





Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.
Main features:
A few things to keep in mind:
Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
Naev 0.12.1 Released!
With big releases, come big bugs. A bug that would potentially mark the entire players map as known has crept into the release. It has been fixed along with other minor fixes, in particular, a bug made the obelisk tests require manual setting of weapon sets, and a persistent ship AI repeating to the player over and over that they havent played in a while.
You can get the latest version from any of the following sources:
Changes since 0.12.0
- Fixed psychic orbs having trails[/*]
- Crop selected spob name if it goes out of bounds in the GUI[/*]
- Fix obelisk tests not setting properly the primary weapons of the player[/*]
- Fleet members dont try to investigate, only leaders do[/*]
- More lenient update checks when updating saves[/*]
- Pilots should no longer see through stealth when attacked from stealth[/*]
- Fixed sometimes full map being partially displayed[/*]
- Dont show the didnt play in a while message every time a save is loaded[/*]
- Difficulty modifiers extend to the player's escorts as well[/*]
- Boarding bonus affects outfit / ship capture costs[/*]
- Lowered the cost of capturing ships[/*]
- Minor typo fixes and translation updates[/*]
[ 2024-12-27 06:41:53 CET ] [Original Post]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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