Update 2.7.6 - Bots, maps and skins changes
We need to make sure though that you understand what are bots for and how we have intended them to function in the first place. Bots were initially implemented as a way to handle disconnections. We have made them as intelligent as we could to mirror the behaviour of humans. By doing so, we have also made them do some actions in extreme cases in the same way each time - because that's what humans would do. E.g: Refusing certain proposals or proposing certain people in the game. That being said we have changed the behaviour of the bots now, but as you may already know - we cannot disclose how they work. We have done this in the hopes that we would do this from time to time, in order to scramble patterns and not let players that want to create an advantage for their team read into them easily. This is a first step towards resolving the issue of some players reading bot patterns or creating metagame rules around bots. Soon after we will make other changes as well, in order to solve disconnection problems in different ways, so that bots would become an underpowered mechanic that would not be used to gain an advantage in anyway. You can read more about what we want to do in our blog post about Bots. https://store.steampowered.com/newshub/app/667870/view/2074411495522256418 If you have suggestions on how to handle disconnections, by going away from bots - we invite you on our Discord Server where you can post suggestions and discuss with other passionate community members and developers
In other news - it's 1st of April. Enjoy and don't hate us. The times are strange. We needs to adjust. NTF need to adjust. Will you? P.S: If you bought a skin that you can get for free, your credits will be refunded. Don't worry. Cheers, MINDNIGHT TEAM
[ 2020-04-01 09:29:42 CET ] [ Original post ]
Hello MINDNIGHTERS! A small update is live now with very few specific changes and some surprises. In relation with our recent blog post about Bots and how they grew to be more than just a way to handle disconnections, into a reason for some players to abuse their patterns - we have decided to make some long-awaited changes to them. https://store.steampowered.com/newshub/app/667870/view/2074411495522256418
BOT CHANGES
We need to make sure though that you understand what are bots for and how we have intended them to function in the first place. Bots were initially implemented as a way to handle disconnections. We have made them as intelligent as we could to mirror the behaviour of humans. By doing so, we have also made them do some actions in extreme cases in the same way each time - because that's what humans would do. E.g: Refusing certain proposals or proposing certain people in the game. That being said we have changed the behaviour of the bots now, but as you may already know - we cannot disclose how they work. We have done this in the hopes that we would do this from time to time, in order to scramble patterns and not let players that want to create an advantage for their team read into them easily. This is a first step towards resolving the issue of some players reading bot patterns or creating metagame rules around bots. Soon after we will make other changes as well, in order to solve disconnection problems in different ways, so that bots would become an underpowered mechanic that would not be used to gain an advantage in anyway. You can read more about what we want to do in our blog post about Bots. https://store.steampowered.com/newshub/app/667870/view/2074411495522256418 If you have suggestions on how to handle disconnections, by going away from bots - we invite you on our Discord Server where you can post suggestions and discuss with other passionate community members and developers
OTHER STUFF
In other news - it's 1st of April. Enjoy and don't hate us. The times are strange. We needs to adjust. NTF need to adjust. Will you? P.S: If you bought a skin that you can get for free, your credits will be refunded. Don't worry. Cheers, MINDNIGHT TEAM
MINDNIGHT
NO MOON
NO MOON
2017-08-04
Indie Strategy
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(2991 reviews)
http://www.mindnightgame.com/
https://store.steampowered.com/app/667870 
The Game includes VR Support
MINDNIGHT Depot Linux64 [114.31 M]
MINDNIGHT Hack Me Hard - Soundtrack DLC (Bonus Track + Jukebox Skin)
‰‰ Secure. Seek. Subvert. ¬þ±±
Be an agent attempting to secure the city network, or be a hacker attempting to compromise and defeat them. Utilize your communication, manipulation, and deduction skills to persuade others and win the game. You’ll never play the same game twice.
Set in a future cyberpunk San Francisco, in 2038, cities have crushed the open internet. Networks are locked by security nodes and need to be maintained by NTF agents. Hackers have been searching for a way to break into them for years.
Save or corrupt the network by working together. Remember...in the future, anyone could be compromised. Who can you trust? ±
The game is a tribute to social party games such as The Resistance and Werewolf. As MINDNIGHT is heavily inspired after these games, we are looking into other table-top deduction social games to bring new features and modes along the way through updates.
GAME FEATURES
- Online Multiplayer and Custom Game with Friends (5-10 players)
- Turn-based Structure
- Open Chat System
- Tricky and Subversive Opponents
- Unpredictable Gameplay
MINIMAL SETUP
- OS: Most 32-bit and 64-bit Linux OS
- Processor: Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512MBNetwork: Broadband Internet connection
- Storage: 120 MB available space
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