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qb Community Update

Hey guys, Its with a heavy heart that were writing this today. Some of you might have noticed our earlier messages about the slower development pace, and unfortunately, those were leading up to this. Weve got some tough news to share about qb. For more than seven amazing years, we put our hearts and souls into making something special - something we hoped would bring joy, excitement, and great memories to all of you. Its been one wild ride, full of ups and downs, challenges, and triumphs. However, as life is unpredictable, our priorities have shifted. Weve had to make the tough decision to stop working on qb. The slower pace we mentioned earlier just didnt fit into our lives as wed hoped, and the time and resources needed to keep growing the game are no longer feasible for us. We understand this news may be disappointing, but were incredibly thankful for the amazing community that has supported qb throughout this journey. Your support, feedback, and passion have meant the world to us, and we truly appreciate it all. While there wont be any more updates or new content, we hope youll still find some joy in what qb has been and the memories youve made with it. Additionally, qb will be bidding farewell as it will be delisted for sale on Steam in the near future. But if you already own the game, dont worry - nothing will change for you. Youll still have access to it, and everything will keep working as usual. Please know this decision wasnt easy, and it came from circumstances beyond our control. We just want to say a huge thank you for being a part of qb. While our journey with qb is ending, we hope the fun and memories youve had with the game will stick around for a long time. With heartfelt thanks and sincere apologies, qb Team


[ 2024-10-22 21:45:36 CET ] [ Original post ]

qb Community Update

Hey guys, it's time we give you an update on the current status of qb, and sadly it's not very positive news. qb being the very first game for all of us enabled us to experiment around, learn new skills and expand on various systems and we are glad we took this path. However due to more recent changes to our private lifes it's not possible for us anymore to keep up with frequent updates to the game itself due to the sheer complexity which we've burdened upon us. We had a constructive dialog within the team and came with the realization that qb itself would need more manpower or more time allocated. It's difficult to continue working on a free time based project while also still having time for actual free time, family and work besides. Thus we'd like to turn qb to Maintenance mode: critical bugs will still be fixed as they get reported to us but updates come when they are done. Work on qb should continue as time allows, but with less pressure. Just as an actual free time project perhaps. Mid- to Longterm we'd like to take the experience gained with qb and work on new concepts for a different kind of game, likely reusing assets and systems made for qb and adapt these for future projects. We hope you understand our situation. qb Team


[ 2022-11-29 21:28:43 CET ] [ Original post ]

Update 0.5.0.5


Hey guys, we are releasing version 0.5.0.5 to the wild, which comes with the following bugfixes and features: New Features:

  • Fishtrap can now be built, it automatically collects fish for the player
  • Torches now properly align with the side of the block they are placed against
  • Various brandy and fish related recipies for all kinds of tastes
  • Juniper bushes can spawn in several biomes
  • Recipes that allow multiple compatible ingredients now show these by switching their icon and tooltip
Balance:
  • Chests in prefabs and villages are now locked 90% of the time
  • Recycling reworked, as it could grant too much resources
Bug Fixes:
  • Various fixes to the way entities are handled...
  • ... this also fixes not being able to place stuff on a new world
  • Cave reverb effects too loud
  • Wolf, Warg, Snail and Bear have received a couple fixes regarding animations and collisionboxes
  • Chat autocomplete uses naturally ordered list
  • Bamboo forest water ponds squareness has been rounded
  • Beehive did not spawn bees when destroying it
  • Old planks were recyclable
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team


[ 2022-05-10 20:51:18 CET ] [ Original post ]

Update 0.5.0.4


Hey guys, this time around we are releasing version 0.5.0.4, which comes with the following changes: Bug Fixes

  • Smoke particles apply sunlight now
  • Questicons above NPCs were bugged sometimes
  • Camera no longer jumps up in 1st person when aggresively choosing your next potion/tool
  • Static entites (like Campfire) no longer spawn too deep into the ground when there is a snow layer
  • If you ever wondered, why Bob didn't like giving you a construction flag... it is fixed now
  • Loottables refined to not give out too much of the same loot
  • Changing mouse sensitivity does not require restart anymore
  • Bandits no longer kill themselves if they might hurt one another in the heat of a battle
  • Hair no longer despawns in Q-menu in 1st person
  • Bears could not be hit because their collision box was too small
  • Mac users now also receive latest updates
New Features
  • It's possible to store extended data per block, allowing...
  • ...plants that grow when you are away from a chunk, or not playing the game at all
  • Signs with text, that are visible on the map/minimap ... and right in front of you!
  • A potion that brings you back home safely, turns out all you needed was a beer and a good amount of sleep
  • Startquests give a shovel and an axe along the other items
  • Wardrobe can now be opened and has visual content
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team


[ 2022-02-16 21:21:31 CET ] [ Original post ]

Update 0.5.0.3


Hey guys, today we releasing version 0.5.0.3 that comes with some new features and bug fixes. New Features:

  • HRTF (3D Sound) is now available
  • HDR tone mapping is now enabled for all clients
  • Level of Detail is now available for all models
  • UPNP Support (port forwarding) if enabled
  • Fireplace added
  • Improved particle effects for campfire and fireplace
Bug Fixes:
  • Beehive will spawn bees when hit
  • Icons over NPC's and bosses are reworked and will now be shown as intended
  • All collision boxes have been updated to correct size
  • Replugging your audio device no longer stops the sound
  • log4j security fix CVE-2021-44228
  • All collision boxes have been updated to actual size
  • Gingerbreadman animations not working
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team


[ 2021-12-15 21:24:20 CET ] [ Original post ]

Update 0.5.0.2


Hey guys, based on community feedback we are releasing small changes with 0.5.0.2 to balance the shovle speed.

  • balance shovle speed for all kind of shovles
  • torch visually improved
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated. qb Team


[ 2021-11-10 21:54:41 CET ] [ Original post ]

Update 0.5.0.1

Hey guys, Following the release of 0.5.0.0 issues have been reported and bug reports have been submitted. A couple of them are being fixed today.

  • fix qb unable to start on some linux distributions
  • fix crash when joystick is connected
  • fix crash when statistics are visible before loading a savegame
  • fix sun beams texture format problem on NVIDIA GPUs
As always, please don't heistate and report further issues you might encounter. qb Team


[ 2021-11-03 22:12:57 CET ] [ Original post ]

Update 0.5.0.0


Hey guys, we are back! And we bring you 0.5.0.0 After quite some time where we could not deliver updates for qb we finally made it. We were at a point, where it felt necessary to rather invest time into our codebase than developing more new content. The rework turned out to create one new problem after another, which meant two years of continuous development to get to a stable state. It is clear to us that this time was painful and not acceptable. But we did not want to deliver an unfinished state where you would rather see setbacks instead of progress. We were not idling - we even increased our team by one more codemonkey since the middle of 2021 :). Most of our freetime was used to get qb to the point where it is now. Over 500 tickets have been finished and many more tickets are on our list for the next update 0.5.1.0. As follows a brief summary of whats included: [h4]New Content[/h4]

