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Bold Update v0.81 Alpha
New game level: Residential
New weapon: Extinguisher
Improved controls and mouse support
Optimized performance
Fixed ICBM level
Improved camera
New crates
UI and HUD improvements
More bots in the training mode
Fixed minor bugs
The rabbity architects have just built skyscrapers on an island flying in the air among clouds. The buildings have unwrought interiors, but the squatters are already here. It looks like the whole island will be ruined before the finishing work. Despite this, the rooms will be painted, and furniture will be brought in the next game update.
The Extinguisher is a new non-lethal weapon (or maybe). It is in the default inventory, and it is intended for flying and blowing objects away. It improves rabbit mobility, helps to orbit around a planet, and travel to locations that are uneasy to reach. It has three fire modes: 50% (Fire), 100% (Alt. Fire), and 150% (Fire + Alt. Fire). Be careful, we do not limit your maximum speed, and it is painful to become immediately stationary.
Now you can adjust vertical sensitivity. The default keyboard binding of Player 1 uses the mouse for aiming up and down, the wheel for cycling weapons, and the mouse buttons for the primary and secondary fire. We are aware that aiming may feel old-school, but please have in mind that it must be consistent with the gamepad controllers and the second player using the keyboard. We are still researching a convenient way of controlling a rabbit that gives equal chances to all players regardless their input controllers. Your feedback is welcome. Finally, we have also added more gamepad mappings.
The terrain textures are now compressed. It is a high-quality DXT compression, and there is no visual difference. The game is lighter than before, levels load faster, and there should be better framerate on older computers.
Your rabbit will no longer hit the platform with its forehead when passing by the guard tower. The platform is now placed higher.
Previously, the camera was following a rabbit with a slight delay. Now, it slides smoothly ahead in the direction of its movement. It helps to oversee the destination when a bunny is travelling with a high velocity. It also gives a sense of more dynamic action - especially when you hit an obstacle with the body.
The old crates were based on free graphics. The current ones are consistent with the game style and have a significantly different appearance depending on their content.
Game menu controls are smoother to use. The enemy and interaction indicators in HUD are no longer transparent, which improves their visibility. The crosshair is now red (it will be customizable in the future).
The maximum number of bots is now 12 instead of 6. They spread even more havoc and disaster.
There used to be random explosions when a rock hit an inventory crate. We have also fixed some errors in the gamepad binding screen.
[ 2015-11-09 23:59:05 CET ] [ Original post ]
Below is a quick checklist of the most recent game improvements: [list=1]
New game level: Residential
The rabbity architects have just built skyscrapers on an island flying in the air among clouds. The buildings have unwrought interiors, but the squatters are already here. It looks like the whole island will be ruined before the finishing work. Despite this, the rooms will be painted, and furniture will be brought in the next game update.
New weapon: Extinguisher
The Extinguisher is a new non-lethal weapon (or maybe). It is in the default inventory, and it is intended for flying and blowing objects away. It improves rabbit mobility, helps to orbit around a planet, and travel to locations that are uneasy to reach. It has three fire modes: 50% (Fire), 100% (Alt. Fire), and 150% (Fire + Alt. Fire). Be careful, we do not limit your maximum speed, and it is painful to become immediately stationary.
Improved controls and mouse support
Now you can adjust vertical sensitivity. The default keyboard binding of Player 1 uses the mouse for aiming up and down, the wheel for cycling weapons, and the mouse buttons for the primary and secondary fire. We are aware that aiming may feel old-school, but please have in mind that it must be consistent with the gamepad controllers and the second player using the keyboard. We are still researching a convenient way of controlling a rabbit that gives equal chances to all players regardless their input controllers. Your feedback is welcome. Finally, we have also added more gamepad mappings.
Optimized performance
The terrain textures are now compressed. It is a high-quality DXT compression, and there is no visual difference. The game is lighter than before, levels load faster, and there should be better framerate on older computers.
Fixed ICBM level
Your rabbit will no longer hit the platform with its forehead when passing by the guard tower. The platform is now placed higher.
