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Forgotten Rabbits

It's been a while since the last update. Some of you may wonder what happened during that time. Fortunately for us, we had a big contract that allowed us to grow our studio. Unfortunately for the rabbit project, we didn't have much chance to move the game progress forward. We started developing a new prototype of the game featuring online multiplayer. It quickly turned out that it will require rewriting most of the game features. It will be a long process, and we won't be able to show a working demo anytime soon. However, this should be the last obstacle blocking the road to the release. Stay tuned!


[ 2018-08-05 19:54:54 CET ] [ Original post ]

Mac OSX release build available (v0.88a)

First, a sincere Canadian-sorry for the silence. We have been focusing on contract work to catch up with the budget. Recently, we managed to improve our financial condition and find some time to work on the game.
Thanks to this update, the rabbits conquered all three major platforms: Windows, OSX, and Linux. We also received XDK from Microsoft, so there are plans to release the game on Xbox One. However, before that happens, the game must leave Early Access first, which can take several months. In the next update, we will add the Multi-Input feature. It will allow the game to support multiple keyboards and mice. Each bunny will be able to play comfortably. We remember that online multiplayer is the most anticipated feature. It is hard to estimate how it will take, but we will inform you about the progress.


[ 2017-03-03 21:59:44 CET ] [ Original post ]

Mac OSX release build available (v0.88a)

First, a sincere Canadian-sorry for the silence. We have been focusing on contract work to catch up with the budget. Recently, we managed to improve our financial condition and find some time to work on the game.
Thanks to this update, the rabbits conquered all three major platforms: Windows, OSX, and Linux. We also received XDK from Microsoft, so there are plans to release the game on Xbox One. However, before that happens, the game must leave Early Access first, which can take several months. In the next update, we will add the Multi-Input feature. It will allow the game to support multiple keyboards and mice. Each bunny will be able to play comfortably. We remember that online multiplayer is the most anticipated feature. It is hard to estimate how it will take, but we will inform you about the progress.


[ 2017-03-03 21:59:44 CET ] [ Original post ]

Super Critical Video

A hilarious split-screen gameplay video by Super Critical Gaming: https://youtu.be/TO8Xxuq3V_8


[ 2016-04-18 20:23:14 CET ] [ Original post ]

Super Critical Video

A hilarious split-screen gameplay video by Super Critical Gaming: https://youtu.be/TO8Xxuq3V_8


[ 2016-04-18 20:23:14 CET ] [ Original post ]

Trying to trickshot a rabbit!!

A nice video and giveaway from Born 2 Game: https://youtu.be/zJX5Auu0wJ0


[ 2016-04-11 20:17:36 CET ] [ Original post ]

Trying to trickshot a rabbit!!

A nice video and giveaway from Born 2 Game: https://youtu.be/zJX5Auu0wJ0


[ 2016-04-11 20:17:36 CET ] [ Original post ]

Bunny massacre continues

Another warm review of our gem: https://youtu.be/kbxWGBJvfU4


[ 2016-04-03 09:20:38 CET ] [ Original post ]

Bunny massacre continues

Another warm review of our gem: https://youtu.be/kbxWGBJvfU4


[ 2016-04-03 09:20:38 CET ] [ Original post ]

EASTER MASSACRE!

Here is a brutal video review of our game: https://youtu.be/zazDnQ3ekFo


[ 2016-03-30 07:49:34 CET ] [ Original post ]

EASTER MASSACRE!

Here is a brutal video review of our game: https://youtu.be/zazDnQ3ekFo


[ 2016-03-30 07:49:34 CET ] [ Original post ]

Faster Harder Stronger (v0.87a)

The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected:

  • gravity,
  • water,
  • jumping,
  • the strength of physics-based weapons,
  • recoil and explosion forces,
  • missile and grenade launching strength,
  • weapon mobility parameter,
  • collision damage parameters.
Minor improvements:
  • precise laser guiding of the bazooka missile,
  • more dynamic bullet trail,
  • performance optimizations,
  • small fixes.


[ 2016-03-24 08:19:33 CET ] [ Original post ]

Faster Harder Stronger (v0.87a)

The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected:

  • gravity,
  • water,
  • jumping,
  • the strength of physics-based weapons,
  • recoil and explosion forces,
  • missile and grenade launching strength,
  • weapon mobility parameter,
  • collision damage parameters.
Minor improvements:
  • precise laser guiding of the bazooka missile,
  • more dynamic bullet trail,
  • performance optimizations,
  • small fixes.