  • Over 500 new character and NPC animations
  • New NPCs (ram, elephant, ibex, salamander, elementals, frog, goose, snail, goat and many more)
  • New combat system: dual wield weapons and shields, cooldown timer when attacking, enemies will taunt before they attack
  • New weapons: mace and shields
  • New sounds for all kinds of things
  • New multiplayer server browser showing all available public servers
  • 3rd person camera (toggle by pressing C)
  • Happy little animated Loading screen
  • Usable game objects now have an outline effect
  • Hall effect in caves added
[h4]Quality of Life[/h4]
  • Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
  • Character editor rework (includes modifiable hair)
  • In the Player Overview you can now see all active Conditions via a toggle button
  • Pie menu rework (better item size scaling, along other fixes)
  • Options got a new Tweaks-tab to contain minor settings
  • Empty potions are no longer shown in pie menu
[h4]General Balance[/h4]
  • NPCs don't drop items that are worn by them
  • All recipies have been adjusted to reduce confusion about combustible materials and wood
  • Consumables have been adjusted to regenerate longer over time instead of giving a quick boost
  • Uncooked food can cause poisoning effect
  • Wild thorns will now make damage based on your health (try to wear some cloth to avoid it ;)
  • Tutorial quests have been adjusted to support multiple players
  • Low gravity potion allowes the player to jump higher
  • Furniture cannot be destroyed by Area Of Effect damage
[h4]Behind the scenes[/h4]
  • Experimental version is available for everyone (in Steam under Betas)
  • Codebase completely redone
  • Remade animation system
  • Remade watershader & glowing weapons
  • New network system using Steam P2P (join your steamfriends)
  • New behavior-driven AI
  • UI-elements are forced into 16:9 aspect ratio to accomondate for larger displays
  • NPCs use blueprints, setting the foundation for modding
  • Default model & textures are loaded when something is missing instead of hardcrash to desktop
  • Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
  • Reworked rendering pipeline to support gamma corrected sRGB color space
[h4]Known issues[/h4]
  • Connecting a game controller when the game is running leads to crash
  • Some collision boxes are too small
  • While regenerating health/mana causes the tooltip to disappear on items
  • Clicking fast with staff consumes 2x mana
  • There is an invisible button in the Option-tabs causing the last added checkbox to toggle when pressed
  • First person with visible character shows too much bodyparts
  • When resizing the game window there might be visually broken pixels in the UI
  • Port forwarding for visibility of a server (27016/UDP) is still required, we will look into supporting UPnP in the future
[h4]Notes[/h4]
  • In first person the hands are gone, there is an experimental toggle to use the 3rd person animations in 1st person
  • Support for MacOS has been put on halt until a general startup issue is resolved
From here on we will aim on more regular updates again like you have been used to in the past. Even more so you can now test new features and updates before they go live as we will upen up the Experimental branch to the public (rightclick qb - Properties - Betas). We plan more new content and further rework to make qb more challenging and better performing for the players. As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't. Thank your for your patience and as always: Your feedback is appreciated! qb Team


[ 2021-10-26 20:22:42 CET ] [ Original post ]

Status Update for 0.5.0.0


Hey guys, to keep you in the loop for how far we've come with the next update, we prepared an overview of the points we worked on so far, what is still blocking us from releasing it and the next steps after the update is available. What we worked on so far:

  • Steam API update, you can play with friends via rightclick and join
  • Network code rework
  • UI rework (Dialog System reworked, most Windows received a rework aswell)
  • AI code rework (based on Behaviour Trees)
  • NPC definition code rework (based on Entity Component System)
  • New animation system together with new animations (500+) (based on State Machines)
  • A lot of new animals and new models for existing animals (cattle, salamander, bear, wolf, crocodile, ibex, frog, goose, snail, goat...) ...
  • ... and fixes to the existing models, both items and NPCs
  • Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
  • Dual wield single handed weapons added
  • Integrated tests made possible due to rework
  • 3rd person cam added (deactivated 1st person for the moment)
  • New water shader (to be fair, it is not yet done, but it is already visually more pleasing than what was done previously)
  • Loading Screen added
  • Server browser added
  • Pie menu rework (better item size scaling, along other fixes)
  • When a model could not be loaded a default model is used instead
And smaller more gameplay related stuff:
  • Hall effect in caves added
  • The amount you gain with health/mana/stamina points have been rebalanced
  • Furniture cannot be destroyed by Area Of Effect damage
  • In the Player Overview you can now see all active Conditions via a toggle button
  • Rebalanced food & potion regeneration completely, it is now always giving a condition to regenerate slowly over time
  • Eating uncooked food has a chance to give poison condition
  • Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
  • Added a couple trivia to items
What is still up to do until update:
  • Animation System fixes and combat update
  • Starting dedicated server and connecting to it locally doesnt work
  • NPCs shall taunt before attacking
  • Hopefully bring 1st person back
  • Add more sounds where none have been before
  • Writing tests for Quest and Inventory system
  • When server shuts down the client is not notified
  • Loading Screen needs some more robustness when something in the background fails
... and bugfixing:
  • NPCs can teleport sporadically
  • Spawn of elementals via enchanted weapons is broken
  • A couple Quest System related bugs
  • When resizing the game window there might be visually broken pixels in the UI
Next plans for update 0.5.1.0:
  • Further combat rework
  • Destroying blocks shall happen in steps to give better feedback
In total we worked on over 300 tickets so far, some more mentionable than others. But we are far from stopping on working on qb :) A lot of time was spent on the various new systems and techniques but we are now seeing the light at the end of the tunnel. As it turned out we couldn't just implement one new system and keep everything else running, it was an iterative process which led us to completely rework the entire codebase underneath. As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't: > https://discord.gg/BAHt2dA We hope this gives you guys a clear overview of how far we've come with the next update 0.5.0.0. You won't have to wait another year, but it will take us a little bit more time nonetheless. qb Team


[ 2020-07-25 14:04:17 CET ] [ Original post ]

Status Update


Hey guys we have a status update for you on the rework of the codebase, so what follows are the current improvements that will be in the next update:

  • Total revamp the way the game starts and stops
  • This means we can provide dedicated servers
  • New Entity Component System that runs in parallel with the old codebase, this gives us a lot of options in how Animals and Human NPCs are put together (modability)
  • New AI that uses Behaviour Trees instead being Task Priority Driven (this enables us to implement tauning enemies for example)
  • Humans (both player and NPC) received a whole new set of Animations, although 1st person is still using the old one
  • We've added a 3rd Person cam too
  • The balancing for Food, Potions and Skills will be included
  • New watershader
  • Better error handling, thus we and you know the root cause of crashes or bugs
  • Extensive logging
Especially the new animations and the Behaviour Trees will focus on what we plan for reworking the combat system that we shared with you last year. Keep in mind, some of these changes are almost done, others are still being worked on. We do not have a date yet for the update but we keep on working on it. We've also created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication: > https://discord.gg/BAHt2dA qb Team


[ 2019-07-23 19:53:02 CET ] [ Original post ]

Current update situation and future progress


Hey guys, we are currently undergoing heavy restructuring and rebuilding of several systems. The animation code base as well as animations in general are being worked at with brand new animatons. The AI is being reworked to work with ECS which means way better support of future modability as well as having a better code structure to implement new behaviours. Also the water shader has already got some rework and will be delivered with the next update. Our current source code management doesn't allow for intermediate releases/updates like we have been used to, as we just cannot guarantee a stable build with all the additional changes. We fear that bug reports would keep us more busy than focussing to work on the new features. After all these things take a lot more time than anticipated which is a neccessary preparation for the upcoming rework of the combat system which we announced last years Community Survey. Unfortunately we are only 3 people so please stick with us. We are not giving up! qb Team


