It's been a while since the last update. Some of you may wonder what happened during that time. Fortunately for us, we had a big contract that allowed us to grow our studio. Unfortunately for the rabbit project, we didn't have much chance to move the game progress forward. We started developing a new prototype of the game featuring online multiplayer. It quickly turned out that it will require rewriting most of the game features. It will be a long process, and we won't be able to show a working demo anytime soon. However, this should be the last obstacle blocking the road to the release. Stay tuned!
[ 2018-08-05 19:54:54 CET ] [ Original post ]
First, a sincere Canadian-sorry for the silence. We have been focusing on contract work to catch up with the budget. Recently, we managed to improve our financial condition and find some time to work on the game.
Thanks to this update, the rabbits conquered all three major platforms: Windows, OSX, and Linux. We also received XDK from Microsoft, so there are plans to release the game on Xbox One. However, before that happens, the game must leave Early Access first, which can take several months.
In the next update, we will add the Multi-Input feature. It will allow the game to support multiple keyboards and mice. Each bunny will be able to play comfortably. We remember that online multiplayer is the most anticipated feature. It is hard to estimate how it will take, but we will inform you about the progress.
[ 2017-03-03 21:59:44 CET ] [ Original post ]
First, a sincere Canadian-sorry for the silence. We have been focusing on contract work to catch up with the budget. Recently, we managed to improve our financial condition and find some time to work on the game.
Thanks to this update, the rabbits conquered all three major platforms: Windows, OSX, and Linux. We also received XDK from Microsoft, so there are plans to release the game on Xbox One. However, before that happens, the game must leave Early Access first, which can take several months.
In the next update, we will add the Multi-Input feature. It will allow the game to support multiple keyboards and mice. Each bunny will be able to play comfortably. We remember that online multiplayer is the most anticipated feature. It is hard to estimate how it will take, but we will inform you about the progress.
[ 2017-03-03 21:59:44 CET ] [ Original post ]
A hilarious split-screen gameplay video by Super Critical Gaming: https://youtu.be/TO8Xxuq3V_8
[ 2016-04-18 20:23:14 CET ] [ Original post ]
A hilarious split-screen gameplay video by Super Critical Gaming: https://youtu.be/TO8Xxuq3V_8
[ 2016-04-18 20:23:14 CET ] [ Original post ]
A nice video and giveaway from Born 2 Game: https://youtu.be/zJX5Auu0wJ0
[ 2016-04-11 20:17:36 CET ] [ Original post ]
A nice video and giveaway from Born 2 Game: https://youtu.be/zJX5Auu0wJ0
[ 2016-04-11 20:17:36 CET ] [ Original post ]
Another warm review of our gem: https://youtu.be/kbxWGBJvfU4
[ 2016-04-03 09:20:38 CET ] [ Original post ]
Another warm review of our gem: https://youtu.be/kbxWGBJvfU4
[ 2016-04-03 09:20:38 CET ] [ Original post ]
Here is a brutal video review of our game: https://youtu.be/zazDnQ3ekFo
[ 2016-03-30 07:49:34 CET ] [ Original post ]
Here is a brutal video review of our game: https://youtu.be/zazDnQ3ekFo
[ 2016-03-30 07:49:34 CET ] [ Original post ]
The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected:
- gravity,
- water,
- jumping,
- the strength of physics-based weapons,
- recoil and explosion forces,
- missile and grenade launching strength,
- weapon mobility parameter,
- collision damage parameters.
- precise laser guiding of the bazooka missile,
- more dynamic bullet trail,
- performance optimizations,
- small fixes.
[ 2016-03-24 08:19:33 CET ] [ Original post ]
The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected:
- gravity,
- water,
- jumping,
- the strength of physics-based weapons,
- recoil and explosion forces,
- missile and grenade launching strength,
- weapon mobility parameter,
- collision damage parameters.
- precise laser guiding of the bazooka missile,
- more dynamic bullet trail,
- performance optimizations,
- small fixes.
[ 2016-03-24 08:19:33 CET ] [ Original post ]
- New weapon: Punching Gloves
- Furnished interiors in Residential level
- More blood
- A shortcut for Extinguisher (pad: Y, keyboard: Q)
- Easier Gravity Gun launching (charge and release any key to throw an object)
- New water material
- New FXs and terrain marks
- Improved performance
[ 2016-03-04 11:53:09 CET ] [ Original post ]
- New weapon: Punching Gloves
- Furnished interiors in Residential level
- More blood
- A shortcut for Extinguisher (pad: Y, keyboard: Q)
- Easier Gravity Gun launching (charge and release any key to throw an object)
- New water material
- New FXs and terrain marks
- Improved performance
[ 2016-03-04 11:53:09 CET ] [ Original post ]
- Two new bunnies and remastered old ones. Vote for the ugliest one in the comments! The winner gets a consolation carrot.
- The bunnies now have different weight (jump range), speed, and initial health. Your feedback is welcome.
- New atmospheric music in Ice Floe map.
- Fixed the beheaded bunny error when pausing the game (probably). Let us know if it still happens.
