Here is the changelog:
New:
- after released a game, in the magazine can be shown, how popular the used technologies are for the release-year. There is now a second page, you can view them (user suggestion) - in the overview of games, bugs now will be shown in the PC in x,x%, because until now, sometimes games could be patched, which have 0% (but they have 0,x%!), (user suggestion) - Spanish translation was added - when I develope a new concept, the latest engine is selected (user suggestion) - a trend arrow was added to the stock-chart - added new furnitures to the home area - with a new button now all employees can be added to a selected project (user suggestion) - filter to sort emplyees on the employee-board (user suggestion) - a game for more systems is now grouped in the storage (user suggestion) - pressing ALT will highlight all interactive objects in a scene (user suggestion) - when there will be new technologies or features in the research area, the category will be marked (user suggestion) - added small trend arrows behind the technologies and the systems (user suggestion) - finished contracts can be viewed (user suggestion) - all purchased licenses can be viewed (user suggestion) - in the storage there is now an info of the sales last month - more buttons to pay larger amounts on passbook
Fixed:
- in the market magazine, in the year 2017, only two systems was shown, but there are more for this year - if you didn't select a contract-sorting and go back, the dropdown is still there - some texts were cut off - mission 15 was passed, after attend 2 x 2 exhibitions, instead of 3 x 2 - after patching a game, the vertical scroll alignment was reseted. Now it's at the same position (user suggestion) - in the PC, when going back from the technology screen and then forward, sometimes some features was still selected - the stock trend icon was blurred - after loaded a saved game, click pause, load another game, the game has the same speed - some spelling mistakes - missing values in the financial statement at the end of the year (user suggestion) - costs for (content) patches was not added to the costs of a game (user suggestion) - not all values will be shown in the stats (user suggestion) - after loading a game, one object in the home area was wrong - after change the company into a stock-company, the value average of the share is not correct (user suggestion)
Balancing:
- the reputation drops a bit more per month (user suggestion) - the online sales are to less (user suggestion) - after making a marketing campaign, the reputation should raise lower (user suggestion) - the start reputation should be lower. So we change it to 75% (easy) and 50% (hard) (user suggestion) - the share for distribution and publishing contracts should be a bit higher (user suggestion) - of popular genres, there should be more contract offers (user suggestion)
[ 2016-11-02 14:44:47 CET ] [ Original post ]
Here is the changelog:
New:
- after released a game, in the magazine can be shown, how popular the used technologies are for the release-year. There is now a second page, you can view them (user suggestion) - in the overview of games, bugs now will be shown in the PC in x,x%, because until now, sometimes games could be patched, which have 0% (but they have 0,x%!), (user suggestion) - Spanish translation was added - when I develope a new concept, the latest engine is selected (user suggestion) - a trend arrow was added to the stock-chart - added new furnitures to the home area - with a new button now all employees can be added to a selected project (user suggestion) - filter to sort emplyees on the employee-board (user suggestion) - a game for more systems is now grouped in the storage (user suggestion) - pressing ALT will highlight all interactive objects in a scene (user suggestion) - when there will be new technologies or features in the research area, the category will be marked (user suggestion) - added small trend arrows behind the technologies and the systems (user suggestion) - finished contracts can be viewed (user suggestion) - all purchased licenses can be viewed (user suggestion) - in the storage there is now an info of the sales last month - more buttons to pay larger amounts on passbook
Fixed:
- in the market magazine, in the year 2017, only two systems was shown, but there are more for this year - if you didn't select a contract-sorting and go back, the dropdown is still there - some texts were cut off - mission 15 was passed, after attend 2 x 2 exhibitions, instead of 3 x 2 - after patching a game, the vertical scroll alignment was reseted. Now it's at the same position (user suggestion) - in the PC, when going back from the technology screen and then forward, sometimes some features was still selected - the stock trend icon was blurred - after loaded a saved game, click pause, load another game, the game has the same speed - some spelling mistakes - missing values in the financial statement at the end of the year (user suggestion) - costs for (content) patches was not added to the costs of a game (user suggestion) - not all values will be shown in the stats (user suggestion) - after loading a game, one object in the home area was wrong - after change the company into a stock-company, the value average of the share is not correct (user suggestion)
Balancing:
- the reputation drops a bit more per month (user suggestion) - the online sales are to less (user suggestion) - after making a marketing campaign, the reputation should raise lower (user suggestion) - the start reputation should be lower. So we change it to 75% (easy) and 50% (hard) (user suggestion) - the share for distribution and publishing contracts should be a bit higher (user suggestion) - of popular genres, there should be more contract offers (user suggestion)
[ 2016-11-02 14:44:03 CET ] [ Original post ]
Game Tycoon 2 will soon get a major feature update. The game has already been greatly extended since its release. Then and now, as part of the new update many suggestions of the community have been realized. Soon it will be released on Steam. The major changes refer to the handling and feedback for the player. For instance, it is possible now to sort the employees. Moreover, the player will get a feedback after the development of a game, revealing how popular used technologies have been in the recent year. It is also possible to play the game now in Spanish. A list of all innovations will be published shortly before the update.
