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This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following: Breaking changes:
This is - for a change - not a game update, but one from behind the scenes. Steam Auto Cloud is now enabled for all players. This means that any save Endless Sky writes is now synced into Steam Cloud once the game closes. Should you play on more than one device, you should now see saves from both machines appear on both of them (after you started ES on each at least once). Plug-Ins cannot be synced due to their size, so make sure to install them when transferring saves! Special thanks to @quyykk and @Fzzr for making this one possible.
This is a hotfix release for the stable 0.9.16 release, reverting a change made that could cause NPC ships to disappear in certain circumstances.
This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. New changes include the following: Breaking changes:
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:
Great news, everyone. As Zitchas announced back in March on Discord, MZ has added a few community members as developers to the game on Steam, allowing us to push our own releases without needing to reach out to MZ and have him find time to update the game for us. With all these new bells and whistles at our fingertips, we've needed time to get a handle of it and understand how everything works, but the time has finally come! Thanks to @M*C*O and @quyykk, along with help from @Fzzr and @blop to ensure that the macOS version is working, Endless Sky version 0.9.14 is finally live on Steam! With this milestone crossed, new versions of the game should come much more quickly in the future. Or, well, more like we'll be returning to what our release schedule used to be like back before v0.9.9: a new major update every 3 or 4 months after each minor update, with minor updates arriving up to a month after major ones. Reminder that the v0.9.14 release is from July of last year, and is a minor release, meaning that there won't be many new things to play with. But for those of you who have (somehow) been playing on v0.9.12 this entire time, the new update will immediately be hitting the main branch on Steam, providing you with both the v0.9.13 content that's been in the beta branch as well as the fixes and minor content additions from v0.9.14. The next update, v0.9.15, has been in the works ever since v0.9.14 was released last year, so this one will be pretty big (and we'll likely be spending a number of hours on a write-up similar to the one we did for v0.9.13 talking about what the update brings). We intend to spend the next month or two polishing the update and getting in any last minute changes before sending it out the door, so for those of you who don't play on continuous, expect a MASSIVE update in the near future. This is a stable release, focusing on bug fixes and polishing the v0.9.13 release. New changes include the following:
Unstable release 0.9.13 is now available for anyone who has opted into the "beta" channel. Major new changes include the following:
This is a stable release, focused on bug fixes and minor improvements. It's currently live only for people who have opted into the "beta" channel; if no bugs turn up it will be pushed out to all players in a week or two. New changes include the following:
Version 0.9.11 is now live for anyone who has opted in to the "beta" channel. This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:
Stable release 0.9.10 is now available for anyone who has opted into the "beta" branch. This release focuses on bug fixes and polishing. If no major bugs are discovered in the next few weeks, it will go live for all players. Major changes include:
0.9.9 is now live for anyone who has opted into the beta branch. This is an unstable release incorporating a year and a half of changes, including:
0.9.8 is now live for anyone who has opted into the "beta" branch. It will become the default for all users after a few days of testing. This is a stable release, fixing bugs and making other small improvements to the recent 0.9.7 unstable release. Changes include:
0.9.8 is now live for all users. This is a stable release, fixing bugs and making other small improvements to the recent 0.9.7 unstable release. Changes include:
0.9.7 is now live for anyone who has opted into the "beta" branch. This is an unstable release, with many new features and likely some new bugs as well. Major changes include:
0.9.7 is now live for anyone who has opted into the "beta" branch. This is an unstable release, with many new features and likely some new bugs as well. Major changes include:
0.9.6 is now live for all players. This is a stable release, focused on fixing bugs and improving usability in small, safe ways. That includes:
This is a stable release, focused on fixing bugs and improving usability in small, safe ways. That includes:
The unstable 0.9.5 release is now available for anyone who has opted in to the "beta" branch. This release adds a lot of new content and features, and may contain bugs. Major changes include:
The unstable 0.9.5 release is now available for anyone who has opted in to the "beta" branch. This release adds a lot of new content and features, and may contain bugs. Major changes include:
I've uploaded a small patch to fix window resizing issues, particularly for users with high-DPI displays (e.g. Retina on Mac OS). If you have had trouble maximizing the window, or if the window's contents shrink to half size if you resize it on a high-DPI display, try opting in to the "beta" branch and let me know if the patch fixes it.
I've uploaded a small patch to fix window resizing issues, particularly for users with high-DPI displays (e.g. Retina on Mac OS). If you have had trouble maximizing the window, or if the window's contents shrink to half size if you resize it on a high-DPI display, try opting in to the "beta" branch and let me know if the patch fixes it.
This is an stable release, focused on fixing bugs and making small usability improvements. It is available now in the "beta" branch, and will be set as the default for all players in a few weeks as long as no major bugs show up. Changes include:
This is an stable release, focused on fixing bugs and making small usability improvements. It is now the default build for all players. Changes include:
This is an "unstable" release, which introduces new content and features that may contain new bugs. To upgrade to this release, you must opt into the "beta" branch. Changes include:
This is an "unstable" release, which introduces new content and features that may contain new bugs. To upgrade to this release, you must opt into the "beta" branch. Changes include:
This is a "stable" release, focusing on bug fixes, polish, and usability rather than on bigger changes to the game engine and content. After a week of testing in the "beta" branch, 0.9.2 will be pushed out to all players. Changes include:
This is a "stable" release, focusing on bug fixes, polish, and usability rather than on bigger changes to the game engine and content. After folks in the "beta" branch have had a week or two to test it, this release will be pushed out to all players. Changes include:
This is a stable release, focusing on bug fixes, polish, and usability rather than on bigger changes to the game engine and content. This release is now live for everyone, not just those who opted into the beta. Changes include:
Version 0.9.1 is now available in the "beta" branch. This is an unstable release with lots of new features, some of which may not be completely polished or bug-free. Major changes include:
Version 0.9.0 is now available for anyone who has opted into the "beta" branch. This release includes lots of new content and some changes to the game engine. The biggest change is the addition of Korath territory (13 new ships, 32 new outfits, 8 new weapons, 40 new star systems, and a few other surprises). Other changes include:
A new stable release (0.8.11) is now live for all players. The release includes a few new features, including:
After a week of "beta" testing, release 0.8.10 is now the default for all users. Among other things, this release includes:
Release 0.8.9 of Endless Sky is now available. After a week in "beta" it is now the default version on Steam. This update includes many small bug fixes, plus some new features, including:
This release adds several new features, including AI support for reverse thrusters, a "Buy All" button in the trading panel, and two new ships (the Headhunter heavy interceptor, and the pirate Modified Argosy). It also fixes several bugs, including:
Due to a show-stopper bug which caused fighter bays to stop working in Tuesday's testing release (0.8.5), I've made a new release, 0.8.7. As before, if you want to try the new release you will need to select the "beta" branch in Endless Sky -> Properties -> Betas. I'll make this release live for everyone once I'm sure it's free from new bugs. This release also fixes a few other crashes and includes a bunch of new cargo and passenger jobs for larger ships. If you tested out 0.8.5 and had any ships in your fleet that had fighter bays, they may have lost them. You can get them back by editing your saved game and copying in the "fighter" or "drone" lines from the appropriate ship model in the ships.txt game data. (Hopefully this does not affect too many of you.)
I've published a new release, fixing many of the bugs that have been reported since last week. Just in case this release breaks anything, to start out with I'm making it an opt-in "beta." To switch to the new release, right click Endless Sky in your library and click on Properties. Then, select "beta" from the drop-down menu in the "Betas" tab. Bug fixes include:
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