Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, or plundering and capturing enemy ships. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy and blasting pirates.
The main story line takes about 8-16 hours to play through. The galaxy contains hundreds of star systems and planets, and several alien species with their own unique technologies. You can choose between more than fifty ships and several hundred ship upgrades. A plugin system allows anyone with a text editor and a paint program to create new ships, weapons, or missions, and the galaxy editor can be used to add new star systems and planets.
Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). Over time, the game universe will expand as contributors add new missions, story lines, alien species, places to explore, sound effects, and artwork.
For more information, please visit the website or read the player's manual.
The main story line takes about 8-16 hours to play through. The galaxy contains hundreds of star systems and planets, and several alien species with their own unique technologies. You can choose between more than fifty ships and several hundred ship upgrades. A plugin system allows anyone with a text editor and a paint program to create new ships, weapons, or missions, and the galaxy editor can be used to add new star systems and planets.
Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). Over time, the game universe will expand as contributors add new missions, story lines, alien species, places to explore, sound effects, and artwork.
For more information, please visit the website or read the player's manual.
Unstable release 0.9.1 [beta]
Special thanks to the folks who contributed new content, bug fixes, etc. to this release: @Alkallid, @Amazinite, @kilobyte, @LocalGod79, @pootthedestroyer, @toilethinges, and @Wrzlprnft.
Note: because the 0.9 series adds lots of new graphics, some old computers with only 256 MB of video RAM may experience intermittent slow-downs. If so, you can install the "low dpi plugin" to conserve VRAM by eliminating some of the largest images.
Version 0.9.1 is now available in the "beta" branch. This is an unstable release with lots of new features, some of which may not be completely polished or bug-free. Major changes include:
- New Wanderer missions giving access to new ships and technology.
- The Hai now have their own unique set of outfits. (@Wrzlprnft, @LocalGod79, @Amazinite)
- New human side missions giving back story about alien species.
- New missile tracking modes based on target size or temperature.
- Missile jammers that work against certain missiles.
- Better AI for escorts matching your speed and heading.
- Added a pop-up mini-map when you are jumping.
- Ships now have big "final explosion" sounds.
- The shipyard now shows full stats for the player's ship.
- Capturing an NPC now counts as evading and destroying it.
- The "southern carriers" appear more gradually and in fewer numbers.
- Weapons with zero shield damage no longer cause crashes.
Special thanks to the folks who contributed new content, bug fixes, etc. to this release: @Alkallid, @Amazinite, @kilobyte, @LocalGod79, @pootthedestroyer, @toilethinges, and @Wrzlprnft.
Note: because the 0.9 series adds lots of new graphics, some old computers with only 256 MB of video RAM may experience intermittent slow-downs. If so, you can install the "low dpi plugin" to conserve VRAM by eliminating some of the largest images.
[ 2016-05-27 02:12:00 CET ] [Original Post]
Minimum Setup
- Memory: 750 MB RAM
- Graphics: OpenGL 3.0
- Storage: 350 MB available space
Recommended Setup
- Graphics: OpenGL 3.3
- Storage: 1500 MB available space
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