatible video card
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5952 ]

    1.15$ (81%)
    3.47$ (83%)
    12.72$ (15%)
    0.90$ (82%)
    8.49$ (15%)
    18.39$ (8%)
    15.99$ (20%)
    2.00$ (80%)
    4.23$ (79%)
    16.88$ (16%)
    6.67$ (78%)
    6.57$ (78%)
    21.22$ (15%)
    8.09$ (80%)
    8.49$ (15%)
    5.37$ (79%)
    5.94$ (15%)
    9.19$ (8%)
    3.94$ (74%)
    31.36$ (48%)
    33.19$ (17%)
    12.59$ (16%)
    2.65$ (82%)
    4.12$ (17%)
    12.74$ (15%)
    6.67$ (78%)
    2.20$ (85%)
    33.17$ (17%)
    16.79$ (16%)
    16.97$ (15%)
    GAMERSGATE

    [ 3223 ]

    16.0$ (60%)
    2.5$ (75%)
    0.56$ (81%)
    3.0$ (81%)
    0.53$ (73%)
    8.0$ (60%)
    3.0$ (70%)
    23.99$ (20%)
    9.99$ (50%)
    1.0$ (90%)
    9.0$ (85%)
    2.5$ (50%)
    3.33$ (76%)
    5.0$ (75%)
    11.24$ (63%)
    16.74$ (33%)
    3.0$ (85%)
    1.0$ (90%)
    20.99$ (40%)
    1.0$ (80%)
    2.25$ (92%)
    4.75$ (81%)
    12.0$ (70%)
    2.0$ (80%)
    0.75$ (92%)
    0.75$ (92%)
    0.23$ (92%)
    9.99$ (50%)
    1.69$ (89%)
    18.75$ (62%)

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