This new version contains a diversity of fixes, including a crash when selling deployed ships, and some issues that still appeared on some platforms when using autonav. We are also glad to announce that this version includes two complete translations: Japanese and Spanish. Most of the outstanding issues have been resolved and we hope that this is the last release in the 0.11.x series. If you are interested on helping the Naev project, you can get in contact with other players and developers from the contact page. You can get the latest version from any of the following sources:
[previewyoutube=QnHRItBIRCM;full][/previewyoutube]Changes since 0.11.3
- More guards against divides by zero in autonav
- Fixed warnings on certain OpenGL drivers
- Fixed toolkit not rerendering when right-clicking on tabbed windows
- Fixed Marius enclave description
- Tweaked Zalek Diablo and Mephisto stats so that they are better suited to their respective roles
- Updated flicker drive, blink drive, and hyperbolic blink engine descriptions to be more complete and correct
- Initialize outfit Lua scripts when added in the equipment view so that flicker drive signature gets properly computed
- Flicker drive no longer displays -10% signature range bonus twice when equipped
- Fixed crash when selling deployed ship
- Gave the Dvaered warlord event better criteria so they dont attack the hypergate
shark/sh01_corvette
: have the pilot jump in from the same system as the playerminerva/kex03
: have mission claim the crimson gauntlet to prevent unwanted spawnsdvaered/gauntlet
: have mission claim the system if it can, but not fail if it canttrader/trader_escort
: player can only escort one group of traders at a timeneburesearch/neburesearch_01
: use the correct faction when complaining- Fixed some typos and revised writing
- Translation updates
[ 2024-04-18 14:09:17 CET ] [ Original post ]
- Naev Depot Linux-x86-64 [4.2 M]
- Naev Content [304.17 M]
Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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