Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
Following the winter tradition, the Naev DevTeam is proud to announce the release of version 0.11.0. This is again quite a large release that has rewritten and reworked large parts of the engine and long-established mechanics to be more flexible, faster, and efficient. Many long-term players will notice that many things they had gotten used to have been changed, starting from the Naev universe itself.
We would like to thank all the contributors who have participated and helped in the making of this release.
Most notable changes:
- Reworked universe map to fit existing lore[/*]
- House Sirius completely reworked[/*]
- Improved autonav that uses lanes and is configurable[/*]
- Reworked structural outfits and number of ship slots[/*]
- Weapon sets are more simple with no distinction between weapons and non-weapons[/*]
- Possible to legally obtain all standard factional ships and outfits[/*]
- Point defense weapons that automatically fire at fighters and missiles[/*]
- A lot more content[/*]
- Significant engine speed-ups[/*]
- Naev on github [/*]
- Naev on steam [/*]
- Naev on itch.io [/*]
- Naev on flathub [/*]
Changes since 0.10.6
- Gameplay Changes [list]
- Universe significantly overworked to be more consistent with lore [list]
- More landable uninhabited spobs, unique locations, and things to discover[/*]
- Reviewed and corrected many descriptions and placement of spobs and systems[/*]
- More in-depth and fleshed out tag system for locations[/*]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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