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Update Roadmap

Let's talk about where Helium Rain is going ! It's been three weeks since the game came out, and we're now to the point where most game-breaking issues are solved - we know some bugs are still there, but it's no longer an urgent situation. We've looked at every suggestion on the forums, discussed what was more important, and we can now share a roadmap for future updates !

Modular stations


Our first update will be a player-suggested one : modular stations. We're working on a second station update, after the big graphical changes two weeks ago. Now we want to add a new station-building option : instead of creating separate stations, companies will have the option to build station hubs, a shipyard-size stations that acts as a large docking pad and support station. This station will feature a unique perk : stations can be built on it, in a branching structure, removing the need for ships to transport resources between factories. Along with this huge feature, we'll rework the pricing model of stations, allow companies to scrap them just like ships, and add a few more UI elements.

Updated economy


The next item will be less visible, but will change the game a lot. We're aware the economy right now is very rigid, with little pricing variation and a number of issues with how companies react to resources. While the changes there are not fully decided, the overall plan is to make the economy much more liberal. Along with economy change, we'll try to add much more information in the menus to make the game less obscure.

Fuel management


This one was planned before we launched. We still plan on adding a fuel usage model, which would reward careful piloting, make engine upgrades more useful, and generally improve the immersion. The fuel update will come with an updated orbital map, new engines, possibly a new ship !

Story and contracts


These updates will be quite large, and as a result, the story has lost some priority. We haven't heard anyone asking about it, so we don't feel like the story is very important for players. It will come after the large features that we feel the game really need.

Skirmish mode


Last but not least : another player suggestion, the skirmish mode, will come to Helium Rain. It will be separate from your regular game save, will offer tools to configure a battle and start fighting right away, without endangering your precious ships !

Keep telling us your ideas


This is a rough outline - we'll keep updating you with how the planning changes. The general idea is that we want the core game to be perfect before we start adding elements that don't impact the everyday experience. While we may not reply to everything on the forums, rest assured that we do read everything. We're focused on improving the game and keep doing Early Access right. Thank you for your feedback, and keep telling us what you'd like us to do next !


[ 2017-09-11 06:11:28 CET ] [ Original post ]

Helium Rain
Deimos Games Developer
Deimos Games Publisher
2018-10-11 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (293 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [3.72 G]
Helium Rain is a single-player space simulation that places you at the helm of a spacefaring company. Exploration, trading, station-building, piracy are all options. You will need to master both real-time action and long-term strategy: destroying a freighter has a direct impact on the economy, while declaring war will make your spaceflight environment slightly more hostile...



  • 12 playable ships with weapon and engine upgrades
    Play fighters, bombers, cargos, corvettes or capital ships.
  • Realistic economy model
    Take advantage of an accurate simulation of space trade to be the most competitive company. If diplomacy fails, blockades are in order.
  • Fast-paced combat with a Newtonian flight model
    There is no speed limit in Helium Rain. You can fly at half a mile a second while aiming backwards !
  • Localized damage model for spacecrafts
    Aim for critical systems in order to disable ships, kill their crew or capture targets.
  • Procedural contracts, world exploration, technology upgrades
    Pick contracts and build your empire.


MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i3Memory: 4000 MB RAM
  • Memory: 4000 MB RAM
  • Graphics: NVIDIA GeForce GTX 470 / DX10 compatible GPU with at least 1GB VRAM
  • Storage: 5000 MB available spaceAdditional Notes: Only 64 bits versions of Linux are supported. Check the Linux support thread in the forums !
RECOMMENDED SETUP
  • OS: Ubuntu 17.10
  • Processor: Intel Core i7Memory: 8000 MB RAM
  • Memory: 8000 MB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • Storage: 5000 MB available spaceAdditional Notes: Only 64 bits versions of Linux are supported. Check the Linux support thread in the forums !
GAMEBILLET

[ 6109 ]

12.59$ (16%)
16.97$ (15%)
2.34$ (92%)
26.69$ (11%)
25.49$ (-70%)
16.89$ (16%)
17.19$ (14%)
6.63$ (17%)
8.47$ (31%)
16.97$ (15%)
7.03$ (22%)
16.39$ (45%)
16.79$ (16%)
25.19$ (16%)
16.57$ (17%)
1.66$ (17%)
20.72$ (17%)
26.69$ (11%)
10.07$ (16%)
34.39$ (14%)
25.79$ (14%)
8.39$ (16%)
3.00$ (75%)
16.99$ (15%)
16.57$ (17%)
4.09$ (18%)
16.59$ (17%)
20.74$ (17%)
6.71$ (16%)
6.50$ (50%)
GAMERSGATE

[ 1296 ]

14.99$ (40%)
29.99$ (25%)
0.75$ (85%)
3.2$ (80%)
2.7$ (91%)
8.0$ (60%)
2.0$ (80%)
0.9$ (92%)
3.0$ (80%)
16.79$ (40%)
0.7$ (93%)
9.2$ (63%)
0.75$ (85%)
29.99$ (25%)
1.69$ (89%)
0.9$ (85%)
3.99$ (20%)
1.0$ (80%)
1.5$ (85%)
8.0$ (60%)
6.39$ (20%)
0.94$ (81%)
9.49$ (50%)
1.5$ (85%)
0.75$ (85%)
0.9$ (92%)
1.5$ (85%)
1.0$ (90%)
6.68$ (73%)
5.0$ (50%)

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