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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 qb 

 

Developer

 Armadillo Studios 

 

Publisher

 Armadillo Studios 

 

Tags

 Action 

 Indie 

Casual 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-08-07 

 

Steam

 € £ $ / % 

 

News

 50 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/601400 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 qb JRE Linux [192.42 M] 


 qb [589.66 M] 




LINUX STREAMERS (0)




qb Community Update

Hey guys,

it's time we give you an update on the current status of qb, and sadly it's not very positive news.

qb being the very first game for all of us enabled us to experiment around, learn new skills and expand on various systems and we are glad we took this path. However due to more recent changes to our private lifes it's not possible for us anymore to keep up with frequent updates to the game itself due to the sheer complexity which we've burdened upon us.

We had a constructive dialog within the team and came with the realization that qb itself would need more manpower or more time allocated.
It's difficult to continue working on a free time based project while also still having time for actual free time, family and work besides.
Thus we'd like to turn qb to Maintenance mode: critical bugs will still be fixed as they get reported to us but updates come when they are done.

Work on qb should continue as time allows, but with less pressure. Just as an actual free time project perhaps. Mid- to Longterm we'd like to take the experience gained with qb and work on new concepts for a different kind of game, likely reusing assets and systems made for qb and adapt these for future projects.

We hope you understand our situation.

qb Team


[ 2022-11-29 22:28:43 CET ] [ Original post ]

Update 0.5.0.5



Hey guys,

we are releasing version 0.5.0.5 to the wild, which comes with the following bugfixes and features:

New Features:


  • Fishtrap can now be built, it automatically collects fish for the player
  • Torches now properly align with the side of the block they are placed against
  • Various brandy and fish related recipies for all kinds of tastes
  • Juniper bushes can spawn in several biomes
  • Recipes that allow multiple compatible ingredients now show these by switching their icon and tooltip

Balance:

  • Chests in prefabs and villages are now locked 90% of the time
  • Recycling reworked, as it could grant too much resources

Bug Fixes:

  • Various fixes to the way entities are handled...
  • ... this also fixes not being able to place stuff on a new world
  • Cave reverb effects too loud
  • Wolf, Warg, Snail and Bear have received a couple fixes regarding animations and collisionboxes
  • Chat autocomplete uses naturally ordered list
  • Bamboo forest water ponds squareness has been rounded
  • Beehive did not spawn bees when destroying it
  • Old planks were recyclable


As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.

qb Team


[ 2022-05-10 22:51:18 CET ] [ Original post ]

Update 0.5.0.4



Hey guys,

this time around we are releasing version 0.5.0.4, which comes with the following changes:

Bug Fixes


  • Smoke particles apply sunlight now
  • Questicons above NPCs were bugged sometimes
  • Camera no longer jumps up in 1st person when aggresively choosing your next potion/tool
  • Static entites (like Campfire) no longer spawn too deep into the ground when there is a snow layer
  • If you ever wondered, why Bob didn't like giving you a construction flag... it is fixed now
  • Loottables refined to not give out too much of the same loot
  • Changing mouse sensitivity does not require restart anymore
  • Bandits no longer kill themselves if they might hurt one another in the heat of a battle
  • Hair no longer despawns in Q-menu in 1st person
  • Bears could not be hit because their collision box was too small
  • Mac users now also receive latest updates

New Features

  • It's possible to store extended data per block, allowing...
  • ...plants that grow when you are away from a chunk, or not playing the game at all
  • Signs with text, that are visible on the map/minimap ... and right in front of you!
  • A potion that brings you back home safely, turns out all you needed was a beer and a good amount of sleep
  • Startquests give a shovel and an axe along the other items
  • Wardrobe can now be opened and has visual content

As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.

qb Team


[ 2022-02-16 22:21:31 CET ] [ Original post ]

Update 0.5.0.3



Hey guys,

today we releasing version 0.5.0.3 that comes with some new features and bug fixes.

New Features:


  • HRTF (3D Sound) is now available
  • HDR tone mapping is now enabled for all clients
  • Level of Detail is now available for all models
  • UPNP Support (port forwarding) if enabled
  • Fireplace added
  • Improved particle effects for campfire and fireplace

Bug Fixes:

  • Beehive will spawn bees when hit
  • Icons over NPC's and bosses are reworked and will now be shown as intended
  • All collision boxes have been updated to correct size
  • Replugging your audio device no longer stops the sound
  • log4j security fix CVE-2021-44228
  • All collision boxes have been updated to actual size
  • Gingerbreadman animations not working

As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.

qb Team


[ 2021-12-15 22:24:20 CET ] [ Original post ]

Update 0.5.0.2



Hey guys,

based on community feedback we are releasing small changes with 0.5.0.2 to balance the shovle speed.


  • balance shovle speed for all kind of shovles
  • torch visually improved

As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.

qb Team


[ 2021-11-10 22:54:41 CET ] [ Original post ]

Update 0.5.0.1

Hey guys,

Following the release of 0.5.0.0 issues have been reported and bug reports have been submitted. A couple of them are being fixed today.


  • fix qb unable to start on some linux distributions
  • fix crash when joystick is connected
  • fix crash when statistics are visible before loading a savegame
  • fix sun beams texture format problem on NVIDIA GPUs

As always, please don't heistate and report further issues you might encounter.

qb Team


[ 2021-11-03 23:12:57 CET ] [ Original post ]

Update 0.5.0.0



Hey guys, we are back! And we bring you 0.5.0.0

After quite some time where we could not deliver updates for qb we finally made it. We were at a point, where it felt necessary to rather invest time into our codebase than developing more new content. The rework turned out to create one new problem after another, which meant two years of continuous development to get to a stable state. It is clear to us that this time was painful and not acceptable. But we did not want to deliver an unfinished state where you would rather see setbacks instead of progress. We were not idling - we even increased our team by one more codemonkey since the middle of 2021 :). Most of our freetime was used to get qb to the point where it is now. Over 500 tickets have been finished and many more tickets are on our list for the next update 0.5.1.0.

