A lot of major and minor issues, in addition to some minor new features, have been resolved calling for a 0.12.0-beta.2. In particular, support for lowering the saturation of the nebula, and having escorts respect your autonav preferences (you can disable it in the settings from the info menu) have been added as new features. We dont have any intention of adding any new features before the final 0.12.0 version, and will keep on resolving bugs as they are found. As always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!
You can obtain the new version by opting into the beta branch with the steam client.
As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.
Changes since 0.12.0-beta.1:
- Fallback for missing holo archives ship entries
- Reset proteron reputation more aggressively
- Fixed overlap in VN logs
- Show intrinsic outfits in the Other tab
- Shooting weapons no longer resets autonav speed up
- Fixed plural form of 0 items in many cases
- Made pilots in formation less prone to spinning
- Ships significantly past the mass limit are no longer space worthy
- Lowered the price of a certain map
- Lowered presence of a certain faction
- Prevent changing autonav target via Lua when jumping
- Disable jettisoning cargo when landing
- Removed overlap in the options menu
- Dont allow ship shield/energy to go negative
- Dont show stealth circles during cinematics
- Jumping through a one-way normal / hidden jump reveals the hidden side
- Escorts will try to respect players autonav rules by default
- Increased nebula visibility by 400 km
- Fixed text overlap in the holo-archives for certain languages
- Fixed reputation changes not working on dynamic factions
- Fixed text overlap if ship name is too long
- Fixed automatic weapon sets behaving oddly with multiple ships
- Fixed rare crash when setting hook on non-existent pilot
- Fixed map thresholds for interference
- Fixed some reputation values not being correctly rounded
- Fixed OSD not advancing in a certain mission
- Fixed Sirius Divinity collisions
- Fixed beam weapons in in range mode not respecting range bonus
- Fixed hiding mission OSDs and changing priority being reset on take off or jump
- Fixed asking your ship AI for advice
- Fixed point defense requiring toggling thrice to turn off in some cases
- sensor anomaly: Nelly will no longer appear in too dangerous or risky systems
- mephisto type v: lowered heat generation
- seek_n_destroy: fixed hints breaking in certain cases
- pir_hit_intro: fixed OSD being displayed wrong
- taiomi04: update OSD after boarding ship
- bounty: fixed OSD getting reset after killing/capturing target
- ant_supplies: fixed hostility after jumping into system again
- Editor now shows dialogues on errors and allows user to choose directory to save data to
- Minor typo fixes and translation updates
[ 2024-11-28 11:51:07 CET ] [ Original post ]
- Naev Depot Linux-x86-64 [4.2 M]
- Naev Content [304.17 M]
Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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