






Be a Pixel Shopkeeper! Collect items, decorate your shop, craft new products, and sell your wares in this shop simulation game with inventory management puzzle mechanics. Train to beat tougher dungeons, unlock new classes and decor, and furnish your shop smartly to maximize profits and customer purchases, plus much more!
Some Features
- Purchase different kinds of tables, shelves, and decorations that affect different stats such as gold bonuses and customer choices
- Different dungeon types, enemies, and unlockable worlds so battle gameplay is not always the same
- Different bags you can obtain what give special effects such as delivering directly to inventory and multiplying an item type you collect!
- Unlockable character classes that have different preferences and gifts
- Crafting! Make your own items that customers will pay a premium for, or use them yourself to boost your stats
- Expand your shop to house more wares and remodel it with decorations to go for a certain look and add boosts
- Plant your own herbs to use in battle or to sell, with chance of getting rarer seeds
- More features and updates coming!
Changelog
- Improved training after hitting max level - should now always have increased stats at a better rate
- Slowed down item disappearance in the first set of dungeons & speed of dungeons in "Chill" mode by a little bit
- Fixed issues where challenges in Chapter 3 stop completing
- Shelves now have "Empty Shelf" on right click menu
- When storing or selling your shelf, items automatically go to inventory (no need to empty)
- If fixtures have no upgrades, Max star is shown
- On the "Shop Info" button after unlocking the female noble, you can see all your active skills/buffs and how many times they are stacked
- Hovering over the timer in Shop mode shows the total number of seconds in a day
- Added icons to show if affinity and levels have been maxed out in the park
- Some text and color tweaks
- Adjusted some seed tolerances in late game
- Some bug fixes & minor adjustments to a couple of items
If you encounter any issues feel free to post in the forums or contact info@pixelprototype.com.
On another note, if you could upvote the tags that you feel applies to this game, that would help categorize the game better for Steam as well. Thanks so much!
Changelog
- Improved training after hitting max level - should now always have increased stats at a better rate
- Slowed down item disappearance in the first set of dungeons & speed of dungeons in "Chill" mode by a little bit
- Fixed issues where challenges in Chapter 3 stop completing
- Shelves now have "Empty Shelf" on right click menu
- When storing or selling your shelf, items automatically go to inventory (no need to empty)
- If fixtures have no upgrades, Max star is shown
- On the "Shop Info" button after unlocking the female noble, you can see all your active skills/buffs and how many times they are stacked
- Hovering over the timer in Shop mode shows the total number of seconds in a day
- Added icons to show if affinity and levels have been maxed out in the park
- Some text and color tweaks
- Adjusted some seed tolerances in late game
- Some bug fixes & minor adjustments to a couple of items
If you encounter any issues feel free to post in the forums or contact info@pixelprototype.com.
On another note, if you could upvote the tags that you feel applies to this game, that would help categorize the game better for Steam as well. Thanks so much!
Minimum Setup
- OS: Ubuntu 16
- Processor: Intel Core i7 920Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 550ti
- Storage: 500 MB available space
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