As follows a brief summary of whats included:

[h4]New Content[/h4]


  • Over 500 new character and NPC animations
  • New NPCs (ram, elephant, ibex, salamander, elementals, frog, goose, snail, goat and many more)
  • New combat system: dual wield weapons and shields, cooldown timer when attacking, enemies will taunt before they attack
  • New weapons: mace and shields
  • New sounds for all kinds of things
  • New multiplayer server browser showing all available public servers
  • 3rd person camera (toggle by pressing C)
  • Happy little animated Loading screen
  • Usable game objects now have an outline effect
  • Hall effect in caves added

[h4]Quality of Life[/h4]

  • Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
  • Character editor rework (includes modifiable hair)
  • In the Player Overview you can now see all active Conditions via a toggle button
  • Pie menu rework (better item size scaling, along other fixes)
  • Options got a new Tweaks-tab to contain minor settings
  • Empty potions are no longer shown in pie menu

[h4]General Balance[/h4]

  • NPCs don't drop items that are worn by them
  • All recipies have been adjusted to reduce confusion about combustible materials and wood
  • Consumables have been adjusted to regenerate longer over time instead of giving a quick boost
  • Uncooked food can cause poisoning effect
  • Wild thorns will now make damage based on your health (try to wear some cloth to avoid it ;)
  • Tutorial quests have been adjusted to support multiple players
  • Low gravity potion allowes the player to jump higher
  • Furniture cannot be destroyed by Area Of Effect damage

[h4]Behind the scenes[/h4]

  • Experimental version is available for everyone (in Steam under Betas)
  • Codebase completely redone
  • Remade animation system
  • Remade watershader & glowing weapons
  • New network system using Steam P2P (join your steamfriends)
  • New behavior-driven AI
  • UI-elements are forced into 16:9 aspect ratio to accomondate for larger displays
  • NPCs use blueprints, setting the foundation for modding
  • Default model & textures are loaded when something is missing instead of hardcrash to desktop
  • Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
  • Reworked rendering pipeline to support gamma corrected sRGB color space

[h4]Known issues[/h4]

  • Connecting a game controller when the game is running leads to crash
  • Some collision boxes are too small
  • While regenerating health/mana causes the tooltip to disappear on items
  • Clicking fast with staff consumes 2x mana
  • There is an invisible button in the Option-tabs causing the last added checkbox to toggle when pressed
  • First person with visible character shows too much bodyparts
  • When resizing the game window there might be visually broken pixels in the UI
  • Port forwarding for visibility of a server (27016/UDP) is still required, we will look into supporting UPnP in the future

[h4]Notes[/h4]

  • In first person the hands are gone, there is an experimental toggle to use the 3rd person animations in 1st person
  • Support for MacOS has been put on halt until a general startup issue is resolved

From here on we will aim on more regular updates again like you have been used to in the past. Even more so you can now test new features and updates before they go live as we will upen up the Experimental branch to the public (rightclick qb - Properties - Betas). We plan more new content and further rework to make qb more challenging and better performing for the players.

As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't.

Thank your for your patience and as always: Your feedback is appreciated!

qb Team


[ 2021-10-26 22:22:42 CET ] [ Original post ]

Status Update for 0.5.0.0



Hey guys,

to keep you in the loop for how far we've come with the next update, we prepared an overview of the points we worked on so far, what is still blocking us from releasing it and the next steps after the update is available.

What we worked on so far:


  • Steam API update, you can play with friends via rightclick and join
  • Network code rework
  • UI rework (Dialog System reworked, most Windows received a rework aswell)
  • AI code rework (based on Behaviour Trees)
  • NPC definition code rework (based on Entity Component System)
  • New animation system together with new animations (500+) (based on State Machines)
  • A lot of new animals and new models for existing animals (cattle, salamander, bear, wolf, crocodile, ibex, frog, goose, snail, goat...) ...
  • ... and fixes to the existing models, both items and NPCs
  • Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
  • Dual wield single handed weapons added
  • Integrated tests made possible due to rework
  • 3rd person cam added (deactivated 1st person for the moment)
  • New water shader (to be fair, it is not yet done, but it is already visually more pleasing than what was done previously)
  • Loading Screen added
  • Server browser added
  • Pie menu rework (better item size scaling, along other fixes)
  • When a model could not be loaded a default model is used instead


And smaller more gameplay related stuff:

  • Hall effect in caves added
  • The amount you gain with health/mana/stamina points have been rebalanced
  • Furniture cannot be destroyed by Area Of Effect damage
  • In the Player Overview you can now see all active Conditions via a toggle button
  • Rebalanced food & potion regeneration completely, it is now always giving a condition to regenerate slowly over time
  • Eating uncooked food has a chance to give poison condition
  • Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
  • Added a couple trivia to items


What is still up to do until update:

  • Animation System fixes and combat update
  • Starting dedicated server and connecting to it locally doesnt work
  • NPCs shall taunt before attacking
  • Hopefully bring 1st person back
  • Add more sounds where none have been before
  • Writing tests for Quest and Inventory system
  • When server shuts down the client is not notified
  • Loading Screen needs some more robustness when something in the background fails


... and bugfixing:

  • NPCs can teleport sporadically
  • Spawn of elementals via enchanted weapons is broken
  • A couple Quest System related bugs
  • When resizing the game window there might be visually broken pixels in the UI


Next plans for update 0.5.1.0:

  • Further combat rework
  • Destroying blocks shall happen in steps to give better feedback



In total we worked on over 300 tickets so far, some more mentionable than others. But we are far from stopping on working on qb :) A lot of time was spent on the various new systems and techniques but we are now seeing the light at the end of the tunnel. As it turned out we couldn't just implement one new system and keep everything else running, it was an iterative process which led us to completely rework the entire codebase underneath.

As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't:
> https://discord.gg/BAHt2dA

We hope this gives you guys a clear overview of how far we've come with the next update 0.5.0.0. You won't have to wait another year, but it will take us a little bit more time nonetheless.

qb Team


[ 2020-07-25 16:04:17 CET ] [ Original post ]

Status Update



Hey guys

we have a status update for you on the rework of the codebase, so what follows are the current improvements that will be in the next update:


  • Total revamp the way the game starts and stops
  • This means we can provide dedicated servers
  • New Entity Component System that runs in parallel with the old codebase, this gives us a lot of options in how Animals and Human NPCs are put together (modability)
  • New AI that uses Behaviour Trees instead being Task Priority Driven (this enables us to implement tauning enemies for example)
  • Humans (both player and NPC) received a whole new set of Animations, although 1st person is still using the old one
  • We've added a 3rd Person cam too
  • The balancing for Food, Potions and Skills will be included
  • New watershader
  • Better error handling, thus we and you know the root cause of crashes or bugs
  • Extensive logging


Especially the new animations and the Behaviour Trees will focus on what we plan for reworking the combat system that we shared with you last year.

Keep in mind, some of these changes are almost done, others are still being worked on. We do not have a date yet for the update but we keep on working on it.

We've also created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication:
> https://discord.gg/BAHt2dA

qb Team


[ 2019-07-23 21:53:02 CET ] [ Original post ]

Current update situation and future progress



Hey guys,

we are currently undergoing heavy restructuring and rebuilding of several systems. The animation code base as well as animations in general are being worked at with brand new animatons. The AI is being reworked to work with ECS which means way better support of future modability as well as having a better code structure to implement new behaviours.