[ 2019-04-07 19:09:29 CET ] [ Original post ]

Update 0.4.20.0


[quote] ADDED - Halloween Candy Scraper making your precious Halloween a little less safe ADDED - Halloween Pumpkin containing sweets and goodies ADDED - PresentBox can spawn Snowman during Christmas ADDED - Option to always hide bottom bar ADDED - Option to hide player hands BALANCE - Selling should earn less than the initial buy value UPDATED - Increased iceshard, lavaball and rock damage (used by Elementals) FIXED - Added "0.0" option to Selection Box Width to disable it visually FIXED - Gold label overlapped OK button FIXED - Exception when attaching Q menu FIXED - Exception when active slot doesn't contain items FIXED - Exception when opening minimap FIXED - Exception when achieving progress on Quest Kill Group Of Entities [/quote] Hey guys, we are in the progress of reworking the code base of the Animation System in preparation for the changes necessary regarding the Community Survey. Hence there are not that much of other changes. qb Team


[ 2018-10-24 19:14:56 CET ] [ Original post ]

qb Community Survey

Hey guys, in the past weeks we had a couple brainstorming sessions. In these we thought about how to make qb more engaging and fun. We think we found the most important ones and wanted to share these with you: https://steamcommunity.com/app/601400/discussions/2/1728711392736873293/

  • Combat System
    • total rework of current “hack it till it dies” feeling
    • sometimes the player suddenly is surrounded by enemies and did not know where they came from
    • enemies should taunt the player with a distinguishable sound and wait around 2-3 seconds before attacking
    • enemies shall attack slower with visual feedback for the player to predict incoming damage
    • implement ability to block damage with shields and weapons
  • Regeneration System
    • food and potions are not used anymore once the regeneration skills are active
    • food and potions should grant more regeneration over longer time
    • the regeneration skills will be nerfed accordingly to make food and potions more attractive
  • Death System
    • it feels awkward when there is no penalty to a players death (i.e. keep inventory on death, respawn with 100% HP/Mana)
    • when the player dies he should leave his items at the place of death in a gravestone
    • the player then has the option to run back to the gravestone marked on the map or to re-equip at his base or use the ankh and respawn near the place of death
  • Health/Mana/Stamina System
    • a player with 1000HP can just kill everything with his bare fists, we want to remove that playstyle
    • Health/Mana/Stamina will increase automatically per player level up
    • the Health/Mana/Stamina +-buttons will be deleted/deactivated
Of course some of these changes are pretty drastic but we think it will benefit the overall feel of the game. Do you have something up your heart that you think we overlooked? Please feel free share your opinions and thoughts about qb! qb Team


[ 2018-10-06 15:34:29 CET ] [ Original post ]

Hotfix 0.4.19.1

[quote] FIXED - Russian language UTF-8 encoding partially broken [/quote]


[ 2018-09-24 19:59:52 CET ] [ Original post ]

Update 0.4.19.0


[quote] ADDED - New Lion model ADDED - Antialiasing option FXAA ADDED - Resolution switch for ASCII filter FIXED - Steam related logfile pollution reduced UPDATED - qb uses now Open JDK Version 10 instead of Java UPDATED - Underlying system for permissions have been reworked and uses the json file format now, previously set permissions are overwritten UPDATED - Graphic settings received a major overhaul (combining FoV, Viewdistance, Fps Limiter and Shaders into single tab) including graphic presets BALANCE - Bosses drop too much loot [/quote]


[ 2018-09-20 20:06:27 CET ] [ Original post ]

Update 0.4.18.0


[quote] ADDED - New Sheep model ADDED - Relevant Npcs for active quest have an icon over their head now ADDED - Gravestone is displayed on the (mini)map when the player died ADDED - Forced spawn of a random quest giver in the first village ADDED - Hammer item ADDED - Bob is able to build multiple houses simultaneously UPDATED - Bob holds Hammer instead of Ankh UPDATED - Tooltip at trader shows if item is too expensive for the player FIXED - Keybinds on bottom bar not updated when keybind changes FIXED - Bosses have either too small or too big bounding box FIXED - Enchantments Altar and Elemental do not display time FIXED - Quest Kill Specific Entity and Group of Entities did not display name of entities to kill FIXED - Flower Meadow and Heathland flora did spawn into houses FIXED - Doors could be invisible in certain combinations with other blocks FIXED - Translucent blocks doesn't use alpha blending FIXED - Arrows do not turn in the direction of flight FIXED - NPCs look back and forth while running FIXED - Half block render issue FIXED - Projectiles like arrows play endless noises and particles when the player goes out of sight and back again FIXED - Prevent NPCs from running back to their spawn position while following an another path FIXED - Prevent NPCs from looking at other entities while following an another path FIXED - Prevent NPCs from looking randomly while following an another path FIXED - Crabs are able to drown [/quote]


[ 2018-09-04 20:59:14 CET ] [ Original post ]

Hotfix 0.4.17.2

[quote] FIXED - Sometimes player gets stuck after teleport / respawn ADDED - Russian language (unfinished). Special thanks to Narrnika for translating it. [/quote]


[ 2018-08-24 09:07:51 CET ] [ Original post ]

Hotfix 0.4.17.1

[quote] FIXED - Cutting trees cause game crash because the rendering data was remove too early FIXED - Log entries are written twice FIXED - Some combinations of keybinds cause game crash [/quote] At the last update we were too hasty and overlooked some serious bugs. Many thanks to all bug reporters. We hope this hotfix fixes the issues.


[ 2018-08-22 08:06:30 CET ] [ Original post ]

Update 0.4.17.0


[quote] ADDED - Seperator between normal required items and burnables in crafting menu UPDATED - Reworked whole world rendering, this means less stuttering, more view distance with less RAM usage UPDATED - Reworked chunk data format, this means less network traffic FIXED - Projectiles always used first of multiple entities FIXED - Crash when clicking outside of the keybind window FIXED - Ghost blocks when mining too fast and furious FIXED - Linux loose input events after reconnect FIXED - Underwater ruin spawns air blocks FIXED - Travelling Trader contains duplicate and too much items FIXED - Leaves can be changed to fruity leaves FIXED - Goldvalue is not aware of the amount during trading FIXED - Unify client/server log outputs [/quote] Hey guys, we reworked the way the world is rendered. Previously it was linked to the data logic - now it is separate and uses multiple threads. This allows for faster loading worlds with less stuttering. Another side effect of the rework is less RAM usage, so it should be a noticable performance boost on slower machines with less RAM. Additionally the chunk format itself changed which results in less network traffic and allows for more players simultaneously on a single server. qb Team


[ 2018-08-20 20:10:48 CET ] [ Original post ]

Developer notes

After a short summer break we are back again with the whole team. Our main developer is back as he completed his Master's thesis! We look forward to publishing updates more frequently again and presenting you some nice features. :)


[ 2018-07-31 11:11:50 CET ] [ Original post ]

