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Monolith is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the facility, encountering increasingly deadly enemies, fantastic weapons, upgrades, choices and revelations as you venture deeper towards a great and calamitous power.
Features:
- Smooth, gracious, fast action gameplay, tailored to feel good to play.
- 7 different types of weapons with over 40 unique modifiers and a ludicrous number of combinations.
- A number of floors with their own layouts, traps and enemies.
- Intricate and energetic chiptune soundtrack to complement the beat of the action.
Changelog:\n- Special Offer can no longer damage you when spawning\n- Strange (loop) rooms can spawn again. Whoops!\n- Identical weapons cannot drop\n- Warnings disappear when the enemy that created them dies\n- Fixed a visual bug caused by pausing during a screen transition\n- Fixed victory screen always showing loop as 0\n- Steam will work for Linux again (once Garo gives me the Linux build of this patch\n- Fixed a crash for Gathering Storm\n- Made a change to level generation which might resolve some seed issues idk\n- More localization corrections, including a bunch that were supposed to be in the last patch\n- Bats now have a longer delay before firing if they do not spawn attached to a ceiling\n- Adjusted the loop behaviour of Bats\n- Adjusted the loop behaviour of Insubstantials (may be tweaked further)\n- The Power Core cartridge can no longer spawn on F6 or later\n- Made a visual adjustment to the Scanner HP bars of Fusion enemies when they spawn in\n- Added a slight delay before Fire Bats can start firing on loops\n- Fixed an issue where the extra razors from burst/triple razors did not inherit certain keywords\n- Changed the logic for chain lightning/thunderhead and related effects so that it respects the size of enemies when checking if they are in range. \n- Fixed an issue where spear could softlock certain fights\n- The claw will no longer destroy all weapons when used on a weapon in a shop\n- Decreased the fire rate of Cool Skullies very, very slightly\n- Increased the delay between Cool Skully\'s helix attacks, and adjusted its length and speed\n- Adjusted the vertical offset most bullets and effects fired by Skullies spawn at by a few pixels.\n- Some room layouts rebalanced\n- Increased damage of Continuous Triple Lasers (dramatically (225% of previous damage))\n- Luxor partially reworked\n- Gave erupt pulsars drastically more ammo, also slightly improved their DPS\n- Drills now pass through the outer walls of rooms\n- Increased the damage of twinshot revolver by about 18%\n- Probably buffed some other weapons too and forgot\n- Fixed an issue where fire pipes were all synched on re-entering rooms\n- Shotgun pulsars should lag less when fired
Minimum Setup
- OS: Ubuntu 14+
- Processor: 2+ GHzMemory: 1 GB RAMStorage: 25 MB available space
- Memory: 1 GB RAMStorage: 25 MB available space
- Storage: 25 MB available space
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