Sup hackerz? We just updated the game with a few small changes and a lot of improvements both on the server and client side. Thanks a lot to everyone that helped us find issues and bugs and for all of the reports. For those of you that want to contribute and help us improve the game going on, do not forget we have a very active Discord community here. Join us and let's make MINDNIGHT better together. For the next period of time we will focus on the X-mas update that brings a few new features and themed content. ːsteamhappyː Without further ado, these are the changes that we just pushed:
Gameplay changes:
- We have changed the lenght of the talking phases, and incremented them depending on which node the game is at a specific moment. The old value for all node talking phases was 70 seconds. New values: Node 1 Talking Phase - 30 seconds Node 2 Talking Phase - 45 seconds Node 3 Talking Phase - 60 seconds Node 4 Talking Phase - 75 seconds Node 5 Talking Phase - 90 seconds Old Talking Phases Total Lenght - 350 Seconds (6 minutes) New Talking Phases Total Lenght - 300 seconds (5 minutes) We have made this change because it is in line with the amount of dialogue that is going on in each phase. The further the node, the more everyone has to talk about.
- Added text colors for the following words to highlight words that are related to gameplay for both Agents and Hackers: GREEN - secure, secures, secured, securing, agent, agents RED - hack, hacks, hacked, hacking, hacker, hackers
Fixes and improvements:
- Fixed a general issue that glitched the server in several situations. There are situations where the problem might persist. If so, please help us identify them.
- Fixed a high CPU usage issue when a lot of messages were sent in games
- Fixed an issue when the Hide UI button was not instancing all menus and screens
- Fixed an issue where when a player is too late for an lobby invite via Steam and clicks the invite later, the game was stuck in a functional loop.
- We have fixed a potential exploit where a tooltip was different in the UI, making players know who were the hackers and who were the agents by asking what the tooltop sais. The tooltip caption was now replaced with a neutral tooltip for both Agents and Hackers.
- Fixed the tooltip for the Reject mission button
- Fixed an issue where names such as Hanna and Anna were not colored correctly.
- Fixed an issue where a player was 2x hacker, leading to some matches in having 2 hackers instead of 3, for example.
MINDNIGHT
NO MOON
NO MOON
2017-08-04
Indie Strategy
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(2991 reviews)
http://www.mindnightgame.com/
https://store.steampowered.com/app/667870 
The Game includes VR Support
MINDNIGHT Depot Linux64 [114.31 M]
MINDNIGHT Hack Me Hard - Soundtrack DLC (Bonus Track + Jukebox Skin)
‰‰ Secure. Seek. Subvert. ¬þ±±
Be an agent attempting to secure the city network, or be a hacker attempting to compromise and defeat them. Utilize your communication, manipulation, and deduction skills to persuade others and win the game. You’ll never play the same game twice.
Set in a future cyberpunk San Francisco, in 2038, cities have crushed the open internet. Networks are locked by security nodes and need to be maintained by NTF agents. Hackers have been searching for a way to break into them for years.
Save or corrupt the network by working together. Remember...in the future, anyone could be compromised. Who can you trust? ±
The game is a tribute to social party games such as The Resistance and Werewolf. As MINDNIGHT is heavily inspired after these games, we are looking into other table-top deduction social games to bring new features and modes along the way through updates.
GAME FEATURES
- Online Multiplayer and Custom Game with Friends (5-10 players)
- Turn-based Structure
- Open Chat System
- Tricky and Subversive Opponents
- Unpredictable Gameplay
- OS: Most 32-bit and 64-bit Linux OS
- Processor: Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512MBNetwork: Broadband Internet connection
- Storage: 120 MB available space
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