The Venturis Corporation wants their AI back. That’s where you come in.

Tacoma is a narrative adventure set aboard a high-tech space station in the year 2088. As you go about your mission, you’ll explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
At the heart of Tacoma is the facility’s digital surveillance system, which has captured 3D recordings of pivotal moments in the crew’s life on the station. As you explore, echoes of these captured moments surround you. You’ll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore.
Tacoma is the next game from the creators of Gone Home, and carries on that tradition of detailed, immersive, and powerful storytelling, while pulling players deeper into the narrative than ever before.
Features:
A Richly Layered Story Experience:
Six crewmembers lived and worked on space station Tacoma, forming relationships, experiencing love and loss, and facing crisis together. Discover not just what happened to these people, but what makes them who they are, through your role as an interactive investigator. The story is told through a series of fully voiced and animated interactive AR scenes, immersing you in the events on Tacoma.
A Groundbreaking Multi-Path Story System:
In each section of the station, you are surrounded by digital representations of crewmembers following their own parallel story threads that diverge, recombine, and split off again. Rewind, fast-forward, and move through these scenes’ chronologies as they swirl around you. Your interactive tools allow you to discover the tightly-knotted narrative from every angle, and in every detail.
A Deeply Interactive Gameworld:
Explore Tacoma Station both physically and digitally. Unlock doors and drawers to find meaningful objects, notes, and physical artifacts, while simultaneously exploring extensive records of the crew’s digital communications and personal thoughts. Every facet of the crew’s experience on Tacoma is part of your investigation.
A Vision of the Future:
Experience life in the year 2088. Discover a rich fictional universe that depicts humanity’s expansion into low-Earth orbit and beyond. A deeply-imagined speculative vision of the near future from the award-winning story team behind Gone Home and BioShock 2: Minerva’s Den.
A Compact Narrative Game:
Tacoma is estimated to take around 2 to 5 hours to complete. How deep you dig and how much detail you find is up to you. Tacoma is a non-combat, non-puzzle-focused game. The details of the story and gameworld are there for you to discover at your own pace.
Announcing the next game from Fullbright: SPRINGS, ETERNAL
Coming in 2026: A new lo-fi first-person first-person narrative game from Fullbright. Announced today at the PC Gaming Show Most Wanted Showcase! \r\n\r\n
\r\n\r\nYou can learn all about it on the official Steam store page (and Wishlist Now!) (and follow the Fullbright Newsletter for updates all along the way right in your inbox!) but here\'s the rundown:\r\n\r\n
- \r\n
- Springs, Eternal is a lo-fi (Dreamcast-era or maybe late-90s PC graphics) first-person story exploration game (walking simulator) that takes place at a secluded hot springs in the dead of night. Youll traverse the grounds, flashlight in hand, visiting the pools, saunas, caverns, grand lodge, and other points of interest on the map.\r\n\r\n
- At each location youll get to meet other visitors and learn their stories through branching dialogue interactions. Some of these visitors have unique topics that you can unlock by performing specific actions elsewhere; some of the encounters may not be quite of this world\r\n\r\n
- Along the way youll relive moments from the romantic relationship that brought you here through flashbacks that draw you into these two characters story bit by bit.\r\n\r\n
- There are over a dozen different characters youll meet and interact with, and over 30,000 words of dialogue. The dialogue is all in text and branching dialogue; bring your reading glasses.\r\n\r\n
- The idea behind Springs, Eternal is inspired by my own experience visiting Breitenbush Hot Springs here in Oregon and getting up to go out to the geothermal pools in the middle of the night all alone. It really is a pretty freaky experience!\r\n\r\n
- Springs, Eternal probably takes around a few hours to complete, especially if you want to try to unlock everything thats hidden. If you try to rush through it its definitely a short game, but how much you dig is up to you.\r\n\r\n
- Springs, Eternal is mostly open-structure: you can explore the grounds as you see fit, though the map does start more closed off and expands over time, so its player-driven exploration in stages as the map continues to open up.\r\n\r\n
- Springs, Eternal is an eerie, otherworldly, sometimes tense experience, but not a full-on horror game per se. If you like spooky and unsettling games with heavy atmosphere, I hope youll enjoy whats in store; if you have trouble stomaching truly frightening games full of jump scares, I dont think Springs, Eternal will be too much for you to handle. It really is kind of freaky walking down forested paths in the middle of the night with just a flashlight in real life; I hope the experience of the game brings that feeling across, as well as the relief of stepping back indoors after having been out there on those winding trails for a bit too long for comfort\r\n\r\n
- The current plan is to support English, Spanish, Portuguese, Japanese, and Simplified Chinese on the Windows platform at launch (supported on Linux/SteamOS through Proton). Languages and platforms may expand, depending. The game is fully gamepad/Steam Deck compliant. Pricing hasnt been decided yet.\r\n\r\n
- The cover art & logo are by Markus Blow, whos done great work for some of my favorite Puppet Combo games, as well as for the weird comedy horror microgame I released last year.\r\n\r\n
- Springs, Eternal will likely be rated M, but only for casual swearing, including the F-word. Other content wouldnt cross that threshold.\r\n\r\n
- Springs, Eternal is a small title mostly solo developed by me with contract help from a few very talented individual contributors adding some 2D art, 3D art, localized text, etc. to the game the scope and scale arent expansive, but I hope the experience Springs, Eternal provides will feel memorable beyond its size.\r\n
[ 2025-12-04 22:27:58 CET ] [Original Post]
Minimum Setup
- OS: 64-bit OS
- Processor: 1.6ghz Intel i5-equivalent processor or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM
- Storage: 11 GB available space
Recommended Setup
- OS: Ubuntu 16.04
- Processor: 2.9ghz Intel i7-equivalent processor or higherMemory: 8 GB RAM
- Graphics: Dedicated graphics accelerator with 2GB+ of dedicated video RAM
- Storage: 11 GB available spaceAdditional Notes: Runs best installed on a SSD
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