





Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
After a whole month of beta testing and furious bug fixing, following the tradition, we are once again doing our yearly release. This release includes many engine improvements, such as 3D ships, an in-game wiki, reworked weapon sets, notable performance increases, etc., but also a significant amount of new content including a whole new area, more and reworked missions, and ship variants among others things. We also have not forgotten significant quality of life improvements; folding messages, more visual indications for things such as important characters at the spaceport bar, filtering for the mission computer, and more!
We would like to thank all the contributors who participated and helped in the making of this release that we hope will both surprise new players and veterans alike!
Most notable changes:
- Nearly all the ships are now modeled in 3D with fancy lighting and tilting effects!
- You can now capture ships!
- New ships and ship variants!
- Faction reputation is no longer a single global value, but more nuanced and local.
- Simplified and more powerful weapon sets
- New challenging area to access many secrets.
- In-game Wiki full of mechanics and lore explanations!
The new version should be compatible with older save games, and will update things as necessary.
Full Changelog
- Gameplay
[list] - Ability to capture disabled ships
- Faction reputation is no longer universal, but varies on systems
[list] - Direct faction hit changes are shown as messages
- Your actions will more directly affect ships in the system
[list]
[list]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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