[quote]
ADDED - New Village
ADDED - Feedback when configured port is already in use
ADDED - Lanterns in villages
ADDED - House owner block to spawn one or more house owners in prefabs
ADDED - Smaller Table
ADDED - Players got their own faction
FIXED - Quests could not be completed, only reload the game fixed it
FIXED - Bob UI could crash the game
FIXED - Beasts shouldn't attack villagers for now
FIXED - Patrick and Bob are too close to each other
FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way
FIXED - Sunflower not fertilizable with bone meal
FIXED - Inventory doesn't auto update after resizing
FIXED - Quest How To Navigate was fixed
FIXED - Quest Group of Entities counts progress the wrong way around
FIXED - Quest Group of Entities spawned no bandits
FIXED - Quest Amount of Entities properly capitalizes the targets name
FIXED - CraftAll button did not take recipe amount into consideration
FIXED - Camera effect underwater
FIXED - Deactivated quests did not count progress being made
FIXED - Changing localization shows message that a restart is required
FIXED - Several animals drop more fur, spiders will not drop meat
FIXED - Linux native lib reloading crash
UPDATED - The first Village houses got proper interior
UPDATED - More buildings added to Bob and Pair of Compasses
UPDATED - Increased spawn rate of villages
[/quote]
Please note that the new villages can only be found in newly explored chunks.
[ 2018-03-05 22:31:22 CET ] [ Original post ]
[quote]
ADDED - New Village
ADDED - Feedback when configured port is already in use
ADDED - Lanterns in villages
ADDED - House owner block to spawn one or more house owners in prefabs
ADDED - Smaller Table
ADDED - Players got their own faction
FIXED - Quests could not be completed, only reload the game fixed it
FIXED - Bob UI could crash the game
FIXED - Beasts shouldn't attack villagers for now
FIXED - Patrick and Bob are too close to each other
FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way
FIXED - Sunflower not fertilizable with bone meal
FIXED - Inventory doesn't auto update after resizing
FIXED - Quest How To Navigate was fixed
FIXED - Quest Group of Entities counts progress the wrong way around
FIXED - Quest Group of Entities spawned no bandits
FIXED - Quest Amount of Entities properly capitalizes the targets name
FIXED - CraftAll button did not take recipe amount into consideration
FIXED - Camera effect underwater
FIXED - Deactivated quests did not count progress being made
FIXED - Changing localization shows message that a restart is required
FIXED - Several animals drop more fur, spiders will not drop meat
FIXED - Linux native lib reloading crash
UPDATED - The first Village houses got proper interior
UPDATED - More buildings added to Bob and Pair of Compasses
UPDATED - Increased spawn rate of villages
[/quote]
Please note that the new villages can only be found in newly explored chunks.
[ 2018-03-05 22:31:22 CET ] [ Original post ]
- qb JRE Linux [192.42 M]
- qb [589.66 M]
About the game
qb is an open world sandbox adventure game, where you can create and explore nearly infinite worlds. Solve challenging quests together with your friends and earn unique rewards. Collect precious raw goods and craft useful items. Enchant your gear to make it even stronger. Enhance your character and learn specialized abilities. Help the villagers and grow their homeland. Find hidden treasures and reveal their secrets.
About us
We are a team of three developers and work on qb in our freetime. It was only a small project at first which was meant for trying out new things. But once more and more features were added we decided to share qb with other players. In the current state of the game not all features are implemented and before we add more features it is better to get feedback from other players first. We would like to point out that current features and functions still contain bugs which can crash the game. With the start of the Early Access phase we might be able to employ more people to help and support us working on the game.
Features
★ Quest system (static, dynamic and Coop quests)
★ Skill system for your very own character progression
★ Dynamically generated villages with quests
★ Furnitures
★ Save and load prefabs ingame and share it via Steam Workshop
★ Ghost preview before placing prefabs
★ Over 100 block types with HD quality textures
★ Over 10 different variations of block shapes
★ 20 different enemy types
★ 25 realistic biomes (based on real world climate biomes)
★ Easy switching between block shapes via pie menu
★ Treasure chests
★ Lockpicking
★ Customizable and placeable particle emitters
★ Brew your very own beer and craft other delicious sweets
★ Realistic day and night cycles
★ Flowing water simulation
★ Minimap and large map ingame
★ Depending of skill choices you can become a warrior, mage, archer or all in one
★ Combine cloth, leather and plate armor pieces
★ Easy to use crafting system with 9 different crafting stations
★ Enchanting of weapons and equipment
★ Magical potions
★ Combat with one and two handed swords, bows and staffs
★ Dynamic lights
★ Caves with marvelous ores
★ Old school Ascii-Shader for the nerds
★ Simple farming
★ Additional translations for other languages
Future plans
★ Better network code
★ More and new types of quests
★ Riding system and fly mounts
★ Virtual Reality support
★ Character shape customization
★ Water pressure simulation
★ Weather system
★ More enemy types
★ Carrying one weapon in each hand
★ Reputation system
★ Other races of humanoids
★ Transport system to transfer goods from one place to another
★ Fast travel system
★ Stationery & automated weapons
★ Larger view distance by using generated terrain
★ placing buildings/prefabs from iso-3D-perspective
★ Enhanced AI with changing routines and schedules based on day/night cycle
★ Different game modes other than survival
★ Mod support
Credits: Trailer music provided by "alxd" can be found on SoundCloud under the alias "alxdmusic".
- Processor: 2 GHz Dual Core Prozessor (Intel Core i3 or AMD Phenom II X2)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
- Processor: Quad Core Prozessor (Intel Core i5 or AMD Phenom II X4)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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