Hey everyone,
Over on Team17.com we've been celebrating the release of our 100th game, sci-fi platformer PLANET ALPHA, by interviewing the developers behind each of our past releases.
Last week, we spoke to Team Jolly Roger about the making of Interplanetary: Enhanced Edition. So if you'd like to read a brand new interview and find out how your favourite intergalactic artillery game was made then CLICK HERE.
Hungry for more info on Team17 releases, including other sci-fi games like Genesis Alpha One, then why not sign up to our newsletter.
[ 2019-02-18 14:10:58 CET ] [ Original post ]
Jolly Friday to you, everyone! We've just put out a patch with a few fixes. See the full changelog below.
Interplanetary: Enhanced Edition Update 1.55.2090 - December 14th, 2018
- Fixes
- Fixed a bug that prevented interaction with Ruins
- Fixed a bug that caused deleted autosaves to linger in the autosaves list
- Fixed issues with Discord integration when loading a local match
- Added a safety fix for weapons that have been modded to have the projectile count of 0 (usually accidentally). Now they always fire at least one shot
[ 2018-12-14 14:39:30 CET ] [ Original post ]
In the midst of heavy Worbital development, weve managed to set aside some time for an Interplanetary update, consisting of a few game fixes. The main point of this update is improving the overall performance of the game. Another noticeable new thing, as the title states, is the Discord integration. Now you can invite people to play Interplanetary with you through Discord. See the full changelog:
Interplanetary: Enhanced Edition Update 1.55.2083 - December 4th, 2018
- Features
- Discord Integration
- Discord now shows when you're playing Interplanetary: Enhanced Edition and if you're setting up an online match. It's also possible to create invites through Discord and join the match.
- Note: This feature may not work properly on Ubuntu Linux, if Discord was installed through the Ubuntu Software Center. This can be fixed by downloading and re-installing Discord through the official website (https://discordapp.com/)
- Discord now shows when you're playing Interplanetary: Enhanced Edition and if you're setting up an online match. It's also possible to create invites through Discord and join the match.
- Discord Integration
- Fixes
- Fixed "Too Much!"-Achievement
- Fixed a bug that allowed players to sell a building multiple times
- Fixed a glitch that allowed players to sometimes build more than one instances of the same upgrade on a building
- Enemy building visibility percentage on Targeting View is now capped to 100%
- AI is no longer able to target buildings it cannot see
- Updated folder names and data files within ModBase.zip to reduce the chance of issues when modding the game
- Adjustments
- Various Performance Improvements
- Added a link to Interplanetary Discord in Main Menu
- Removed Worbital beta link
- Minor Text Fixes
- Slightly decreased Telescope Array's Intel gain
- Slightly decreased Asteroid Diversion building damage
[ 2018-12-04 13:48:30 CET ] [ Original post ]
With the release of PLANET ALPHA on 4th September 2018, Team17 will have released 100 games! This landmark includes games developed and/or published here at Team17, ranging from our early Amiga days with the likes of Alien Breed, Body Blows and Project X, through the explosion in popularity of the Worms series, our work-for-hire period on franchises like Lemmings and Leisure Suit Larry right through to the modern age and our indie games label featuring The Escapists, Overcooked and Yooka-Laylee!
https://youtu.be/CfGBMGPl_5s
Our celebration begins today with the retrospective video above, as well as a new trailer for PLANET ALPHA, available to pre-order now with a 10% discount!
There's more to come too! Keep an eye on Team17's Facebook and Twitter channels for more activities throughout the year, including behind-the-scenes retropspectives, competitions and fun with friends!
What's your favourite Team17 game of all time? Why not join us in the official Team17 Discord server and let us know?
[ 2018-08-21 14:32:18 CET ] [ Original post ]
It’s been a busy week here at Team17 Towers! Overcooked! 2 launched last Tuesday, Sword Legacy: Omen was released this Monday, Forged Battalion has just come out of Early Access and now… We’ve decided to put almost everything we have on Steam on sale! There’s even an extra game in there that we didn’t publish. How ace is that?
In total, you’ll find 75 items on sale from August 14th – 17th 2018 with discounts of up to 90% across the likes of Worms, Overcooked, The Escapists, Alien Breed, Yooka-Laylee and early access title My Time At Portia! In amongst these sales you’ll also find launch discounts for Sword Legacy: Omen and Forged Battalion as well as 10% off pre-orders on PLANET ALPHA Deluxe Edition!
Check out the full list of discounts below and make sure to check our Publisher Sale Page before August 17th to take advantage.