Also the water shader has already got some rework and will be delivered with the next update.

Our current source code management doesn't allow for intermediate releases/updates like we have been used to, as we just cannot guarantee a stable build with all the additional changes. We fear that bug reports would keep us more busy than focussing to work on the new features.

After all these things take a lot more time than anticipated which is a neccessary preparation for the upcoming rework of the combat system which we announced last years Community Survey. Unfortunately we are only 3 people so please stick with us. We are not giving up!

qb Team


[ 2019-04-07 21:09:29 CET ] [ Original post ]

Update 0.4.20.0




ADDED - Halloween Candy Scraper making your precious Halloween a little less safe
ADDED - Halloween Pumpkin containing sweets and goodies
ADDED - PresentBox can spawn Snowman during Christmas
ADDED - Option to always hide bottom bar
ADDED - Option to hide player hands
BALANCE - Selling should earn less than the initial buy value
UPDATED - Increased iceshard, lavaball and rock damage (used by Elementals)
FIXED - Added "0.0" option to Selection Box Width to disable it visually
FIXED - Gold label overlapped OK button
FIXED - Exception when attaching Q menu
FIXED - Exception when active slot doesn't contain items
FIXED - Exception when opening minimap
FIXED - Exception when achieving progress on Quest Kill Group Of Entities


Hey guys,

we are in the progress of reworking the code base of the Animation System in preparation for the changes necessary regarding the Community Survey.
Hence there are not that much of other changes.

qb Team


[ 2018-10-24 21:14:56 CET ] [ Original post ]

qb Community Survey

Hey guys,

in the past weeks we had a couple brainstorming sessions. In these we thought about how to make qb more engaging and fun. We think we found the most important ones and wanted to share these with you:

https://steamcommunity.com/app/601400/discussions/2/1728711392736873293/


  • Combat System

    • total rework of current “hack it till it dies” feeling
    • sometimes the player suddenly is surrounded by enemies and did not know where they came from
    • enemies should taunt the player with a distinguishable sound and wait around 2-3 seconds before attacking
    • enemies shall attack slower with visual feedback for the player to predict incoming damage
    • implement ability to block damage with shields and weapons


  • Regeneration System

    • food and potions are not used anymore once the regeneration skills are active
    • food and potions should grant more regeneration over longer time
    • the regeneration skills will be nerfed accordingly to make food and potions more attractive


  • Death System

    • it feels awkward when there is no penalty to a players death (i.e. keep inventory on death, respawn with 100% HP/Mana)
    • when the player dies he should leave his items at the place of death in a gravestone
    • the player then has the option to run back to the gravestone marked on the map or to re-equip at his base or use the ankh and respawn near the place of death


  • Health/Mana/Stamina System

    • a player with 1000HP can just kill everything with his bare fists, we want to remove that playstyle
    • Health/Mana/Stamina will increase automatically per player level up
    • the Health/Mana/Stamina +-buttons will be deleted/deactivated




Of course some of these changes are pretty drastic but we think it will benefit the overall feel of the game.

Do you have something up your heart that you think we overlooked?
Please feel free share your opinions and thoughts about qb!

qb Team


[ 2018-10-06 17:34:29 CET ] [ Original post ]

Hotfix 0.4.19.1


FIXED - Russian language UTF-8 encoding partially broken


[ 2018-09-24 21:59:52 CET ] [ Original post ]

Update 0.4.19.0




ADDED - New Lion model
ADDED - Antialiasing option FXAA
ADDED - Resolution switch for ASCII filter
FIXED - Steam related logfile pollution reduced
UPDATED - qb uses now Open JDK Version 10 instead of Java
UPDATED - Underlying system for permissions have been reworked and uses the json file format now, previously set permissions are overwritten
UPDATED - Graphic settings received a major overhaul (combining FoV, Viewdistance, Fps Limiter and Shaders into single tab) including graphic presets
BALANCE - Bosses drop too much loot


[ 2018-09-20 22:06:27 CET ] [ Original post ]

Update 0.4.18.0




ADDED - New Sheep model
ADDED - Relevant Npcs for active quest have an icon over their head now
ADDED - Gravestone is displayed on the (mini)map when the player died
ADDED - Forced spawn of a random quest giver in the first village
ADDED - Hammer item
ADDED - Bob is able to build multiple houses simultaneously
UPDATED - Bob holds Hammer instead of Ankh
UPDATED - Tooltip at trader shows if item is too expensive for the player
FIXED - Keybinds on bottom bar not updated when keybind changes
FIXED - Bosses have either too small or too big bounding box
FIXED - Enchantments Altar and Elemental do not display time
FIXED - Quest Kill Specific Entity and Group of Entities did not display name of entities to kill
FIXED - Flower Meadow and Heathland flora did spawn into houses
FIXED - Doors could be invisible in certain combinations with other blocks
FIXED - Translucent blocks doesn't use alpha blending
FIXED - Arrows do not turn in the direction of flight
FIXED - NPCs look back and forth while running
FIXED - Half block render issue
FIXED - Projectiles like arrows play endless noises and particles when the player goes out of sight and back again
FIXED - Prevent NPCs from running back to their spawn position while following an another path
FIXED - Prevent NPCs from looking at other entities while following an another path
FIXED - Prevent NPCs from looking randomly while following an another path
FIXED - Crabs are able to drown


[ 2018-09-04 22:59:14 CET ] [ Original post ]

Hotfix 0.4.17.2


FIXED - Sometimes player gets stuck after teleport / respawn
ADDED - Russian language (unfinished). Special thanks to Narrnika for translating it.


[ 2018-08-24 11:07:51 CET ] [ Original post ]

Hotfix 0.4.17.1


FIXED - Cutting trees cause game crash because the rendering data was remove too early
FIXED - Log entries are written twice
FIXED - Some combinations of keybinds cause game crash


At the last update we were too hasty and overlooked some serious bugs. Many thanks to all bug reporters. We hope this hotfix fixes the issues.