[ 2016-08-25 09:19:54 CET ] [ Original post ]
Game Tycoon 2 will soon get a major feature update. The game has already been greatly extended since its release. Then and now, as part of the new update many suggestions of the community have been realized. Soon it will be released on Steam. The major changes refer to the handling and feedback for the player. For instance, it is possible now to sort the employees. Moreover, the player will get a feedback after the development of a game, revealing how popular used technologies have been in the recent year. It is also possible to play the game now in Spanish. A list of all innovations will be published shortly before the update.
[ 2016-08-25 09:11:03 CET ] [ Original post ]
Today the Linux-version of Game Tycoon 2 was released on Steam too. The version contains already all updates to version 1.0.6!
[ 2016-04-27 10:14:07 CET ] [ Original post ]
Today the Linux-version of Game Tycoon 2 was released on Steam too. The version contains already all updates to version 1.0.6!
[ 2016-04-27 10:14:07 CET ] [ Original post ]
Today the Mac-version of Game Tycoon 2 was released on Steam. The Linux version is about to be released shortly. The version contains already all updates to version 1.0.6!
[ 2016-04-22 11:13:07 CET ] [ Original post ]
Today the Mac-version of Game Tycoon 2 was released on Steam. The Linux version is about to be released shortly. The version contains already all updates to version 1.0.6!
[ 2016-04-22 11:13:07 CET ] [ Original post ]
Here is the changelog:
New:
- contracts can be sorted with several options in a drop-down - before overwrite/delete old savegames where comes a safety question - manuals in German and English can now be found in the install directory too
Fixed:
- loading/saving didn't work on a handful PCs, should work now. - antialiasing in options couldn't be saved - the trash was moved away from the load/save-button in the load/save menu - engines can be planned without use a technology
Balancing:
- bugs number was different in the stats in the PC and on the top left info area - minimum royalty in contracts was set a bit higher - sales of publisher-contracts was changed a bit - engine prices was a bit more balanced - the minimum for save contracts was raised a bit
Known problem:
- on a few PCs the game starts on the right screen. In this case, the right one is the first one. Simple to change: Press ALT+RETURN, move the window to the left screen, press again ALT+RETURN and it will be there, even with the next starts. NOTE: Savegames from versions 1.0 can be used in this version. Simply rename the "endlessData.gt2s" in the game directory on Steam and into this format: "endlessData_Name_HH-MM-SS-DD-MM-YYYY.gt2s" - for example: "endlessData_Money_15-21-40-18-04-2016.gt2s" - this file was created on 18th of April 2016, at 15:21:40. Use the current time and you see it in the loading screen after start a game. Important: Only savegames from version 1.0 are compatible. All earlier savegames (from Early Access versions) can't be used. All later save-games will be shown automatically.
[ 2016-04-20 08:25:29 CET ] [ Original post ]
Here is the changelog:
New:
- contracts can be sorted with several options in a drop-down - before overwrite/delete old savegames where comes a safety question - manuals in German and English can now be found in the install directory too
Fixed:
- loading/saving didn't work on a handful PCs, should work now. - antialiasing in options couldn't be saved - the trash was moved away from the load/save-button in the load/save menu - engines can be planned without use a technology
Balancing:
- bugs number was different in the stats in the PC and on the top left info area - minimum royalty in contracts was set a bit higher - sales of publisher-contracts was changed a bit - engine prices was a bit more balanced - the minimum for save contracts was raised a bit
Known problem:
- on a few PCs the game starts on the right screen. In this case, the right one is the first one. Simple to change: Press ALT+RETURN, move the window to the left screen, press again ALT+RETURN and it will be there, even with the next starts. NOTE: Savegames from versions 1.0 can be used in this version. Simply rename the "endlessData.gt2s" in the game directory on Steam and into this format: "endlessData_Name_HH-MM-SS-DD-MM-YYYY.gt2s" - for example: "endlessData_Money_15-21-40-18-04-2016.gt2s" - this file was created on 18th of April 2016, at 15:21:40. Use the current time and you see it in the loading screen after start a game. Important: Only savegames from version 1.0 are compatible. All earlier savegames (from Early Access versions) can't be used. All later save-games will be shown automatically.
[ 2016-04-20 08:25:29 CET ] [ Original post ]
We appreciate the feedback that we got at release and we take it very serious. That is why we have made an update, add important changes and bug fixes. Here is the changelog:
New:
- now up to 10 save game slots each can be used for the campaign and the endless mode - we've added a navigation bar on the upper right to getting faster into other scenes - if the balance is minus, it is read - employees can be fired, even they are in a project. If they are the last need in the project, it will hold then - after finishing the beta testing the message also include the game name - the finish date of a project will be displayed in the project-board - contract minimum quality will be shown when you click on an entry in the upper left area in the contract tab - thousands will be corrected now in both currencies
Fixed:
- the bug numbers was wrong in PC compared to the upper info area on the left - set more stars on the gameplay skills does not add more time - in a special combination it occurs, that projects was finished but employees are still in it and can't be fired too - if all available engines was sold, no more costs was taken from the balance until there was at least one new - adding some features into the engine occurs, that no more engines was sold. Features are now available for the engines if the was researched - minor graphics bugs - the interests for loans and investments was calculated wrong - sometimes ratings of opponent games in the magazine was 100%+ - stocks will be sorted alphabetically - the date of the exhibition was dated even it was before the first chance to attend there - sales units will be automatically updated in the warehouse and the info area on the upper left
Balancing:
- the patch costs was to high, we've set them lower - the engine sales was set lower and more realistic - for distribution contracts there will be higher percentages available - more contracts from distributor and publisher available - more sales possible with distribution- and publisher-contracts - the reputation drops less per month
Changed:
- to become a stock market company now 30 programmer, 20 artists and 10 musicians as full employed are needed, not 20/20/20 - the project board was refreshed * save-games from earlier versions are not compatible, because of adding more save game slots. ** progress in the tutorials, the campaigns and the start year are compatible.