- Alien Breed 2: Assault - 80%
- Alien Breed 3: Descent - 80%
- Alien Breed Trilogy - 90%
- Alien Breed: Impact - 80%
- Aven Colony - 70%
- Aven Colony – Cerulean Vale - 50%
- Aven Colony – Soundtrack - 50%
- Beyond Eyes - 75%
- Dangerous Golf (Published by Three Fields Entertainment) - 75%
- Flockers - 90%
- Forged Battalion (Released from Early Access Discount) - 20%
- Interplanetary: Enhanced Edition - 75%
- LA Cops - 75%
- Lethal VR - 75%
- Light - 90%
- Mugsters - 25%
- My Time at Portia - 20%
- Overcooked - 75%
- Overcooked – The Lost Morsel - 75%
- Overruled! - 75%
- Overruled! (4 for the price of 3 Friends Pack) - 75%
- Penarium - 75%
- PLANET ALPHA (Pre-order Discount) - 10%
- RAGING JUSTICE - 40%
- Sheltered - 75%
- Sword Legacy: Omen (Launch Discount) - 20%
- The Escapists - 75%
- The Escapists + The Escapists: The Walking Dead Deluxe - 75%
- The Escapists – Alcatraz - 66%
- The Escapists – Duct Tapes are Forever - 66%
- The Escapists – Escape Team - 66%
- The Escapists – Fhurst Peak Correctional Facility - 66%
- The Escapists 2 - 45%
- The Escapists 2: Big Top Breakout - 25%
- The Escapists 2: Dungeons and Duct Tape - 25%
- The Escapists 2: Season Pass - 25%
- The Escapists 2: The Glorious Regime - 25%
- The Escapists 2: Wicked Ward - 25%
- The Escapists: The Walking Dead - 75%
- The Escapists: The Walking Dead Deluxe - 75%
- Worms - 75%
- Worms Armageddon - 80%
- Worms Blast - 75%
- Worms Clan Wars - 80%
- Worms Clan Wars 4-Pack - 80%
- Worms Crazy Golf - 75%
- Worms Pinball - 75%
- Worms Reloaded - 80%
- Worms Reloaded – GOTY - 80%
- Worms Reloaded – GOTY Upgrade - 75%
- Worms Reloaded Fort Booster Pack - 75%
- Worms Reloaded Puzzle Pack - 75%
- Worms Reloaded Retro Pack - 75%
- Worms Reloaded Time Attack Pack - 75%
- Worms Reloaded: The “Pre-order Forts and Hats” DLC Pack - 75%
- Worms Revolution - 80%
- Worms Revolution – Customization Pack - 75%
- Worms Revolution – Funfair - 75%
- Worms Revolution – Mars DLC - 75%
- Worms Revolution – Medieval Tales - 75%
- Worms Revolution – Season Pass - 75%
- Worms Revolution 4-pack - 80%
- Worms Revolution Gold - 80%
- Worms Ultimate Mayhem - 80%
- Worms Ultimate Mayhem – Customization Pack - 75%
- Worms Ultimate Mayhem – Deluxe Edition - 75%
- Worms Ultimate Mayhem – Four Pack - 75%
- Worms Ultimate Mayhem – Multiplayer Pack - 75%
- Worms W.M.D - 66%
- Worms World Party Remastered - 80%
- Yoku’s Island Express - 33%
- Yooka-Laylee - 70%
- Yooka-Laylee Digital Artbook - 66%
- Yooka-Laylee Digital Deluxe Edition - 70%
- Yooka-Laylee Soundtrack - 70%
[ 2018-08-15 09:21:46 CET ] [ Original post ]
Hey, Interplanetarists! This week we've launched the official Team Jolly Roger Discord server which has dedicated chats for all of our games, including Interplanetary! Join the server to follow updates or find other interplanetarists to play with: https://discord.gg/fQTR8Ps Have a nice weekend, everyone!
[ 2018-07-13 10:52:20 CET ] [ Original post ]
It’s that time of year again… The Steam Summer Sale!
This time, every single Team17 game has been discounted by up to 90%! That includes fan favourites like Overcooked, The Escapists 2 and Worms W.M.D! It includes Early Access mega hit My Time At Portia! And it even includes our most recent releases, RAGING JUSTICE and Yoku’s Island Express!
For the full list of games and their discounts, make sure to head to our brand new Steam Creator Page where you can also find some handy lists to help you decide which Team17 game is for you!
[ 2018-06-21 19:19:16 CET ] [ Original post ]
Due to the European Union GDPR regulations, Interplanetary: Enhanced Edition now offers the option to opt-out of all analytics data collection done by the game. You can opt-out and view your data from the link in the Options menu. Interplanetary: Enhanced Edition collects non-personally identifiable gameplay data to help improve the gameplay experience.
Interplanetary: Enhanced Edition Update 1.54.2060 - May 25th, 2018
- Adjustments
- A link to view and to opt-out the data collected by the game has been added to the General Options, to comply with the European Union General Data Protection Regulation (GDPR).
[ 2018-05-25 15:54:12 CET ] [ Original post ]
The Holidays season is here, and we’re happy to announce that Interplanetary Enhanced Edition is 66% off on Steam Winter Sale!
Until January 4th, you can treat yourself or your friends to a copy of the game.
Mushroom Crusher Extreme, a the retro-styled arcade/action game we helped making, is also on on sale with a 50% discount—for 3,99$ / 3,99€.
Happy Holidays, everyone!
[ 2017-12-21 19:26:31 CET ] [ Original post ]
The Holidays season is here, and were happy to announce that Interplanetary Enhanced Edition is 66% off on Steam Winter Sale!
Until January 4th, you can treat yourself or your friends to a copy of the game.