Update 0.4.16.0


[quote] ADDED - Link to Steam Workshop Legal Agreement when opening Prefab window the first time ADDED - Tutorial texts for level up, for selecting weapons and tools, for the trader and container UI ADDED - Avocado tree to Dry Forest, Savanna, Tropical Rainforest ADDED - Store All button to Chest-UI FIXED - Short Bow animation FIXED - Some leaves had the wrong category FIXED - Trader-UI always show gold value FIXED - Chest-UI shows wrong item category items on reopen, item filter was not synchronized between chest and player inventory, should not show equipped items FIXED - Character does still run when stamina is empty FIXED - German translation for tutorial text lockpicking was missing FIXED - Horizon not visible with old water shader FIXED - ConsoleCommand setWind used wrong permission FIXED - Only chests can be locked via the console command /lock FIXED - Chunk height map array was too big FIXED - Lighting bug visible in flat water FIXED - Surgeon Patrick is being known as Doctor now UPDATED - Clicking away tutorial texts without checking the checkbox will hide them until the next restart UPDATED - Trader- and Chest-UI is filter aware when clicking the Take All & Store All button UPDATED - Prevent shells from becoming a boss UPDATED - Kelp Texture UPDATED - Remaining texts in console commands localized UPDATED - Don't output "Playing cave sound" log to info level UPDATED - Keybind to release cursor is developer only REMOVED - Unused keybind to open console [/quote]


[ 2018-07-30 20:58:25 CET ] [ Original post ]

Update 0.4.15.0


[quote] ADDED - Oceans received a major overhaul: kelp, seagrass and various underwater prefabs to explore were added ADDED - New NPCs Crab & Shell ADDED - Recipes for food to go along with crabs and shells ADDED - A Fisherhut at the beach can be used to exchange collected shells for potions ADDED - For Flatland/Admin: Special sand for prefabs so Foliage can be placed/grow on sand UPDATED - Reworked world generator: Biome generators have now access to world specific data such temperature, humidity, elevation and rivers UPDATED - The noise used for world generation got more noisy, especially the beach and rivers should look more awesome now UPDATED - Gems added as requirement to (ear)ring & necklace recipes FIXED - The "earthquake" bug was fixed, it caused abrupt biome changes when reloading a saved game FIXED - Certain world generator features were spawned on unrealistic biomes FIXED - TreeSeedling material type set to wood (was sand before) FIXED - Several missing localization strings have been added FIXED - Tooltip broken when enchanting with Summon rune FIXED - Wrong categories assigned to Coal and Stone FIXED - Furniture category has not been proberly displayed FIXED - Using Mousewheel-Click on opened Q menu hides mousecursor FIXED - Alex got a namechange and is called Trader now FIXED - Torches can be placed inside water FIXED - Ocean water doesn't flow into passable block FIXED - Flowing water doesn't drop torches when flow into FIXED - Default enemy is Bandit when no valid enemy is found [/quote] Hey guys, please note that because of the rework of the world generator that all existing worlds will become visually corrupt like an earthquake hit it. This doesn't stop you from continuing playing on the old worlds though. Just explore new areas and the new world generator should kick in. We do know that this can be pretty frustrating, but it was a change needed to happen. The benefit of this is that the overall world generation got a lot faster, rivers can flow into the ocean, beaches look more awesome and the ocean got plants and underwater prefabs. And maybe this is a good time to start a new world and enjoy how overall noisier the world got :) qb Team


[ 2018-06-18 19:13:54 CET ] [ Original post ]

Update 0.4.14.0


[quote] ADDED - Recipes for Slated and Tiled roof ADDED - More types of loam can be found in the world ADDED - Food & Recipes: Guacamole, MashedPotato, Cereal, Stew, Applecake, Meatcake and a potato plant UPDATED - Extend stair block by corner stairs UPDATED - Hop got an updated texture UPDATED - A couple fixes have been applied to the way blocks are rendered UPDATED - SSAO filter improve visual quality UPDATED - Don't spawn villages in the dead lands FIXED - Corrupted chat box after changing key binds FIXED - Dropping and picking up tools reset durability to 100% FIXED - SSAO filter not working correctly FIXED - Windows have distorted edges FIXED - Growable plants were interchangeable by using pie menu FIXED - Sunflower was not dropping correct amount when harvested FIXED - Tool swing speed when swung by other players should match to the audible feedback FIXED - Assign same keys to both normal and alternative keybind is possible without error message FIXED - Character Creation sliders where all the way to the left when joining multiplayer FIXED - Potions can be drank when looking at NPCs FIXED - Replace seedling block by dirt when the plant above is removed FIXED - Death Message not shown, when other dialogs are already opened FIXED - Item held rotation in 3rd person FIXED - Various blockforms had their lighting reworked FIXED - Items remaining usage was set to 0 initially FIXED - Remove leaves as prefab requirement FIXED - Pyramid block and Stair block reworked FIXED - Stair blocks update its neighbors after a neighbor has changed FIXED - Possible NPE when scrolling chat FIXED - A couple typos FIXED - The randomness got more predictable [/quote]


[ 2018-05-22 21:43:24 CET ] [ Original post ]

Update 0.4.13.0


[quote] ADDED - Random World Bosses can spawn (visible via icon on the map) ADDED - Bob hands out a ConstructionFlag so the player can decide where to build the selected house (place it with right click) ADDED - Bandits & Ogres respawn around their campfire ADDED - Surgeon Patrick got an icon over his head & on the map ADDED - Normal and Boss Elementals to biomes (Alps, Arctic, DeadLands, FrostForest, MysticForest, ShatteredIsles) together with individual prefabs FIXED - Gold amount number format overflow (Gold disappearing bug) FIXED - Next Level calculated wrong when gaining XP for more than one level up FIXED - Minimap does not update player names properly FIXED - Bob could not build on water FIXED - Random loot created items with invalid stack size FIXED - Admin menu should only give the minimum of 10 and max stack size items FIXED - Inventory doesn't update block shapes properly FIXED - Disallow Swamp as starter biome FIXED - Boss strength calculated wrong FIXED - Doors shouldn't be convertible via pie menu FIXED - Seedlings shouldn't be convertible via pie menu FIXED - Amount window when exchanging items comes up when amount is only 1 UPDATED - Switched left and right click on Pair of Compasses usage (placing the prefab is on right click, same as placing blocks) UPDATED - Tooltip "Press and Hold F2" to change between tools clarified UPDATED - Change pie menu & entity name tag font UPDATED - Rename burnt and glowing dirt blocks UPDATED - Remove block counter in pie menu when count is equal to 1 [/quote] Please note that we have discovered a critical bug that affects all discovered villages and caused Bob to not being able to construct houses in these. This bug is fixed in this update but it affects how Bob buils houses in existing villages. Sadly there is no option to fix discovered villages, so the workaround is to discover new villages or create a new world. But there is also good news for these villages: Bobs houses will be build instantly! We plan to further rework the villages in the future to have a more structured codebase and to prepare them for more features to come.


