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Hotfix 2.2.2 - Machmaking with friends and Queue Times - Listening to your feedback

Hey there, Thanks a lot for your recent response and feedback! We have done another hot fix, addressing some of the recent feedback that you, the community expressed in the last 24 hours. Explanations and reasoning behind the recent decisions that we've made are explained below the patch notes, including what we have done in this hotfix to address any issues that we had in the latest update. For us it's very important to put all of our efforts in making MINDNIGHT a better game and listening to you feedback as fast as we can. Last but not least, we apologize for any inconvience or ill intented feelings you had to put up with during the last major update 2.2. Hotfix Patch Notes:

  • We have disabled the Level Based Matchmaking for now, to counter long queue times. This is a temporary solution, until we modify the system with a more versatile approach
  • We have re-added the Find Game button in Custom Game Lobbies, as a temporary solution until we will introduce the Party System. When the Party system will be introduced, the Custom Game Lobbies will not be connected in anyway anymore, with any other game mode queue
  • Renamed Casual Mode to Quick Play to emphasize the fact that this is the quickest way to find a game, although some players may be queued up with players of different skill levels

Thought process, Reasoning and Future Plans


After doing the recent update we have observed an incredible response from some of you and the amount of feedback that we received is overwhelming. Thanks a lot for your diligence and your effort to make the game better together with us. We have listened to your recent feedback regarding two main issues: [olist]
  • Longer queue times because of the level based matchmaking in Casual Mode
  • Not being able to queue up with friends in Casual Mode from a Custom Game Lobby [/olist] We will go through both subjects and explain some of the elements and process behind our decision, and then we will conclude into explaining what we did with this Hotfix in order to address these issues for now.

    Longer Queue Times/Level Based Matchmaking


    Our thought process of introducing a Level Based Matchmaking was to address the complaints from some of the players, having to play against or with players that are not similar to close to their skill level. The only way to define someone's skill right now - is through the meta-game system. Levels. Using this, we have decided to make people queue up in groups of levels. Level 1-10, Level 10-20 and Level 20-30. This ensures that players of similar levels/skill will be queued together, and new players will have more room to learn in a safe environment without having to be called names for not knowing the subtlety of the game mechanics yet. At the same time, more experienced players are having better quality games, by playing with similar experienced players. We have foreseen the issue that we are confronting with now - longer queue times. Because of the Level Based Matchmaking, players are now experiencing longer queue times, and sometimes can wait up to 10 minutes to find a game in their level group. Conclusion - As a temporary solution, the level-based matchmaking will be disabled, until we will develop the system in a more versatile way to accommodate the queue times. As a solution in the future we will try to modify the system so that when someone from a level group will wait more than X seconds, his level group will automatically be lowered, for shorter queue times. We will constantly listen to your feedback and let us know if this will feel good in the future. Our top priotity is to find the best solution to balance queue times, but also have more experienced players and new players a little bit separated. We are renaming the Casual Mode into Quick Play, with the disclaimer that sometimes you might play against players that are not of the same skill level as you are. This disclaimer is shown in the tooltip of this respective game mode. Ranked mode is being worked on, and this game mode will automatically have longer queue times because of the ELO system-based matchmaking that we will introduce. We will, on the other hand, compensate by having only 6-man matches.

    Queuing up with Friend, Cheating and Party System


    In the latest update we decided to remove the Find Game button in Custom Game Lobbies. This decision was made for the following reasons: [olist]
  • The Find Game Button was removed because some players decided to queue up in public games and use 3rd party software in order to take advantage, reveal their roles between them and win games. This created an unsafe environment for solo players, and their game experience was affected directly by this.
  • The Find Game Button was removed because meta-gaming, harassing and toxicity. The moments where some players want to take advantage and queue up in public games together, creates an environment where Meta-gaming, harassing and toxicity from grouped individuals is more likely to happen. That is why we have the reporting system in a much more improved way to deal with this situations, and we highly recommend reporting any suspicious activity, of cheating, harassing, abusive behavior or other reasons in order to let us make MINDNIGHT a better game.
  • Last but not least, the Find Game Button was removed in preparation for a Party System that we will introduce to replace the Find Game button. Although we are aware of exceptions, and we know players that do not abuse the system, we cannot afford having groups of players cheat and ruin other players experience in the process. We are aware though of the fact that most of our players prefer to queue up with friends, and we want to make everyone’s experience better. [/olist] Conclusion - As a temporary solution we are re-adding the Find Game Button, until we will introduce the Party System. When the Party System will be introduced, we will remove the Find Game Button and the Custom Game Lobbies will act as a stand-alone Game Mode, where rewards and game session options are different from a regular Quick Play or a Ranked Game.


  • [ 2018-02-23 20:28:02 CET ] [ Original post ]



    MINDNIGHT
    NO MOON
  • Developer

  • NO MOON
  • Publisher

  • 2017-08-04
  • Release

  • Indie Strategy
  • Tags

  • Game News Posts 50  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2991 reviews)


  • Review Score

  • http://www.mindnightgame.com/
  • Website

  • https://store.steampowered.com/app/667870 
  • Steam Store

  • The Game includes VR Support



    MINDNIGHT Depot Linux64 [114.31 M]

  • Public Linux depots

  • MINDNIGHT Hack Me Hard - Soundtrack DLC (Bonus Track + Jukebox Skin)
  • Available DLCs

  • ‰‰ Secure. Seek. Subvert. ¬þ±±


    Be an agent attempting to secure the city network, or be a hacker attempting to compromise and defeat them. Utilize your communication, manipulation, and deduction skills to persuade others and win the game. You’ll never play the same game twice.

    Set in a future cyberpunk San Francisco, in 2038, cities have crushed the open internet. Networks are locked by security nodes and need to be maintained by NTF agents. Hackers have been searching for a way to break into them for years.

    Save or corrupt the network by working together. Remember...in the future, anyone could be compromised. Who can you trust? ±

    The game is a tribute to social party games such as The Resistance and Werewolf. As MINDNIGHT is heavily inspired after these games, we are looking into other table-top deduction social games to bring new features and modes along the way through updates.

    GAME FEATURES


    • Online Multiplayer and Custom Game with Friends (5-10 players)
    • Turn-based Structure
    • Open Chat System
    • Tricky and Subversive Opponents
    • Unpredictable Gameplay
    MINIMAL SETUP
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: Dual CoreMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 512MBNetwork: Broadband Internet connection
    • Storage: 120 MB available space
    GAMEBILLET

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