Name | Endless Sky | ||
Developer | Michael Zahniser | ||
Publisher | Michael Zahniser | ||
Tags | |||
Release | 2015-10-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  119  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  500,000 .. 1,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 112 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 107 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Endless Sky Linux32 [2.59 M] Endless Sky Linux64 [2.64 M] | ||
DLC | Endless Sky - High DPI |
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:
Content and features:
Bug fixes:
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @a-random-lemurian, @alextd, @Amazinite, @Anarchist2, @Aneutronic, @Arachi-Lover, @aradapilot, @Azure3141, @beccabunny, @bene-dictator, @CAPTAIN1947, @czartrak, @Daeridanii1, @daggs1, @dashkal16, @Deltaspace0, @EjoThims, @Ember369, @Ferociousfeind, @FoxSylv, @Hatrask, @Hecter94, @heirecka, @hmglasgow, @Hurleveur, @kaol, @Kepler-69c, @Koranir, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mike-f1, @mOctave, @nathan-b, @NomadicVolcano, @opusforlife2, @petervdmeer, @Pointedstick, @Quantumshark, @quyykk, @ravenshining, @real-dam, @RisingLeaf, @roadrunner56, @rovermicrover, @samrocketman, @Saugia, @sevu, @SolraBizna, @tehhowch, @Terin, @thewierdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @wallphoenix, @warp-core, @williaji, @wjp, @Zitchas, and @zlonghofer. Friendly reminder that all odd numbered releases, including this one, are considered "unstable" updates, and in order to play such updates on Steam you need to opt into the beta branch. To do that, go to your Steam library, right click Endless Sky, go to Properties, go to Betas, and select the beta in the drop down box. (You don't need any sort of beta code, just select beta in the drop down box and close the menu.) |
This is - for a change - not a game update, but one from behind the scenes. |
This is a hotfix release for the stable 0.9.16 release, reverting a change made that could cause NPC ships to disappear in certain circumstances. |
This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release. New changes include the following:
Bug fixes:
Other changes:
If you would like to share your thoughts on the changes since 0.9.14, we have a feedback box here. A complete list of changes can be found in the changelog. Special thanks to those who contributed changes to this release: @1010todd, @a-random-lemurian, @Amazinite, @Anarchist2, @Arachi-Lover, @GefullteTaubenbrust2, @Hecter94, @Hurleveur, @LepRyot, @McloughlinGuy, @mOctave, @petervdmeer, @quyykk, @RisingLeaf, @roadrunner56, @samrocketman, @Saugia, @thomasballinger, @tibetiroka, @warp-core, @williaji, and @yjhn. |
This is an unstable release, containing big changes that may introduce new bugs. Major new changes include the following:
Several features have been added to the game engine, for use by plugins and other content creators. These include:
This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle. For a complete list of changes, as well as further detail about what was summarised, see the changelog. This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69. Special thanks to the 107 people who contributed to this release: @10010101001, @1010todd, @AlbertNewton, @alex116, @alextd, @Amacita, @Amazinite, @Anarchist2, @Arachi-Lover, @a-random-lemurian, @arkhne, @Arrow2thekn33, @Azure3141, @beccabunny, @benflodge, @BlazingDiesel, @Brick63, @CAPTAIN1947, @ChamEV, @Corraban2, @DarcyManoel, @DeBlister, @DJF113, @dorbarker, @DownsB, @Dragenhart, @dragonmaus, @Dschiltt, @EjoThims, @EricFromCanada, @ESCelestia, @eternal-sorrow, @fakepass, @Ferociousfeind, @flaviojs, @Galaucus, @GefullteTaubenbrust2, @Hadron1776, @Hecter94, @Hurleveur, @infinitewarp, @Jamibaraki, @janisozaur, @jerith, jeverett#3344, @jostephd, @kaol, @Karirawri, @kestrel1110, @leklachu, @LepRyot, @LukeMarlin, @Mach565, @MageKing17, @MagicMuscleMan, @MasterOfGrey, @McloughlinGuy, @MCOfficer, @mOctave, @Mr-L-oof, @nathan-b, @NomadicVolcano, @NRK4, @oo13, @pakyinw, @PeacefulPotato, @petervdmeer, @peteryager, @pilover100, @Pointedstick, @quyykk, @Rakete1111, @ravenshining, @RestingImmortal, @roadrunner56, @Rocketeer456, @salqadri, @samoja12, @samrocketman, @saraswativ23, @Saugia, @Scrinarii1337, @shitwolfymakes, @sigus, @skilaa, @SpearDane, @stechio, @SubstandardZeal, @tehhowch, @Terin, @TheMarksman-ES, @thewierdnut, @thomasballinger, @RisingLeaf, @tibetiroka, @TotalCaesar659, @unjown, @vitalchip, @W1zrad, @warp-core, @waterhouse, @Wedge009, @williaji, X-27#8884, @yjhn, and @Zitchas. Friendly reminder that all odd numbered releases, including this one, are considered "unstable" updates, and in order to play such updates on Steam you need to opt into the beta branch. To do that, go to your Steam library, right click Endless Sky, go to Properties, go to Betas, and select the beta in the drop down box. (You don't need any sort of beta code, just select beta in the drop down box and close the menu.) |
Great news, everyone. As Zitchas announced back in March on Discord, MZ has added a few community members as developers to the game on Steam, allowing us to push our own releases without needing to reach out to MZ and have him find time to update the game for us. With all these new bells and whistles at our fingertips, we've needed time to get a handle of it and understand how everything works, but the time has finally come! Thanks to @M*C*O and @quyykk, along with help from @Fzzr and @blop to ensure that the macOS version is working, Endless Sky version 0.9.14 is finally live on Steam!
Some minor improvements were added to help support plugin authors and content creators:
Specifics of the changes, in addition to descriptions of those not summarized here, can be found in the changelog. Special thanks to those who contributed changes to this release: @10010101001, @alextd, @Amazinite, @Anarchist2, @AraCaputDraco, @Arachi-Lover, @ashdnazg, @Corraban2, @dazuma, @DeBlister, @EjoThims, @Ferociousfeind, @Floppa-Priest, @InfiniteDonuts, @infinitewarp, @jarekchr, @jerith, @jostephd, @Jugosloven1612, @McloughlinGuy, @MCOfficer, @Ornok, @petervdmeer, @ravenshining, @tehhowch, @Terin, and @Zitchas. |
Unstable release 0.9.13 is now available for anyone who has opted into the "beta" channel.
In addition to the major changes above, there are lots of smaller changes, content additions, and (of course) countless bug and typo fixes. A complete list of changes can be found in the GitHub changelog. Thanks to all of our contributors for their time and effort in making Endless Sky a community-driven project! A special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2, @Arachi-Lover, @arkhne, @beccabunny, @bobrobbow, @Brick63, @ChamEV, @Darcman99, @Eloraam, @fcfort, @finite-galaxy, @FixItYondu, @flaviojs, @FranchuFranchu, @Fzzr, @Galaucus, @Gods-Righthand, @infinitewarp, @janisozaur, @jmathes, @jostephd, @Karirawri, @Kryes-Omega, @LocalGod79, @MasterOfGrey, @MCOfficer, @michel-slm, @Naminson, @NomadicVolcano, @oo13, @Ornok, @pega3, @petervdmeer, @Plip-Plop, @Pointedstick, @prophile, @Rakete1111, @ravenshining, @Red-57, @Ririshi, @roadrunner56, @Sandwichs-del, @ScruffyKitty, @SubstandardZeal, Swiren#8879, @tatami4, @tehhowch, @temtemy, @Terin, @thebigh2014, @TheronEpic, @thomasballinger, @ThrosturX, @Thunderforge, @tux2603, @Vitalchip, @W1zrad, @WarlordMike, @waterhouse, @wjbotham, @wrzlprnft, @yobbo2020, and @Zitchas. |