[ 2018-04-24 20:59:28 CET ] [ Original post ]

Update 0.4.12.0


[quote] ADDED - Easter Event, roam around and find the nests! ADDED - House preview to Bob's UI ADDED - Various strings made available for localization UPDATED - Entities now have a localized name and possibly a nickname UPDATED - Cloth pants use different model and texture UPDATED - Added light and specular to Player preview, also fixes dark player preview at night UPDATED - The option 'Allow Multiplayer' has been renamed to 'Allow Co-op gameplay' FIXED - Log files were empty FIXED - Channel X was not reclaimed. Caused when the same file was tried to play several times as stream FIXED - Issue that prevents players with different locale to play together FIXED - Map shows wrong entity names FIXED - Name plate does not update FIXED - Quest to kill an amount of enemies only uses hostile creatures of the current biome FIXED - Waypoint window wrong title FIXED - Various small issues with the Steam API FIXED - Too small trees were choppable, generating more bark than before FIXED - Admin Tab handed out stacks bigger than item maximum stack size FIXED - Stop animations when using occupy FIXED - Prefabs required static water blocks FIXED - Various grasslike blocks have been replaced with Dirt as requirement when building a house with the help of Bob FIXED - Waran does not always contain reptile hide REMOVED - Unused keybind Split Stacksize [/quote]


[ 2018-03-27 19:46:25 CET ] [ Original post ]

Update 0.4.12.0


[quote] ADDED - Easter Event, roam around and find the nests! ADDED - House preview to Bob's UI ADDED - Various strings made available for localization UPDATED - Entities now have a localized name and possibly a nickname UPDATED - Cloth pants use different model and texture UPDATED - Added light and specular to Player preview, also fixes dark player preview at night UPDATED - The option 'Allow Multiplayer' has been renamed to 'Allow Co-op gameplay' FIXED - Log files were empty FIXED - Channel X was not reclaimed. Caused when the same file was tried to play several times as stream FIXED - Issue that prevents players with different locale to play together FIXED - Map shows wrong entity names FIXED - Name plate does not update FIXED - Quest to kill an amount of enemies only uses hostile creatures of the current biome FIXED - Waypoint window wrong title FIXED - Various small issues with the Steam API FIXED - Too small trees were choppable, generating more bark than before FIXED - Admin Tab handed out stacks bigger than item maximum stack size FIXED - Stop animations when using occupy FIXED - Prefabs required static water blocks FIXED - Various grasslike blocks have been replaced with Dirt as requirement when building a house with the help of Bob FIXED - Waran does not always contain reptile hide REMOVED - Unused keybind Split Stacksize [/quote]


[ 2018-03-27 19:46:25 CET ] [ Original post ]

Update 0.4.11.0


[quote] ADDED - New Village ADDED - Feedback when configured port is already in use ADDED - Lanterns in villages ADDED - House owner block to spawn one or more house owners in prefabs ADDED - Smaller Table ADDED - Players got their own faction FIXED - Quests could not be completed, only reload the game fixed it FIXED - Bob UI could crash the game FIXED - Beasts shouldn't attack villagers for now FIXED - Patrick and Bob are too close to each other FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way FIXED - Sunflower not fertilizable with bone meal FIXED - Inventory doesn't auto update after resizing FIXED - Quest How To Navigate was fixed FIXED - Quest Group of Entities counts progress the wrong way around FIXED - Quest Group of Entities spawned no bandits FIXED - Quest Amount of Entities properly capitalizes the targets name FIXED - CraftAll button did not take recipe amount into consideration FIXED - Camera effect underwater FIXED - Deactivated quests did not count progress being made FIXED - Changing localization shows message that a restart is required FIXED - Several animals drop more fur, spiders will not drop meat FIXED - Linux native lib reloading crash UPDATED - The first Village houses got proper interior UPDATED - More buildings added to Bob and Pair of Compasses UPDATED - Increased spawn rate of villages [/quote] Please note that the new villages can only be found in newly explored chunks.


[ 2018-03-05 22:31:22 CET ] [ Original post ]

Update 0.4.11.0


[quote] ADDED - New Village ADDED - Feedback when configured port is already in use ADDED - Lanterns in villages ADDED - House owner block to spawn one or more house owners in prefabs ADDED - Smaller Table ADDED - Players got their own faction FIXED - Quests could not be completed, only reload the game fixed it FIXED - Bob UI could crash the game FIXED - Beasts shouldn't attack villagers for now FIXED - Patrick and Bob are too close to each other FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way FIXED - Sunflower not fertilizable with bone meal FIXED - Inventory doesn't auto update after resizing FIXED - Quest How To Navigate was fixed FIXED - Quest Group of Entities counts progress the wrong way around FIXED - Quest Group of Entities spawned no bandits FIXED - Quest Amount of Entities properly capitalizes the targets name FIXED - CraftAll button did not take recipe amount into consideration FIXED - Camera effect underwater FIXED - Deactivated quests did not count progress being made FIXED - Changing localization shows message that a restart is required FIXED - Several animals drop more fur, spiders will not drop meat FIXED - Linux native lib reloading crash UPDATED - The first Village houses got proper interior UPDATED - More buildings added to Bob and Pair of Compasses UPDATED - Increased spawn rate of villages [/quote] Please note that the new villages can only be found in newly explored chunks.


[ 2018-03-05 22:31:22 CET ] [ Original post ]

Update 0.4.10.0


[quote] ADDED - Sort buttons to Chest & Trader UI similar to Inventory UI ADDED - New Village Type ADDED - Language can be selected in options ADDED - Cherry, Cheese & Kiwi Cake ADDED - Cheese, Raw Cake, Dough, Flour ADDED - Chicken can spawn eggs every 5 to 8 minutes ADDED - Surgeon will spawn in newly discovered villages UPDATED - Enforce Localization to use UTF-8 FIXED - Bucket of milk never got empty FIXED - 3D previews could cause crashes on MacOS FIXED - Stool, Wardrobe and Podium used wrong recipe FIXED - Scrolling speed in Admin Tab FIXED - Recycle gave too much items PROGRESS - A temporary fix to the issue "Craft more than 100 items at once" has been applied [/quote]


[ 2018-02-11 18:23:12 CET ] [ Original post ]

Update 0.4.9.0


[quote] ADDED - Linux support ADDED - Ability to sit when right clicking chairs and benches ADDED - Entity Synchronization System ADDED - Newly spawned villages will contain Surgeon Patrik who will allow you to remodify your character UPDATED - Character walk animation UPDATED - Character Creation received overhaul on how bones scale FIXED - Render Resolution Scaling on MacOS (improved performance) FIXED - Conditions where not visible on the top left corner when started with English locale FIXED - A couple missing English translations FIXED - Skeleton got a couple missing bones back FIXED - Bottom Bar could get broken when closing Q menu FIXED - Rings and Earrings moved when character moved FIXED - Tutorial NPC attacked friendly NPCs FIXED - Sunflower bread recipe used wheat FIXED - Weapons that were repairable shown up twice [/quote] For MacOS users: There is a known graphics driver issue when running OS X High Sierra 10.13.2 or higher and using multiple GPUs. If you encounter problems with that version try forcing to use the Intel GPU via http://gfx.io/


[ 2018-01-22 22:01:48 CET ] [ Original post ]

Developer note regarding future updates

Unfortunately we have to tell you that our lead developer will write his master thesis from now on. For this reason further development will be slower than usual. But we promise you that he will come back after finishing his thesis as we still have big plans. In the last two months we worked hard on qb. Our 3rd person camera is already finished and riding works quite well. Also a lot has happened in the background. We recently completed our new entity syncronization system which allows us to transfer entity data more effectively and efficiently. But there is still a lot of work to be done on the animations before we can release these features. We thank you all for your feedback. Especially the user Mr.MittenKitten who has given us some interesting points that will contribute to the improvement of qb. Everyone is invited to give us feedback and report new ideas or problems in our forum.