[ 2016-04-15 20:59:19 CET ] [ Original post ]
We appreciate the feedback that we got at release and we take it very serious. That is why we have made an update, add important changes and bug fixes. Here is the changelog:
New:
- now up to 10 save game slots each can be used for the campaign and the endless mode - we've added a navigation bar on the upper right to getting faster into other scenes - if the balance is minus, it is read - employees can be fired, even they are in a project. If they are the last need in the project, it will hold then - after finishing the beta testing the message also include the game name - the finish date of a project will be displayed in the project-board - contract minimum quality will be shown when you click on an entry in the upper left area in the contract tab - thousands will be corrected now in both currencies
Fixed:
- the bug numbers was wrong in PC compared to the upper info area on the left - set more stars on the gameplay skills does not add more time - in a special combination it occurs, that projects was finished but employees are still in it and can't be fired too - if all available engines was sold, no more costs was taken from the balance until there was at least one new - adding some features into the engine occurs, that no more engines was sold. Features are now available for the engines if the was researched - minor graphics bugs - the interests for loans and investments was calculated wrong - sometimes ratings of opponent games in the magazine was 100%+ - stocks will be sorted alphabetically - the date of the exhibition was dated even it was before the first chance to attend there - sales units will be automatically updated in the warehouse and the info area on the upper left
Balancing:
- the patch costs was to high, we've set them lower - the engine sales was set lower and more realistic - for distribution contracts there will be higher percentages available - more contracts from distributor and publisher available - more sales possible with distribution- and publisher-contracts - the reputation drops less per month
Changed:
- to become a stock market company now 30 programmer, 20 artists and 10 musicians as full employed are needed, not 20/20/20 - the project board was refreshed * save-games from earlier versions are not compatible, because of adding more save game slots. ** progress in the tutorials, the campaigns and the start year are compatible.
[ 2016-04-15 20:59:19 CET ] [ Original post ]
We appreciate the feedback that we got at release and we take it very serious. That is why we will update the game soon and add important changes and bug fixes. - More save game slots and smaller changes of the UI - A navigation bar in each location, to get faster to other locations - Other improvements - Small changes to game balance - Small bug fixes You can read the details in our changelog, when we released the update
[ 2016-04-12 15:49:49 CET ] [ Original post ]
We appreciate the feedback that we got at release and we take it very serious. That is why we will update the game soon and add important changes and bug fixes. - More save game slots and smaller changes of the UI - A navigation bar in each location, to get faster to other locations - Other improvements - Small changes to game balance - Small bug fixes You can read the details in our changelog, when we released the update
[ 2016-04-12 15:49:49 CET ] [ Original post ]
Game Tycoon 2, major update to final 1.0 released! Also the game leave Early Access! Patch notes below.
Main features added in this version:
- there will be a box with each released game, which shows the rating of the game and a picture - there will be a box if a System will be taken from the market soon - balancing of the complete game - lot of statistic for each product
New:
- charts can be viewed now for one, six and twelve years - there will be shown now the headlines for contracts or my contracts - taxes of earnings at the end of the yes was added and integrated into the balance - when fired freelancer, they will not get any more money and are directly out - in the market magazine there will be shown now the popularity of the systems next of the popularity of the genres - the price of games can be changed after the release in the stock - an information was added in the stock area, for which price stocks was bought - when earn money with stocks, 25% of the earning will be paid for taxes - earnings done with licensing's should be displayed in the balance - there is now an info, for which system the concept/game is - some genres now have dependencies - developers will be getting older and have motivations - the up-to-date state of own developed engines can be seen now in the PC - some additional helptexts was added - later in the game (starting in year 2000) new employees can be hired in the PC too - the designer-couch has magic functions :) - in the year 2000 there appear now a message with the news - there is a text, if you leave the stock-exchange with your company, after your stock was taken from the stock-exchange - the new features was added to the tutorials - the passbook at the bank has now various interests per month which can raise or drop - the volume of other stock-market companies changes now - there will be a text, after a game was release via the online-server - if pause-button is active, it flashes now - games can be sold cheap within six month, if they was not sold before (maybe when produced wrong) - in the advertising agency there can be shown a market overview of the opponents - added the last two achievements
Fixed:
