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Game Tycoon 2, update to 1.0.5 released!
- now up to 10 save game slots each can be used for the campaign and the endless mode - we've added a navigation bar on the upper right to getting faster into other scenes - if the balance is minus, it is read - employees can be fired, even they are in a project. If they are the last need in the project, it will hold then - after finishing the beta testing the message also include the game name - the finish date of a project will be displayed in the project-board - contract minimum quality will be shown when you click on an entry in the upper left area in the contract tab - thousands will be corrected now in both currencies
- the bug numbers was wrong in PC compared to the upper info area on the left - set more stars on the gameplay skills does not add more time - in a special combination it occurs, that projects was finished but employees are still in it and can't be fired too - if all available engines was sold, no more costs was taken from the balance until there was at least one new - adding some features into the engine occurs, that no more engines was sold. Features are now available for the engines if the was researched - minor graphics bugs - the interests for loans and investments was calculated wrong - sometimes ratings of opponent games in the magazine was 100%+ - stocks will be sorted alphabetically - the date of the exhibition was dated even it was before the first chance to attend there - sales units will be automatically updated in the warehouse and the info area on the upper left
- the patch costs was to high, we've set them lower - the engine sales was set lower and more realistic - for distribution contracts there will be higher percentages available - more contracts from distributor and publisher available - more sales possible with distribution- and publisher-contracts - the reputation drops less per month
- to become a stock market company now 30 programmer, 20 artists and 10 musicians as full employed are needed, not 20/20/20 - the project board was refreshed * save-games from earlier versions are not compatible, because of adding more save game slots. ** progress in the tutorials, the campaigns and the start year are compatible.
[ 2016-04-15 20:59:19 CET ] [ Original post ]
We appreciate the feedback that we got at release and we take it very serious. That is why we have made an update, add important changes and bug fixes. Here is the changelog:
New:
- now up to 10 save game slots each can be used for the campaign and the endless mode - we've added a navigation bar on the upper right to getting faster into other scenes - if the balance is minus, it is read - employees can be fired, even they are in a project. If they are the last need in the project, it will hold then - after finishing the beta testing the message also include the game name - the finish date of a project will be displayed in the project-board - contract minimum quality will be shown when you click on an entry in the upper left area in the contract tab - thousands will be corrected now in both currencies
Fixed:
- the bug numbers was wrong in PC compared to the upper info area on the left - set more stars on the gameplay skills does not add more time - in a special combination it occurs, that projects was finished but employees are still in it and can't be fired too - if all available engines was sold, no more costs was taken from the balance until there was at least one new - adding some features into the engine occurs, that no more engines was sold. Features are now available for the engines if the was researched - minor graphics bugs - the interests for loans and investments was calculated wrong - sometimes ratings of opponent games in the magazine was 100%+ - stocks will be sorted alphabetically - the date of the exhibition was dated even it was before the first chance to attend there - sales units will be automatically updated in the warehouse and the info area on the upper left
Balancing:
- the patch costs was to high, we've set them lower - the engine sales was set lower and more realistic - for distribution contracts there will be higher percentages available - more contracts from distributor and publisher available - more sales possible with distribution- and publisher-contracts - the reputation drops less per month
Changed:
- to become a stock market company now 30 programmer, 20 artists and 10 musicians as full employed are needed, not 20/20/20 - the project board was refreshed * save-games from earlier versions are not compatible, because of adding more save game slots. ** progress in the tutorials, the campaigns and the start year are compatible.
[ 2016-04-15 20:59:19 CET ] [ Original post ]
Game Tycoon 2, update to 1.0.5 released!
- now up to 10 save game slots each can be used for the campaign and the endless mode - we've added a navigation bar on the upper right to getting faster into other scenes - if the balance is minus, it is read - employees can be fired, even they are in a project. If they are the last need in the project, it will hold then - after finishing the beta testing the message also include the game name - the finish date of a project will be displayed in the project-board - contract minimum quality will be shown when you click on an entry in the upper left area in the contract tab - thousands will be corrected now in both currencies
- the bug numbers was wrong in PC compared to the upper info area on the left - set more stars on the gameplay skills does not add more time - in a special combination it occurs, that projects was finished but employees are still in it and can't be fired too - if all available engines was sold, no more costs was taken from the balance until there was at least one new - adding some features into the engine occurs, that no more engines was sold. Features are now available for the engines if the was researched - minor graphics bugs - the interests for loans and investments was calculated wrong - sometimes ratings of opponent games in the magazine was 100%+ - stocks will be sorted alphabetically - the date of the exhibition was dated even it was before the first chance to attend there - sales units will be automatically updated in the warehouse and the info area on the upper left
- the patch costs was to high, we've set them lower - the engine sales was set lower and more realistic - for distribution contracts there will be higher percentages available - more contracts from distributor and publisher available - more sales possible with distribution- and publisher-contracts - the reputation drops less per month
- to become a stock market company now 30 programmer, 20 artists and 10 musicians as full employed are needed, not 20/20/20 - the project board was refreshed * save-games from earlier versions are not compatible, because of adding more save game slots. ** progress in the tutorials, the campaigns and the start year are compatible.
