Its in Early Access for just $5.99 with a launch discount of 17% off, and an additional discount if you complete the Fullbright Collection bundle! In the Summer issue of the Fullbright Newsletter (which you should sign up for if you havent!), I introduced the concept ofFullbright Presents: an ongoing series of small, strange, lo-fi games I'm producing as a solo developer, to be released into Steam Early Access as they roll off the production line. And now, just a few short months later, here it is! This isn't a super-rough alpha Early Access launch either, the game is actually a pretty polished version of itself. There's a little more in the way of features and content to add, balance to improve, and bugs you'll help me find that I'll need to fix, but really at its heart this is the game as it's intended to be played. So, whatisthis game you might ask? Perhaps the real place to begin with that question is: what is a Fullbright game? With Gone Home and Tacoma, and even Minerva's Den, which is the proto-Fullbright game in many ways, these games at their core have been abouthumanity: the human side of the characters' experience, understanding who they are as people, what events in their lives shaped them, and in the end how their experiences might relate to our own lives, outside the game. Whether it's Charles Milton Porter's attempts to overcome immeasurable loss only to have to learn to accept and move on, Sam Greenbriar's struggles to reconcile her own identity with the expectations and prejudices of her peers and her family, or the crew of Lunar Transfer Station Tacoma banding together in the face of impossible odds and learning to rely on each other in spite of their many differences these are games aboutpeoplefirst, and through learning about them, perhaps we learn just a little bit about ourselves as well. Anyway, the new game is called TOILET SPIDERS, enjoy! https://store.steampowered.com/app/3098700/Fullbright_Presents_TOILET_SPIDERS/ You may be asking yourself: What? And to you, my answer is:
Toilet. Spiders.
Truly excellent cover art and logo by Markus Blow In brainstorming ideas for Fullbright Presents entries I've gone far afield, sketching up concepts for cinematic vignettes, digital travelogues, job simulators, single-room immersive sims, and yes, one darkly comedic, play-the-odds, randomization-based arachnid-centric non-combat survival horror game. But Toilet Spiders didn't come strictly from my own imagination: my five-year-old daughter Juniper actually gave me the idea, when one day she speculated about what if a spider jumped out of the toilet and scared grandma and of course my immediate response was, well I could make a video game out of that. Now the game is out, and if you're able to complete it, you'll see that Juniper gets the first line in the credits. The idea for the game ended up aligning with a number of other conceptual items I'd been wanting to play with: a game set in an abandoned research facility, a straight-up horror game, a game about managing your resources and tilting the odds inspired by the brilliant Buckshot Roulette. And so, for better or worse, TOILET SPIDERS was born.
"What PSYCHO did for showers What JAWS did for the ocean Youll never look at a toilet the same way again!"
So, the game is now in its first Early Access version, meaning it's not fully feature- or content complete, and I'm looking toyoufor input on balance and tuning, bugfinding and general feedback on the state of the game as it approaches 1.0. If you take the time to play the game (and I'll be so grateful if you do,) feel free to post on the game's Steam forum with any feedback you may have! All input will be considered, and will make a huge difference to future versions of the game. I do hope you'll check out Fullbright Presents TOILET SPIDERS; if you dig it, please leave a Steam review, it's the best way to get more folks onboard! Thanks for playing, enjoy (?) your time in my lo-fi hell world of giant spiders jumping out of toilets onto your face and good luck! -steve
Tacoma
Fullbright
Fullbright
2017-08-01
Indie Singleplayer
Game News Posts 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(2828 reviews)
http://ta.co.ma
https://store.steampowered.com/app/343860 
The Game includes VR Support
Tacoma Linux Content [10.09 G]
The Venturis Corporation wants their AI back. That’s where you come in.
Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you’ll explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
At the heart of Tacoma is the facility’s digital surveillance system, which has captured 3D recordings of pivotal moments in the crew’s life on the station. As you explore, echoes of these captured moments surround you. You’ll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore.
Tacoma is the next game from the creators of Gone Home, and carries on that tradition of detailed, immersive, and powerful storytelling, while pulling players deeper into the narrative than ever before.
Features:
A Richly Layered Story Experience:
Six crewmembers lived and worked on space station Tacoma, forming relationships, experiencing love and loss, and facing crisis together. Discover not just what happened to these people, but what makes them who they are, through your role as an interactive investigator. The story is told through a series of fully voiced and animated interactive AR scenes, immersing you in the events on Tacoma.
A Groundbreaking Multi-Path Story System:
In each section of the station, you are surrounded by digital representations of crewmembers following their own parallel story threads that diverge, recombine, and split off again. Rewind, fast-forward, and move through these scenes’ chronologies as they swirl around you. Your interactive tools allow you to discover the tightly-knotted narrative from every angle, and in every detail.
A Deeply Interactive Gameworld:
Explore Tacoma Station both physically and digitally. Unlock doors and drawers to find meaningful objects, notes, and physical artifacts, while simultaneously exploring extensive records of the crew’s digital communications and personal thoughts. Every facet of the crew’s experience on Tacoma is part of your investigation.
A Vision of the Future:
Experience life in the year 2088. Discover a rich fictional universe that depicts humanity’s expansion into low-Earth orbit and beyond. A deeply-imagined speculative vision of the near future from the award-winning story team behind Gone Home and BioShock 2: Minerva’s Den.
A Compact Narrative Game:
Tacoma is estimated to take around 2 to 5 hours to complete. How deep you dig and how much detail you find is up to you. Tacoma is a non-combat, non-puzzle-focused game. The details of the story and gameworld are there for you to discover at your own pace.
- OS: 64-bit OS
- Processor: 1.6ghz Intel i5-equivalent processor or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM
- Storage: 11 GB available space
- OS: Ubuntu 16.04
- Processor: 2.9ghz Intel i7-equivalent processor or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated graphics accelerator with 2GB+ of dedicated video RAM
- Storage: 11 GB available spaceAdditional Notes: Runs best installed on a SSD
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