[ 2018-08-22 10:06:30 CET ] [ Original post ]

Update 0.4.17.0




ADDED - Seperator between normal required items and burnables in crafting menu
UPDATED - Reworked whole world rendering, this means less stuttering, more view distance with less RAM usage
UPDATED - Reworked chunk data format, this means less network traffic
FIXED - Projectiles always used first of multiple entities
FIXED - Crash when clicking outside of the keybind window
FIXED - Ghost blocks when mining too fast and furious
FIXED - Linux loose input events after reconnect
FIXED - Underwater ruin spawns air blocks
FIXED - Travelling Trader contains duplicate and too much items
FIXED - Leaves can be changed to fruity leaves
FIXED - Goldvalue is not aware of the amount during trading
FIXED - Unify client/server log outputs


Hey guys,

we reworked the way the world is rendered. Previously it was linked to the data logic - now it is separate and uses multiple threads. This allows for faster loading worlds with less stuttering. Another side effect of the rework is less RAM usage, so it should be a noticable performance boost on slower machines with less RAM.
Additionally the chunk format itself changed which results in less network traffic and allows for more players simultaneously on a single server.

qb Team


[ 2018-08-20 22:10:48 CET ] [ Original post ]

Developer notes

After a short summer break we are back again with the whole team. Our main developer is back as he completed his Master's thesis!

We look forward to publishing updates more frequently again and presenting you some nice features. :)


[ 2018-07-31 13:11:50 CET ] [ Original post ]

Update 0.4.16.0




ADDED - Link to Steam Workshop Legal Agreement when opening Prefab window the first time
ADDED - Tutorial texts for level up, for selecting weapons and tools, for the trader and container UI
ADDED - Avocado tree to Dry Forest, Savanna, Tropical Rainforest
ADDED - Store All button to Chest-UI
FIXED - Short Bow animation
FIXED - Some leaves had the wrong category
FIXED - Trader-UI always show gold value
FIXED - Chest-UI shows wrong item category items on reopen, item filter was not synchronized between chest and player inventory, should not show equipped items
FIXED - Character does still run when stamina is empty
FIXED - German translation for tutorial text lockpicking was missing
FIXED - Horizon not visible with old water shader
FIXED - ConsoleCommand setWind used wrong permission
FIXED - Only chests can be locked via the console command /lock
FIXED - Chunk height map array was too big
FIXED - Lighting bug visible in flat water
FIXED - Surgeon Patrick is being known as Doctor now
UPDATED - Clicking away tutorial texts without checking the checkbox will hide them until the next restart
UPDATED - Trader- and Chest-UI is filter aware when clicking the Take All & Store All button
UPDATED - Prevent shells from becoming a boss
UPDATED - Kelp Texture
UPDATED - Remaining texts in console commands localized
UPDATED - Don't output "Playing cave sound" log to info level
UPDATED - Keybind to release cursor is developer only
REMOVED - Unused keybind to open console


[ 2018-07-30 22:58:25 CET ] [ Original post ]

Update 0.4.15.0




ADDED - Oceans received a major overhaul: kelp, seagrass and various underwater prefabs to explore were added
ADDED - New NPCs Crab & Shell
ADDED - Recipes for food to go along with crabs and shells
ADDED - A Fisherhut at the beach can be used to exchange collected shells for potions
ADDED - For Flatland/Admin: Special sand for prefabs so Foliage can be placed/grow on sand
UPDATED - Reworked world generator: Biome generators have now access to world specific data such temperature, humidity, elevation and rivers
UPDATED - The noise used for world generation got more noisy, especially the beach and rivers should look more awesome now
UPDATED - Gems added as requirement to (ear)ring & necklace recipes
FIXED - The "earthquake" bug was fixed, it caused abrupt biome changes when reloading a saved game
FIXED - Certain world generator features were spawned on unrealistic biomes
FIXED - TreeSeedling material type set to wood (was sand before)
FIXED - Several missing localization strings have been added
FIXED - Tooltip broken when enchanting with Summon rune
FIXED - Wrong categories assigned to Coal and Stone
FIXED - Furniture category has not been proberly displayed
FIXED - Using Mousewheel-Click on opened Q menu hides mousecursor
FIXED - Alex got a namechange and is called Trader now
FIXED - Torches can be placed inside water
FIXED - Ocean water doesn't flow into passable block
FIXED - Flowing water doesn't drop torches when flow into
FIXED - Default enemy is Bandit when no valid enemy is found


Hey guys,

please note that because of the rework of the world generator that all existing worlds will become visually corrupt like an earthquake hit it. This doesn't stop you from continuing playing on the old worlds though. Just explore new areas and the new world generator should kick in. We do know that this can be pretty frustrating, but it was a change needed to happen.

The benefit of this is that the overall world generation got a lot faster, rivers can flow into the ocean, beaches look more awesome and the ocean got plants and underwater prefabs. And maybe this is a good time to start a new world and enjoy how overall noisier the world got :)

qb Team


[ 2018-06-18 21:13:54 CET ] [ Original post ]

Update 0.4.14.0




ADDED - Recipes for Slated and Tiled roof
ADDED - More types of loam can be found in the world
ADDED - Food & Recipes: Guacamole, MashedPotato, Cereal, Stew, Applecake, Meatcake and a potato plant
UPDATED - Extend stair block by corner stairs
UPDATED - Hop got an updated texture
UPDATED - A couple fixes have been applied to the way blocks are rendered
UPDATED - SSAO filter improve visual quality
UPDATED - Don't spawn villages in the dead lands
FIXED - Corrupted chat box after changing key binds
FIXED - Dropping and picking up tools reset durability to 100%
FIXED - SSAO filter not working correctly
FIXED - Windows have distorted edges
FIXED - Growable plants were interchangeable by using pie menu
FIXED - Sunflower was not dropping correct amount when harvested
FIXED - Tool swing speed when swung by other players should match to the audible feedback
FIXED - Assign same keys to both normal and alternative keybind is possible without error message
FIXED - Character Creation sliders where all the way to the left when joining multiplayer
FIXED - Potions can be drank when looking at NPCs
FIXED - Replace seedling block by dirt when the plant above is removed
FIXED - Death Message not shown, when other dialogs are already opened
FIXED - Item held rotation in 3rd person
FIXED - Various blockforms had their lighting reworked
FIXED - Items remaining usage was set to 0 initially
FIXED - Remove leaves as prefab requirement
FIXED - Pyramid block and Stair block reworked
FIXED - Stair blocks update its neighbors after a neighbor has changed
FIXED - Possible NPE when scrolling chat
FIXED - A couple typos
FIXED - The randomness got more predictable


[ 2018-05-22 23:43:24 CET ] [ Original post ]