[ 2016-04-15 20:59:19 CET ] [ Original post ]
We appreciate the feedback that we got at release and we take it very serious. That is why we have made an update, add important changes and bug fixes. Here is the changelog:
New:
- now up to 10 save game slots each can be used for the campaign and the endless mode - we've added a navigation bar on the upper right to getting faster into other scenes - if the balance is minus, it is read - employees can be fired, even they are in a project. If they are the last need in the project, it will hold then - after finishing the beta testing the message also include the game name - the finish date of a project will be displayed in the project-board - contract minimum quality will be shown when you click on an entry in the upper left area in the contract tab - thousands will be corrected now in both currencies
Fixed:
- the bug numbers was wrong in PC compared to the upper info area on the left - set more stars on the gameplay skills does not add more time - in a special combination it occurs, that projects was finished but employees are still in it and can't be fired too - if all available engines was sold, no more costs was taken from the balance until there was at least one new - adding some features into the engine occurs, that no more engines was sold. Features are now available for the engines if the was researched - minor graphics bugs - the interests for loans and investments was calculated wrong - sometimes ratings of opponent games in the magazine was 100%+ - stocks will be sorted alphabetically - the date of the exhibition was dated even it was before the first chance to attend there - sales units will be automatically updated in the warehouse and the info area on the upper left
Balancing:
- the patch costs was to high, we've set them lower - the engine sales was set lower and more realistic - for distribution contracts there will be higher percentages available - more contracts from distributor and publisher available - more sales possible with distribution- and publisher-contracts - the reputation drops less per month
Changed:
- to become a stock market company now 30 programmer, 20 artists and 10 musicians as full employed are needed, not 20/20/20 - the project board was refreshed * save-games from earlier versions are not compatible, because of adding more save game slots. ** progress in the tutorials, the campaigns and the start year are compatible.
[ 2016-04-15 20:59:19 CET ] [ Original post ]
Game Tycoon 2
Sunlight Games
Developer
KISS ltd
Publisher
2016-04-08
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
Mostly Negative
(127 reviews)
The Game includes VR Support
Public Linux Depots:
- Game Tycoon 2 Linux Depot [542.63 M]
Welcome back to the industry.
Just as the whole Games industry Game Tycoon has developed tremendously.
In Game Tycoon 2 you find yourself in the middle of the big players.
Get into the act and experience the fascination of the game development. Techniques and trends of the years 1980 until 2050 are available, even more detailed than before.
Choose one of the three developers and develop the game hits of tomorrow for PC, console, handhelds, smartphones or other platforms.
Reach your goal and become the Game Tycoon!
Just as the whole Games industry Game Tycoon has developed tremendously.
In Game Tycoon 2 you find yourself in the middle of the big players.
Get into the act and experience the fascination of the game development. Techniques and trends of the years 1980 until 2050 are available, even more detailed than before.
Choose one of the three developers and develop the game hits of tomorrow for PC, console, handhelds, smartphones or other platforms.
Reach your goal and become the Game Tycoon!
Features:
- Cartoon style graphic
- Three characters to choose from
- Detailed overview with several game locations
- 20 missions, tutorials and an endless game
- An accurate replica of the original economic simulation which is true to detail
- The different soft and hardware techniques (available from 1980 to 2050) with many development techniques (more than 170!)
- Many stats and charts
- Game in English, German, French and Italian
- Integrated privacy with approachable status symbols
- Varied soundtracks
- Many gags and more!
MINIMAL SETUP
- OS: Linux
- Processor: Pentium 4 with 2GHz (or better)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Graphics card with a minimum of 256 MB
- Storage: 600 MB available spaceAdditional Notes: If Pulseaudio is installed. it must be activated!
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