Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
A long-standing issue has been fixed regarding bounty hunters attacking the player for fighting pirates. Other than that, weve been able to replace more placeholder graphics and solve an issue with NPCs not using beam weapons properly. There are also minor fixes improving the behaviour of the plugin manager, especially on mac os, made some NPCs talk properly, and adding some missing collision polygons.\n \nIts not clear whether this is last beta, so, as always, please report any issues on this tracker , and feel free to join our Discord or Matrix chatrooms. Find out more about them here! \n \nTo download this build, pick the \"beta\" branch on Steam!\n\n
Platform support changes
\nWith the move to Rust and SDL3, Naev now only supports macOS 11+ (previously 10.13+) and Windows 10+ (previously Windows 7+). We will keep a 0.12.x branch on Steam as the last version supporting the older operating systems, and those older releases will remain available on Codeberg and itch as well.\n\nChanges since 0.13.0-beta.2
\n- Make sure reynir only appears when you have free cargo space (reynir.lua)[/*]
- Fix loading fonts in the plugin manager on platforms like macOS[/*]
- Fix handling the pluginmanager flag on platforms like macOS[/*]
- Replaced a bunch of placeholder outfit graphics[/*]
- Uninstalling a plugin will reset its disabled state[/*]
- Move config file with rest of files and unified code handling local files[/*]
- Added fallback server for plugin manager[/*]
- Increased the distance threshold for escorts to automatically jump[/*]
- Escorts spam less messages when trying to land or jump[/*]
- NPCs should now use beam weapons properly instead of turning them off right away[/*]
- Fixed mercenaries attacking the player when fighting pirates[/*]
- Fixed bioship outfit graphics being broken[/*]
- Fixed stations not having collision polygons[/*]
- Fixed some generic NPCs not talking[/*]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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