Update 0.4.13.0




ADDED - Random World Bosses can spawn (visible via icon on the map)
ADDED - Bob hands out a ConstructionFlag so the player can decide where to build the selected house (place it with right click)
ADDED - Bandits & Ogres respawn around their campfire
ADDED - Surgeon Patrick got an icon over his head & on the map
ADDED - Normal and Boss Elementals to biomes (Alps, Arctic, DeadLands, FrostForest, MysticForest, ShatteredIsles) together with individual prefabs
FIXED - Gold amount number format overflow (Gold disappearing bug)
FIXED - Next Level calculated wrong when gaining XP for more than one level up
FIXED - Minimap does not update player names properly
FIXED - Bob could not build on water
FIXED - Random loot created items with invalid stack size
FIXED - Admin menu should only give the minimum of 10 and max stack size items
FIXED - Inventory doesn't update block shapes properly
FIXED - Disallow Swamp as starter biome
FIXED - Boss strength calculated wrong
FIXED - Doors shouldn't be convertible via pie menu
FIXED - Seedlings shouldn't be convertible via pie menu
FIXED - Amount window when exchanging items comes up when amount is only 1
UPDATED - Switched left and right click on Pair of Compasses usage (placing the prefab is on right click, same as placing blocks)
UPDATED - Tooltip "Press and Hold F2" to change between tools clarified
UPDATED - Change pie menu & entity name tag font
UPDATED - Rename burnt and glowing dirt blocks
UPDATED - Remove block counter in pie menu when count is equal to 1


Please note that we have discovered a critical bug that affects all discovered villages and caused Bob to not being able to construct houses in these.
This bug is fixed in this update but it affects how Bob buils houses in existing villages.
Sadly there is no option to fix discovered villages, so the workaround is to discover new villages or create a new world.
But there is also good news for these villages: Bobs houses will be build instantly!

We plan to further rework the villages in the future to have a more structured codebase and to prepare them for more features to come.


[ 2018-04-24 22:59:28 CET ] [ Original post ]

Update 0.4.12.0




ADDED - Easter Event, roam around and find the nests!
ADDED - House preview to Bob's UI
ADDED - Various strings made available for localization
UPDATED - Entities now have a localized name and possibly a nickname
UPDATED - Cloth pants use different model and texture
UPDATED - Added light and specular to Player preview, also fixes dark player preview at night
UPDATED - The option 'Allow Multiplayer' has been renamed to 'Allow Co-op gameplay'
FIXED - Log files were empty
FIXED - Channel X was not reclaimed. Caused when the same file was tried to play several times as stream
FIXED - Issue that prevents players with different locale to play together
FIXED - Map shows wrong entity names
FIXED - Name plate does not update
FIXED - Quest to kill an amount of enemies only uses hostile creatures of the current biome
FIXED - Waypoint window wrong title
FIXED - Various small issues with the Steam API
FIXED - Too small trees were choppable, generating more bark than before
FIXED - Admin Tab handed out stacks bigger than item maximum stack size
FIXED - Stop animations when using occupy
FIXED - Prefabs required static water blocks
FIXED - Various grasslike blocks have been replaced with Dirt as requirement when building a house with the help of Bob
FIXED - Waran does not always contain reptile hide
REMOVED - Unused keybind Split Stacksize


[ 2018-03-27 21:46:25 CET ] [ Original post ]

Update 0.4.12.0




ADDED - Easter Event, roam around and find the nests!
ADDED - House preview to Bob's UI
ADDED - Various strings made available for localization
UPDATED - Entities now have a localized name and possibly a nickname
UPDATED - Cloth pants use different model and texture
UPDATED - Added light and specular to Player preview, also fixes dark player preview at night
UPDATED - The option 'Allow Multiplayer' has been renamed to 'Allow Co-op gameplay'
FIXED - Log files were empty
FIXED - Channel X was not reclaimed. Caused when the same file was tried to play several times as stream
FIXED - Issue that prevents players with different locale to play together
FIXED - Map shows wrong entity names
FIXED - Name plate does not update
FIXED - Quest to kill an amount of enemies only uses hostile creatures of the current biome
FIXED - Waypoint window wrong title
FIXED - Various small issues with the Steam API
FIXED - Too small trees were choppable, generating more bark than before
FIXED - Admin Tab handed out stacks bigger than item maximum stack size
FIXED - Stop animations when using occupy
FIXED - Prefabs required static water blocks
FIXED - Various grasslike blocks have been replaced with Dirt as requirement when building a house with the help of Bob
FIXED - Waran does not always contain reptile hide
REMOVED - Unused keybind Split Stacksize


[ 2018-03-27 21:46:25 CET ] [ Original post ]

Update 0.4.11.0




ADDED - New Village
ADDED - Feedback when configured port is already in use
ADDED - Lanterns in villages
ADDED - House owner block to spawn one or more house owners in prefabs
ADDED - Smaller Table
ADDED - Players got their own faction
FIXED - Quests could not be completed, only reload the game fixed it
FIXED - Bob UI could crash the game
FIXED - Beasts shouldn't attack villagers for now
FIXED - Patrick and Bob are too close to each other
FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way
FIXED - Sunflower not fertilizable with bone meal
FIXED - Inventory doesn't auto update after resizing
FIXED - Quest How To Navigate was fixed
FIXED - Quest Group of Entities counts progress the wrong way around
FIXED - Quest Group of Entities spawned no bandits
FIXED - Quest Amount of Entities properly capitalizes the targets name
FIXED - CraftAll button did not take recipe amount into consideration
FIXED - Camera effect underwater
FIXED - Deactivated quests did not count progress being made
FIXED - Changing localization shows message that a restart is required
FIXED - Several animals drop more fur, spiders will not drop meat
FIXED - Linux native lib reloading crash
UPDATED - The first Village houses got proper interior
UPDATED - More buildings added to Bob and Pair of Compasses
UPDATED - Increased spawn rate of villages


Please note that the new villages can only be found in newly explored chunks.


[ 2018-03-05 23:31:22 CET ] [ Original post ]

Update 0.4.11.0




ADDED - New Village
ADDED - Feedback when configured port is already in use
ADDED - Lanterns in villages
ADDED - House owner block to spawn one or more house owners in prefabs
ADDED - Smaller Table
ADDED - Players got their own faction
FIXED - Quests could not be completed, only reload the game fixed it
FIXED - Bob UI could crash the game
FIXED - Beasts shouldn't attack villagers for now
FIXED - Patrick and Bob are too close to each other
FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way
FIXED - Sunflower not fertilizable with bone meal
FIXED - Inventory doesn't auto update after resizing
FIXED - Quest How To Navigate was fixed
FIXED - Quest Group of Entities counts progress the wrong way around
FIXED - Quest Group of Entities spawned no bandits
FIXED - Quest Amount of Entities properly capitalizes the targets name
FIXED - CraftAll button did not take recipe amount into consideration
FIXED - Camera effect underwater
FIXED - Deactivated quests did not count progress being made
FIXED - Changing localization shows message that a restart is required
FIXED - Several animals drop more fur, spiders will not drop meat
FIXED - Linux native lib reloading crash
UPDATED - The first Village houses got proper interior
UPDATED - More buildings added to Bob and Pair of Compasses
UPDATED - Increased spawn rate of villages


Please note that the new villages can only be found in newly explored chunks.


