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It's been about a decade since I first started prototyping a space game - one where you'd start off with a small ship and trade resources. Two games, three game engines and 15,000 copies sold later, here am I with a new life where I don't quite have the time for such work anymore. Deimos Games will be shutting down this year. Both Helium Rain and Astral Shipwright will be going free-to-play, so that new players can still experience them in the future. As a reminder, both are also open-source, so if you were going to build anything based on these projects, you now have access to free content too. It's been refreshing to see game developers reuse code for their own projects, and I hope that will continue. I want to thank all players who supported me on this endeavour. I'm truly happy that I was able to share my work with you. Stranger
It's been nearly four years since Helium Rain released for good, and after years of experiments, spaceships are back on the menu. Astral Shipwright is a new spacebuilding game with the same DNA as Helium Rain, and will be available in Early Access later this year.
[previewyoutube=vJZgy2oR48g;full][/previewyoutube]
As part of the upcoming Steam Next Fest, a very early build of the game has been made available to everyone. While it's a far cry from a completely playable game, the current demo shows the foundation of the game including the spacecraft building system, inventory and orbital maneuvers.
Read the announcement to learn more about Astral Shipwright (and join our Discord community server to talk about it!)
Hello there !
After months in development, we're finally ready to release the Helium Rain mod support we initially promised during Early Access. Mod support is always a pretty great way to enhance a game's lifetime - speaking as a former mod developer.
Hello, We've released the 1.3.6 update to Helium Rain. This update fixes two recently reported bugs :
We've released a new hotfix for Helium Rain. This update fixes missing textures on Linux machines running some what older GPUs. A small Windows update was also published but shouldn't provide any noticeable change.
Hello, We've released a new update to solve a few bugs we previously didn't know about.
We've released a hotfix for Helium Rain today. As for 1.3.1, this update targets a specific issue.
We've released the 1.3.1 hotfix to Helium Rain to account for two new issues.
It's been a month since our last major update, and we've some news for you today !
Helium Rain 1.2.1 has been released with three minor changes.
We've updated the Helium Rain beta branch on Steam. This is an experimental release meant to ensure the next engine version works well (from Unreal Engine 4.19 to 4.20). Some other changes included here will be part of the next official update too, so you can either try them here or wait.
We've updated Helium Rain to bring some improvements and fix a number of issues with the game. A week after launch, we have a lot to discuss !
After a year in Early Access, Helium Rain is now publicly available as a full-fledged Steam game ! https://www.youtube.com/watch?v=1oAKZwCSxSY This release is meant to be a smooth transition. No change in pricing is occurring, all game saves since we released into Early Access are still compatible. Take a look at the forums if you have questions or issues.
If you're a returning player, you should find that the game has changed quite a bit since the first days of Early Access !We've released a new update to Helium Rain. It is mainly a bug-fixing update, with a twist...
We've released a new version of Helium Rain ! 1.1.1 brings a few UI improvements, and fixes a few economy issues. The trade route menu and economy menus are getting new options to handle Storage Hubs, and sortable columns in tables !
Gameplay
We've released a hotfix to correct a number of issues with the game. The changelog for this update is as follow :
Our final Early Access update has been published today, and we've got a new trailer for our upcoming launch ! https://www.youtube.com/watch?v=1oAKZwCSxSY
We're happy to announce we've released the 1.0 update for the beta branch on Steam. This is our last content update before the game releases, fixing economy, end-game and general gameplay issues. Take a look before you update...
Hi !
It's been some time since our last update, with a hot, busy summer taking some time away from development. We're back !
We've released a small hotfix today to address some rare cases of game saves crashing the game at load. The issue was related to the Company Log feature, and is now fixed. As a reminder, if you ever encounter a game crash or a bug, please do tell us about it - this is how we found, and fixed this issue. Read more on this on our bug tracking home. See you soon for other updates !
Helium Rain has been updated ! Today we're bringing the long-awaited company log feature. Here is all you need to know about it.
It's been eight months since Helium Rain released in Early Access ! We thought it was a good time to look back and see how it went, from our perspective, and to share our future plans for the game.
The Farm update has been published for Helium Rain, including a new sector, graphics upgrades and many fixed issues !
Hi ! We've released an updated game build on the beta branch of Helium Rain. This new build does not affect the game itself, but brings an updated Unreal Engine version and a new release process on our side. Let's see what changed !
We've released a new feature update to Helium Rain. Most changes will focus on combat, with a few additional corrective measures, and better Linux support. https://www.youtube.com/watch?v=CeDdDcimaqk
Hello ! We've updated the beta branch for Helium Rain. The new version brings a new Unreal Engine version, primarily meant for better Linux support, with a new audio pipeline and better support for older distributions. No major changes are expected on Windows. While we expect this beta release to work exactly like the general release, please be warned that this version is less tested and could have issues on you system. Game saves are compatible to and from the general release. We'll welcome feedback from our most daring users ! Here is what we are currently working on.
We've released a new update with minor interface improvements, and a number of corrective measures, mostly UI issues with the recent modular stations.
We've released a bug-fixing patch for Helium Rain. It aims at squashing a few annoying economy issues with upgrades, complex stations, as well as some stability improvements.
A new update has just been released to Helium Rain ! We've been hard at work for two months to bring this large update to station management, as well as a better UI and a new engine version.
This is a very large update that has more risk than usual. Consider doing a copy of your previous game save before running the game. Read up on http://dev.helium-rain.com to find your game save folder.
Let's talk about where Helium Rain is going ! It's been three weeks since the game came out, and we're now to the point where most game-breaking issues are solved - we know some bugs are still there, but it's no longer an urgent situation. We've looked at every suggestion on the forums, discussed what was more important, and we can now share a roadmap for future updates !
We've released a new version for Helium Rain. Every station currently in the game has been remade, and a number of issues were fixed - mostly to the AI and economy models in the game. Some rendering details were also improved.
A new patch has been released for Helium Rain, fixing more than 30 issues in the game. Among the fixes, the end-game war situation, shipyard production and manual docking have been addressed.
Hi, We've just released a bugfixing update for Helium Rain. We're aware the game has a number of issues right now and are working hard to remove them as fast as possible. In particular, the end-game balance suffers right now, with very large number of ships and stations. Here is what has been fixed this week :
It's been only two days since the last patch, but we've been working around the clock for this. Here is our latest update.
Hello ! We've just released our first patch to Helium Rain, including community-requested features and fixes. Seeing players enjoy the game, despite some rough edges, is really great - we're especially happy to see so many ideas and change requests on the discussions forum. Some of these are already in this update, more will come !
Hello ! We're releasing Helium Rain in Early Access to garner feedback from the community, and decide which features are the ones most needed. Here is our plan :
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