Mushroom Crusher Extreme, a the retro-styled arcade/action game we helped making, is also on on sale with a 50% discountfor 3,99$ / 3,99.
Happy Holidays, everyone!
[ 2017-12-21 19:26:31 CET ] [ Original post ]
Just a little patch to bring on the holiday cheer! Nothing massive, but the hero of this update is the much-requested "Repair All"-feature. It's something we've wanted to implement for a long time, but it was always tacked on alongside other similar features that were somewhat costly to develop. But, since Christmas is approaching, we thought what the heck, let's just make a simple, separate version of it for all to enjoy. Hope you'll like it! In other news, we're now going full steam ahead with our new project, Worbital, approaching the first playable version. As for the future Interplanetary updates, we still have some things on our internal wishlist that we'd like to get into the game. With Worbital now taking the bulk of our development time, it's hard to make concrete promises or solid timelines, but whenever we get the chance to pull some resources into Interplanetary updates, we will gladly do so. Not ready to call it quits yet! Keep the feedback coming, we'll do what we can, when we can! Happy Holidays from TJR!
Interplanetary: Enhanced Edition Update 1.54.2030 - December 19th, 2017
- Features
- Repair All
- "Repair All" is a small menu that becomes visible when at least one of your buildings has been damaged to a certain point. This menu is a one-click solution to repair all buildings that are below a certain HP threshold.
- Repair All
- Fixes
- Fixed Power Grid Disconnected Event Log Event not triggering sometimes
- Adjusted Coilcannon hitmarker to not overlap with the planet so often
- Text fixes
[ 2017-12-19 10:45:43 CET ] [ Original post ]
Just a little patch to bring on the holiday cheer! Nothing massive, but the hero of this update is the much-requested "Repair All"-feature. It's something we've wanted to implement for a long time, but it was always tacked on alongside other similar features that were somewhat costly to develop. But, since Christmas is approaching, we thought what the heck, let's just make a simple, separate version of it for all to enjoy. Hope you'll like it! In other news, we're now going full steam ahead with our new project, Worbital, approaching the first playable version. As for the future Interplanetary updates, we still have some things on our internal wishlist that we'd like to get into the game. With Worbital now taking the bulk of our development time, it's hard to make concrete promises or solid timelines, but whenever we get the chance to pull some resources into Interplanetary updates, we will gladly do so. Not ready to call it quits yet! Keep the feedback coming, we'll do what we can, when we can! Happy Holidays from TJR!
Interplanetary: Enhanced Edition Update 1.54.2030 - December 19th, 2017
- Features
- Repair All
- "Repair All" is a small menu that becomes visible when at least one of your buildings has been damaged to a certain point. This menu is a one-click solution to repair all buildings that are below a certain HP threshold.
- Repair All
- Fixes
- Fixed Power Grid Disconnected Event Log Event not triggering sometimes
- Adjusted Coilcannon hitmarker to not overlap with the planet so often
- Text fixes
[ 2017-12-19 10:45:43 CET ] [ Original post ]
Hey Interplanetarists,
Tomorrow, December 6th, we are celebrating 100 years of independence of Finland, our home country. Its a big day, and we would love to share the celebration with you.
Starting today and until December 8th, Steam is holding a special Midweek Madness, offering a selection of games created by Finnish developers. That means that you can get Interplanetary Enhanced Edition with a 66% discount. If you missed it at the Autumn Sale, heres your second chance :)
The sale also affects Mushroom Crusher Extremethe retro-styled arcade/action game by our friends at Mushroom Party, which we helped to develop and release. If youre curious, go ahead and give it a try for 3,99$ / 3,99
Happy Independence Day a.k.a. Hyv Itsenisyyspiv!
[ 2017-12-05 18:29:25 CET ] [ Original post ]
Hey Interplanetarists,
Tomorrow, December 6th, we are celebrating 100 years of independence of Finland, our home country. It’s a big day, and we would love to share the celebration with you.
Starting today and until December 8th, Steam is holding a special Midweek Madness, offering a selection of games created by Finnish developers. That means that you can get Interplanetary Enhanced Edition with a 66% discount. If you missed it at the Autumn Sale, here’s your second chance :)
The sale also affects Mushroom Crusher Extreme—the retro-styled arcade/action game by our friends at Mushroom Party, which we helped to develop and release. If you’re curious, go ahead and give it a try for 3,99$ / 3,99€
Happy Independence Day a.k.a. Hyvää Itsenäisyyspäivää!
[ 2017-12-05 18:29:25 CET ] [ Original post ]
Bonjour, Interplanetarists! Spanish, French and Russian localizations have arrived! Also, small adjustments here and there, the best of which is the ability to finally be able to start an online match without all the player slots filled. An obvious fix that just kept getting pushed back, but hey, here it is!
Interplanetary: Enhanced Edition Update 1.53.2013 - November 22th, 2017
- Features
- New Localizations
- Spanish
- French
- Russian
- English (UK)
- New Localizations
- Adjustments
- Online Matches can now be started even when not all player slots are filled
- Added default names for AI players
- Minor Chat Adjustments
- Minor UI Adjustments
[ 2017-11-22 14:02:57 CET ] [ Original post ]
Bonjour, Interplanetarists! Spanish, French and Russian localizations have arrived! Also, small adjustments here and there, the best of which is the ability to finally be able to start an online match without all the player slots filled. An obvious fix that just kept getting pushed back, but hey, here it is!