This is a stable release, focused on bug fixes and minor improvements. It's currently live only for people who have opted into the "beta" channel; if no bugs turn up it will be pushed out to all players in a week or two. New changes include the following:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to those who contributed changes for this release: @Amazinite, @Anarchist2, @Arachi-Lover, @beccabunny, @corecontingency, @Janaszar, @MasterOfGrey, @MCOfficer, @Naminson, @NomadicVolcano, @oo13, @petervdmeer, @Proont, @ravenshining, @tehhowch, @TheMarksman-ES, @waterhouse, and @Zitchas. |
Version 0.9.11 is now live for anyone who has opted in to the "beta" channel. This is an unstable release, containing big changes that may introduce new bugs. Major new changes
Several features have been added to the game engine, for use by plugins and other content creators. These include:
There are many other changes, as well. For a complete list, see the changelog. This release is the work of many contributors, some familiar, and some new. Special thanks to those who contributed changes for this release: @AdamKauffman, @AlbertNewton, @alextd, @Amazinite, @Anarchist2, @Arachi-Lover, @beccabunny, @Fzzr, @Bladewood, @bojidar-bg, @Brick63, @Darcman99, @Disiuze, @Gods-Righthand, @Hyugat, @LocalGod79, @MCOfficer, @MageKing17, @Naminson, @Pointedstick, @NomadicVolcano, @oo13, @PaulBlay, @perey, @petervdmeer, @pkubaj, @Tadrix, @tehhowch, @Thunderforge, @Waffleship, @wjp, @Zbok, and @Zitchas. |
Stable release 0.9.10 is now available for anyone who has opted into the "beta" branch. This release focuses on bug fixes and polishing. If no major bugs are discovered in the next few weeks, it will go live for all players. Major changes include:
There are many changes as well. For a complete list, see the changelog. Special thanks to @tehhowch and @Amazinite for taking the lead on managing this release, and to everyone who contributed changes: @AlexBasset, @beccabunny, @ChamEV, @comnom, @Darcman99, @jostephd, @Kryes-Omega, @LocalGod79, @Luckz, @MageKing17, @MCOfficer, @Naminson, @oo13, @petervdmeer, @realityforge, @RestingImmortal, @rugk, @sdennie, @SolraBizna, @starcollide5, @warp-core, @ZBok, and @Zitchas. |
.9.9 is now live for anyone who has opted into the beta branch. This is an unstable release incorporating a year and a half of changes, including:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to @tehhowch, @Amazinite, and @Pointedstick for managing this release, and to a very long list of contributors: @10010101001, @abenkovskii, @AlexBassett, @Alkallid, @Amazinite, @AMDmi3, @AskePit, @Aurelite, @beccabunny, @Bladewood, @Brick63, @comnom, @CyberShadow, @czartrak, @Darcman99, @dplepage, @DrBlight, @dzhu, @elgeonmb, @Elyssaen, @EndrosG, @Ferociousfiend, @flaviojs, @Fzzr, @gunqqer, @Hacklin, @Hadron1776, @Isaacssv552, @jafdy, @Janaszar, @jjhankins, @jostephd, @Jugosloven1612, @Kryes-Omega, @Lineth, @LordInsane, @luiges90, @mattsoulanille, @MCOfficer, @MessyMix, @mootootwo, @Nescio0, @nobodywasishere, @oo13, @OverYrPaygrade, @ph2000bis, @Pointedstick, @pscamman, @Rakete1111, @redshalken, @Rob59er, @seanfahey, @sivael, @solardawning, @Tadrix, @tehhowch, @temtemy, @themightygrunt, @TheUnfetteredOne, @thomasballinger, @tmbutterworth, @toilethinges, @Turtleroku, @UnciaPrima, @Vilhelm16, @warp-core, @whismerhill, @Zitchas, and @zwparchman. |
.9.8 is now live for anyone who has opted into the "beta" branch. It will become the default for all users after a few days of testing.