[ 2016-03-24 08:19:33 CET ] [ Original post ]

Juicy Update (v0.86a)


  • New weapon: Punching Gloves
  • Furnished interiors in Residential level
  • More blood
  • A shortcut for Extinguisher (pad: Y, keyboard: Q)
  • Easier Gravity Gun launching (charge and release any key to throw an object)
  • New water material
  • New FXs and terrain marks
  • Improved performance
In the next update, we will focus on a new UI system. It is required for weapon customization and new game modes. Then, we will start implementing online multiplayer. During that time, we will also be working on a single-player campaign.


[ 2016-03-04 11:53:09 CET ] [ Original post ]

Juicy Update (v0.86a)


  • New weapon: Punching Gloves
  • Furnished interiors in Residential level
  • More blood
  • A shortcut for Extinguisher (pad: Y, keyboard: Q)
  • Easier Gravity Gun launching (charge and release any key to throw an object)
  • New water material
  • New FXs and terrain marks
  • Improved performance
In the next update, we will focus on a new UI system. It is required for weapon customization and new game modes. Then, we will start implementing online multiplayer. During that time, we will also be working on a single-player campaign.


[ 2016-03-04 11:53:09 CET ] [ Original post ]

New Bunnies in v0.85a


  • Two new bunnies and remastered old ones. Vote for the ugliest one in the comments! The winner gets a consolation carrot.
  • The bunnies now have different weight (jump range), speed, and initial health. Your feedback is welcome.
  • New atmospheric music in Ice Floe map.
  • Fixed the beheaded bunny error when pausing the game (probably). Let us know if it still happens.


[ 2016-01-19 00:11:44 CET ] [ Original post ]

New Bunnies in v0.85a


  • Two new bunnies and remastered old ones. Vote for the ugliest one in the comments! The winner gets a consolation carrot.
  • The bunnies now have different weight (jump range), speed, and initial health. Your feedback is welcome.
  • New atmospheric music in Ice Floe map.
  • Fixed the beheaded bunny error when pausing the game (probably). Let us know if it still happens.


[ 2016-01-19 00:11:44 CET ] [ Original post ]

Holiday Update (v0.84a)


[olist]

  • New winter map - Ice Floe.
  • Water!
  • Gravity Gun can now shoot objects.
  • Optional blood.
  • Many small improvements and fixes. [/olist]


    [ 2015-12-22 19:15:00 CET ] [ Original post ]

  • Holiday Update (v0.84a)


    [olist]

  • New winter map - Ice Floe.
  • Water!
  • Gravity Gun can now shoot objects.
  • Optional blood.
  • Many small improvements and fixes. [/olist]


    [ 2015-12-22 19:15:00 CET ] [ Original post ]

  • New explosions and fixed controller problems in v0.83a

    [olist]

  • We have finally replaced the free ugly detonator FX with our own animated cartoon explosion. It is so good that we will release it on Unity Asset Store.
  • The Windows version now uses XInput instead of Unity input for controllers. It results in a wider controller support, and it fixes some problems with the triggers. We have also found that FPS affected input sensitivity, which was fixed. [/olist]


    [ 2015-12-06 05:54:20 CET ] [ Original post ]

  • New explosions and fixed controller problems in v0.83a

    [olist]

  • We have finally replaced the free ugly detonator FX with our own animated cartoon explosion. It is so good that we will release it on Unity Asset Store.
  • The Windows version now uses XInput instead of Unity input for controllers. It results in a wider controller support, and it fixes some problems with the triggers. We have also found that FPS affected input sensitivity, which was fixed. [/olist]


    [ 2015-12-06 05:54:20 CET ] [ Original post ]

  • New controls and Linux support in v0.82 Alpha

    • Reimplemented the weapon aiming system (should be good now).
    • Added Linux version.
    • Improved HUD (weapon cycle widget).
    • Added config files to mess with the game parameters (check our forum for more info).


    [ 2015-11-24 22:48:56 CET ] [ Original post ]

    Bold Update v0.81 Alpha

    Below is a quick checklist of the most recent game improvements: [list=1]

  • New game level: Residential
  • New weapon: Extinguisher
  • Improved controls and mouse support
  • Optimized performance
  • Fixed ICBM level
  • Improved camera
  • New crates
  • UI and HUD improvements
  • More bots in the training mode
  • Fixed minor bugs

    New game level: Residential


    The rabbity architects have just built skyscrapers on an island flying in the air among clouds. The buildings have unwrought interiors, but the squatters are already here. It looks like the whole island will be ruined before the finishing work. Despite this, the rooms will be painted, and furniture will be brought in the next game update.