Interplanetary: Enhanced Edition Update 1.53.2013 - November 22th, 2017
- Features
- New Localizations
- Spanish
- French
- Russian
- English (UK)
- New Localizations
- Adjustments
- Online Matches can now be started even when not all player slots are filled
- Added default names for AI players
- Minor Chat Adjustments
- Minor UI Adjustments
[ 2017-11-22 14:02:57 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.52.1990 - November 6th, 2017
- Fixes
- Fixed Build List upgrade toggle button getting stuck
- Flipped "Onboard Targeting AI" and "On-Board Spectrometer" tech names and images to better match the tech contents
- Some fixes to Halloween Mode activation and deactivation
[ 2017-11-06 11:47:41 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.52.1990 - November 6th, 2017
- Fixes
- Fixed Build List upgrade toggle button getting stuck
- Flipped "Onboard Targeting AI" and "On-Board Spectrometer" tech names and images to better match the tech contents
- Some fixes to Halloween Mode activation and deactivation
[ 2017-11-06 11:47:41 CET ] [ Original post ]
A few weeks back we announced our new game—Worbital. We’ve just opened a Steam group for Worbital. From now on, all the game’s development updates and news will be shared in its own hub, not to spam the Interplanetary community. So, if you’re interested in following Worbital, you are welcome in the new group!
In addition to that, we have just released our first development blog article, telling about the origins of Worbital’s concept. When did we get the original idea and how did it turn into a full concept? What did the first Worbital prototype look like, and why did it make us scream in agony? Read in our blog.
[ 2017-11-02 13:38:42 CET ] [ Original post ]
A few weeks back we announced our new gameWorbital. Weve just opened a Steam group for Worbital. From now on, all the games development updates and news will be shared in its own hub, not to spam the Interplanetary community. So, if youre interested in following Worbital, you are welcome in the new group!
In addition to that, we have just released our first development blog article, telling about the origins of Worbitals concept. When did we get the original idea and how did it turn into a full concept? What did the first Worbital prototype look like, and why did it make us scream in agony? Read in our blog.
[ 2017-11-02 13:38:42 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.52.1986 - October 31th, 2017
- Fixed some values and formatting in building windows
- Fixed missing loading screen images
[ 2017-10-31 10:34:42 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.52.1983 - October 30th, 2017
- Fixes
- Fixed a bug that could cause your weapon list to hide its scrollbar even when some of your weapons are off screen, causing them to be temporarily inaccessible
- Fixed missing upgrade effect texts from building windows
- Text Fixes
[ 2017-10-30 09:37:26 CET ] [ Original post ]
Boo! Today on the plate: quality-of-life features, fixes, balance adjustments and the mysterious Halloween Mode... You'll have to find out about that on your own.
Oh, and did you notice our status update about Worbital earlier this month? If not, you can see some early stuff about our newest project behind this link!
Okay, that's enough advertising, we know what you're all here for. Presenting, today's changelog. Bon appétit!
Interplanetary: Enhanced Edition Update 1.52.1979 - October 26th, 2017
- Features
- Ruin Rebuild
- Ruins can now be clicked to rebuild the ruined building, along with its upgrades, with the combined cost of the building, upgrades and ruin clearing
- Building Duplication
- Building Window now has the option to duplicate the building. This allows you to easily build a copy of the selected building, upgrades included.
- Halloween Mode
- Boo!
- Ruin Rebuild
- Fixes
- Fixed incorrect overall accuracy stat on end screen, when using lasers
- Fixed bugs in weapon sorting
- Fixed/expanded power line colorization and power icons depending on building types and states
- Made power lines visible even when the connected buildings are very close to each other
- Fixed missing upgrades on building icon for buildings with pre-installed upgrades
- Removed the ability to accidentally open the weapon upgrade popup while targeting
- Fixed ground targeting to select first the free weapon instead of first weapon on the list
- Fixed the targeting line angle number to work between -179 and 180 degrees, and reversed the positive direction to be clockwise
- Fixed a bug that caused ground target markers to not disappear properly
- Stopped resource bars from mysteriously changing their color shade
- Prevented the random generic avatars from repeating when adding new players to the match
- Fixed project duration icon turning into HP-icon on first initialization
- Fixed incorrect filename on the mod localizations-file, allowing players to now actually name their modded buildings
- Added missing fallout icons
- Added missing tooltips
- Various Fixes
- Adjustments
- Buffed City Barrier against Asteroid Diversion
- Reduced Shield Defense activation cost
- Reduced Floating Plant HP
- Reduced overall repair energy cost
- Redesigned Stealth upgrades to better benefit low stealth buildings
- AI now builds a wider variety of projects
- Added the ability to open City Window by double clicking on a City icon on the resource bar
- Added the ability to click on the icons on the Intel Meter in Ground Targeting to shuffle between enemy buildings
- Added mouseover tooltips for buildings, showing the exact number of HP they have left
- Added weapon name on the targeting reticle while targeting
- Added the names of the weapons next to the target markers on planet surface
- Predicted damage is now easier to see on the building icons in ground targeting
- Upgrade and Project Windows made slightly wider to allow all effects in English to fit in the description area without line breaks
- Added the option to manually select the keyboard layout (QWERTY, AZERTY, QWERTZ)
[ 2017-10-26 14:55:00 CET ] [ Original post ]
Over the course of Interplanetary’s development, we have received a lot of feedback and suggestions from you and implemented a bunch of them. There were some feature suggestions that seemed like fun and we liked them as much as you did, but unfortunately, they just didn’t fit the concept of Interplanetary as we see it. But, all of those ideas didn’t just go to waste.