[ 2018-03-05 23:31:22 CET ] [ Original post ]

Update 0.4.10.0




ADDED - Sort buttons to Chest & Trader UI similar to Inventory UI
ADDED - New Village Type
ADDED - Language can be selected in options
ADDED - Cherry, Cheese & Kiwi Cake
ADDED - Cheese, Raw Cake, Dough, Flour
ADDED - Chicken can spawn eggs every 5 to 8 minutes
ADDED - Surgeon will spawn in newly discovered villages
UPDATED - Enforce Localization to use UTF-8
FIXED - Bucket of milk never got empty
FIXED - 3D previews could cause crashes on MacOS
FIXED - Stool, Wardrobe and Podium used wrong recipe
FIXED - Scrolling speed in Admin Tab
FIXED - Recycle gave too much items
PROGRESS - A temporary fix to the issue "Craft more than 100 items at once" has been applied


[ 2018-02-11 19:23:12 CET ] [ Original post ]

Update 0.4.9.0




ADDED - Linux support
ADDED - Ability to sit when right clicking chairs and benches
ADDED - Entity Synchronization System
ADDED - Newly spawned villages will contain Surgeon Patrik who will allow you to remodify your character
UPDATED - Character walk animation
UPDATED - Character Creation received overhaul on how bones scale
FIXED - Render Resolution Scaling on MacOS (improved performance)
FIXED - Conditions where not visible on the top left corner when started with English locale
FIXED - A couple missing English translations
FIXED - Skeleton got a couple missing bones back
FIXED - Bottom Bar could get broken when closing Q menu
FIXED - Rings and Earrings moved when character moved
FIXED - Tutorial NPC attacked friendly NPCs
FIXED - Sunflower bread recipe used wheat
FIXED - Weapons that were repairable shown up twice


For MacOS users:

There is a known graphics driver issue when running OS X High Sierra 10.13.2 or higher and using multiple GPUs. If you encounter problems with that version try forcing to use the Intel GPU via http://gfx.io/


[ 2018-01-22 23:01:48 CET ] [ Original post ]

Developer note regarding future updates

Unfortunately we have to tell you that our lead developer will write his master thesis from now on. For this reason further development will be slower than usual. But we promise you that he will come back after finishing his thesis as we still have big plans.

In the last two months we worked hard on qb. Our 3rd person camera is already finished and riding works quite well. Also a lot has happened in the background. We recently completed our new entity syncronization system which allows us to transfer entity data more effectively and efficiently. But there is still a lot of work to be done on the animations before we can release these features.

We thank you all for your feedback. Especially the user Mr.MittenKitten who has given us some interesting points that will contribute to the improvement of qb. Everyone is invited to give us feedback and report new ideas or problems in our forum.


[ 2018-01-22 22:54:22 CET ] [ Original post ]

Update 0.4.8.0




ADDED - Character Creation screen when starting a new world
ADDED - Sound when out of stamina and underwater
ADDED - New furniture: Wardrobe, Podium, Stool
ADDED - New food: Barleybread, Honeytoast, Peanuts and Peanutbutterhoneytoast
ADDED - Peanuts can be found in Bamboo Forest, Coniferous Forest, Marsh, Swamp, Tropical Rainforest
ADDED - Snowball recipe for future snowball fights
ADDED - Conditions now play a sound globally when applied
REWORKED - Projectiles have been reworked and are more accurate
UPDATED - Wheatbread got a new model
BALANCING - Increased mana consumption on enchanted items
FIXED - Enchantments without a time rune were ticking two times
FIXED - Farmland will be turned into dirt when harvested
FIXED - Setting an alternative keybind only worked after restart
FIXED - Altars could only heal 1 player
FIXED - Altars show an effect to everybody when they are used
FIXED - Console Command tphere
FIXED - Prevent event NPCs from spawning in flatland
FIXED - Parallax Mapping Option ignored Allow All Shaders
FIXED - Various other little things that caused a crash


[ 2017-12-23 22:08:06 CET ] [ Original post ]

Update 0.4.7.0




ADDED - Snowman
ADDED - Gingerbread guy
ADDED - Christmas presents
ADDED - Weaponized Snowballs
ADDED - Zoom when pressing Z/Y
ADDED - "Craft all" button which allows you to craft the current item as much as possible
ADDED - Option when crafting that the amount field keeps the amount
ADDED - Amount when exchanging items can be selected
ADDED - Rings and Earrings increasing Critical Chance and Damage
FIXED - Altar spawned too high above the ground
FIXED - Some minor changes and crash fixes
FIXED - Growables drop 1 more when fully grown
UPDATED - Horse model with different skins
UPDATED - Icebears shrunk in size


[ 2017-12-14 17:17:43 CET ] [ Original post ]

Update 0.4.6.0




ADDED - Rings, Earrings and a Necklace, that provide both regeneration and increased physical and magical damage
ADDED - CraftingStation JewelryTable for the little things in life
FIXED - IncreaseDamageMagical/Physical did not work proberly
FIXED - Random chests which were unlocked did not refill (they will now re-lock after 3 days, was ~10 minutes previously without refill)
FIXED - MainMenu missed cursor after getting kicked
FIXED - Lockpicking error sound added when taking too long to lockpick
FIXED - Clipping issues with clothes
FIXED - In creative mode mousewheel click on torch gave the wrong torch
UPDATED - Recipes in every crafting station are sorted alphabetical


[ 2017-11-11 15:58:12 CET ] [ Original post ]

Status Report

Hey guys,

The next upcoming updates will be a bit smaller and likely less frequent as we are working on features which take definetely more than a week to develop. These updates will cover 3rd person camera, riding horses and maybe flying with mounts and we hope this will have you excited once the updates release.

Happy Halloween :)

qb Team


[ 2017-10-31 19:29:21 CET ] [ Original post ]

Update 0.4.5.0




ADDED - Halloween items & sweets
ADDED - Player gold visible in Trade window
ADDED - Volume slider for cave music
FIXED - Wear not synchronized when corresponding item was removed
FIXED - Possible "modified by another thread exception"
FIXED - Big trees were choppable by chopping only 1 bark block
FIXED - Trade & Chest window scroll up when moving items
FIXED - A fix to ghost blocks was applied
FIXED - The notification/error sound played repeatedly
UPDATED - New cave music by Rage


Please note that the new Halloween weapons & armor are also recycable to give you even more sweets! Don't throw them away - eat them!