- problems with release online-games - when I close an advertising agreement for one game, I can't do it for another one - the text for bring the company to the stock market wasn't complete - when I want to submit a game for a publisher, there wasn't a text if the quality is too low - games which was released online, will not displayed in the magazine - sometimes the system was not displayed in the magazine - after won mission 19, the finish-screen wasn't shown - when try to reproduce a game with different systems, no systems will be shown - in the large office the door for the server-room will still be displayed - after bought the large office and resume the game, it can't be entered and must be bought new - when played until 1986, then try to start a new game and choose 1985. Then I start in 1984 - the last patch can be done multiple times - sometimes I can't go back with right click after entering the game store - sometimes when start a new tutorial some old texts of the advisor will be displayed - when having a better reputation of 75% in mission 13, the mission is finished directly - in some situations when entering the menu or the map in the tutorials and go back I can't go on with the tutorials - the stock exchange doesn't work properly - after played one year the balance can be chosen when click on the rack on the desk - the balance should be shown on the last day of the year - personal costs will not increased after adding platforms/systems or beta-phase to the project - the employee motivation drops to 0. There's no difference if I spent more holidays and so on - the balance should be shown only until 1980, when scroll them back - there should be a space between long names and the age on the bulletin board - the game can be launched multiple times - the name of the server room will not be shown in the upper info area - the year of the exhibition isn't correct in the advertising menu - an icon is missing on the project-board, if there will be developed an engine - some graphics does have bad textures - the plant in the law area was cropped - the option to buy the large office will not disappear - in the last month of a year there are no balance movements, so no costs and no earnings - the price for the engines should be changed with more steps or set detailed - system and title should be played in a separate field in the magazine - the big trophy will be shown through the announcement box when rotating - there is no text, when the concept was finished - the box of the help-text should be a bit larger - exhibitions in the USA will be booked without exception - when negotiate a contract too often, it will be deleted. When try to negotiate the new chosen one, I must choose it again - the screenshot was not shown clean with the edges in the magazine - the tutorial dialog window overlaps the pop-up info window - compilations should only be done with games for the same systems - after updating the server (technology or virus scanner) it should be up-to-date for awhile - after re-enter the project-board the current year should be chosen - too long genres in the upper info-area will be breaked into two lines - the speech bubble should be a bit smaller - calculator should be displayed a bit lower - too long publisher names in the stock will be breaked into two lines - number of bugs changes after load/save games - in the production some texts will not be displayed - only games in already reached years in endless mode can be started - not each year at the there will appear a balance - the check will be shown over long names on the production table. All checked items will be shown now with a green background - when be with the company at the stock market and the stock was delisted, another stock was displayed with the amount of owned stocks of the own - developer didn't get retired with 68 - after I played a long game, it occur, that I can't resume a game and I get the message, that the save-game is old - I want to research some features but I get the message, that I must first research other technologies. But there are no more - later in the game there was only distribution contracts for PC or all systems - texts in the options are missing - on some older games in the magazine, there will not be shown any ratings or details sometimes - at the server only one game can be chosen in the online-publisher menu - in the passbook it should be possible to pay in larger values faster - after see the exhibition icon on the map and start a mission, the icon on the map was visible all the time - in some lists it is not clear, which item was chosen - an info is missing, when games was released - when developer have poor satisfaction and leave the company, they are still in the project and work - online lists are not marked clear - if I add short before the start of the beta-phase more developer, the game is finished - from year 2002 to 2004 only three systems will be shown in the market magazine - on the release-boxes the title isn't in the middle - if I develop a game and I am in the project-board and delete all developers, the project is on demand, but the beta-start is still there - the last message in the log is cropped - the patch button can be used even if there was released the content patch
Changed:
- in the list on the upper left the buttons should be still there even the lists was expand or not - money done with cheats should only be displayed when cheats was used :) - the goals of mission 4 and 10 was changed a bit - engines have now a maximum price and the sales are more balanced * save-games from earlier versions are not compatible
[ 2016-04-08 13:05:48 CET ] [ Original post ]
Game Tycoon 2, major update to final 1.0 released! Also the game leave Early Access! Patch notes below.