Say hello to Interplanetary’s little cousin – the action-packed planet shooter, Worbital.
https://www.youtube.com/watch?v=p07BjLTe41I
Based on the craziest player feedback, Worbital is an attempt to realize gravitational interplanetary war in real-time. The game offers same artillery mayhem, but faster paced with unpredictable chain reactions and set within smaller purely two-dimensional solar systems. Exploding and shifting planets, colonization, moons–all of those are here. Worbital is Interplanetary re-imagined, a chance to relax, let go off realism and simply enjoy the blasting fun!
Worbital is early in development. Gameplay details, visuals and such may still change. The screenshots and video shown are visual targets, not actual gameplay. We are aiming to release Worbital in Summer 2018, for PC and major consoles.
But what about Interplanetary?
As part of the team is developing Worbital, some of us are continuing the work on updating the Enhanced Edition. There are still features and fixes that are waiting for their turn to be completed. So, keep that feedback coming! We’re listening and doing our best to support the game.
Meanwhile, you can check out the following links to keep up with Worbital development and news:
Website: https://www.worbital.com/
Development Blog: https://worbital.tumblr.com/
Facebook: https://www.facebook.com/worbital
Twitter: https://twitter.com/worbitalgame
[ 2017-10-05 14:41:37 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.52.1920-1 - September 19th, 2017
- Fixes
- Fixed a bug caused by the last update that was causing projectiles to occasionally go through planets
- Limited projectile velocity to further reduce the chance of projectiles going through planets
- It's now possible to target laser without having to click over the targetable planet
- Fixed City window to behave correctly when the city is modded to have less than three project slots
- Fixed camera rotation reset bug on planet surface
- Various Fixes
- Adjustments
- Added visibility percentage next to enemy planets when targeting 2-stage weapons
- Added building descriptions in Build List and Tech Tree
- Added description for City
[ 2017-09-19 09:57:26 CET ] [ Original post ]
Hello, Interplanetarists! Here's another bunch of various fixes, littered with a couple of pretty nice features. Among other things, this update includes two popular requests: Online Saving and fixes to the AIs targeting behavior. From now on, the inhumanely well targeted shots that the AI has been known for, are reserved for the "Impossible"-difficulty setting only. Other noteworthy things include additional modding mechanics. You can now actually add custom buildings using pre-existing assets. Check the Modding Guide in the game's root folder for more info. Enjoy!
Interplanetary: Enhanced Edition Update 1.52.1913 - September 6th, 2017
- Features
- Online Saving
- Allows you to save an online game and continue it later. Only the original players can load a saved online game, but they can be replaced with AI or other players when re-creating the game
- Improved Modding Features
- You can now add new buildings, upgrades, projects and such, using previously existing assets and mechanics
- Game Setup now has a button that allows you to quickly view the changes made to the Gameplay Data files, in comparison to the official "Enhanced"-ruleset. You can also use this to see the changes the host has made, before staring an online match
- A quick modding guide added to the root folder of the game
- Defense Bypass Probability Icon
- When hovering over a defense range in ground targeting, an icon will now show the percentual probability you have for bypassing the defense
- Super Weapon Limit-Option
- Re-implemented the Game Setup option to enable and disable the mechanic that restricts the building of super weapons to one of each type
- Online Saving
- Fixes
- AI now targets much more sensible trajectories, depending on the difficulty selection
- AI can no longer target destroyed or surrendered planets
- Event Log no longer shows the exact damage values when hitting a Shadow Building
- Fixed music transitions
- Fixed a bug that caused saving not to work when autosave amount was set to 0 in options
- Fixed various UI-elements to remember player specific scroll positions and Build Menu to remember expanded/collapsed categories
- Fixed the Nuclear Missile Fallout defense penetration upgrade
- Fixed Fallout Probability-mechanic
- Fixed "Phased Coiling"-Coilcannon upgrade to deduct one fragment instead of one projectile
- Fixed Tech Tree tooltips occasionally showing the wrong unlocks
- Various disconnect/reconnect fixes
- Minor Text Fixes
- Various Other Fixes
[ 2017-09-06 12:10:04 CET ] [ Original post ]
Greetings again, Interplanetarists! For the past week we've been doing our best to fix issues in the game as soon as possible, putting out patches almost every day. By now, it seems we've been able to weed out most of the more critical issues and to add a few nice things along the way. It’s impossible to keep up that pace forever, so the following updates will be coming out at a more manageable pace. One reason for that is that it’s more effective to work on patches without having to put them out every day, now that the most critical ones are seemingly done. The other reason is that a part of the team is taking a quick break to catch their breath after this intense marathon to finish, release and patch the game up. The reception so far has been nothing short of amazing! Thanks to everyone playing and sending us feedback for the past week, it's been really useful and encouraging! Without further ado, here's today's changelog:
