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Stations update
Stations are now twice larger at least (solar power plants are especially large) and feature a billboard system to show off which company they belong to, or to show advertisement for other companies. The player stations will always proudly show off your might ! Adding this much content required balancing against performance - we drastically reduced the triangle count of many station components, usually by a factor of more than two. The game should actually perform slightly better now. As a result of the new stations, we have to warn that ships flying close to a station and not docked at it when the patch is applied could be damaged. Ships docked to a station will be unharmed. We generally have a policy of never breaking game saves during and after Early Access; we hope that this exceptional disregard for safety will not harm you.
While this update is mostly about stations, we also fixed around 20 issues. Most issues were tied to our extremely complex economy model. If you want to read up on how complex it really is, take a look at this economy primer by Niavok, our gameplay programmer. We know some issues are still outstanding - little variation on pricing, complicated end-game situations, expensive stations - and will be working on fixing that will future updates. We've also made a decision on the topic of manual docking. This divisive feature had some players refund the game, and some others praise us for it. We had to make a compromise and decided to keep manual docking in the game, but to make the unlock of the auto-docking technology free as soon as the game starts. Players who elect not to use the auto-docking can get another technology for free instead.
Finally, we are aware that many Linux users with AMD hardware are still suffering from issues with the game. This is a very serious problem for us, one we have little solutions for. We will release a beta version of the game in the upcoming days, built with an updated Unreal Engine 4. We hope that this will start resolving some of the issues. The beta will also be available for Windows users who want to try an untested version that might bring more performance, at the cost of possible issues. The full changelog is available here as usual, for those of you who want to know what we've really been up to. We thank all the players who offered their feedback. Please keep doing so, and have a great time with Helium Rain !
[ 2017-09-03 16:44:54 CET ] [ Original post ]
We've released a new version for Helium Rain. Every station currently in the game has been remade, and a number of issues were fixed - mostly to the AI and economy models in the game. Some rendering details were also improved.
New stations
Stations are now twice larger at least (solar power plants are especially large) and feature a billboard system to show off which company they belong to, or to show advertisement for other companies. The player stations will always proudly show off your might ! Adding this much content required balancing against performance - we drastically reduced the triangle count of many station components, usually by a factor of more than two. The game should actually perform slightly better now. As a result of the new stations, we have to warn that ships flying close to a station and not docked at it when the patch is applied could be damaged. Ships docked to a station will be unharmed. We generally have a policy of never breaking game saves during and after Early Access; we hope that this exceptional disregard for safety will not harm you.
Economy fixes
While this update is mostly about stations, we also fixed around 20 issues. Most issues were tied to our extremely complex economy model. If you want to read up on how complex it really is, take a look at this economy primer by Niavok, our gameplay programmer. We know some issues are still outstanding - little variation on pricing, complicated end-game situations, expensive stations - and will be working on fixing that will future updates. We've also made a decision on the topic of manual docking. This divisive feature had some players refund the game, and some others praise us for it. We had to make a compromise and decided to keep manual docking in the game, but to make the unlock of the auto-docking technology free as soon as the game starts. Players who elect not to use the auto-docking can get another technology for free instead.
State of Linux support
Finally, we are aware that many Linux users with AMD hardware are still suffering from issues with the game. This is a very serious problem for us, one we have little solutions for. We will release a beta version of the game in the upcoming days, built with an updated Unreal Engine 4. We hope that this will start resolving some of the issues. The beta will also be available for Windows users who want to try an untested version that might bring more performance, at the cost of possible issues. The full changelog is available here as usual, for those of you who want to know what we've really been up to. We thank all the players who offered their feedback. Please keep doing so, and have a great time with Helium Rain !
[ 2017-09-03 16:44:54 CET ] [ Original post ]
Helium Rain
Deimos Games
Developer
Deimos Games
Publisher
2018-10-11
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(293 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [3.72 G]
Helium Rain is a single-player space simulation that places you at the helm of a spacefaring company. Exploration, trading, station-building, piracy are all options. You will need to master both real-time action and long-term strategy: destroying a freighter has a direct impact on the economy, while declaring war will make your spaceflight environment slightly more hostile...
- 12 playable ships with weapon and engine upgrades
Play fighters, bombers, cargos, corvettes or capital ships. - Realistic economy model
Take advantage of an accurate simulation of space trade to be the most competitive company. If diplomacy fails, blockades are in order. - Fast-paced combat with a Newtonian flight model
There is no speed limit in Helium Rain. You can fly at half a mile a second while aiming backwards ! - Localized damage model for spacecrafts
Aim for critical systems in order to disable ships, kill their crew or capture targets. - Procedural contracts, world exploration, technology upgrades
Pick contracts and build your empire.
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i3Memory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: NVIDIA GeForce GTX 470 / DX10 compatible GPU with at least 1GB VRAM
- Storage: 5000 MB available spaceAdditional Notes: Only 64 bits versions of Linux are supported. Check the Linux support thread in the forums !
- OS: Ubuntu 17.10
- Processor: Intel Core i7Memory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: NVIDIA GeForce GTX 970
- Storage: 5000 MB available spaceAdditional Notes: Only 64 bits versions of Linux are supported. Check the Linux support thread in the forums !
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