    New weapon: Extinguisher


    The Extinguisher is a new non-lethal weapon (or maybe). It is in the default inventory, and it is intended for flying and blowing objects away. It improves rabbit mobility, helps to orbit around a planet, and travel to locations that are uneasy to reach. It has three fire modes: 50% (Fire), 100% (Alt. Fire), and 150% (Fire + Alt. Fire). Be careful, we do not limit your maximum speed, and it is painful to become immediately stationary.

    Improved controls and mouse support


    Now you can adjust vertical sensitivity. The default keyboard binding of Player 1 uses the mouse for aiming up and down, the wheel for cycling weapons, and the mouse buttons for the primary and secondary fire. We are aware that aiming may feel old-school, but please have in mind that it must be consistent with the gamepad controllers and the second player using the keyboard. We are still researching a convenient way of controlling a rabbit that gives equal chances to all players regardless their input controllers. Your feedback is welcome. Finally, we have also added more gamepad mappings.

    Optimized performance


    The terrain textures are now compressed. It is a high-quality DXT compression, and there is no visual difference. The game is lighter than before, levels load faster, and there should be better framerate on older computers.

    Fixed ICBM level


    Your rabbit will no longer hit the platform with its forehead when passing by the guard tower. The platform is now placed higher.

    Improved camera


    Previously, the camera was following a rabbit with a slight delay. Now, it slides smoothly ahead in the direction of its movement. It helps to oversee the destination when a bunny is travelling with a high velocity. It also gives a sense of more dynamic action - especially when you hit an obstacle with the body.

    New crates


    The old crates were based on free graphics. The current ones are consistent with the game style and have a significantly different appearance depending on their content.

    UI and HUD improvements


    Game menu controls are smoother to use. The enemy and interaction indicators in HUD are no longer transparent, which improves their visibility. The crosshair is now red (it will be customizable in the future).

    More bots in the training mode


    The maximum number of bots is now 12 instead of 6. They spread even more havoc and disaster.

    Fixed minor bugs


    There used to be random explosions when a rock hit an inventory crate. We have also fixed some errors in the gamepad binding screen.


    [ 2015-11-09 23:59:05 CET ] [ Original post ]

  • Carrotting Brain
    Raving Bots Developer
    Raving Bots Publisher
    2015-10-23 Release
    Game News Posts: 23
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    2 user reviews (2 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Carrotting Brain Linux [1.16 G]
    Carrotting Brain is a bunny-propelled indie game. It is inspired by the old-school 2D classics – their addictive gameplay, uncompromising brutality, and ludicrous humour. It is designed to be played together with your friends on a big screen. The gameplay is powered by modern technologies and original ideas. A thrilling experience is delivered by realistic physics, cool game modes, and a wide range of deadly weapons.

    Key Features


    • You play with innocent bunnies, but give them a weapon, and they will turn into evil creatures.
    • Explosions destroy the terrain (a resemblance to a popular worm-focused game is apparent). However, the technology behind the destruction is truly nontrivial.
    • Physics is so realistic that it can easily kill your rabbit.
    • There are destructible planets with gravity – waiting to be bunnihilated.
    • The arsenal of weapons gives you a wide variety of ways to devastate your enemy using blunts, blades, pistols, SMGs, shotguns, rifles, machine guns, sniper rifles, grenades, rockets, and the gravity gun.
    • Firearms have pretty realistic ballistics.
    • The split-screen multiplayer supports up to 6 players. Use a controller or a keyboard to play with your rabbit.
    • The game is continuously updated and expanded. The complete list of planned/finished features can be found on our website.

    The World of Rabbits


    In a world dominated by rabbits, carrots have always been the most valued treasure. These vegetables are more desirable than gold because they are tasty. But for rabbits, they are even addictive and worth killing for. The more they gobble, the more they corrupt. The overdose of carrots is the reason their little brains are rotting... carrotting! It is a story about the terrible disease that turns cute and innocent bunnies into ruthlessly evil creatures. Their violence is second to none. They are clumsy but still capable of sophisticated weapons and science in a battle against their rivals. Their rampageous greed pushes them to raid space and bunnihilate planets just to hunt down more and more carrots. Their reason is malfunctioning, but they are still able to accomplish the venture. It’s truly ridiculous.

    Become a bunny, become the destroyer of worlds in the chase for carrots!

    MINIMAL SETUP
    • OS: Ubuntu 15.10
    • Processor: Intel Core i5 @ 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: ATI Mobility Radeon HD 540v
    • Storage: 1 GB available space
    GAMEBILLET

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    GAMERSGATE

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