Interplanetary: Enhanced Edition Patch 1.51.1842 - August 11th, 2017
- Fixes
- Prevented large area-of-effect markers from clipping with the planet
- Fixed Power Connector colors to be less misleading
- Fixed event log damage tooltips to more accurately show building HP
- Fixed a graphical glitch on Nuclear explosion
- Fixed repair, sell and ruin clearing audio
- Fixed bug that caused players defeated by fallout, not actually being defeated (the infamous ghost planet-bug)
- Fixed bug that caused fallout to clear in wrong phase
- Rounded up some values in UI
- General fixes to online desync issues
- General performance improvements
- Various fixes
Interplanetary: Enhanced Edition Patch 1.51.1815 - August 11th, 2017
- Fix
- Hotfixed problematic debug log behaviour
[ 2017-08-11 13:17:28 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.51.1814 - August 10th, 2017
- Fixes
- Fixed total population and population growth not updating correctly when cities were destroyed
- Fixed bug that cause dead cities to continue producing resources
- Added missing project durations on City Info Popup and Tech Tree node tooltip
- Added tooltip to the "Current Research"-image in the Resource Bar
- Fixed the HP bar "damage received"-indicators to show the damage correctly
- Implemented checks and failsafes for preventing the AI from ground targeting on buildings that are not shown by intel
- AI should no longer attempt to build buildings with a power line connected to ruins
- UI now correctly shows the Energy depleted by defenses during action phase
- Fixed intel meter to only count normal state buildings
- Fixed power connector slot UI not updating properly for cities
- Fixed updating population text for cities when connecting buildings on power connector slots
- It is no longer possible to start a match without any weapons selected in Game Setup
- Miscellaneous fixes
- Adjustments
- Implemented Tech research queue canceling for 2nd mouse button
- Camera is now centered on the player planet at the start of a match
[ 2017-08-10 12:54:09 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.51.1789 - August 8th, 2017
- Features
- Always Visible Player Names
- When selected in Options, player names are always shown next to their planet
- Always Visible Player Names
- Fixes
- Fixed resetting filters on online main lobby
- Re-implemented rulesets on room info in online main lobby
- Fixed setting GameSetup before creating room
- Fixed setting room ruleset when creating new room
- Fixed Codex-screen, broken by the last patch
- Fixed total population and population growth not updating correctly when cities were destroyed
- Decreased the length of what counts as a short mouse click, making it harder to accidentally cancel things
- The AI now builds Counterintel projects
- Clicking buttons on the Intel Meter now move the camera to the correct buildings
- Intel View mouse wheel zooming fixed
- Miscellaneous fixes
- Adjustments
- Increased City Defenses' Radius
- Gave the Building/City Window Pinning toggle a more representable graphic
- Building and City names on the planet now have a shadow to make them easier to see against bright areas
- The AI hit/miss rate is now less random
- Opponent names are now already visible during trajectory targeting instead of just during lock-on targeting
[ 2017-08-08 15:09:45 CET ] [ Original post ]
Another day, another patch. This time, we have some actual, small quality-of-life features for you to enjoy. Read on and enjoy! Happy blasting!
Interplanetary: Enhanced Edition Update 1.51.1763 - August 7th, 2017
- Features
- Building Cycling
- You can now cycle through buildings of the same type, similarly to cities
- Building/City Window Pinning
- You can now click on a button on the building/city window to pin it to the current location. All the new building windows appear on the same location when pinned
- Building Numbering
- Buildings are now automatically numbered, making them easier to keep track of
- Building Cycling
- Fixes
- Fixed building ring disappearing when building (for reals, this time)
- Fixed weapon AOE graphics bug, showing incorrect area of effect
- Fixed chat autoscrolling
- Sending a chat message now retains focus on the input field
- Fixed a bug that caused city names to be doubled when playing with more than 5 cities
- WASD panning speed is now affected by planetary system size
- Fixed custom building names to be saved when saving the match
- AI now builds defenses
- Fixed ai not calculating intel upgrade efficiency
- Fixed some achievement triggers in online matches
- Fixed material gain ignoring the amount of planet material left
- Implemented planet material-tooltip
- Fixed multiple bugs in fallout mechanic generation in online mode
- Fixed building fallout to be generated correctly
- Fixed turn timer ending sounds creeping into the action phase
- Miscellaneous audio fixes
- Adjustments
- Railgun damage slightly increased
- Railgun AOE slightly increased
- Easy AI is now slightly worse at targeting
- Expanded ESC-button functionality to close certain screens correctly and use cancel stack to close info popups, cancel powerlines, to do everything that Mouse 2nd button did.