[ 2018-01-22 21:54:22 CET ] [ Original post ]

Update 0.4.8.0


[quote] ADDED - Character Creation screen when starting a new world ADDED - Sound when out of stamina and underwater ADDED - New furniture: Wardrobe, Podium, Stool ADDED - New food: Barleybread, Honeytoast, Peanuts and Peanutbutterhoneytoast ADDED - Peanuts can be found in Bamboo Forest, Coniferous Forest, Marsh, Swamp, Tropical Rainforest ADDED - Snowball recipe for future snowball fights ADDED - Conditions now play a sound globally when applied REWORKED - Projectiles have been reworked and are more accurate UPDATED - Wheatbread got a new model BALANCING - Increased mana consumption on enchanted items FIXED - Enchantments without a time rune were ticking two times FIXED - Farmland will be turned into dirt when harvested FIXED - Setting an alternative keybind only worked after restart FIXED - Altars could only heal 1 player FIXED - Altars show an effect to everybody when they are used FIXED - Console Command tphere FIXED - Prevent event NPCs from spawning in flatland FIXED - Parallax Mapping Option ignored Allow All Shaders FIXED - Various other little things that caused a crash [/quote]


[ 2017-12-23 21:08:06 CET ] [ Original post ]

Update 0.4.7.0


[quote] ADDED - Snowman ADDED - Gingerbread guy ADDED - Christmas presents ADDED - Weaponized Snowballs ADDED - Zoom when pressing Z/Y ADDED - "Craft all" button which allows you to craft the current item as much as possible ADDED - Option when crafting that the amount field keeps the amount ADDED - Amount when exchanging items can be selected ADDED - Rings and Earrings increasing Critical Chance and Damage FIXED - Altar spawned too high above the ground FIXED - Some minor changes and crash fixes FIXED - Growables drop 1 more when fully grown UPDATED - Horse model with different skins UPDATED - Icebears shrunk in size [/quote]


[ 2017-12-14 16:17:43 CET ] [ Original post ]

Update 0.4.6.0


[quote] ADDED - Rings, Earrings and a Necklace, that provide both regeneration and increased physical and magical damage ADDED - CraftingStation JewelryTable for the little things in life FIXED - IncreaseDamageMagical/Physical did not work proberly FIXED - Random chests which were unlocked did not refill (they will now re-lock after 3 days, was ~10 minutes previously without refill) FIXED - MainMenu missed cursor after getting kicked FIXED - Lockpicking error sound added when taking too long to lockpick FIXED - Clipping issues with clothes FIXED - In creative mode mousewheel click on torch gave the wrong torch UPDATED - Recipes in every crafting station are sorted alphabetical [/quote]


[ 2017-11-11 14:58:12 CET ] [ Original post ]

Status Report

Hey guys, The next upcoming updates will be a bit smaller and likely less frequent as we are working on features which take definetely more than a week to develop. These updates will cover 3rd person camera, riding horses and maybe flying with mounts and we hope this will have you excited once the updates release. Happy Halloween :) qb Team


[ 2017-10-31 18:29:21 CET ] [ Original post ]

Update 0.4.5.0


[quote] ADDED - Halloween items & sweets ADDED - Player gold visible in Trade window ADDED - Volume slider for cave music FIXED - Wear not synchronized when corresponding item was removed FIXED - Possible "modified by another thread exception" FIXED - Big trees were choppable by chopping only 1 bark block FIXED - Trade & Chest window scroll up when moving items FIXED - A fix to ghost blocks was applied FIXED - The notification/error sound played repeatedly UPDATED - New cave music by Rage [/quote] Please note that the new Halloween weapons & armor are also recycable to give you even more sweets! Don't throw them away - eat them!


[ 2017-10-22 19:43:47 CET ] [ Original post ]

Update 0.4.4.0


- Falling trees are still WIP. - Already generated trees will have these known issues: > several trees can fall at once when they are connected > sometimes blocks remains in the air > some blocks rotations are wrong after falling (special blocks & mushrooms) - You either have to explore undiscovered areas or create a new world for falling trees to proberly work [quote] ADDED - Falling trees (WIP) ADDED - Sound when level up ADDED - Sound when choosing a skill ADDED - UI error/notification sound FIXED - Mammoth tree drop wrong seedling FIXED - Mangrove tree drop wrong seedling FIXED - Sometimes generated prefabs had too big/high basement UPDATED - Dragon got stronger UPDATED - Reduced out of stamina sound threshold from 20% to 10% [/quote]


[ 2017-10-17 20:56:35 CET ] [ Original post ]

Update 0.4.3.0


[quote] ADDED - Mouse double click to equip weapons and outfits ADDED - Mouse double click to drink potions ADDED - Flag recipes ADDED - Basket sounds ADDED - Barrel sounds ADDED - Lockpicking sounds ADDED - More wood sounds ADDED - Low health sounds ADDED - Low stamina sounds FIXED - A bug where potions mixed up the corresponding effects FIXED - Prevent traders from showing coins when trading FIXED - Item amount was not taken into gold value calculation when selling items FIXED - Beer mug had wrong effect UPDATED - REWORK Weapon set and outfit handling. The items now remains in the inventory while being equipped UPDATED - Village traders now selling random items UPDATED - Block other menus when map is opened UPDATED - New elephant model UPDATED - Currently equipped items are now marked UPDATED - Player preview is more interactive now UPDATED - Missing german translation for some effect descriptions UPDATED - Gold coin value (balancing) [/quote]


[ 2017-10-10 05:08:16 CET ] [ Original post ]

Update 0.4.2.0


[quote] ADDED - New travelling trader prefab ADDED - Armor protects from damage FIXED - Couple server threads have been set to daemon threads FIXED - Stream handling has been reworked to prevent file locks FIXED - PlayerTab and CraftingTab use new tooltips FIXED - Quest windows shows item tool tip twice FIXED - Save some held memory through creating a new list instead of reusing it FIXED - Elementals got bigger FIXED - Possible integer overflow FIXED - Main Menu was detached after connecting to server failed FIXED - New Game button can be clicked twice which causes an illegal state of the game FIXED - Village trader are no traders anymore after reconnect FIXED - Some clipping on ClothRag when worn by males FIXED - Increased default graphics settings FIXED - Consumables makes no sound FIXED - Missing english translation in the new tooltip UPDATED - More item balancing has been done UPDATED - cursedTower prefab got traders and questgivers UPDATED - Chest & Trader window shows chest/trader content first [/quote] We will try to focus next on the disappearing items and chest contents as well as other fixes. However please test if this issue is fixed with 0.4.2.0 as we reworked some thread and stream handling which could cause the issue. Best is to use the copy world function before loading a game to make some sweet backups. qb Team


[ 2017-09-30 18:39:09 CET ] [ Original post ]

Update 0.4.1.0


[quote] ADDED - New Tooltips ADDED - Block descriptions ADDED - Tradors ADDED - Renaming Chests ADDED - Random simple traders to villages ADDED - Double click to directly load a world ADDED - TBone & Ribs can drop of living entities now ADDED - Empty mug recipe FIXED - Bark block tutorial text not localized to english FIXED - Specular effect in Lockpicking window not working FIXED - A bug when reconnecting FIXED - Recipe bread wheat shows wrong name UPDATED - All item values were balanced (in progress) UPDATED - Warans doesn't drop fur anymore UPDATED - Crocodiles does drop reptile hide instead of fur UPDATED - Map teleport icon size increased UPDATED - Chest Window has tabs now UPDATED - Increase emitter entity stack size to 100 UPDATED - Decrease default mouse speed a bit UPDATED - Adjusted weapon base damage UPDATED - Ore distribution of: Mithril, Silver, Gold and Orichalcum [/quote]