Main features added in this version:
- there will be a box with each released game, which shows the rating of the game and a picture - there will be a box if a System will be taken from the market soon - balancing of the complete game - lot of statistic for each product
New:
- charts can be viewed now for one, six and twelve years - there will be shown now the headlines for contracts or my contracts - taxes of earnings at the end of the yes was added and integrated into the balance - when fired freelancer, they will not get any more money and are directly out - in the market magazine there will be shown now the popularity of the systems next of the popularity of the genres - the price of games can be changed after the release in the stock - an information was added in the stock area, for which price stocks was bought - when earn money with stocks, 25% of the earning will be paid for taxes - earnings done with licensing's should be displayed in the balance - there is now an info, for which system the concept/game is - some genres now have dependencies - developers will be getting older and have motivations - the up-to-date state of own developed engines can be seen now in the PC - some additional helptexts was added - later in the game (starting in year 2000) new employees can be hired in the PC too - the designer-couch has magic functions :) - in the year 2000 there appear now a message with the news - there is a text, if you leave the stock-exchange with your company, after your stock was taken from the stock-exchange - the new features was added to the tutorials - the passbook at the bank has now various interests per month which can raise or drop - the volume of other stock-market companies changes now - there will be a text, after a game was release via the online-server - if pause-button is active, it flashes now - games can be sold cheap within six month, if they was not sold before (maybe when produced wrong) - in the advertising agency there can be shown a market overview of the opponents - added the last two achievements
Fixed:
- problems with release online-games - when I close an advertising agreement for one game, I can't do it for another one - the text for bring the company to the stock market wasn't complete - when I want to submit a game for a publisher, there wasn't a text if the quality is too low - games which was released online, will not displayed in the magazine - sometimes the system was not displayed in the magazine - after won mission 19, the finish-screen wasn't shown - when try to reproduce a game with different systems, no systems will be shown - in the large office the door for the server-room will still be displayed - after bought the large office and resume the game, it can't be entered and must be bought new - when played until 1986, then try to start a new game and choose 1985. Then I start in 1984 - the last patch can be done multiple times - sometimes I can't go back with right click after entering the game store - sometimes when start a new tutorial some old texts of the advisor will be displayed - when having a better reputation of 75% in mission 13, the mission is finished directly - in some situations when entering the menu or the map in the tutorials and go back I can't go on with the tutorials - the stock exchange doesn't work properly - after played one year the balance can be chosen when click on the rack on the desk - the balance should be shown on the last day of the year - personal costs will not increased after adding platforms/systems or beta-phase to the project - the employee motivation drops to 0. There's no difference if I spent more holidays and so on - the balance should be shown only until 1980, when scroll them back - there should be a space between long names and the age on the bulletin board - the game can be launched multiple times - the name of the server room will not be shown in the upper info area - the year of the exhibition isn't correct in the advertising menu - an icon is missing on the project-board, if there will be developed an engine - some graphics does have bad textures - the plant in the law area was cropped - the option to buy the large office will not disappear - in the last month of a year there are no balance movements, so no costs and no earnings - the price for the engines should be changed with more steps or set detailed - system and title should be played in a separate field in the magazine - the big trophy will be shown through the announcement box when rotating - there is no text, when the concept was finished - the box of the help-text should be a bit larger - exhibitions in the USA will be booked without exception - when negotiate a contract too often, it will be deleted. When try to negotiate the new chosen one, I must choose it again - the screenshot was not shown clean with the edges in the magazine - the tutorial dialog window overlaps the pop-up info window - compilations should only be done with games for the same systems - after updating the server (technology or virus scanner) it should be up-to-date for awhile - after re-enter the project-board the current year should be chosen - too long genres in the upper info-area will be breaked into two lines - the speech bubble should be a bit smaller - calculator should be displayed a bit lower - too long publisher names in the stock will be breaked into two lines - number of bugs changes after load/save games - in the production some texts will not be displayed - only games in already reached years in endless mode can be started - not each year at the there will appear a balance - the check will be shown over long names on the production table. All checked items will be shown now with a green background - when be with the company at the stock market and the stock was delisted, another stock was displayed with the amount of owned stocks of the own - developer didn't get retired with 68 - after I played a long game, it occur, that I can't resume a game and I get the message, that the save-game is old - I want to research some features but I get the message, that I must first research other technologies. But there are no more - later in the game there was only distribution contracts for PC or all systems - texts in the options are missing - on some older games in the magazine, there will not be shown any ratings or details sometimes - at the server only one game can be chosen in the online-publisher menu - in the passbook it should be possible to pay in larger values faster - after see the exhibition icon on the map and start a mission, the icon on the map was visible all the time - in some lists it is not clear, which item was chosen - an info is missing, when games was released - when developer have poor satisfaction and leave the company, they are still in the project and work - online lists are not marked clear - if I add short before the start of the beta-phase more developer, the game is finished - from year 2002 to 2004 only three systems will be shown in the market magazine - on the release-boxes the title isn't in the middle - if I develop a game and I am in the project-board and delete all developers, the project is on demand, but the beta-start is still there - the last message in the log is cropped - the patch button can be used even if there was released the content patch
Changed:
- in the list on the upper left the buttons should be still there even the lists was expand or not - money done with cheats should only be displayed when cheats was used :) - the goals of mission 4 and 10 was changed a bit - engines have now a maximum price and the sales are more balanced * save-games from earlier versions are not compatible
[ 2016-04-08 13:05:48 CET ] [ Original post ]
On 8th of April 2016 Game Tycoon 2 will leave the Early Access on Steam. The game has been available in the Early Access since October 2015. During this time period, numerous wishes of the community have been realized. However, the development isn’t finished with this final version, yet. The Mac and Linux versions will be released shortly.
[ 2016-04-05 12:40:50 CET ] [ Original post ]
On 8th of April 2016 Game Tycoon 2 will leave the Early Access on Steam. The game has been available in the Early Access since October 2015. During this time period, numerous wishes of the community have been realized. However, the development isnt finished with this final version, yet. The Mac and Linux versions will be released shortly.
[ 2016-04-05 12:40:50 CET ] [ Original post ]
Game Tycoon 2, Major update to 0.9.0 released! Patch notes below.