[ 2017-08-07 15:02:03 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.50.1729 - August 4th, 2017
Note: Previously saved games using the setting "Variable Orbit Angles" do not work properly after this update. Orbit angles themselves work much better now. Sorry for the inconvenience.
- Fixes
- Fixed "Variable Orbit Angles"-option from generating impossible planetary systems (note: as a side-effect, previously saved games with "Variable Orbit Angles" do not work properly anymore)
- Disappearing building rings possibly fixed
- Fixed a bug that allowed the game to start with only AI players
- Defenses now provide a boost to city population when the city is fully inside the defense radius
- MacOs now uses older OpenGL API by default to enabled Steam Overlay functionality
- Locked, Used and Permanently Used project slots now use proper icons
- Reset-button in GameSetup will now reset game setup back to its default values instead of last accepted values
- Removed the unused "Players Waiting" and "Players in Game" texts from the Online menus header
- Target clicking for missiles and lasers further improved
- Fixed steam invites not working properly
- Adjustments
- Zoom should be faster when zooming out far
- Player Names should scale up better when zooming out
- AI is now likely to build more resources and less weapons to support a proper economy
- AI is now slightly more likely to use missiles and MIRVs
- Added the number of damage caused or received to damage event tooltips in Event Log
- The total population in the resources UI now updates in real time during action phase when a city is damaged
- Cities' Project Slots are now visible on the city indicators above resource bars
- Renamed save files on the OS side now change their name within the game also
- Added Skull Icon for Defeated Player in the Intel View and the permanent intel buttons
- Disabled Connect-button in City and Building Info Popup when specific building has no free Power Connector Slots
- Targeting lock-on now filters defeated planets
- Defaulted audio volumes to 10
[ 2017-08-04 15:52:14 CET ] [ Original post ]
Interplanetary: Enhanced Edition Patch 1.50.1696 - August 3rd, 2017
- Fixes
- Reconnect no longer occasionally causes buildings to be placed in slightly wrong positions
- Fixed chat not clearing properly between games
- Fixed chat not working after reconnect
- Fixed bug that cause reconnect to load the game to hotseat game
- Fixed bug in audio which caused same song to play too many times
- Fixed bug that caused music to stutter when action phase ended
- Added offline game to show "Waiting for AI..." message
- Improved target planet clicking for missiles and lasers
- Tweaked targetable planet's higlight by adding a small animation to it
- Fixed an issue where projects do not appear for cities when a custom city amount is used
- Limited custom planet material into integer values only.
- Limited custom planet material from 0 to 999999999.
- Tooltip no longer clips outside of screen on Build List.
- Power lines no longer remain snapped on old building targets when starting new power line
- Removed Intel Camera Transition toggle from options as redundant
- AI performance increased
- You can now click anywhere on the Turn Change overlay, instead of the small continue button to start your turn
- Adjustments
- Adjusted default autosave amount from 1 to 5.
[ 2017-08-03 18:40:16 CET ] [ Original post ]
Interplanetary: Enhanced Edition Version 1.50.1662 - August 2nd, 2017
- Increased the chance of getting a skysphere other than the bluish mists
- Fixes to "Waiting for other players" box
- Fixes to Online Game Room
- Fixes to Lobby issues
- Fixes to Audio
- Fixes to Game Setup
- Updated application Icons
[ 2017-08-02 21:34:56 CET ] [ Original post ]
Surprise! The shiny new Interplanetary: Enhanced Edition is available on Steam right now!
What’s New
As we have announced earlier this summer, this is a massive update for Interplanetary. So massive, that, in fact, it is its own game. Essentially, this new version is a re-build of the entire game for the sake of making it more stable, as well as better sounding and looking. It’s still the same old Interplanetary deep down, but better.
As we are taking Interplanetary to the new level, we are also expanding the geography of our community. In this version we are introducing localization into German language. More languages coming soon!
The update also includes a bunch of new features, some of which had been much requested in the last couple of years, like Online AI Bots, Reconnect and new weapons. Find the full changelog below.
What Happens to the Original
The original Interplanetary is also included in the new version and should appear in your library automatically if you purchase the Enhanced Edition.
The initial version of the game will no longer be on sale as a separate package. However, for the time being, the store page and the community hub will remain open.
The Future
Though the Enhanced Edition is, in a way, completing Interplanetary, it is not absolutely final as is. Rebuilding a game from scratch hasn’t been smooth sailing, as expected. While we’ve bulldozed over most old bugs, completely new issues have periodically risen. As a matter of fact, we’re already hammering away at some upcoming fixes and we’re prepared to keep working at it for as long as we can. Please bear with us through the initial roughness.
For future patching, it’s essential that you give us feedback on your game experience. As usual, the community forum is the ideal place for that, so you are welcome to join the new discussions.
Also, you can reach us on Twitter and Facebook.
Our very next feature update will see the light in just a few days and it will include localizations into several more languages: French, Spanish, Russian and Simplified Chinese.
Happy blasting!
