Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
A bit over-ambitious beta, and hopefully the last, the main highlight is a rework in Rust of the audio system and re-encoding of all files as higher quality Opus files. Additionally, the opportunity was taken to add more diversity and different engine sounds to the different ships you can find. Other improvements like fixed and new portrait generation, sorting plugins by compatibility, and fixing space object circles in the editor have also made it in.
Its fairly likely this will be the beta, so, as always, please report any issues on this tracker , and feel free to join our Discord or Matrix chatrooms. Find out more about them here! \n
Changes since 0.13.0-beta.4
Introduce start.toml to replace start.xml
[/*]Implemented Audio system in Rust
[/*]Restore music after a certain boss fight event ends
[/*]Systems with spobs will now have circles again in the editor
[/*]Plugin manager also sorts by compatibility
[/*]Fixed waste dumping in REDACTED
[/*]Added some new portraits
[/*]Fixed some Soromid portrait generation
[/*]New engine sound effects for different ship makers with more diversity
[/*]Hide faction hit message when capturing if nothing happens
[/*]Spellchecking and translation updates\n
[/*]
(Since we didn\'t do an announcement for 0.13.0-beta.5)
Changes since 0.13.0-beta.3
Fix Mac OS x not finding old saves
[/*]Dont reset escort AI when they are already landing or jumping at the right place
[/*]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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