Main features added in this version:
- computer-opponents - finance (bring company to wall street) - company office (see stats) - steam-Trading-Cards - achievements (all without 2!) - texts proofed - balancing - all missions - French and Italian translation of the game - with the years the technologies in the game are more or less popular
New:
- start endless game in 1985, 1990 (...) too. Maybe limit to finish a game until this year before - charts and statistics - all announcement messages got a new background - larger office added for more employees - a small detailed info area is needed which shows current contracts, researched technologies, contracts and game sales - press-tour - win and lose missions - if too long negative balance, you go bankrupt and the game ends - changed furnishing objects in the offices within the years - possible to buy a large office and pay no rent
Fixed:
- new artwork in the background of the blackboard at the university - there are a bit too less information to improve the quality of games - there is an error in the calculation of the quality of games - the name of the bank area in the bank was not shown - there is an error with really large amounts, there the amount change from positive into a negative value - there is an error of the pushed button in the employee-board in the office - when try to sell an own engine, it was deleted one month later - bugfix in the calculation of the quality - bugfix in the calculation of the score - sometimes in the magazine the name of the game is wrong - sometimes magazine scores was 100%+ - in some tutorials you can't go on when going back to the map - lot of small fixes
Changed:
- tutorial texts shows now more details of raise the quality of games
Known problems:
- in the charts it can be, that you can't go back. Workaround: go to menu, click endless and resume the game. Then you can leave it. (-> v1.0.0) - with trophies and charts sometimes there are some problems. (-> v1.0.0) - no all Achievements work, but the most should be (-> v1.0.0) * save-games from earlier versions are not compatible
[ 2016-03-24 11:41:21 CET ] [ Original post ]
Game Tycoon 2, Major update to 0.9.0 released! Patch notes below.
Main features added in this version:
- computer-opponents - finance (bring company to wall street) - company office (see stats) - steam-Trading-Cards - achievements (all without 2!) - texts proofed - balancing - all missions - French and Italian translation of the game - with the years the technologies in the game are more or less popular
New:
- start endless game in 1985, 1990 (...) too. Maybe limit to finish a game until this year before - charts and statistics - all announcement messages got a new background - larger office added for more employees - a small detailed info area is needed which shows current contracts, researched technologies, contracts and game sales - press-tour - win and lose missions - if too long negative balance, you go bankrupt and the game ends - changed furnishing objects in the offices within the years - possible to buy a large office and pay no rent
Fixed:
- new artwork in the background of the blackboard at the university - there are a bit too less information to improve the quality of games - there is an error in the calculation of the quality of games - the name of the bank area in the bank was not shown - there is an error with really large amounts, there the amount change from positive into a negative value - there is an error of the pushed button in the employee-board in the office - when try to sell an own engine, it was deleted one month later - bugfix in the calculation of the quality - bugfix in the calculation of the score - sometimes in the magazine the name of the game is wrong - sometimes magazine scores was 100%+ - in some tutorials you can't go on when going back to the map - lot of small fixes
Changed:
- tutorial texts shows now more details of raise the quality of games
Known problems:
- in the charts it can be, that you can't go back. Workaround: go to menu, click endless and resume the game. Then you can leave it. (-> v1.0.0) - with trophies and charts sometimes there are some problems. (-> v1.0.0) - no all Achievements work, but the most should be (-> v1.0.0) * save-games from earlier versions are not compatible
[ 2016-03-24 11:41:21 CET ] [ Original post ]
We are happy to announce that Game Tycoon 2 now features Steam Trading Cards. The set brings 7 cards, 5 backgrounds, and 6 emoticons. We hope you enjoy them. Thanks for your continued support.
[ 2016-03-19 02:30:06 CET ] [ Original post ]
We are happy to announce that Game Tycoon 2 now features Steam Trading Cards. The set brings 7 cards, 5 backgrounds, and 6 emoticons. We hope you enjoy them. Thanks for your continued support.
[ 2016-03-19 02:29:36 CET ] [ Original post ]
Game Tycoon 2, minor update to 0.5.1 released! Patch notes below.
New:
- technologies and features will be released until 2050! Overall there are now more than 170! - speed of the game can be select with STRG AND keys 1-4 and with STRG AND space the game can be paused - stocks will be have more companies, they can be bankruptcy - stocks with changes, ups and downs
Fixed:
- save-/load-bug with distribution-contract: no earnings after resumed a saved game with game(s) in the market with distribution contract - small spelling mistakes - descriptions of technology-features will not be displayed - in tutorial the price of a game in the stock could be selected until 80 $/€ - add genre into overview of products in PC - there's no info how actually engines are - tutorial advisor will not shown in the map - on the box in the stock area is the title text sometimes larger as the box - the border of the character menu was moving sometimes - the border of the screenshot in the magazine was not cut correctly - when start an endless game and hit ESC saves the game - announcement and help texts does now have a now box-background - more contracts to distribute or publish own games - there should be contracts without deadline and without minimum-quality, then with less royality - own salary can't be 0 - in the saving book, higher values took some time to set them - when bought a feature all technologies/features will be de-selected - when switch between the exhibitions, the standard-booth will be shown a small part of a second - left part of the bank-area can be selected when move the mouse over the HUD - contracts should have a maximum quality of 80% - font of the stock companies smaller - the pager starting in 2000 didn't go down sometimes automatically - there's no check if a game has the needed quality of the contract - stocks will have more companies, they can be bankruptcy - stocks with changes, ups and downs
Changed:
- helptexts now available in the folder in the office too * save-games from earlier versions are not compatible
[ 2016-03-09 13:57:24 CET ] [ Original post ]
Game Tycoon 2, major update #4 to 0.5.0 released! Patch notes below.
