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Helium Rain patch released
Shipyards were a source of frustration for players, with seemingly endless production time. Resources were not provided by companies, and when the player was doing it, the resources were diverted to cheaper ships on the production lines. This has been addressed through a large rebuild of the shipyard system, and through improvements to trading.
The trading fixes will push the AI to be more aggressive about resources. They will be smarter about which sectors need resources, making the economy work better overall.
Quite a few players complained about seeing the AI companies band together against them and drown them under a barrage of assaults until they died. This issue was derivative of an intended functionality - we don't want the AI to love monopoly situations - that went too far with the player. Reputation will now mostly be lost by failing contracts or attacking property. Attacking pirates, among other things, no longer results in lost reputation with other companies.
We've heard players complain about the manual docking gameplay. Mostly, it seemed the speed was difficult to control, and the docking computer was too optimistic about the status. This has been addressed too. Orbital engines are now offline while docking, making the maneuver much more precise. Capital ships are also much more interesting to dock, with fixes to the docking HUD and grab distance.
We've seen players complain about mostly fixed pricing on resources. While Helium Rain simulates supply and demand and changes the prices, they do have a narrow variation range. This is intended for the beginning of the Early Access period, as a safety measure until the AI is more stable. The main risk with large variations would be a destabilization of the economy. We also need more data visualization tools for the player, to identify where money is gained or lost. We are making progress on this (the trade route menu gets improved again today), and will make the pricing ranges larger over time, once we're confident it won't break the game for some players. The full changelog for the patch is available here. Thank you for your feedback and patience with the game ! Every patch brings us closer to the high quality bar we are aiming for. Have fun !
[ 2017-08-27 15:27:58 CET ] [ Original post ]
A new patch has been released for Helium Rain, fixing more than 30 issues in the game. Among the fixes, the end-game war situation, shipyard production and manual docking have been addressed.
Rebuilding shipyards
Shipyards were a source of frustration for players, with seemingly endless production time. Resources were not provided by companies, and when the player was doing it, the resources were diverted to cheaper ships on the production lines. This has been addressed through a large rebuild of the shipyard system, and through improvements to trading.
The trading fixes will push the AI to be more aggressive about resources. They will be smarter about which sectors need resources, making the economy work better overall.
Persistent global war
Quite a few players complained about seeing the AI companies band together against them and drown them under a barrage of assaults until they died. This issue was derivative of an intended functionality - we don't want the AI to love monopoly situations - that went too far with the player. Reputation will now mostly be lost by failing contracts or attacking property. Attacking pirates, among other things, no longer results in lost reputation with other companies.
Manual docking
We've heard players complain about the manual docking gameplay. Mostly, it seemed the speed was difficult to control, and the docking computer was too optimistic about the status. This has been addressed too. Orbital engines are now offline while docking, making the maneuver much more precise. Capital ships are also much more interesting to dock, with fixes to the docking HUD and grab distance.
A word on price variation
We've seen players complain about mostly fixed pricing on resources. While Helium Rain simulates supply and demand and changes the prices, they do have a narrow variation range. This is intended for the beginning of the Early Access period, as a safety measure until the AI is more stable. The main risk with large variations would be a destabilization of the economy. We also need more data visualization tools for the player, to identify where money is gained or lost. We are making progress on this (the trade route menu gets improved again today), and will make the pricing ranges larger over time, once we're confident it won't break the game for some players. The full changelog for the patch is available here. Thank you for your feedback and patience with the game ! Every patch brings us closer to the high quality bar we are aiming for. Have fun !
[ 2017-08-27 15:27:58 CET ] [ Original post ]
Helium Rain
Deimos Games
Developer
Deimos Games
Publisher
2018-10-11
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(293 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [3.72 G]
Helium Rain is a single-player space simulation that places you at the helm of a spacefaring company. Exploration, trading, station-building, piracy are all options. You will need to master both real-time action and long-term strategy: destroying a freighter has a direct impact on the economy, while declaring war will make your spaceflight environment slightly more hostile...
- 12 playable ships with weapon and engine upgrades
Play fighters, bombers, cargos, corvettes or capital ships. - Realistic economy model
Take advantage of an accurate simulation of space trade to be the most competitive company. If diplomacy fails, blockades are in order. - Fast-paced combat with a Newtonian flight model
There is no speed limit in Helium Rain. You can fly at half a mile a second while aiming backwards ! - Localized damage model for spacecrafts
Aim for critical systems in order to disable ships, kill their crew or capture targets. - Procedural contracts, world exploration, technology upgrades
Pick contracts and build your empire.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i3Memory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: NVIDIA GeForce GTX 470 / DX10 compatible GPU with at least 1GB VRAM
- Storage: 5000 MB available spaceAdditional Notes: Only 64 bits versions of Linux are supported. Check the Linux support thread in the forums !
- OS: Ubuntu 17.10
- Processor: Intel Core i7Memory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: NVIDIA GeForce GTX 970
- Storage: 5000 MB available spaceAdditional Notes: Only 64 bits versions of Linux are supported. Check the Linux support thread in the forums !
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