Interplanetary: Enhanced Edition Version 1.50.1653 - August 2nd, 2017
- Online AI Bots
- Reconnect
- Allows disconnected players to attempt to reconnect into an online match
- AI now replaces disconnected players
- Quick Targeting Mode
- Allows for much faster targeting of many weapons in a row
- Planet surface targeting can now be done faster by doing it simultaneously for all weapons with the 1st stage targeting completed
- New Buildings
- Floating Plant
- New Power Plant, buildable on water
- Ion Defense
- New Defense building, with defendable weapons and probabilities adjusted for all three
- Coilcannon
- Basically a powered up railgun, unlockable later, while Railgun is transformed into a weaker early game weapon
- Nuclear Missile
- A new super weapon, which leaves deadly fallout around its hit area
- MIRV
- A new weapon that splits when approaching an enemy planet and the fragments home into building types determined by MIRV upgrades
- Floating Plant
- Intel System Adjustments
- Intel View now also shows how the enemy sees you in a split-screen view
- Enemy Tech Tree can be viewed
- The location of once seen enemy buildings remains visible even after losing intel (optional)
- Counterintel now works as a multiplier to building Stealth Values, instead of a flat value that needs to be surpassed with intel
- Intel View shortcut buttons and overall intel situation now visible at the bottom of the screen in every game view
- New Tech Tree
- Allows chaining tech research by clicking on techs while holding SHIFT
- Clearer visuals
- Advanced unlockable info tooltips
- Science can now overflow from one tech to another, allowing you to, in theory, research multiple techs in one turn
- Science is now allocated to all available techs, if no tech research is specified
- New Build Menu
- Ability to set upgrades in Build Menu
- Advanced building info tooltips
- Locked building list
- Quick Build Hotkey
- Holding SHIFT while building allows you to immediately replicate the same building
- New Weapon List
- Ability to set upgrades in Weapon List
- Weapon Categories
- Weapon Sorting
- Elliptic Orbits (optional)
- Player Colored Projectiles
- The projectiles are now colored according to the player who fires them (optional)
- Renameable Buildings and Cities
- Predicted Damage UI
- When surface targeting, the building HP bars indicate the amount of damage the targeted attack would deal
- Conversely, the damage caused during the previous turn is now also shown on the HP bars
- Defense Probability Mechanic Adjustments
- The same defense building can now have different block probabilities against different weapon types
- Improved Game Balance "Moddability"
- More robust data files for easier moddability
- New Navigation Options
- Planets can now be clicked to re-orient the camera, or double clicked to zoom in on them
- Additional camera behavior options
- End Turn Adjustments
- Turn End can now be cancelled if other players have not ended their turn yet
- Most of the UI is now usable while waiting for other players at Turn End
- Music Adjustments
- Added a few more short tracks
- Action music now only plays if planets fire weapons during action phase
- Action Phase Adjustments
- Projectiles are now destroyed if too far from the planetary system
- End Game Screen Adjustments
- Smoother transition from game to End Game Screen
- Player stats can now be viewed from the End Game Screen
- Planet Destruction Animation
- When a player is defeated, the planet is now consumed in fiery destruction
- City Adjustments
- There can now be different City types with variable sizes, stealth ratings, science production etc.
- City Defense Projects
- Two projects that allow a City to double as a defense building
- New Chat Window
- Transparency setting
- Visual improvements
- Saving Improvements
- Autosaving
- Steam Cloud Support
- Targeting Line Adjustments
- Graphical enhancements
- Angle and velocity values shown
- Maximum angle shown
- Ruleset UI
- Adjusted game balance files (rulesets) can be changed through Game Setup
- Classic Balance Option
- Classic ruleset can be selected from Game Setup, allowing players to play the original Interplanetary balance with Enhanced mechanics
- Event Log Adjustments
- Events now have more detailed tooltips, giving more information
- Event graphics vary by their severity
- Online Lobby Sorting Options
- Localizations
- German
- More coming soon...
- Graphics Overhaul
- Audio Overhaul
- New Balance Adjustments
- Minor Fixes, Improvements, Adjustments and Polish Across the Board
[ 2017-08-02 16:23:58 CET ] [ Original post ]
- Interplanetary: Enhanced Edition Depot Linux GOLD release [553.08 M]
- Interplanetary OST
It's an arms race with each planet developing increasingly powerful weapons. Gigantic railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may just hold the key to victory. Strategic build patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one will fall.
Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you—observe your surroundings, use them to your advantage, and blast your enemies back to the Stone Age!
Key Features
● Challenge your friends in hotseat or online matches, or fight skirmishes against the AI.● Build and manage your planet's infrastructure.
● Gather resources and decide the most efficient use for them.
● Research and develop increasingly futuristic technologies.
● Spy on your enemies to reveal the weak points of their infrastructure.
● Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
● Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!
Interplanetary: Enhanced Edition, is a revised version of the original Interplanetary.
The no longer supported original is included in the Enhanced Edition for free, for the purposes of historical preservation and (hopefully) flattering comparison.
The Enhanced Edition features include: Online AI Bots, Elliptic Orbits, Quick Targeting Mode, New Buildings, rebalancing and general fixes and improvements across the board.
- OS: Ubuntu 16.+ 64 bit
- Processor: DualCore AMD/Intel 2.3 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD HD 7700 Series. 1 Gb VRAM or Nvidia/Intel equivalent
- Storage: 1024 MB available space
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