Name | qb | ||
Developer | Armadillo Studios | ||
Publisher | Armadillo Studios | ||
Tags | |||
Release | 2017-08-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | qb JRE Linux [192.42 M] qb [589.66 M] |
Hey guys, |
Balance:
Bug Fixes:
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team |
New Features
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team |
Bug Fixes:
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team |
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team |
Hey guys,
As always, please don't heistate and report further issues you might encounter. qb Team |
[h4]Quality of Life[/h4]
[h4]General Balance[/h4]
[h4]Behind the scenes[/h4]
[h4]Known issues[/h4]
[h4]Notes[/h4]
From here on we will aim on more regular updates again like you have been used to in the past. Even more so you can now test new features and updates before they go live as we will upen up the Experimental branch to the public (rightclick qb - Properties - Betas). We plan more new content and further rework to make qb more challenging and better performing for the players. As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't. Thank your for your patience and as always: Your feedback is appreciated! qb Team |
And smaller more gameplay related stuff:
What is still up to do until update:
... and bugfixing:
Next plans for update 0.5.1.0:
In total we worked on over 300 tickets so far, some more mentionable than others. But we are far from stopping on working on qb :) A lot of time was spent on the various new systems and techniques but we are now seeing the light at the end of the tunnel. As it turned out we couldn't just implement one new system and keep everything else running, it was an iterative process which led us to completely rework the entire codebase underneath. As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't: > https://discord.gg/BAHt2dA We hope this gives you guys a clear overview of how far we've come with the next update 0.5.0.0. You won't have to wait another year, but it will take us a little bit more time nonetheless. qb Team |
Especially the new animations and the Behaviour Trees will focus on what we plan for reworking the combat system that we shared with you last year. Keep in mind, some of these changes are almost done, others are still being worked on. We do not have a date yet for the update but we keep on working on it. We've also created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication: > https://discord.gg/BAHt2dA qb Team |
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Hey guys, we are in the progress of reworking the code base of the Animation System in preparation for the changes necessary regarding the Community Survey. Hence there are not that much of other changes. qb Team |
Hey guys,
Of course some of these changes are pretty drastic but we think it will benefit the overall feel of the game. Do you have something up your heart that you think we overlooked? Please feel free share your opinions and thoughts about qb! qb Team |
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At the last update we were too hasty and overlooked some serious bugs. Many thanks to all bug reporters. We hope this hotfix fixes the issues. |
Hey guys, we reworked the way the world is rendered. Previously it was linked to the data logic - now it is separate and uses multiple threads. This allows for faster loading worlds with less stuttering. Another side effect of the rework is less RAM usage, so it should be a noticable performance boost on slower machines with less RAM. Additionally the chunk format itself changed which results in less network traffic and allows for more players simultaneously on a single server. qb Team |
After a short summer break we are back again with the whole team. Our main developer is back as he completed his Master's thesis! |
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Hey guys, please note that because of the rework of the world generator that all existing worlds will become visually corrupt like an earthquake hit it. This doesn't stop you from continuing playing on the old worlds though. Just explore new areas and the new world generator should kick in. We do know that this can be pretty frustrating, but it was a change needed to happen. The benefit of this is that the overall world generation got a lot faster, rivers can flow into the ocean, beaches look more awesome and the ocean got plants and underwater prefabs. And maybe this is a good time to start a new world and enjoy how overall noisier the world got :) qb Team |
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Please note that we have discovered a critical bug that affects all discovered villages and caused Bob to not being able to construct houses in these. This bug is fixed in this update but it affects how Bob buils houses in existing villages. Sadly there is no option to fix discovered villages, so the workaround is to discover new villages or create a new world. But there is also good news for these villages: Bobs houses will be build instantly! We plan to further rework the villages in the future to have a more structured codebase and to prepare them for more features to come. |
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Please note that the new villages can only be found in newly explored chunks. |
Please note that the new villages can only be found in newly explored chunks. |
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For MacOS users: There is a known graphics driver issue when running OS X High Sierra 10.13.2 or higher and using multiple GPUs. If you encounter problems with that version try forcing to use the Intel GPU via http://gfx.io/ |
Unfortunately we have to tell you that our lead developer will write his master thesis from now on. For this reason further development will be slower than usual. But we promise you that he will come back after finishing his thesis as we still have big plans. |
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Hey guys, |
Please note that the new Halloween weapons & armor are also recycable to give you even more sweets! Don't throw them away - eat them! |
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We will try to focus next on the disappearing items and chest contents as well as other fixes. However please test if this issue is fixed with 0.4.2.0 as we reworked some thread and stream handling which could cause the issue. Best is to use the copy world function before loading a game to make some sweet backups. qb Team |
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Hi, |
Hi, |
Hey everyone, |
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