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Naev 0.11.0-beta.3 Released!

During playtesting 0.11.0-beta.2, weve found even more issues that have been fixed, including some hard crashes and some inconsistencies with weapon set behaviours. Additionally, lots more quality of life usability such as in range weapon sets only shooting when enemies are in arcs have also been added. Were hoping this to be the last beta before the official release which should hit in a week or so. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here! You can get the latest version from any of the following sources:


A player in a Sirius Preacher using the Seeking Chakra ability.

Changes since 0.11.0-beta.2


  • Differentiated more significantly the energy / kinetic / plasma weapon types
  • Fixed hard crash when loading when approaching certain NPCs
  • Fixed crash when change tab triggers a takeoff
  • Fixed Naev not starting on Mac OS
  • Fixed beam collisions (again)
  • Fixed rare hard crash when beams are being fired
  • in range option for weapon sets now takes into account weapon arcs
  • Buffed Targeting Conduit
  • Renamed Point of Interest to Sensor Anomaly
  • Double-tap activating outfits breaks stealth
  • Nerfed Sirius Fidelity so it can no longer get ludicrous levels of action speed
  • Maps discovery mode shows system features
  • Removed enemies from a certain hidden faction so the player wont have standing issues with them
  • Non-weapon outfits no longer show switch groups they are in as hot keys
  • Turn off weapon sets when changing type
  • Fixed toggle weapon sets not triggering outfits over and over as expected
  • Turn off all weapon sets when entering stealth
  • Fixed resizing not working on the background and toolkit in some cases
  • Added pilot.weapsetAddType and pilot.weapsetSetActive
  • Gave unicorp storm launchers a rarity of 2 and made it more available
  • Have ships be a little less spammy distressing
  • Centered tracking icon in slim GUI
  • Show tracking icons for non-turret bolt weapons too
  • More short names for weapon outfits
  • Fixed pilot.setSpeedLimit not working
  • Added tutorial message when player acquires first point defense weapon
  • test_of_renewal: fixed weapon set defaults being incorrect and increased enemy damage
  • seek_n_destroy: missions should work properly when boarding the target
  • flf_diversion, flf_rogue: Missions should no longer be able to have ridiculously low credit rewards
  • ec00: changed it so you cant hail the collective drone
  • escort: fixed pilots not flying in formation
  • Fixed many typos
  • Translation updates


[ 2023-12-14 13:42:17 CET ] [ Original post ]

Naev
Naev Team Developer
Naev Team Publisher
2017-07-17 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Mostly Positive (195 reviews)
The Game includes VR Support
Public Linux Depots:
  • Naev Depot Linux-x86-64 [4.2 M]
  • Naev Content [304.17 M]
Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.

Main features:
  • A large galaxy with hundreds of planets and moons to explore.
  • Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
  • Many different ships to buy and pilot, and many ways to customize each of them.
  • Multiple factions, each with unique ship designs and personalities.
  • Open-source, meaning ultimate freedom of modding.
Currently Naev is a playable game, but it is far from being a complete one. To further mature the game, we, the developers, need you. Yes, you. All it takes is the motivation to be creative in some way! Probably the easiest way to help, as well as one of the most valuable ones, is by coming up with new stories for the game, and by shaping those stories into playable missions. Other ways to help include making art or sounds, improving gameplay via balancing work, or (if you have the ability) even a bit of coding on the main program.

A few things to keep in mind:
  • This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
  • The dev team does not accept monetary donations, only direct contributions to the game itself.
  • The game engine is written in C. Missions are written in Lua.
  • No, there is no multiplayer, and there probably won't be. Unless you add it!

MINIMAL SETUP
  • OS: Anything reasonably up to date
  • Processor: Any 64-bit processorMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.1 or later compatible video card
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Anything reasonably up to date
  • Processor: Any 64-bit processorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 4.0 or later compatible video card
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

8.25$ (17%)
34.59$ (42%)
19.00$ (62%)
4.19$ (16%)
4.00$ (50%)
1.08$ (93%)
3.39$ (66%)
4.15$ (79%)
3.00$ (80%)
1.24$ (79%)
8.39$ (16%)
16.99$ (15%)
15.47$ (45%)
8.49$ (15%)
4.27$ (83%)
4.12$ (17%)
22.99$ (8%)
2.41$ (84%)
16.79$ (16%)
14.42$ (15%)
9.93$ (17%)
5.00$ (50%)
4.50$ (70%)
6.27$ (69%)
3.04$ (80%)
6.65$ (65%)
4.42$ (56%)
3.74$ (85%)
4.80$ (60%)
17.89$ (40%)
GAMERSGATE

[ 3458 ]

20.0$ (50%)
13.59$ (32%)
2.0$ (80%)
2.5$ (75%)
9.9$ (67%)
1.58$ (77%)
0.9$ (91%)
5.24$ (48%)
2.5$ (75%)
2.7$ (91%)
7.5$ (75%)
7.13$ (76%)
3.6$ (82%)
0.95$ (90%)
14.99$ (50%)
1.72$ (89%)
1.87$ (83%)
7.5$ (50%)
20.99$ (40%)
10.0$ (75%)
13.5$ (55%)
1.76$ (91%)
0.8$ (90%)
6.0$ (70%)
0.9$ (77%)
5.0$ (75%)
2.64$ (91%)
1.5$ (85%)
2.49$ (75%)
7.49$ (25%)

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