[ 2017-09-25 22:22:18 CET ] [ Original post ]

Update 0.4.0.0


[quote] ADDED - Big Map which is available by pressing the "M" key ADDED - Teleport System ADDED - Coinage ADDED - "Be Drunk"-Condition ADDED - Waypoints ADDED - Crystal Spider ADDED - Window-Door block ADDED - Atmospheric fog to arctic biome FIXED - Loam cannot be dropped into the hotbar FIXED - Burnt Dirt and Burnt Lava Blocks couldn't be used as ingredient FIXED - Burnt Dirt and Burnt Lava Blocks couldn't be used as ingredient FIXED - Red & Brown sand couldn't be used as ingredient FIXED - A problem where the drop chances of grasses such as wild wheat were too low FIXED - Window resizing closes all other windows FIXED - Beds doesn't drop anything UPDATED - Thanks to the community member Lim1t for helping us fixing a lot of english grammar issues UPDATED - Warg damage and health increased UPDATED - Leather stripes as reward so the tutorial sword is easier craftable UPDATED - Tutorial LevelUp & Skill quest moved before crafting quests UPDATED - Tutorial crafting quest requires 5 instead of 15 iron bars UPDATED - Tutorial dialogs are now closable via ESC UPDATED - Mushroom Shaft can be turned into char coal UPDATED - Increased rendering performance when lockpicking UPDATED - Potion skills 1-3 now depend on each other UPDATED - NPCs now have a new icon over their head when a quest is in progress UPDATED - Lockpicking textures [/quote]


[ 2017-09-16 19:23:24 CET ] [ Original post ]

Update 0.3.0.10


[quote] ADDED - New Enemy: Ogre ADDED - New Decoration: Bone piles ADDED - New Block: Tropical wood ADDED - New Block: Weathered wood ADDED - New Block: Birch wood ADDED - New Block: Pressure plates for the new wood types ADDED - Potions have been reorganized and assigned to new skills (quality removed and instead small/medium/large potions were added) FIXED - Crash when moving away from an opened Chest FIXED - Only humans should be able to climb ladders and open doors FIXED - Animals won't attack tutorial guard NPCs FIXED - Random fence height didn't respect blocks above FIXED - Meadow seedling had pear as leaf type FIXED - Minor performance issues and a memory leak FIXED - LockPick skill won't changes additional time FIXED - LockPick only spins rings and lockpick on success FIXED - Loom was missing a face FIXED - Blocks cannot be mined when a dead NPCs lies on it FIXED - Pressure plate not destroyed when block below was removed FIXED - Username not shown when looking at other players FIXED - The Player tab should now proberly show the default stamina regeneration rate UPDATED - Game music sound quality increased UPDATED - Tutorial quest for crafting sword got split up into 4 quests UPDATED - Balancing: LockPick skill reduced to 10 seconds UPDATED - Balancing: Various Potions have their effects rescaled [/quote]


[ 2017-09-05 20:52:49 CET ] [ Original post ]

Update 0.3.0.9

[quote] ADDED - Game Music (incompetech.com) ADDED - New wild pig sounds ADDED - Carpet recipe ADDED - Marble door ADDED - Flax now can be found naturaly ADDED - Hop now can be found naturaly ADDED - Barley now can be found naturaly ADDED - Wild wheat recipe ADDED - Option to permantely show hot bar ingame ADDED - Option to permantely show hot bar in q-menu ADDED - Potion of Wisdom to get ores form simple stone blocks ADDED - Crafting button now shows the total amount ADDED - Auto-stepUp is now toggable ADDED - More options to customize displaying block type name where you look at FIXED - Crash when animations could not be played FIXED - Temple ruin not spawned FIXED - Bob doesn't accept torches FIXED - Ankh not working correctly (Player not respawned at the place of death) FIXED - Changed cloth not animated in Multiplayer FIXED - Horse doesn't has die animation UPDATED - Small changes that makes NPCs more "chilled" while attacking UPDATED - Village quest giver should not die UPDATED - Some block mining balances UPDATED - Balance XP and gold of some quests UPDATED - Tutorial NPCs don't attack all animals anymore [/quote]


[ 2017-08-27 16:34:38 CET ] [ Original post ]

Update 0.3.0.8

[quote] ADDED - New torch model (while held in hands) ADDED - Several user feedback messages when uploading prefabs ADDED - Spider eye ADDED - Teeth ADDED - Deer's antler ADDED - Reptile hide ADDED - Mushroomwalker ADDED - First feature prototype of "Render Sampling" (Supersampling works, but subsampling is still WIP to optimize Mac OSX performance) ADDED - Colored mushroom trees ADDED - Empty Mug ADDED - Repitle hide recipes ADDED - Prototype to show block type names where you look at FIXED - A problem which causes visible chunk error FIXED - Possible crash when using entities FIXED - Teleport command /tphere doesn't trigger world loading FIXED - NPCs doesn't play attack animations FIXED - Wrong resolution preselected in combobox in fullscreen mode FIXED - Village builder Bob says the player has no rights to spawn prefabs FIXED - Unlocked chests are not destroyable FIXED - Crash when using menus after reconnect UPDATED - Made some changes to reduce server load UPDATED - Removed change notes for Prefab save dialog UPDATED - Bob shouldn't walk away UPDATED - Player movement friction increased UPDATED - Minimize window if crash occurs [/quote]


[ 2017-08-18 16:45:22 CET ] [ Original post ]

Update 0.3.0.7

[quote] ADDED - Memory check to ensure at least 2GB of RAM FIXED - Crash (NumberFormatException) when set an invalid server port number FIXED - Game won't shut down correctly e.g. when pressing ALT+F4 or pressing "x" button on Windows FIXED - Possible crash (NPE) when clicking apply-button in shader tab FIXED - Possible crash (NPE) when opening player tab FIXED - Possible crash (divison by zero) when resizing window FIXED - Possible crash (StringIndexOutOfBoundsException) when selecting text [/quote]


[ 2017-08-12 22:25:00 CET ] [ Original post ]

Update 0.3.0.6

[quote] ADDED - First iteration of the Mushroomwalker (still WIP) ADDED - Some new skeleton sounds FIXED - Possible fix: Mac OSX Retina displays not supported FIXED - Item drop dialog sometimes behind the menu UPDATED - Experimental shaders removed temporary UPDATED - Player walking speed was decreased a bit [/quote]


[ 2017-08-11 12:28:01 CET ] [ Original post ]

Update 0.3.0.5

[quote] ADDED - Two pair of compasses added to inventory in flatland mode ADDED - Allow admin panel in flatland mode ADDED - Allow flying in flatland mode ADDED - Fixed cloth colors for tutorial NPCs, bandits and the player FIXED - Sunbeams shader doesn't work on some NVIDIA GPUs FIXED - Wargs doesn't attack players FIXED - Warans doesn't play sounds UPDATED - Tutorial NPC quest giver and healer shouldn't walk around randomly UPDATED - New worlds starts at 7 o'clock [/quote]


[ 2017-08-09 13:21:21 CET ] [ Original post ]

Hotfix

Hi, to eliminate false positives and further investigate a shader issue related to NVIDIA GPUs we have disabled the MSAA option temporarly. As soon as the shader is fixed we will reenable the option again. qb Team


[ 2017-08-08 20:48:48 CET ] [ Original post ]

Hotfix

Hi, we've received some error messages this night. As it turns out it seems to be a shader error on NVIDIA GPUs. ːsteamsadː Hopefully this hotfix solves the problem. Please let us know if it is running now.