[ 2017-10-22 21:43:47 CET ] [ Original post ]

Update 0.4.4.0



- Falling trees are still WIP.
- Already generated trees will have these known issues:
> several trees can fall at once when they are connected
> sometimes blocks remains in the air
> some blocks rotations are wrong after falling (special blocks & mushrooms)
- You either have to explore undiscovered areas or create a new world for falling trees to proberly work


ADDED - Falling trees (WIP)
ADDED - Sound when level up
ADDED - Sound when choosing a skill
ADDED - UI error/notification sound
FIXED - Mammoth tree drop wrong seedling
FIXED - Mangrove tree drop wrong seedling
FIXED - Sometimes generated prefabs had too big/high basement
UPDATED - Dragon got stronger
UPDATED - Reduced out of stamina sound threshold from 20% to 10%


[ 2017-10-17 22:56:35 CET ] [ Original post ]

Update 0.4.3.0




ADDED - Mouse double click to equip weapons and outfits
ADDED - Mouse double click to drink potions
ADDED - Flag recipes
ADDED - Basket sounds
ADDED - Barrel sounds
ADDED - Lockpicking sounds
ADDED - More wood sounds
ADDED - Low health sounds
ADDED - Low stamina sounds
FIXED - A bug where potions mixed up the corresponding effects
FIXED - Prevent traders from showing coins when trading
FIXED - Item amount was not taken into gold value calculation when selling items
FIXED - Beer mug had wrong effect
UPDATED - REWORK Weapon set and outfit handling. The items now remains in the inventory while being equipped
UPDATED - Village traders now selling random items
UPDATED - Block other menus when map is opened
UPDATED - New elephant model
UPDATED - Currently equipped items are now marked
UPDATED - Player preview is more interactive now
UPDATED - Missing german translation for some effect descriptions
UPDATED - Gold coin value (balancing)


[ 2017-10-10 07:08:16 CET ] [ Original post ]

Update 0.4.2.0




ADDED - New travelling trader prefab
ADDED - Armor protects from damage
FIXED - Couple server threads have been set to daemon threads
FIXED - Stream handling has been reworked to prevent file locks
FIXED - PlayerTab and CraftingTab use new tooltips
FIXED - Quest windows shows item tool tip twice
FIXED - Save some held memory through creating a new list instead of reusing it
FIXED - Elementals got bigger
FIXED - Possible integer overflow
FIXED - Main Menu was detached after connecting to server failed
FIXED - New Game button can be clicked twice which causes an illegal state of the game
FIXED - Village trader are no traders anymore after reconnect
FIXED - Some clipping on ClothRag when worn by males
FIXED - Increased default graphics settings
FIXED - Consumables makes no sound
FIXED - Missing english translation in the new tooltip
UPDATED - More item balancing has been done
UPDATED - cursedTower prefab got traders and questgivers
UPDATED - Chest & Trader window shows chest/trader content first


We will try to focus next on the disappearing items and chest contents as well as other fixes. However please test if this issue is fixed with 0.4.2.0 as we reworked some thread and stream handling which could cause the issue. Best is to use the copy world function before loading a game to make some sweet backups.

qb Team


[ 2017-09-30 20:39:09 CET ] [ Original post ]

Update 0.4.1.0




ADDED - New Tooltips
ADDED - Block descriptions
ADDED - Tradors
ADDED - Renaming Chests
ADDED - Random simple traders to villages
ADDED - Double click to directly load a world
ADDED - TBone & Ribs can drop of living entities now
ADDED - Empty mug recipe
FIXED - Bark block tutorial text not localized to english
FIXED - Specular effect in Lockpicking window not working
FIXED - A bug when reconnecting
FIXED - Recipe bread wheat shows wrong name
UPDATED - All item values were balanced (in progress)
UPDATED - Warans doesn't drop fur anymore
UPDATED - Crocodiles does drop reptile hide instead of fur
UPDATED - Map teleport icon size increased
UPDATED - Chest Window has tabs now
UPDATED - Increase emitter entity stack size to 100
UPDATED - Decrease default mouse speed a bit
UPDATED - Adjusted weapon base damage
UPDATED - Ore distribution of: Mithril, Silver, Gold and Orichalcum


[ 2017-09-26 00:22:18 CET ] [ Original post ]

Update 0.4.0.0




ADDED - Big Map which is available by pressing the "M" key
ADDED - Teleport System
ADDED - Coinage
ADDED - "Be Drunk"-Condition
ADDED - Waypoints
ADDED - Crystal Spider
ADDED - Window-Door block
ADDED - Atmospheric fog to arctic biome
FIXED - Loam cannot be dropped into the hotbar
FIXED - Burnt Dirt and Burnt Lava Blocks couldn't be used as ingredient
FIXED - Burnt Dirt and Burnt Lava Blocks couldn't be used as ingredient
FIXED - Red & Brown sand couldn't be used as ingredient
FIXED - A problem where the drop chances of grasses such as wild wheat were too low
FIXED - Window resizing closes all other windows
FIXED - Beds doesn't drop anything
UPDATED - Thanks to the community member Lim1t for helping us fixing a lot of english grammar issues
UPDATED - Warg damage and health increased
UPDATED - Leather stripes as reward so the tutorial sword is easier craftable
UPDATED - Tutorial LevelUp & Skill quest moved before crafting quests
UPDATED - Tutorial crafting quest requires 5 instead of 15 iron bars
UPDATED - Tutorial dialogs are now closable via ESC
UPDATED - Mushroom Shaft can be turned into char coal
UPDATED - Increased rendering performance when lockpicking
UPDATED - Potion skills 1-3 now depend on each other
UPDATED - NPCs now have a new icon over their head when a quest is in progress
UPDATED - Lockpicking textures



[ 2017-09-16 21:23:24 CET ] [ Original post ]

Update 0.3.0.10




ADDED - New Enemy: Ogre
ADDED - New Decoration: Bone piles
ADDED - New Block: Tropical wood
ADDED - New Block: Weathered wood
ADDED - New Block: Birch wood
ADDED - New Block: Pressure plates for the new wood types
ADDED - Potions have been reorganized and assigned to new skills (quality removed and instead small/medium/large potions were added)
FIXED - Crash when moving away from an opened Chest
FIXED - Only humans should be able to climb ladders and open doors
FIXED - Animals won't attack tutorial guard NPCs
FIXED - Random fence height didn't respect blocks above
FIXED - Meadow seedling had pear as leaf type
FIXED - Minor performance issues and a memory leak
FIXED - LockPick skill won't changes additional time
FIXED - LockPick only spins rings and lockpick on success
FIXED - Loom was missing a face
FIXED - Blocks cannot be mined when a dead NPCs lies on it
FIXED - Pressure plate not destroyed when block below was removed
FIXED - Username not shown when looking at other players
FIXED - The Player tab should now proberly show the default stamina regeneration rate
UPDATED - Game music sound quality increased
UPDATED - Tutorial quest for crafting sword got split up into 4 quests
UPDATED - Balancing: LockPick skill reduced to 10 seconds
UPDATED - Balancing: Various Potions have their effects rescaled