There are many other changes, as well. For a complete list, see the changelog. Special thanks to the people who contributed to this release: @Amazinite, @Bladewood, @Hadron1776, @MessyMix, @tehhowch, and @warp-core. |
.9.8 is now live for all users. This is a stable release, fixing bugs and making other small improvements to the recent 0.9.7 unstable release. Changes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to the people who contributed to this release: @Amazinite, @Bladewood, @Hadron1776, @MessyMix, @tehhowch, and @warp-core. |
.9.7 is now live for anyone who has opted into the "beta" branch. This is an unstable release, with many new features and likely some new bugs as well. Major changes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to the many people who made bug fixes, pointed out typos, added new content, or otherwise contributed to this release: @alkallid, @Amazinite, @awfulworldkid, @BlackVegetable, @Bladewood, @comnom, @davidarcher, @Disiuze, @dufferzafar, @Elyssaen, @EndrosG, @Hadron1776, @IridiumOre, @jafdy, @jostephd, @kaylara, @KiLEdEnNis, @Kryes-Omega, @MessyMix, @ph2000bis, @PhaedrusES, @Pointedstick, @Proont, @Rhendox, @SolraBizna, @spfldsatellite, @strollcata, @Tadrix, @tboby, @tehhowch, @toilethinges, @TurkeyMcMac, @warp-core, @Wrzlprnft, and @YellowApple. |
.9.7 is now live for anyone who has opted into the "beta" branch. This is an unstable release, with many new features and likely some new bugs as well. Major changes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to the many people who made bug fixes, pointed out typos, added new content, or otherwise contributed to this release: @alkallid, @Amazinite, @awfulworldkid, @BlackVegetable, @Bladewood, @comnom, @davidarcher, @Disiuze, @dufferzafar, @Elyssaen, @EndrosG, @Hadron1776, @IridiumOre, @jafdy, @jostephd, @kaylara, @KiLEdEnNis, @Kryes-Omega, @MessyMix, @ph2000bis, @PhaedrusES, @Pointedstick, @Proont, @Rhendox, @SolraBizna, @spfldsatellite, @strollcata, @Tadrix, @tboby, @tehhowch, @toilethinges, @TurkeyMcMac, @warp-core, @Wrzlprnft, and @YellowApple. |
.9.6 is now live for all players. This is a stable release, focused on fixing bugs and improving usability in small, safe ways. That includes:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to the people who contributed to this release: @Alkallid, @Amazinite, @Bladewood, @harro.eu, @jafdy, @KiLEdEnNis, @MessyMix, @mootootwo, @Pointedstick, @SolraBizna, @striker, @toilethinges, and @warp-core. |
This is a stable release, focused on fixing bugs and improving usability in small, safe ways. That includes:
This release is live in the "beta" branch now, and will go live for everyone this weekend if no bugs are found. There are many other changes, as well. For a complete list, see the changelog. Special thanks to the people who contributed to this release: @Alkallid, @Amazinite, @Bladewood, @harro.eu, @jafdy, @KiLEdEnNis, @MessyMix, @mootootwo, @Pointedstick, @SolraBizna, @striker, @toilethinges, and @warp-core. |
The unstable 0.9.5 release is now available for anyone who has opted in to the "beta" branch. This release adds a lot of new content and features, and may contain bugs. Major changes include:
The goal of depreciation is to lengthen the mid-game: the period of time when you are no longer flying the wimpiest possible ship, but are not yet so powerful that no battle is a challenge or a threat. Ships and outfits lose value each day until they're a year old, at which point they are worth 25% of their original value. Captured ships and plundered outfits always start out fully depreciated. The new "tactical commands" work like an RTS game: you can select groups of escorts by clicking and dragging or by shift+clicking, and assign number keys to groups with Ctrl+#. All the previous escort commands now only apply to the selected group, and you can also issue attack or move commands by right-clicking. The view can be zoomed in or out using the mouse wheel in order to see the "big picture" of what your fleet is doing. There are many other changes, as well. For a complete list, see the changelog. Special thanks to the large group of people who contributed to this release: @Amazinite, @Barthalion, @Bladewood, @CH-de, @comnom, @DingusShingleton, @doches, @Elyssaen, @gecko-locator, @Isaacssv552, @jafdy, @KiLEdEnNis, @kozbot, @LocalGod79, @MillerNerd, @PointedStick, @retrue, @TJesionowski, @warp-core, and @Wrzlprnft. |
The unstable 0.9.5 release is now available for anyone who has opted in to the "beta" branch. This release adds a lot of new content and features, and may contain bugs. Major changes include:
The goal of depreciation is to lengthen the mid-game: the period of time when you are no longer flying the wimpiest possible ship, but are not yet so powerful that no battle is a challenge or a threat. Ships and outfits lose value each day until they're a year old, at which point they are worth 25% of their original value. Captured ships and plundered outfits always start out fully depreciated. The new "tactical commands" work like an RTS game: you can select groups of escorts by clicking and dragging or by shift+clicking, and assign number keys to groups with Ctrl+#. All the previous escort commands now only apply to the selected group, and you can also issue attack or move commands by right-clicking. The view can be zoomed in or out using the mouse wheel in order to see the "big picture" of what your fleet is doing. There are many other changes, as well. For a complete list, see the changelog. Special thanks to the large group of people who contributed to this release: @Amazinite, @Barthalion, @Bladewood, @CH-de, @comnom, @DingusShingleton, @doches, @Elyssaen, @gecko-locator, @Isaacssv552, @jafdy, @KiLEdEnNis, @kozbot, @LocalGod79, @MillerNerd, @PointedStick, @retrue, @TJesionowski, @warp-core, and @Wrzlprnft. |
I've uploaded a small patch to fix window resizing issues, particularly for users with high-DPI displays (e.g. Retina on Mac OS). If you have had trouble maximizing the window, or if the window's contents shrink to half size if you resize it on a high-DPI display, try opting in to the "beta" branch and let me know if the patch fixes it. |
I've uploaded a small patch to fix window resizing issues, particularly for users with high-DPI displays (e.g. Retina on Mac OS). If you have had trouble maximizing the window, or if the window's contents shrink to half size if you resize it on a high-DPI display, try opting in to the "beta" branch and let me know if the patch fixes it. |
This is an stable release, focused on fixing bugs and making small usability improvements. It is available now in the "beta" branch, and will be set as the default for all players in a few weeks as long as no major bugs show up. Changes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @oo13, @Pointedstick, and @Waladil. |
This is an stable release, focused on fixing bugs and making small usability improvements. It is now the default build for all players. Changes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @oo13, @Pointedstick, and @Waladil. |
This is an "unstable" release, which introduces new content and features that may contain new bugs. To upgrade to this release, you must opt into the "beta" branch. Changes include:
Bug fixes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @davidwhitman, @jafdy, @KiLEdEnNis, @kitsunemochi, @lheckemann, @LocalGod79, @Mailaender, @MarcelineVQ, @mdsmestad, @MessyMix, @Pointedstick, @Sinsling, @toilethinges, and @Wrzlprnft. |
This is an "unstable" release, which introduces new content and features that may contain new bugs. To upgrade to this release, you must opt into the "beta" branch. Changes include:
Bug fixes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @davidwhitman, @jafdy, @KiLEdEnNis, @kitsunemochi, @lheckemann, @LocalGod79, @Mailaender, @MarcelineVQ, @mdsmestad, @MessyMix, @Pointedstick, @Sinsling, @toilethinges, and @Wrzlprnft. |
This is a "stable" release, focusing on bug fixes, polish, and usability rather than on bigger changes to the game engine and content. After a week of testing in the "beta" branch, 0.9.2 will be pushed out to all players. Changes include:
Bug fixes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Alkallid, @egony, @lheckemann, @LocalGod79, and @MarcelineVQ. |
This is a "stable" release, focusing on bug fixes, polish, and usability rather than on bigger changes to the game engine and content. After folks in the "beta" branch have had a week or two to test it, this release will be pushed out to all players. Changes include:
Bug fixes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Alkallid, @egony, @lheckemann, @LocalGod79, and @MarcelineVQ. |
This is a stable release, focusing on bug fixes, polish, and usability rather than on bigger changes to the game engine and content. This release is now live for everyone, not just those who opted into the beta. Changes include:
Bug fixes include:
There are many other changes, as well. For a complete list, see the changelog. Special thanks to everyone who contributed to this release: @Alkallid, @egony, @lheckemann, @LocalGod79, and @MarcelineVQ. |
Version 0.9.1 is now available in the "beta" branch. This is an unstable release with lots of new features, some of which may not be completely polished or bug-free. Major changes include:
Bug fixes include:
There are many other changes, too; for more details, see the changelog. Special thanks to the folks who contributed new content, bug fixes, etc. to this release: @Alkallid, @Amazinite, @kilobyte, @LocalGod79, @pootthedestroyer, @toilethinges, and @Wrzlprnft. Note: because the 0.9 series adds lots of new graphics, some old computers with only 256 MB of video RAM may experience intermittent slow-downs. If so, you can install the "low dpi plugin" to conserve VRAM by eliminating some of the largest images. |
Version 0.9.0 is now available for anyone who has opted into the "beta" branch. This release includes lots of new content and some changes to the game engine. The biggest change is the addition of Korath territory (13 new ships, 32 new outfits, 8 new weapons, 40 new star systems, and a few other surprises). Other changes include:
There are many other changes, too; for more details, see the changelog. Special thanks to the folks who contributed new content, bug fixes, etc. to this release: @allixu211, @anarcat, @db47h, @DingusShingleton, @ItsNickBarry, @jafdy, @jmhorjus, @lehgogh, @LocalGod79, @macfreek, @plague006, @reizbar, @sfiera, @thenerdfreak, @thomasballinger, @toilethinges, @tstanke, and @Wrzlprnft. |
A new stable release (0.8.11) is now live for all players. The release includes a few new features, including:
This release also fixes several bugs, including:
There are many smaller changes, as well. For more details, see the changelog. |
After a week of "beta" testing, release 0.8.10 is now the default for all users. Among other things, this release includes:
There are also several bug fixes in this release, including:
There are many other changes, as well. For a complete list, see the changelog. Thanks to everyone who contributed bug reports, feature ideas, and content to this release! |
Release 0.8.9 of Endless Sky is now available. After a week in "beta" it is now the default version on Steam. This update includes many small bug fixes, plus some new features, including:
See the changelog for a much more detailed list of changes. There will probably be one more "stable" bug fix release after this, and then I'll switch gears to making larger changes to the code to begin making progress on my goals for the eventual 1.0.0 release. Special thanks to everyone who reported bugs and to the GitHub users who contributed changes to this new release: guillochon, Pointedstick, Wrzlprnft, anonybosch, dplepage, and ItsNickBarry. |
This release adds several new features, including AI support for reverse thrusters, a "Buy All" button in the trading panel, and two new ships (the Headhunter heavy interceptor, and the pirate Modified Argosy). It also fixes several bugs, including:
As always, this release will start out as an opt-in beta; in the Steam client you can go to Endless Sky -> Properties -> Betas and select "beta" from the drop-down menu to test it. Please report the results of your testing here, and thank you to all of you who have submitted bug reports! |
Due to a show-stopper bug which caused fighter bays to stop working in Tuesday's testing release (0.8.5), I've made a new release, 0.8.7. As before, if you want to try the new release you will need to select the "beta" branch in Endless Sky -> Properties -> Betas. I'll make this release live for everyone once I'm sure it's free from new bugs. |
I've published a new release, fixing many of the bugs that have been reported since last week. Just in case this release breaks anything, to start out with I'm making it an opt-in "beta." To switch to the new release, right click Endless Sky in your library and click on Properties. Then, select "beta" from the drop-down menu in the "Betas" tab.
Many other bug fixes and usability improvements are also included. If you try out the new release, please comment here and let me know if it is working for you or not. Once I've heard from enough people, if everything sounds good, I'll make this the default release. The saved game format is the same between the previous release and this one, so you can freely switch back and forth between the two without losing any of your game progress. Thanks for all your feedback and bug reports that helped with this new release! |