[ 2017-08-08 04:45:05 CET ] [ Original post ]

qb-Alpha Release

Hey everyone, we are happy to announce the start of Early Access for qb! A long journey it has been and we invested a lot of beers and sleepless nights to get to this point. Thanks to our super busy early testers who helped us fixing a lot of bugs and making further improvements to the game. Next up we will be working on the map and teleportation system as well as an character editor. Also the AI still needs further work to have more engaging battles. Now it's your turn to let us know what you think of qb!


[ 2017-08-07 21:38:37 CET ] [ Original post ]

Update

[quote] ADDED - Window modes: Fullscreen, Windowed Fullscreen and Window ADDED - Player data will be saved every 30 seconds ADDED - Simple stairs block ADDED - Additional checks when chaning players nickname ADDED - Orichalcum sword ADDED - Mithril sword ADDED - Silver sword ADDED - New human male sounds ADDED - Human male hair FIXED - Location teleports doesn't trigger world loading FIXED - Sunflowers cannot be placed onto farmland FIXED - Player profile cannot be loaded after chaning Steam profile name FIXED - Locations not saved immediatly after changing them FIXED - Locations not loaded correctly FIXED - "Invalid window size 0x0" exception FIXED - "Cannot find animation named: 'bow.draw'" exception UPDATED - Reworked window management UPDATED - All loot tables UPDATED - Sword models [/quote]


[ 2017-08-04 21:17:49 CET ] [ Original post ]

qb
Armadillo Studios Developer
Armadillo Studios Publisher
2017-08-07 Release
Game News Posts: 51
🎹🖱️Keyboard + Mouse
Mixed (51 reviews)
The Game includes VR Support
Public Linux Depots:
  • qb JRE Linux [192.42 M]
  • qb [589.66 M]

About the game


qb is an open world sandbox adventure game, where you can create and explore nearly infinite worlds. Solve challenging quests together with your friends and earn unique rewards. Collect precious raw goods and craft useful items. Enchant your gear to make it even stronger. Enhance your character and learn specialized abilities. Help the villagers and grow their homeland. Find hidden treasures and reveal their secrets.

About us


We are a team of three developers and work on qb in our freetime. It was only a small project at first which was meant for trying out new things. But once more and more features were added we decided to share qb with other players. In the current state of the game not all features are implemented and before we add more features it is better to get feedback from other players first. We would like to point out that current features and functions still contain bugs which can crash the game. With the start of the Early Access phase we might be able to employ more people to help and support us working on the game.

Features


★ Quest system (static, dynamic and Coop quests)
★ Skill system for your very own character progression
★ Dynamically generated villages with quests
★ Furnitures
★ Save and load prefabs ingame and share it via Steam Workshop
★ Ghost preview before placing prefabs
★ Over 100 block types with HD quality textures
★ Over 10 different variations of block shapes
★ 20 different enemy types
★ 25 realistic biomes (based on real world climate biomes)
★ Easy switching between block shapes via pie menu
★ Treasure chests
★ Lockpicking
★ Customizable and placeable particle emitters
★ Brew your very own beer and craft other delicious sweets
★ Realistic day and night cycles
★ Flowing water simulation
★ Minimap and large map ingame
★ Depending of skill choices you can become a warrior, mage, archer or all in one
★ Combine cloth, leather and plate armor pieces
★ Easy to use crafting system with 9 different crafting stations
★ Enchanting of weapons and equipment
★ Magical potions
★ Combat with one and two handed swords, bows and staffs
★ Dynamic lights
★ Caves with marvelous ores
★ Old school Ascii-Shader for the nerds
★ Simple farming
★ Additional translations for other languages

Future plans


★ Better network code
★ More and new types of quests
★ Riding system and fly mounts
★ Virtual Reality support
★ Character shape customization
★ Water pressure simulation
★ Weather system
★ More enemy types
★ Carrying one weapon in each hand
★ Reputation system
★ Other races of humanoids
★ Transport system to transfer goods from one place to another
★ Fast travel system
★ Stationery & automated weapons
★ Larger view distance by using generated terrain
★ placing buildings/prefabs from iso-3D-perspective
★ Enhanced AI with changing routines and schedules based on day/night cycle
★ Different game modes other than survival
★ Mod support


Credits: Trailer music provided by "alxd" can be found on SoundCloud under the alias "alxdmusic".

MINIMAL SETUP
  • Processor: 2 GHz Dual Core Prozessor (Intel Core i3 or AMD Phenom II X2)Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 1 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: Quad Core Prozessor (Intel Core i5 or AMD Phenom II X4)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 2 GB Video RAM GPU with OpenGL 3.2 Support. NVIDIA GeForce 8 Series or better. ATI Radeon HD2000 Series or betterNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6133 ]

15.95$ (16%)
8.78$ (12%)
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7.64$ (15%)
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12.74$ (15%)
1.50$ (85%)
0.63$ (94%)
25.47$ (15%)
15.27$ (15%)
12.38$ (17%)
4.95$ (83%)
14.27$ (16%)
11.48$ (43%)
42.47$ (15%)
25.79$ (14%)
21.22$ (15%)
16.79$ (16%)
9.79$ (76%)
14.99$ (25%)
2.78$ (81%)
21.49$ (14%)
20.65$ (17%)
9.19$ (8%)
1.11$ (93%)
50.96$ (15%)
13.34$ (11%)
5.92$ (15%)
10.91$ (16%)
8.55$ (57%)
GAMERSGATE

[ 2120 ]

0.58$ (92%)
35.99$ (10%)
6.0$ (70%)
16.0$ (60%)
8.92$ (40%)
2.72$ (84%)
0.45$ (85%)
3.75$ (92%)
1.0$ (80%)
1.2$ (90%)
2.7$ (91%)
5.0$ (90%)
0.45$ (85%)
4.5$ (77%)
12.79$ (20%)
2.97$ (40%)
3.56$ (76%)
5.25$ (74%)
4.75$ (81%)
3.75$ (85%)
1.35$ (77%)
0.6$ (85%)
2.25$ (92%)
3.6$ (82%)
5.0$ (75%)
1.05$ (85%)
0.75$ (85%)
2.25$ (77%)
0.45$ (85%)
9.9$ (67%)

FANATICAL BUNDLES

Time left:

3 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

0 days, 16 hours, 50 minutes


Time left:

25 days, 16 hours, 50 minutes


Time left:

5 days, 16 hours, 50 minutes


Time left:

32 days, 16 hours, 50 minutes


Time left:

21 days, 16 hours, 50 minutes


Time left:

18 days, 16 hours, 50 minutes


Time left:

26 days, 16 hours, 50 minutes


Time left:

28 days, 16 hours, 50 minutes


Time left:

49 days, 16 hours, 50 minutes


Time left:

356474 days, 8 hours, 50 minutes


Time left:

31 days, 16 hours, 50 minutes


HUMBLE BUNDLES

Time left:

6 days, 10 hours, 50 minutes


Time left:

13 days, 10 hours, 50 minutes

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