[ 2017-09-05 22:52:49 CET ] [ Original post ]

Update 0.3.0.9


ADDED - Game Music (incompetech.com)
ADDED - New wild pig sounds
ADDED - Carpet recipe
ADDED - Marble door
ADDED - Flax now can be found naturaly
ADDED - Hop now can be found naturaly
ADDED - Barley now can be found naturaly
ADDED - Wild wheat recipe
ADDED - Option to permantely show hot bar ingame
ADDED - Option to permantely show hot bar in q-menu
ADDED - Potion of Wisdom to get ores form simple stone blocks
ADDED - Crafting button now shows the total amount
ADDED - Auto-stepUp is now toggable
ADDED - More options to customize displaying block type name where you look at
FIXED - Crash when animations could not be played
FIXED - Temple ruin not spawned
FIXED - Bob doesn't accept torches
FIXED - Ankh not working correctly (Player not respawned at the place of death)
FIXED - Changed cloth not animated in Multiplayer
FIXED - Horse doesn't has die animation
UPDATED - Small changes that makes NPCs more "chilled" while attacking
UPDATED - Village quest giver should not die
UPDATED - Some block mining balances
UPDATED - Balance XP and gold of some quests
UPDATED - Tutorial NPCs don't attack all animals anymore


[ 2017-08-27 18:34:38 CET ] [ Original post ]

Update 0.3.0.8


ADDED - New torch model (while held in hands)
ADDED - Several user feedback messages when uploading prefabs
ADDED - Spider eye
ADDED - Teeth
ADDED - Deer's antler
ADDED - Reptile hide
ADDED - Mushroomwalker
ADDED - First feature prototype of "Render Sampling" (Supersampling works, but subsampling is still WIP to optimize Mac OSX performance)
ADDED - Colored mushroom trees
ADDED - Empty Mug
ADDED - Repitle hide recipes
ADDED - Prototype to show block type names where you look at
FIXED - A problem which causes visible chunk error
FIXED - Possible crash when using entities
FIXED - Teleport command /tphere doesn't trigger world loading
FIXED - NPCs doesn't play attack animations
FIXED - Wrong resolution preselected in combobox in fullscreen mode
FIXED - Village builder Bob says the player has no rights to spawn prefabs
FIXED - Unlocked chests are not destroyable
FIXED - Crash when using menus after reconnect
UPDATED - Made some changes to reduce server load
UPDATED - Removed change notes for Prefab save dialog
UPDATED - Bob shouldn't walk away
UPDATED - Player movement friction increased
UPDATED - Minimize window if crash occurs


[ 2017-08-18 18:45:22 CET ] [ Original post ]

Update 0.3.0.7


ADDED - Memory check to ensure at least 2GB of RAM
FIXED - Crash (NumberFormatException) when set an
invalid server port number
FIXED - Game won't shut down correctly e.g. when pressing ALT+F4 or pressing "x" button on Windows
FIXED - Possible crash (NPE) when clicking apply-button in shader tab
FIXED - Possible crash (NPE) when opening player tab
FIXED - Possible crash (divison by zero) when resizing window
FIXED - Possible crash (StringIndexOutOfBoundsException) when selecting text


[ 2017-08-13 00:25:00 CET ] [ Original post ]

Update 0.3.0.6


ADDED - First iteration of the Mushroomwalker (still WIP)
ADDED - Some new skeleton sounds
FIXED - Possible fix: Mac OSX Retina displays not supported
FIXED - Item drop dialog sometimes behind the menu
UPDATED - Experimental shaders removed temporary
UPDATED - Player walking speed was decreased a bit


[ 2017-08-11 14:28:01 CET ] [ Original post ]

Update 0.3.0.5


ADDED - Two pair of compasses added to inventory in flatland mode
ADDED - Allow admin panel in flatland mode
ADDED - Allow flying in flatland mode
ADDED - Fixed cloth colors for tutorial NPCs, bandits and the player
FIXED - Sunbeams shader doesn't work on some NVIDIA GPUs
FIXED - Wargs doesn't attack players
FIXED - Warans doesn't play sounds
UPDATED - Tutorial NPC quest giver and healer shouldn't walk around randomly
UPDATED - New worlds starts at 7 o'clock


[ 2017-08-09 15:21:21 CET ] [ Original post ]

Hotfix

Hi,

to eliminate false positives and further investigate a shader issue related to NVIDIA GPUs we have disabled the MSAA option temporarly.

As soon as the shader is fixed we will reenable the option again.

qb Team


[ 2017-08-08 22:48:48 CET ] [ Original post ]

Hotfix

Hi,

we've received some error messages this night. As it turns out it seems to be a shader error on NVIDIA GPUs. ːsteamsadː

Hopefully this hotfix solves the problem. Please let us know if it is running now.


[ 2017-08-08 06:45:05 CET ] [ Original post ]

qb-Alpha Release

Hey everyone,

we are happy to announce the start of Early Access for qb!

A long journey it has been and we invested a lot of beers and sleepless nights to get to this point. Thanks to our super busy early testers who helped us fixing a lot of bugs and making further improvements to the game.

Next up we will be working on the map and teleportation system as well as an character editor. Also the AI still needs further work to have more engaging battles.


Now it's your turn to let us know what you think of qb!




[ 2017-08-07 23:38:37 CET ] [ Original post ]

Update


ADDED - Window modes: Fullscreen, Windowed Fullscreen and Window
ADDED - Player data will be saved every 30 seconds
ADDED - Simple stairs block
ADDED - Additional checks when chaning players nickname
ADDED - Orichalcum sword
ADDED - Mithril sword
ADDED - Silver sword
ADDED - New human male sounds
ADDED - Human male hair
FIXED - Location teleports doesn't trigger world loading
FIXED - Sunflowers cannot be placed onto farmland
FIXED - Player profile cannot be loaded after chaning Steam profile name
FIXED - Locations not saved immediatly after changing them
FIXED - Locations not loaded correctly
FIXED - "Invalid window size 0x0" exception
FIXED - "Cannot find animation named: 'bow.draw'" exception
UPDATED - Reworked window management
UPDATED - All loot tables
UPDATED - Sword models


[ 2017-08-04 23:17:49 CET ] [ Original post ]