Main features added in this version:
- Reputation of the company - game-magazine with ratings and shots - Online-games (starting 2000) - Game Shop (see top-charts) - Shopping mall (buy status symbols) - Home (rest, use status symbols) - New help-system - Tutorial (until Release Update)
New:
- complete new technology-system with more than 170 technologies! - a delete button in the production is needed
Fixed:
- some spelling mistakes - the pager doesn't go down after a short time - the time-calculation is a lot different than the final main development - in lists, the first item should be selected, when entering this scene - bugs and ratings without decimal place - there's no message out of the office, that a technology was explored - If there's not enough money, you can't pay back any loans - street-prices can be 0 Euro/Dollar, so no earnings - multiplayer-features can be purchased at start - some features can be purchased while the research - some features will be shown more times - multiplayer-feautres can be sold directly - quality (not rating) will not checked with contracts - when open magazine, first game should be selected - Woctrex release-box doesn't have a picture - project based empoloyees are still employees after finishing the project - in the license-menu, there was the info of the next release date even if it was in the past. Only with leave and enter the scene, it was updated correctly - features can be bought with negative money balance - making a sequel of an own engine will not have preset the old features - developer can't removed from project in the board with the button, only with double-click - the employee menu can be exit with the box that a employee should be send to training - sometimes the same license will be shown more times in the list - save-games of previous versions can't be used, but that occur sometimes in a freeze
Changed:
- re-productions can only be made with the old configuration of the box * save-games from earlier versions are not compatible
[ 2016-02-26 13:23:56 CET ] [ Original post ]
Game Tycoon 2, major update #3 to 0.4.0 released! Patch notes below.
Main features added in this version:
- marketing/PR (create advertising campaigns, book exhibition booths - and visit them!) - law (get jobs, publishing contracts) - tutorial (until Update 4)
New:
- new backgrounds in the boxes for platform releases and announcements - in production, when click again on the game, the values for the production was again the standard ones - finish successful a publishing contract, there appear now a message - when come to production, on the right there can be changed the values without clicking a game. After clicking a game there will be shown then standard-values - the GUI up on the screen is now on the map too
Fixed:
- display of mobile phone in the 90s is too dark - some developer can be assigned to more projects - shares in contracts will be calculated wrong - guaranted units must be calculated correct (get more money after the guaranteed units are sold) - sometimes the advisor in the tutorial speak but there's no voice - devs are in training and can be in projects - mobile phone doesn't show the complete ticker text - of all stock companies can be bought anytime 10 shares! - employees can't be added to started projects - employees can't be taken from started projects - fixes in project board when loading/saving - a lot of tutorial fixes - all tutorials was updated with the new features, old tutorials too! - ok-button of old, not useable save-games was missing - on some tutorial texts the voice was missing - when change the language an error occur in the features - after fire an employee who isn't longer needed, on the project board was the info 1/1 for example - the GUI up on the screen in the tutorial sometimes disappears - sometimes games sold more and more over the next years - when you reproduce games in the production, you can choose a lower quality. But then the settings shouldn't be changeable - there should be a text when the game is in the production - a text is missing when try to fire an employee that is in training - when paying back earlier a credit, then you pay only 50% of the interest - sell games off cheap will bring to less money - for international users, there are too much holidays in the year. Change from 6 to 30 - in the project board there's a space between the timeline and project - the company-logo on the box should be on the lower right side and the name in the middle - there's no message after a successful investment - there should be a next, when the game is ready for production - some explored features will not be marked in green - some issues when choose a project on the board, assign devs and didn't start it now. Then exit the board and come back - when adding more devs on the board the project will be ready sooner (not respected of their quality (that will come soon!)) - when deleting devs on the board the project will be ready later (not respected of their quality (that will come soon!)) - distribution contract assigned but no sales - after platforms was taken from the market, but projects are still for this platform planned, they are still on the project board and can't be deleted - on the project-board will be shown, when the planned beta starts - entering the menu and resume a game with the resume-button in the endless-menu will hold the menu music in the current scene - engines which have a one time license can be used for more projects - the text, if a dev should be fired and is in a project assigned is wrong * save-games from earlier versions are not compatible
[ 2016-01-29 14:15:18 CET ] [ Original post ]
Game Tycoon 2, Update to 0.3.3 released! Patch notes below.
Main features added in this version:
- PC (plan games) area developed complete new - skills based on the genre was added in the PC
New:
- based on the available boxes per year, the view on the production-table change - adding technologies or features in PC both with double-click - still in research technologies have not the correct status - there was no info-message after a game was produced
Fixed:
- click more than once on the console will let the calculated price raise - click on platform in pc and you maybe can't leave the PC - tutorial 1 again works now - technologies and features are in one list - names with spaces will be cut in the production - after finish the planing of a game, there is no message in the info-text-area - the button 'start project' can be click anytime, it should be disabled after starting a project - some english words in the folder are cut - buttons at the financial area will not shown correct, when choose something, go out of the scene and back - the quality in contracts should sink when a contract will be negotiated - in the production some systems will be shown more times in the dropdown - some times endless developments - in the projectboard the bars for the devs are longer than for the whole project - objects in the background can be highlighted even if a menu is in the front - if set a compilation at the production table, only one check will shown - some mouse over areas was highlightet when move the mouse over them, but even that if a menu infront is opened - wrong text when click on Release in the stock but no contract is assigned * save-games from earlier versions are not compatible
[ 2016-01-15 15:37:20 CET ] [ Original post ]
Game Tycoon 2, major update to 0.3.0 (70% of the game) released! Patch notes below.