[ 2016-01-19 00:11:44 CET ] [ Original post ]
- Two new bunnies and remastered old ones. Vote for the ugliest one in the comments! The winner gets a consolation carrot.
- The bunnies now have different weight (jump range), speed, and initial health. Your feedback is welcome.
- New atmospheric music in Ice Floe map.
- Fixed the beheaded bunny error when pausing the game (probably). Let us know if it still happens.
[ 2016-01-19 00:11:44 CET ] [ Original post ]
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[ 2015-12-22 19:15:00 CET ] [ Original post ]
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[ 2015-12-22 19:15:00 CET ] [ Original post ]
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[ 2015-12-06 05:54:20 CET ] [ Original post ]
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[ 2015-12-06 05:54:20 CET ] [ Original post ]
- Reimplemented the weapon aiming system (should be good now).
- Added Linux version.
- Improved HUD (weapon cycle widget).
- Added config files to mess with the game parameters (check our forum for more info).
[ 2015-11-24 22:48:56 CET ] [ Original post ]
Below is a quick checklist of the most recent game improvements: [list=1]
New game level: Residential
The rabbity architects have just built skyscrapers on an island flying in the air among clouds. The buildings have unwrought interiors, but the squatters are already here. It looks like the whole island will be ruined before the finishing work. Despite this, the rooms will be painted, and furniture will be brought in the next game update.
New weapon: Extinguisher
The Extinguisher is a new non-lethal weapon (or maybe). It is in the default inventory, and it is intended for flying and blowing objects away. It improves rabbit mobility, helps to orbit around a planet, and travel to locations that are uneasy to reach. It has three fire modes: 50% (Fire), 100% (Alt. Fire), and 150% (Fire + Alt. Fire). Be careful, we do not limit your maximum speed, and it is painful to become immediately stationary.
Improved controls and mouse support
Now you can adjust vertical sensitivity. The default keyboard binding of Player 1 uses the mouse for aiming up and down, the wheel for cycling weapons, and the mouse buttons for the primary and secondary fire. We are aware that aiming may feel old-school, but please have in mind that it must be consistent with the gamepad controllers and the second player using the keyboard. We are still researching a convenient way of controlling a rabbit that gives equal chances to all players regardless their input controllers. Your feedback is welcome. Finally, we have also added more gamepad mappings.
Optimized performance
The terrain textures are now compressed. It is a high-quality DXT compression, and there is no visual difference. The game is lighter than before, levels load faster, and there should be better framerate on older computers.
Fixed ICBM level
Your rabbit will no longer hit the platform with its forehead when passing by the guard tower. The platform is now placed higher.
Improved camera
Previously, the camera was following a rabbit with a slight delay. Now, it slides smoothly ahead in the direction of its movement. It helps to oversee the destination when a bunny is travelling with a high velocity. It also gives a sense of more dynamic action - especially when you hit an obstacle with the body.
New crates
The old crates were based on free graphics. The current ones are consistent with the game style and have a significantly different appearance depending on their content.
UI and HUD improvements
Game menu controls are smoother to use. The enemy and interaction indicators in HUD are no longer transparent, which improves their visibility. The crosshair is now red (it will be customizable in the future).
More bots in the training mode
The maximum number of bots is now 12 instead of 6. They spread even more havoc and disaster.
Fixed minor bugs
There used to be random explosions when a rock hit an inventory crate. We have also fixed some errors in the gamepad binding screen.
[ 2015-11-09 23:59:05 CET ] [ Original post ]
🎮 Full Controller Support
- Carrotting Brain Linux [1.16 G]
Key Features
- You play with innocent bunnies, but give them a weapon, and they will turn into evil creatures.
- Explosions destroy the terrain (a resemblance to a popular worm-focused game is apparent). However, the technology behind the destruction is truly nontrivial.
- Physics is so realistic that it can easily kill your rabbit.
- There are destructible planets with gravity – waiting to be bunnihilated.
- The arsenal of weapons gives you a wide variety of ways to devastate your enemy using blunts, blades, pistols, SMGs, shotguns, rifles, machine guns, sniper rifles, grenades, rockets, and the gravity gun.
- Firearms have pretty realistic ballistics.
- The split-screen multiplayer supports up to 6 players. Use a controller or a keyboard to play with your rabbit.
- The game is continuously updated and expanded. The complete list of planned/finished features can be found on our website.
The World of Rabbits
In a world dominated by rabbits, carrots have always been the most valued treasure. These vegetables are more desirable than gold because they are tasty. But for rabbits, they are even addictive and worth killing for. The more they gobble, the more they corrupt. The overdose of carrots is the reason their little brains are rotting... carrotting! It is a story about the terrible disease that turns cute and innocent bunnies into ruthlessly evil creatures. Their violence is second to none. They are clumsy but still capable of sophisticated weapons and science in a battle against their rivals. Their rampageous greed pushes them to raid space and bunnihilate planets just to hunt down more and more carrots. Their reason is malfunctioning, but they are still able to accomplish the venture. It’s truly ridiculous.
Become a bunny, become the destroyer of worlds in the chase for carrots!
- OS: Ubuntu 15.10
- Processor: Intel Core i5 @ 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Mobility Radeon HD 540v
- Storage: 1 GB available space
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