Improved camera
Previously, the camera was following a rabbit with a slight delay. Now, it slides smoothly ahead in the direction of its movement. It helps to oversee the destination when a bunny is travelling with a high velocity. It also gives a sense of more dynamic action - especially when you hit an obstacle with the body.
New crates
The old crates were based on free graphics. The current ones are consistent with the game style and have a significantly different appearance depending on their content.
UI and HUD improvements
Game menu controls are smoother to use. The enemy and interaction indicators in HUD are no longer transparent, which improves their visibility. The crosshair is now red (it will be customizable in the future).
More bots in the training mode
The maximum number of bots is now 12 instead of 6. They spread even more havoc and disaster.
Fixed minor bugs
There used to be random explosions when a rock hit an inventory crate. We have also fixed some errors in the gamepad binding screen.
[ 2015-11-09 23:59:05 CET ] [ Original post ]
Carrotting Brain
Raving Bots
Developer
Raving Bots
Publisher
2015-10-23
Release
Game News Posts:
23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
The Game includes VR Support
Public Linux Depots:
- Carrotting Brain Linux [1.16 G]
Carrotting Brain is a bunny-propelled indie game. It is inspired by the old-school 2D classics – their addictive gameplay, uncompromising brutality, and ludicrous humour. It is designed to be played together with your friends on a big screen. The gameplay is powered by modern technologies and original ideas. A thrilling experience is delivered by realistic physics, cool game modes, and a wide range of deadly weapons.
In a world dominated by rabbits, carrots have always been the most valued treasure. These vegetables are more desirable than gold because they are tasty. But for rabbits, they are even addictive and worth killing for. The more they gobble, the more they corrupt. The overdose of carrots is the reason their little brains are rotting... carrotting! It is a story about the terrible disease that turns cute and innocent bunnies into ruthlessly evil creatures. Their violence is second to none. They are clumsy but still capable of sophisticated weapons and science in a battle against their rivals. Their rampageous greed pushes them to raid space and bunnihilate planets just to hunt down more and more carrots. Their reason is malfunctioning, but they are still able to accomplish the venture. It’s truly ridiculous.
Become a bunny, become the destroyer of worlds in the chase for carrots!
Key Features
- You play with innocent bunnies, but give them a weapon, and they will turn into evil creatures.
- Explosions destroy the terrain (a resemblance to a popular worm-focused game is apparent). However, the technology behind the destruction is truly nontrivial.
- Physics is so realistic that it can easily kill your rabbit.
- There are destructible planets with gravity – waiting to be bunnihilated.
- The arsenal of weapons gives you a wide variety of ways to devastate your enemy using blunts, blades, pistols, SMGs, shotguns, rifles, machine guns, sniper rifles, grenades, rockets, and the gravity gun.
- Firearms have pretty realistic ballistics.
- The split-screen multiplayer supports up to 6 players. Use a controller or a keyboard to play with your rabbit.
- The game is continuously updated and expanded. The complete list of planned/finished features can be found on our website.
The World of Rabbits
In a world dominated by rabbits, carrots have always been the most valued treasure. These vegetables are more desirable than gold because they are tasty. But for rabbits, they are even addictive and worth killing for. The more they gobble, the more they corrupt. The overdose of carrots is the reason their little brains are rotting... carrotting! It is a story about the terrible disease that turns cute and innocent bunnies into ruthlessly evil creatures. Their violence is second to none. They are clumsy but still capable of sophisticated weapons and science in a battle against their rivals. Their rampageous greed pushes them to raid space and bunnihilate planets just to hunt down more and more carrots. Their reason is malfunctioning, but they are still able to accomplish the venture. It’s truly ridiculous.
Become a bunny, become the destroyer of worlds in the chase for carrots!
MINIMAL SETUP
- OS: Ubuntu 15.10
- Processor: Intel Core i5 @ 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI Mobility Radeon HD 540v
- Storage: 1 GB available space
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