Main features added in this version:
- Law (buy engines, close publisher/distributor deals, buy licenses) - Production/Warehouse (produce games, create boxes, see stock, assign contracts with stocks, sell budget games) - Tutorial (until Update 3)
New:
- added message log in the company office, which shows the last news messages - change the direction of the ticker news - platform announcements and releases have now headlines - platform announcements and releases have now blue prints of the upcoming system pictures and then final pictures - added a pause-button to pause at any time - added a new design of the top-object name view - games which will be hyped can later be sold as license - when buy/sell shares, you see an info how much you own - first, but not complete calculation of sales - distribute games (publish in a later update) - Longer ticker texts are now available - buy a engine and you have those features pre-selected when use the engine
Fixed:
- minor design issues - change position of quit game "yes" and "no" - optimized release dates of platforms - longer company name possible - employee in training, train and promote button disabled - when entering the share-area, the first share is selected and it will be updated - show selected button in bank - a bug in the employee-board, when developer will be added for different technologies and features - employee can't be added to already started projects - some texts was too long for drop-down-fields - flag in research menu was set to the first after the player go into that menu - all menus where to select something are marked when the row is selected - employee board at the university didn't show sometimes new devs - technologies can be used, even it is in the research! * save-games from earlier versions are not compatible
[ 2015-12-18 13:53:32 CET ] [ Original post ]
Game Tycoon 2, major update to 0.2.0 released! Patch notes below.
Main features added in this version:
- Company office (set standard settings developer) - Research (set which technologies should be researched or buy them later) - Finance (trade stocks, take credit) - Tutorial (until Update 2)
New:
- map locations which can be visited should be marked better - $ or € to choose in menu - changed design of options-menu - added anti-aliasing-option in option-menu - all new systems must now be confirmed with a button - show how long the dev is still in the training - the employee-board with the train information will be updated automatically - more tech-stages - only add sort of developer, which features was planned (f. e. text-adventure without graphics and sound, can be done by a coder! - added arcade-systems - optimized the performance - mouse-info in header for mouse-over regions - product overview at the PC - popup on employee-board, after employee was trained - added more company logos
Fixed:
- texts in drop-downs too long/overlapping - scrollbars in all lists which can be scrolled - the system-symbol in the PC is not marked at the start - the back-button in tutorial doesn't work all the time - the chosen employee-board should be better marked - Employee board: first employee should be selected automatically - languages-buttons are hard to see if pressed or not - mission icons optimized - pressing two times ESC in the game, leave the save-message on the HUD - if there are no employees, the fire-button should be disabled - double click to add devs to a project on the project-board - back-button in the research-panel put you on the map - View of the buttons should be clearer - currently there will not be any costs/month, without the employed devs - Sounds in dev and company office short fade at the same time - voice volume of advisor in the tutorial was lowered - characters in the menu are breathing in the same tact! - projects take more time in the development - try to add dev later to a started project doesn't work - thousand-delimiter-point will be shown with numbers smaller than thousand * save-games from earlier versions are not compatible
[ 2015-11-27 13:53:42 CET ] [ Original post ]
Game Tycoon 2, Update to 0.1.1 released! Patch notes below.
Fixed:
- loading a tutorial bring sometimes an error in the bubble. Try to click on back a few times, until the text is appear and then go on - "Name of the G" when creating a game instead of "Name of the game" - devs to train, are longer there than 40 days. - joystick-Support available before a console starts with joysticks! - dropdown in PC will be shown, when going back - limit maximum fps to 60 to lower cpu-usage - problems with different resolutions, not all areas/boxes clickable should work now - mouse limit to the screen of the game, using more than one monitor - "Media Center" renamed into "Shopping mall" - fixed some spelling mistakes
Added:
- system message when trying to use an old, not compatible, save-game * save-games from earlier versions are not compatible
[ 2015-11-04 08:42:22 CET ] [ Original post ]
- Game Tycoon 2 Linux Depot [542.63 M]
Just as the whole Games industry Game Tycoon has developed tremendously.
In Game Tycoon 2 you find yourself in the middle of the big players.
Get into the act and experience the fascination of the game development. Techniques and trends of the years 1980 until 2050 are available, even more detailed than before.
Choose one of the three developers and develop the game hits of tomorrow for PC, console, handhelds, smartphones or other platforms.
Reach your goal and become the Game Tycoon!
Features:
- Cartoon style graphic
- Three characters to choose from
- Detailed overview with several game locations
- 20 missions, tutorials and an endless game
- An accurate replica of the original economic simulation which is true to detail
- The different soft and hardware techniques (available from 1980 to 2050) with many development techniques (more than 170!)
- Many stats and charts
- Game in English, German, French and Italian
- Integrated privacy with approachable status symbols
- Varied soundtracks
- Many gags and more!
- OS: Linux
- Processor: Pentium 4 with 2GHz (or better)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Graphics card with a minimum of 256 MB
- Storage: 600 MB available spaceAdditional Notes: If Pulseaudio is installed. it must be activated!
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